3 * @brief 突然変異ルールの実装 / Mutation effects (and racial powers)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
17 * @brief プレイヤーに突然変異を与える
18 * @param choose_mut 与えたい突然変異のID、0ならばランダムに選択
21 bool gain_random_mutation(int choose_mut)
23 int attempts_left = 20;
25 bool muta_chosen = FALSE;
27 u32b *muta_class = NULL;
29 if (choose_mut) attempts_left = 1;
31 while (attempts_left--)
33 switch (choose_mut ? choose_mut : (p_ptr->pclass == CLASS_BERSERKER ? 74+randint1(119) : randint1(193)))
35 case 1: case 2: case 3: case 4:
36 muta_class = &(p_ptr->muta1);
37 muta_which = MUT1_SPIT_ACID;
38 muta_desc = _("酸を吐く能力を得た。", "You gain the ability to spit acid.");
41 case 5: case 6: case 7:
42 muta_class = &(p_ptr->muta1);
43 muta_which = MUT1_BR_FIRE;
44 muta_desc = _("火を吐く能力を得た。", "You gain the ability to breathe fire.");
48 muta_class = &(p_ptr->muta1);
49 muta_which = MUT1_HYPN_GAZE;
50 muta_desc = _("催眠眼の能力を得た。", "Your eyes look mesmerizing...");
54 muta_class = &(p_ptr->muta1);
55 muta_which = MUT1_TELEKINES;
56 muta_desc = _("物体を念動力で動かす能力を得た。", "You gain the ability to move objects telekinetically.");
59 case 12: case 13: case 14:
60 muta_class = &(p_ptr->muta1);
61 muta_which = MUT1_VTELEPORT;
62 muta_desc = _("自分の意思でテレポートする能力を得た。", "You gain the power of teleportation at will.");
66 muta_class = &(p_ptr->muta1);
67 muta_which = MUT1_MIND_BLST;
68 muta_desc = _("精神攻撃の能力を得た。", "You gain the power of Mind Blast.");
72 muta_class = &(p_ptr->muta1);
73 muta_which = MUT1_RADIATION;
74 muta_desc = _("あなたは強い放射線を発生し始めた。", "You start emitting hard radiation.");
78 muta_class = &(p_ptr->muta1);
79 muta_which = MUT1_VAMPIRISM;
80 muta_desc = _("生命力を吸収できるようになった。", "You become vampiric.");
83 case 21: case 22: case 23:
84 muta_class = &(p_ptr->muta1);
85 muta_which = MUT1_SMELL_MET;
86 muta_desc = _("金属の匂いを嗅ぎ分けられるようになった。", "You smell a metallic odor.");
89 case 24: case 25: case 26: case 27:
90 muta_class = &(p_ptr->muta1);
91 muta_which = MUT1_SMELL_MON;
92 muta_desc = _("モンスターの臭いを嗅ぎ分けられるようになった。", "You smell filthy monsters.");
95 case 28: case 29: case 30:
96 muta_class = &(p_ptr->muta1);
97 muta_which = MUT1_BLINK;
98 muta_desc = _("近距離テレポートの能力を得た。", "You gain the power of minor teleportation.");
102 muta_class = &(p_ptr->muta1);
103 muta_which = MUT1_EAT_ROCK;
104 muta_desc = _("壁が美味しそうに見える。", "The walls look delicious.");
108 muta_class = &(p_ptr->muta1);
109 muta_which = MUT1_SWAP_POS;
110 muta_desc = _("他人の靴で一マイル歩くような気分がする。", "You feel like walking a mile in someone else's shoes.");
113 case 35: case 36: case 37:
114 muta_class = &(p_ptr->muta1);
115 muta_which = MUT1_SHRIEK;
116 muta_desc = _("あなたの声は相当強くなった。", "Your vocal cords get much tougher.");
119 case 38: case 39: case 40:
120 muta_class = &(p_ptr->muta1);
121 muta_which = MUT1_ILLUMINE;
122 muta_desc = _("あなたは光り輝いて部屋を明るくするようになった。", "You can light up rooms with your presence.");
126 muta_class = &(p_ptr->muta1);
127 muta_which = MUT1_DET_CURSE;
128 muta_desc = _("邪悪な魔法を感知できるようになった。", "You can feel evil magics.");
131 case 43: case 44: case 45:
132 muta_class = &(p_ptr->muta1);
133 muta_which = MUT1_BERSERK;
134 muta_desc = _("制御できる激情を感じる。", "You feel a controlled rage.");
138 muta_class = &(p_ptr->muta1);
139 muta_which = MUT1_POLYMORPH;
140 muta_desc = _("体が変異しやすくなった。", "Your body seems mutable.");
144 muta_class = &(p_ptr->muta1);
145 muta_which = MUT1_MIDAS_TCH;
146 muta_desc = _("「ミダス王の手」の能力を得た。", "You gain the Midas touch.");/*トゥームレイダースにありましたね。 */
150 muta_class = &(p_ptr->muta1);
151 muta_which = MