4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Mane code */
15 #define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130)
17 static void learned_info(char *p, int power)
19 int plev = pseudo_plev();
25 cptr s_range = "ÈÏ°Ï:";
26 cptr s_heal = "²óÉü:";
30 cptr s_range = "range ";
31 cptr s_heal = "heal ";
77 sprintf(p, " %s%d+10d10", s_dam, plev * 8 + 50);
82 sprintf(p, " %s%d", s_dam, hp/4);
86 object_type *o_ptr = NULL;
87 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
88 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
90 sprintf(p, " %s1", s_dam);
92 sprintf(p, " %s%dd%d+%d", s_dam, o_ptr->dd, o_ptr->ds, o_ptr->to_d);
101 sprintf(p, " %s%d", s_dam, hp/3);
104 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
107 sprintf(p, " %s%d", s_dam, MIN(hp/3, 150));
110 sprintf(p, " %s%d", s_dam, MIN(hp/3, 200));
113 sprintf(p, " %s%d", s_dam, MIN(hp/3, 250));
124 sprintf(p, " %s%d", s_dam, hp/6);
128 sprintf(p, " %s%d", s_dam, MIN(hp/6, 200));
131 sprintf(p, " %s%d", s_dam, MIN(hp/6, 150));
134 sprintf(p, " %s%d+10d6", s_dam, plev * 2);
137 sprintf(p, " %s%d+10d10", s_dam, plev * 4);
140 sprintf(p, " %s15+d%d", s_dam, plev * 6);
143 sprintf(p, " %s8+d%d", s_dam, plev * 3);
146 sprintf(p, " %s10+d%d", s_dam, plev * 7);
149 sprintf(p, " %s10+d%d", s_dam, plev * 3);
152 sprintf(p, " %s12d2", s_dam);
155 sprintf(p, " %s%d+10d10", s_dam, plev * 2 + 50);
158 sprintf(p, " %s50+d%d", s_dam, plev * 4);
161 sprintf(p, " %sd%d+%d", s_heal, plev, plev);
164 sprintf(p, " %s8d8", s_dam);
167 sprintf(p, " %s12d15", s_dam);
170 sprintf(p, " %s3d8", s_dam);
173 sprintf(p, " %s8d8", s_dam);
176 sprintf(p, " %s10d15", s_dam);
179 sprintf(p, " %s15d15", s_dam);
182 sprintf(p, " %s%d+7d8", s_dam, plev * 2 / 3);
185 sprintf(p, " %s%d+4d8", s_dam, plev * 2 / 3);
188 sprintf(p, " %s%d+9d8", s_dam, plev * 2 / 3);
191 sprintf(p, " %s%d+6d8", s_dam, plev * 2 / 3);
194 sprintf(p, " %s%d+5d5", s_dam, 30 + plev * 8 / 3);
197 sprintf(p, " %s%d+10d10", s_dam, plev * 2);
200 sprintf(p, " %s50+d%d", s_dam, plev * 7);
203 sprintf(p, " %s%d+8d7", s_dam, plev * 2 + 10);
206 sprintf(p, " %s%d+6d6", s_dam, plev * 2);
208 case MS_MAGIC_MISSILE:
209 sprintf(p, " %s%d+2d6", s_dam, plev * 2 / 3);
212 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
215 sprintf(p, " %s%d", s_heal, plev*4);
218 sprintf(p, " %sd7+7", s_dur);
221 sprintf(p, " %s10", s_range);
224 sprintf(p, " %s%d", s_range, plev * 5);
227 sprintf(p, " %s100+d%d", s_dam, plev * 3);
230 sprintf(p, " %s5", s_range);
239 * Allow user to choose a imitation.
241 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
242 * If the user hits escape, returns FALSE, and set '*sn' to -1
243 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
245 * The "prompt" should be "cast", "recite", or "study"
246 * The "known" should be TRUE for cast/pray, FALSE for study
248 * nb: This function has a (trivial) display bug which will be obvious
249 * when you run it. It's probably easy to fix but I haven't tried,
252 static int get_learned_power(int *sn)
259 int plev = p_ptr->lev;
261 int ask = TRUE, mode = 0;
262 int spellnum[MAX_MONSPELLS];
267 s32b f4 = 0, f5 = 0, f6 = 0;
276 int menu_line = (use_menu ? 1 : 0);
278 /* Assume cancelled */
281 /* Nothing chosen yet */
287 #ifdef ALLOW_REPEAT /* TNB */
289 /* Get the spell, if available */
296 #endif /* ALLOW_REPEAT -- TNB */
305 prt(format(" %s ¥Ü¥ë¥È", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
306 prt(format(" %s ¥Ü¡¼¥ë", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
307 prt(format(" %s ¥Ö¥ì¥¹", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
308 prt(format(" %s ¾¤´", (menu_line == 4) ? "¡Õ" : " "), 5, 14);
309 prt(format(" %s ¤½¤Î¾", (menu_line == 5) ? "¡Õ" : " "), 6, 14);
310 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
312 prt(format(" %s bolt", (menu_line == 1) ? "> " : " "), 2, 14);
313 prt(format(" %s ball", (menu_line == 2) ? "> " : " "), 3, 14);
314 prt(format(" %s breath", (menu_line == 3) ? "> " : " "), 4, 14);
315 prt(format(" %s sommoning", (menu_line == 4) ? "> " : " "), 5, 14);
316 prt(format(" %s others", (menu_line == 5) ? "> " : " "), 6, 14);
317 prt("use which type of magic? ", 0, 0);
343 if (menu_line > 5) menu_line -= 5;
350 sprintf(comment, "[A]¥Ü¥ë¥È, [B]¥Ü¡¼¥ë, [C]¥Ö¥ì¥¹, [D]¾¤´, [E]¤½¤Î¾:");
352 sprintf(comment, "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:");
356 if (!get_com(comment, &ch, TRUE))
360 if (ch == 'A' || ch == 'a')
365 if (ch == 'B' || ch == 'b')
370 if (ch == 'C' || ch == 'c')
375 if (ch == 'D' || ch == 'd')
380 if (ch == 'E' || ch == 'e')
388 set_rf_masks(&f4, &f5, &f6, mode);
390 for (i = 0, num = 0; i < 32; i++)
392 if ((0x00000001 << i) & f4) spellnum[num++] = i;
396 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
400 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
402 for (i = 0; i < num; i++)
404 if (p_ptr->magic_num2[spellnum[i]])
406 if (use_menu) menu_line = i+1;
413 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
415 msg_print("You don't know any spell of this type.");
420 /* Build a prompt (accept all spells) */
421 (void)strnfmt(out_val, 78,
423 "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¾§¤¨¤Þ¤¹¤«¡©",
425 "(%c-%c, *=List, ESC=exit) Use which %s? ",
427 I2A(0), I2A(num - 1), p);
429 if (use_menu) screen_save();
431 /* Get a spell from the user */
433 choice= (always_show_list || use_menu) ? ESCAPE:1 ;
436 if(choice==ESCAPE) choice = ' ';
437 else if( !get_com(out_val, &choice, TRUE) )break;
439 if (use_menu && choice != ' ')
455 menu_line += (num-1);
456 if (menu_line > num) menu_line -= num;
457 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
468 if (menu_line > num) menu_line -= num;
469 } while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
478 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
487 while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
502 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
505 if (!redraw || use_menu)
512 /* Save the screen */
513 if (!use_menu) screen_save();
515 /* Display a list of spells */
518 put_str("̾Á°", y, x + 5);
520 put_str("Name", y, x + 5);
524 put_str("MP ¼ºÎ¨ ¸ú²Ì", y, x + 33);
526 put_str("SP Fail Info", y, x + 32);
530 /* Dump the spells */
531 for (i = 0; i < num; i++)
535 prt("", y + i + 1, x);
536 if (!p_ptr->magic_num2[spellnum[i]]) continue;
538 /* Access the spell */
539 spell = monster_powers[spellnum[i]];
543 /* Reduce failure rate by "effective" level adjustment */
544 if (plev > spell.level) chance -= 3 * (plev - spell.level);
545 else chance += (spell.level - plev);
547 /* Reduce failure rate by INT/WIS adjustment */
548 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
550 chance = mod_spell_chance_1(chance);
552 need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);
554 /* Not enough mana to cast */
555 if (need_mana > p_ptr->csp)
557 chance += 5 * (need_mana - p_ptr->csp);
560 /* Extract the minimum failure rate */
561 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
563 /* Minimum failure rate */
564 if (chance < minfail) chance = minfail;
566 /* Stunning makes spells harder */
567 if (p_ptr->stun > 50) chance += 25;
568 else if (p_ptr->stun) chance += 15;
570 /* Always a 5 percent chance of working */
571 if (chance > 95) chance = 95;
573 chance = mod_spell_chance_2(chance);
576 learned_info(comment, spellnum[i]);
581 if (i == (menu_line-1)) strcpy(psi_desc, " ¡Õ");
583 if (i == (menu_line-1)) strcpy(psi_desc, " > ");
585 else strcpy(psi_desc, " ");
587 else sprintf(psi_desc, " %c)", I2A(i));
589 /* Dump the spell --(-- */
590 strcat(psi_desc, format(" %-26s %3d %3d%%%s",
591 spell.name, need_mana,
593 prt(psi_desc, y + i + 1, x);
596 /* Clear the bottom line */
597 if (y < 22) prt("", y + i + 1, x);
606 /* Restore the screen */
617 ask = isupper(choice);
620 if (ask) choice = tolower(choice);
622 /* Extract request */
623 i = (islower(choice) ? A2I(choice) : -1);
626 /* Totally Illegal */
627 if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
633 /* Save the spell index */
634 spell = monster_powers[spellnum[i]];
643 (void) strnfmt(tmp_val, 78, "%s¤ÎËâË¡¤ò¾§¤¨¤Þ¤¹¤«¡©", monster_powers[spellnum[i]].name);
645 (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[spellnum[i]].name);
649 /* Belay that order */
650 if (!get_check(tmp_val)) continue;
657 /* Restore the screen */
658 if (redraw) screen_load();
661 p_ptr->window |= (PW_SPELL);
666 /* Abort if needed */
667 if (!flag) return (FALSE);
669 /* Save the choice */
672 #ifdef ALLOW_REPEAT /* TNB */
676 #endif /* ALLOW_REPEAT -- TNB */
684 * do_cmd_cast calls this function if the player's class
687 static bool cast_learned_spell(int spell, bool success)
690 int plev = pseudo_plev();
691 int summon_lev = p_ptr->lev * 2 / 3 + randint1(p_ptr->lev/2);
695 bool no_trump = FALSE;
696 u32b p_mode, u_mode = 0L, g_mode;
700 p_mode = PM_FORCE_PET;
706 g_mode = PM_ALLOW_GROUP;
709 if (!success || (randint1(50+plev) < plev/10)) u_mode = PM_ALLOW_UNIQUE;
716 msg_print("¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£");
718 msg_print("You make a high pitched shriek.");
721 aggravate_monsters(0);
730 if (!target_set(TARGET_KILL)) return FALSE;
731 if (!cave[target_row][target_col].m_idx) break;
732 if (!los(py, px, target_row, target_col)) break;
733 m_ptr = &m_list[cave[target_row][target_col].m_idx];
734 monster_desc(m_name, m_ptr, 0);
739 msg_format("%s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ï¤Ê¤¤¡£", m_name);
741 msg_format("%^s is no longer invulnerable.", m_name);
743 m_ptr->energy_need += ENERGY_NEED();
749 msg_format("%s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
751 msg_format("%^s is no longer fast.", m_name);
758 msg_format("%s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
760 msg_format("%^s is no longer slow.", m_name);
763 p_ptr->redraw |= (PR_HEALTH);
764 if (p_ptr->riding == cave[target_row][target_col].m_idx) p_ptr->redraw |= (PR_UHEALTH);
769 if (!get_aim_dir(&dir)) return FALSE;
772 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
774 msg_print("You fire a rocket.");
777 fire_rocket(GF_ROCKET, dir, damage, 2);
781 object_type *o_ptr = NULL;
783 if (!get_aim_dir(&dir)) return FALSE;
787 msg_print("Ìð¤òÊü¤Ã¤¿¡£");
789 msg_print("You fire an arrow.");
791 if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
792 else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
797 damage = damroll(o_ptr->dd, o_ptr->ds)+ o_ptr->to_d;
798 if (damage < 1) damage = 1;
800 fire_bolt(GF_ARROW, dir, damage);
811 if (!get_aim_dir(&dir)) return FALSE;
813 else msg_print("»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
815 else msg_print("You breathe acid.");
818 fire_ball(GF_ACID, dir, damage, (plev > 40 ? -3 : -2));
821 if (!get_aim_dir(&dir)) return FALSE;
823 else msg_print("°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
825 else msg_print("You breathe lightning.");
828 fire_ball(GF_ELEC, dir, damage, (plev > 40 ? -3 : -2));
831 if (!get_aim_dir(&dir)) return FALSE;
833 else msg_print("²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
835 else msg_print("You breathe fire.");
838 fire_ball(GF_FIRE, dir, damage, (plev > 40 ? -3 : -2));
841 if (!get_aim_dir(&dir)) return FALSE;
843 else msg_print("Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
845 else msg_print("You breathe frost.");
848 fire_ball(GF_COLD, dir, damage, (plev > 40 ? -3 : -2));
851 if (!get_aim_dir(&dir)) return FALSE;
853 else msg_print("¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
855 else msg_print("You breathe gas.");
858 fire_ball(GF_POIS, dir, damage, (plev > 40 ? -3 : -2));
861 if (!get_aim_dir(&dir)) return FALSE;
863 else msg_print("ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
865 else msg_print("You breathe nether.");
868 fire_ball(GF_NETHER, dir, damage, (plev > 40 ? -3 : -2));
871 if (!get_aim_dir(&dir)) return FALSE;
873 else msg_print("Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
875 else msg_print("You breathe light.");
878 fire_ball(GF_LITE, dir, damage, (plev > 40 ? -3 : -2));
881 if (!get_aim_dir(&dir)) return FALSE;
883 else msg_print("°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
885 else msg_print("You breathe darkness.");
888 fire_ball(GF_DARK, dir, damage, (plev > 40 ? -3 : -2));
891 if (!get_aim_dir(&dir)) return FALSE;
893 else msg_print("º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
895 else msg_print("You breathe confusion.");
898 fire_ball(GF_CONFUSION, dir, damage, (plev > 40 ? -3 : -2));
901 if (!get_aim_dir(&dir)) return FALSE;
903 else msg_print("¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
905 else msg_print("You breathe sound.");
908 fire_ball(GF_SOUND, dir, damage, (plev > 40 ? -3 : -2));
911 if (!get_aim_dir(&dir)) return FALSE;
913 else msg_print("¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
915 else msg_print("You breathe chaos.");
918 fire_ball(GF_CHAOS, dir, damage, (plev > 40 ? -3 : -2));
921 if (!get_aim_dir(&dir)) return FALSE;
923 else msg_print("Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
925 else msg_print("You breathe disenchantment.");
928 fire_ball(GF_DISENCHANT, dir, damage, (plev > 40 ? -3 : -2));
931 if (!get_aim_dir(&dir)) return FALSE;
933 else msg_print("°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
935 else msg_print("You breathe nexus.");
937 damage = MIN(hp / 3, 250);
938 fire_ball(GF_NEXUS, dir, damage, (plev > 40 ? -3 : -2));
941 if (!get_aim_dir(&dir)) return FALSE;
943 else msg_print("»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
945 else msg_print("You breathe time.");
947 damage = MIN(hp / 3, 150);
948 fire_ball(GF_TIME, dir, damage, (plev > 40 ? -3 : -2));
951 if (!get_aim_dir(&dir)) return FALSE;
953 else msg_print("ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£");
955 else msg_print("You breathe inertia.");
957 damage = MIN(hp / 6, 200);
958 fire_ball(GF_INERTIA, dir, damage, (plev > 40 ? -3 : -2));
961 if (!get_aim_dir(&dir)) return FALSE;
963 else msg_print("½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
965 else msg_print("You breathe gravity.");
967 damage = MIN(hp / 3, 200);
968 fire_ball(GF_GRAVITY, dir, damage, (plev > 40 ? -3 : -2));
971 if (!get_aim_dir(&dir)) return FALSE;
973 else msg_print("ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£");
975 else msg_print("You breathe shards.");
978 fire_ball(GF_SHARDS, dir, damage, (plev > 40 ? -3 : -2));
981 if (!get_aim_dir(&dir)) return FALSE;
983 else msg_print("¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
985 else msg_print("You breathe plasma.");
987 damage = MIN(hp / 6, 150);
988 fire_ball(GF_PLASMA, dir, damage, (plev > 40 ? -3 : -2));
991 if (!get_aim_dir(&dir)) return FALSE;
993 else msg_print("¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
995 else msg_print("You breathe force.");
997 damage = MIN(hp / 6, 200);
998 fire_ball(GF_FORCE, dir, damage, (plev > 40 ? -3 : -2));
1001 if (!get_aim_dir(&dir)) return FALSE;
1003 else msg_print("ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
1005 else msg_print("You breathe mana.");
1008 damage = MIN(hp / 3, 250);
1009 fire_ball(GF_MANA, dir, damage, (plev > 40 ? -3 : -2));
1012 if (!get_aim_dir(&dir)) return FALSE;
1014 else msg_print("Êü¼Íǽµå¤òÊü¤Ã¤¿¡£");
1016 else msg_print("You cast a ball of radiation.");
1018 damage = plev * 2 + damroll(10, 6);
1019 fire_ball(GF_NUKE, dir, damage, 2);
1022 if (!get_aim_dir(&dir)) return FALSE;
1024 else msg_print("Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1026 else msg_print("You breathe toxic waste.");
1029 fire_ball(GF_NUKE, dir, damage, (plev > 40 ? -3 : -2));
1032 if (!get_aim_dir(&dir)) return FALSE;
1034 else msg_print("½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£");
1036 else msg_print("You invoke a raw Logrus.");
1038 damage = plev * 4 + damroll(10, 10);
1039 fire_ball(GF_CHAOS, dir, damage, 4);
1042 if (!get_aim_dir(&dir)) return FALSE;
1044 else msg_print("ʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
1046 else msg_print("You breathe disintegration.");
1048 damage = MIN(hp / 6, 150);
1049 fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 40 ? -3 : -2));
1052 if (!get_aim_dir(&dir)) return FALSE;
1054 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1056 else msg_print("You cast an acid ball.");
1058 damage = randint1(plev * 6) + 15;
1059 fire_ball(GF_ACID, dir, damage, 2);
1062 if (!get_aim_dir(&dir)) return FALSE;
1064 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1066 else msg_print("You cast a lightning ball.");
1068 damage = randint1(plev * 3) + 8;
1069 fire_ball(GF_ELEC, dir, damage, 2);
1072 if (!get_aim_dir(&dir)) return FALSE;
1074 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1076 else msg_print("You cast a fire ball.");
1078 damage = randint1(plev * 7) + 10;
1079 fire_ball(GF_FIRE, dir, damage, 2);
1082 if (!get_aim_dir(&dir)) return FALSE;
1084 else msg_print("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1086 else msg_print("You cast a frost ball.");
1088 damage = randint1(plev * 3) + 10;
1089 fire_ball(GF_COLD, dir, damage, 2);
1092 if (!get_aim_dir(&dir)) return FALSE;
1094 else msg_print("°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1096 else msg_print("You cast a stinking cloud.");
1098 damage = damroll(12,2);
1099 fire_ball(GF_POIS, dir, damage, 2);
1101 case MS_BALL_NETHER:
1102 if (!get_aim_dir(&dir)) return FALSE;
1104 else msg_print("ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1106 else msg_print("You cast a nether ball.");
1108 damage = plev * 2 + 50 + damroll(10, 10);
1109 fire_ball(GF_NETHER, dir, damage, 2);
1112 if (!get_aim_dir(&dir)) return FALSE;
1114 else msg_print("ή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£");
1116 else msg_print("You gesture fluidly.");
1118 damage = randint1(plev * 4) + 50;
1119 fire_ball(GF_WATER, dir, damage, 4);
1122 if (!get_aim_dir(&dir)) return FALSE;
1124 else msg_print("ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1126 else msg_print("You invoke a mana storm.");
1128 damage = plev * 8 + 50 + damroll(10, 10);
1129 fire_ball(GF_MANA, dir, damage, 4);
1132 if (!get_aim_dir(&dir)) return FALSE;
1134 else msg_print("°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1136 else msg_print("You invoke a darkness storm.");
1138 damage = plev * 8 + 50 + damroll(10, 10);
1139 fire_ball(GF_DARK, dir, damage, 4);
1142 if (!get_aim_dir(&dir)) return FALSE;
1143 fire_ball_hide(GF_DRAIN_MANA, dir, randint1(plev)+plev, 0);
1146 if (!get_aim_dir(&dir)) return FALSE;
1147 damage = damroll(7, 7);
1148 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
1150 case MS_BRAIN_SMASH:
1151 if (!get_aim_dir(&dir)) return FALSE;
1152 damage = damroll(12, 12);
1153 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
1156 if (!get_aim_dir(&dir)) return FALSE;
1157 damage = damroll(3, 8);
1158 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
1161 if (!get_aim_dir(&dir)) return FALSE;
1162 damage = damroll(8, 8);
1163 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
1166 if (!get_aim_dir(&dir)) return FALSE;
1167 damage = damroll(10, 15);
1168 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
1171 if (!get_aim_dir(&dir)) return FALSE;
1172 damage = damroll(15, 15);
1173 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
1176 if (!get_aim_dir(&dir)) return FALSE;
1178 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1180 else msg_print("You cast an acid bolt.");
1182 damage = damroll(7, 8) + plev * 2 / 3;
1183 fire_bolt(GF_ACID, dir, damage);
1186 if (!get_aim_dir(&dir)) return FALSE;
1188 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1190 else msg_print("You cast a lightning bolt.");
1192 damage = damroll(4, 8) + plev * 2 / 3;
1193 fire_bolt(GF_ELEC, dir, damage);
1196 if (!get_aim_dir(&dir)) return FALSE;
1198 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1200 else msg_print("You cast a fire bolt.");
1202 damage = damroll(9, 8) + plev * 2 / 3;
1203 fire_bolt(GF_FIRE, dir, damage);
1206 if (!get_aim_dir(&dir)) return FALSE;
1208 else msg_print("¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1210 else msg_print("You cast a frost bolt.");
1212 damage = damroll(6, 8) + plev * 2 / 3;
1213 fire_bolt(GF_COLD, dir, damage);
1216 if (!get_aim_dir(&dir)) return FALSE;
1219 msg_print("¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
1221 msg_print("You invoke a starburst.");
1223 damage = plev * 8 + 50 + damroll(10, 10);
1224 fire_ball(GF_LITE, dir, damage, 4);
1226 case MS_BOLT_NETHER:
1227 if (!get_aim_dir(&dir)) return FALSE;
1229 else msg_print("ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1231 else msg_print("You cast a nether bolt.");
1233 damage = 30 + damroll(5, 5) + plev * 8 / 3;
1234 fire_bolt(GF_NETHER, dir, damage);
1237 if (!get_aim_dir(&dir)) return FALSE;
1239 else msg_print("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1241 else msg_print("You cast a water bolt.");
1243 damage = damroll(10, 10) + plev * 2;
1244 fire_bolt(GF_WATER, dir, damage);
1247 if (!get_aim_dir(&dir)) return FALSE;
1249 else msg_print("ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1251 else msg_print("You cast a mana bolt.");
1253 damage = randint1(plev * 7) + 50;
1254 fire_bolt(GF_MANA, dir, damage);
1256 case MS_BOLT_PLASMA:
1257 if (!get_aim_dir(&dir)) return FALSE;
1259 else msg_print("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1261 else msg_print("You cast a plasma bolt.");
1263 damage = 10 + damroll(8, 7) + plev * 2;
1264 fire_bolt(GF_PLASMA, dir, damage);
1267 if (!get_aim_dir(&dir)) return FALSE;
1269 else msg_print("¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1271 else msg_print("You cast a ice bolt.");
1273 damage = damroll(6, 6) + plev * 2;
1274 fire_bolt(GF_ICE, dir, damage);
1276 case MS_MAGIC_MISSILE:
1277 if (!get_aim_dir(&dir)) return FALSE;
1279 else msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1281 else msg_print("You cast a magic missile.");
1283 damage = damroll(2, 6) + plev * 2 / 3;
1284 fire_bolt(GF_MISSILE, dir, damage);
1287 if (!get_aim_dir(&dir)) return FALSE;
1289 else msg_print("¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£");
1291 else msg_print("You cast a fearful illusion.");
1293 fear_monster(dir, plev+10);
1296 if (!get_aim_dir(&dir)) return FALSE;
1297 confuse_monster(dir, plev * 2);
1300 if (!get_aim_dir(&dir)) return FALSE;
1302 else msg_print("ͶÏÇŪ¤Ê¸¸³Ð¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£");
1304 else msg_print("You cast a mesmerizing illusion.");
1306 confuse_monster(dir, plev * 2);
1309 if (!get_aim_dir(&dir)) return FALSE;
1313 if (!get_aim_dir(&dir)) return FALSE;
1317 (void)set_fast(randint1(20 + plev) + plev, FALSE);
1321 if (!get_aim_dir(&dir)) return FALSE;
1323 else msg_print("<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª");
1325 else msg_print("You invoke the Hand of Doom!");
1328 fire_ball_hide(GF_HAND_DOOM, dir, plev * 3, 0);
1333 msg_print("¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£");
1335 msg_print("You concentrate on your wounds!");
1337 (void)hp_player(plev*4);
1343 msg_print("̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1345 msg_print("You cast a Globe of Invulnerability.");
1347 (void)set_invuln(randint1(4) + 4, FALSE);
1350 teleport_player(10);
1353 teleport_player(plev * 5);
1356 world_player = TRUE;
1358 msg_print("¡Ö»þ¤è¡ª¡×");
1360 msg_print("'Time!'");
1365 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
1368 p_ptr->redraw |= (PR_MAP);
1370 /* Update monsters */
1371 p_ptr->update |= (PU_MONSTERS);
1374 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1382 monster_type *m_ptr;
1383 monster_race *r_ptr;
1386 if (!target_set(TARGET_KILL)) return FALSE;
1387 if (!cave[target_row][target_col].m_idx) break;
1388 if (!player_has_los_bold(target_row, target_col)) break;
1389 m_ptr = &m_list[cave[target_row][target_col].m_idx];
1390 r_ptr = &r_info[m_ptr->r_idx];
1391 monster_desc(m_name, m_ptr, 0);
1392 if (r_ptr->flagsr & RFR_RES_TELE)
1394 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
1396 if (is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1398 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", m_name);
1400 msg_format("%s is unaffected!", m_name);
1405 else if (r_ptr->level > randint1(100))
1407 if (is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
1409 msg_format("%s¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", m_name);
1411 msg_format("%s resists!", m_name);
1418 msg_format("%s¤ò°ú¤Ìᤷ¤¿¡£", m_name);
1420 msg_format("You command %s to return.", m_name);
1423 teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100);
1427 if (!get_aim_dir(&dir)) return FALSE;
1429 (void)fire_beam(GF_AWAY_ALL, dir, 100);
1434 monster_type *m_ptr;
1435 monster_race *r_ptr;
1438 if (!target_set(TARGET_KILL)) return FALSE;
1439 target_m_idx = cave[target_row][target_col].m_idx;
1440 if (!target_m_idx) break;
1441 if (!los(py, px, target_row, target_col)) break;
1442 m_ptr = &m_list[target_m_idx];
1443 r_ptr = &r_info[m_ptr->r_idx];
1444 monster_desc(m_name, m_ptr, 0);
1446 msg_format("%^s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name);
1448 msg_format("You gesture at %^s's feet.", m_name);
1451 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1452 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1455 msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
1457 msg_format("%^s is unaffected!", m_name);
1460 else teleport_level(target_m_idx);
1464 if (!get_aim_dir(&dir)) return FALSE;
1467 else msg_print("¸÷¤Î·õ¤òÊü¤Ã¤¿¡£");
1469 else msg_print("You throw a psycho-spear.");
1471 damage = randint1(plev * 3) + 100;
1472 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1476 msg_print("°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£");
1478 msg_print("You gesture in shadow.");
1480 (void)unlite_area(10, 3);
1483 if (!target_set(TARGET_KILL)) return FALSE;
1485 msg_print("¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£");
1487 msg_print("You cast a spell and cackle evilly.");
1489 trap_creation(target_row, target_col);
1493 msg_print("¤·¤«¤·²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
1495 msg_print("Nothing happen.");
1500 msg_print("»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1502 msg_print("You cast a animate dead.");
1504 (void)animate_dead(0, py, px);
1510 msg_print("±ç·³¤ò¾¤´¤·¤¿¡£");
1512 msg_print("You summon minions.");
1514 for (k = 0;k < 1; k++)
1516 if (summon_kin_player(summon_lev, py, px, (pet ? PM_FORCE_PET : 0L)))
1520 msg_print("¾¤´¤µ¤ì¤¿Ãç´Ö¤ÏÅܤäƤ¤¤ë¡ª");
1522 msg_print("Summoned fellows are angry!");
1536 msg_print("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª");
1538 msg_print("You summon a Cyberdemon!");
1540 for (k = 0 ;k < 1 ; k++)
1541 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_CYBER, p_mode))
1545 msg_print("¾¤´¤µ¤ì¤¿¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1547 msg_print("The summoned Cyberdemon are angry!");
1560 msg_print("Ãç´Ö¤ò¾¤´¤·¤¿¡£");
1562 msg_print("You summon help.");
1564 for (k = 0;k < 1; k++)
1565 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, p_mode))
1569 msg_print("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1571 msg_print("The summoned monster is angry!");
1584 msg_print("¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª");
1586 msg_print("You summon monsters!");
1588 for (k = 0;k < plev / 15 + 2; k++)
1589 if(summon_specific((pet ? -1 : 0), py, px, summon_lev, 0, (p_mode | u_mode)))
1593 msg_print("¾¤´¤µ¤ì¤¿¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1595 msg_print("Summoned monsters are angry!");
1608 msg_print("¥¢¥ê¤ò¾¤´¤·¤¿¡£");
1610 msg_print("You summon ants.");
1612 for (k = 0;k < 1; k++)
1613 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode)))
1617 msg_print("¾¤´¤µ¤ì¤¿¥¢¥ê¤ÏÅܤäƤ¤¤ë¡ª");
1619 msg_print("Summoned ants are angry!");
1632 msg_print("ÃØéá¤ò¾¤´¤·¤¿¡£");
1634 msg_print("You summon spiders.");
1636 for (k = 0;k < 1; k++)
1637 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode)))
1641 msg_print("¾¤´¤µ¤ì¤¿ÃØéá¤ÏÅܤäƤ¤¤ë¡ª");
1643 msg_print("Summoned spiders are angry!");
1656 msg_print("¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£");
1658 msg_print("You summon hounds.");
1660 for (k = 0;k < 1; k++)
1661 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode)))
1665 msg_print("¾¤´¤µ¤ì¤¿¥Ï¥¦¥ó¥É¤ÏÅܤäƤ¤¤ë¡ª");
1667 msg_print("Summoned hounds are angry!");
1680 msg_print("¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£");
1682 msg_print("You summon a hydras.");
1684 for (k = 0;k < 1; k++)
1685 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HYDRA, (g_mode | p_mode)))
1689 msg_print("¾¤´¤µ¤ì¤¿¥Ò¥É¥é¤ÏÅܤäƤ¤¤ë¡ª");
1691 msg_print("Summoned hydras are angry!");
1704 msg_print("Å·»È¤ò¾¤´¤·¤¿¡ª");
1706 msg_print("You summon an angel!");
1708 for (k = 0;k < 1; k++)
1709 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_ANGEL, (g_mode | p_mode)))
1713 msg_print("¾¤´¤µ¤ì¤¿Å·»È¤ÏÅܤäƤ¤¤ë¡ª");
1715 msg_print("Summoned angels are angry!");
1728 msg_print("º®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª");
1730 msg_print("You summon a demon from the Courts of Chaos!");
1732 for (k = 0;k < 1; k++)
1733 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DEMON, (g_mode | p_mode)))
1737 msg_print("¾¤´¤µ¤ì¤¿¥Ç¡¼¥â¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1739 msg_print("Summoned demons are angry!");
1752 msg_print("¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª");
1754 msg_print("You summon an undead adversary!");
1756 for (k = 0;k < 1; k++)
1757 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNDEAD, (g_mode | p_mode)))
1761 msg_print("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1763 msg_print("Summoned undeads are angry!");
1776 msg_print("¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1778 msg_print("You summon a dragon!");
1780 for (k = 0;k < 1; k++)
1781 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_DRAGON, (g_mode | p_mode)))
1785 msg_print("¾¤´¤µ¤ì¤¿¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1787 msg_print("Summoned dragons are angry!");
1796 case MS_S_HI_UNDEAD:
1800 msg_print("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª");
1802 msg_print("You summon a greater undead!");
1804 for (k = 0;k < 1; k++)
1805 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | u_mode)))
1809 msg_print("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1811 msg_print("Summoned greater undeads are angry!");
1820 case MS_S_HI_DRAGON:
1824 msg_print("¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1826 msg_print("You summon an ancient dragon!");
1828 for (k = 0;k < 1; k++)
1829 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_DRAGON, (g_mode | p_mode | u_mode)))
1833 msg_print("¾¤´¤µ¤ì¤¿¸ÅÂå¥É¥é¥´¥ó¤ÏÅܤäƤ¤¤ë¡ª");
1835 msg_print("Summoned ancient dragons are angry!");
1848 msg_print("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª");
1850 msg_print("You summon a Lord of Amber!");
1852 for (k = 0;k < 1; k++)
1853 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_AMBERITES, (g_mode | p_mode | u_mode)))
1857 msg_print("¾¤´¤µ¤ì¤¿¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ÏÅܤäƤ¤¤ë¡ª");
1859 msg_print("Summoned Lords of Amber are angry!");
1872 msg_print("ÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª");
1874 msg_print("You summon a special opponent!");
1876 for (k = 0;k < 1; k++)
1877 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_UNIQUE, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1882 msg_print("¾¤´¤µ¤ì¤¿¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ÏÅܤäƤ¤¤ë¡ª");
1884 msg_print("Summoned special opponents are angry!");
1887 for (k = count;k < 1; k++)
1888 if (summon_specific((pet ? -1 : 0), py, px, summon_lev, SUMMON_HI_UNDEAD, (g_mode | p_mode | PM_ALLOW_UNIQUE)))
1893 msg_print("¾¤´¤µ¤ì¤¿¾åµé¥¢¥ó¥Ç¥Ã¥É¤ÏÅܤäƤ¤¤ë¡ª");
1895 msg_print("Summoned greater undeads are angry!");
1910 msg_print("²¿¤â¸½¤ì¤Ê¤«¤Ã¤¿¡£");
1912 msg_print("No one have appeared.");
1921 * do_cmd_cast calls this function if the player's class
1924 bool do_cmd_cast_learned(void)
1929 int plev = p_ptr->lev;
1930 monster_power spell;
1935 /* not if confused */
1936 if (p_ptr->confused)
1939 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1941 msg_print("You are too confused!");
1948 if (!get_learned_power(&n)) return FALSE;
1950 spell = monster_powers[n];
1952 need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);
1954 /* Verify "dangerous" spells */
1955 if (need_mana > p_ptr->csp)
1959 msg_print("£Í£Ð¤¬Â¤ê¤Þ¤»¤ó¡£");
1961 msg_print("You do not have enough mana to use this power.");
1965 if (!over_exert) return FALSE;
1969 if (!get_check("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ")) return FALSE;
1971 if (!get_check("Attempt it anyway? ")) return FALSE;
1976 /* Spell failure chance */
1977 chance = spell.fail;
1979 /* Reduce failure rate by "effective" level adjustment */
1980 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1981 else chance += (spell.level - plev);
1983 /* Reduce failure rate by INT/WIS adjustment */
1984 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);
1986 chance = mod_spell_chance_1(chance);
1988 /* Not enough mana to cast */
1989 if (need_mana > p_ptr->csp)
1991 chance += 5 * (need_mana - p_ptr->csp);
1994 /* Extract the minimum failure rate */
1995 minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];
1997 /* Minimum failure rate */
1998 if (chance < minfail) chance = minfail;
2000 /* Stunning makes spells harder */
2001 if (p_ptr->stun > 50) chance += 25;
2002 else if (p_ptr->stun) chance += 15;
2004 /* Always a 5 percent chance of working */
2005 if (chance > 95) chance = 95;
2007 chance = mod_spell_chance_2(chance);
2010 if (randint0(100) < chance)
2012 if (flush_failure) flush();
2014 msg_print("ËâË¡¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
2016 msg_print("You failed to concentrate hard enough!");
2022 /* Cast the spell */
2023 cast = cast_learned_spell(n, FALSE);
2029 /* Cast the spell */
2030 cast = cast_learned_spell(n, TRUE);
2032 if (!cast) return FALSE;
2035 /* Sufficient mana */
2036 if (need_mana <= p_ptr->csp)
2039 p_ptr->csp -= need_mana;
2043 int oops = need_mana;
2047 p_ptr->csp_frac = 0;
2051 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
2053 msg_print("You faint from the effort!");
2057 /* Hack -- Bypass free action */
2058 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
2060 chg_virtue(V_KNOWLEDGE, -10);
2062 /* Damage CON (possibly permanently) */
2063 if (randint0(100) < 50)
2065 bool perm = (randint0(100) < 25);
2069 msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
2071 msg_print("You have damaged your health!");
2075 /* Reduce constitution */
2076 (void)dec_stat(A_CON, 15 + randint1(10), perm);
2084 p_ptr->redraw |= (PR_MANA);
2085 p_ptr->window |= (PW_PLAYER);
2086 p_ptr->window |= (PW_SPELL);
2091 void learn_spell(int monspell)
2093 if (p_ptr->action != ACTION_LEARN) return;
2094 if (p_ptr->magic_num2[monspell]) return;
2095 if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
2096 if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)
2098 p_ptr->magic_num2[monspell] = 1;
2100 msg_format("%s¤ò³Ø½¬¤·¤¿¡ª", monster_powers[monspell].name);
2102 msg_format("You have learned %s!", monster_powers[monspell].name);
2104 gain_exp(monster_powers[monspell].level * monster_powers[monspell].smana);
2110 p_ptr->redraw |= (PR_STATE);
2116 * Extract monster spells mask for the given mode
2118 void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode)
2122 case MONSPELL_TYPE_BOLT:
2123 *f4 = ((RF4_BOLT_MASK | RF4_BEAM_MASK) & ~(RF4_ROCKET));
2124 *f5 = RF5_BOLT_MASK | RF5_BEAM_MASK;
2125 *f6 = RF6_BOLT_MASK | RF6_BEAM_MASK;
2128 case MONSPELL_TYPE_BALL:
2129 *f4 = (RF4_BALL_MASK & ~(RF4_BREATH_MASK));
2130 *f5 = (RF5_BALL_MASK & ~(RF5_BREATH_MASK));
2131 *f6 = (RF6_BALL_MASK & ~(RF6_BREATH_MASK));
2134 case MONSPELL_TYPE_BREATH:
2135 *f4 = RF4_BREATH_MASK;
2136 *f5 = RF5_BREATH_MASK;
2137 *f6 = RF6_BREATH_MASK;
2140 case MONSPELL_TYPE_SUMMON:
2141 *f4 = RF4_SUMMON_MASK;
2142 *f5 = RF5_SUMMON_MASK;
2143 *f6 = RF6_SUMMON_MASK;
2146 case MONSPELL_TYPE_OTHER:
2147 *f4 = RF4_ATTACK_MASK & ~(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_INDIRECT_MASK);
2148 *f5 = RF5_ATTACK_MASK & ~(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_INDIRECT_MASK);
2149 *f6 = RF6_ATTACK_MASK & ~(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | RF6_INDIRECT_MASK);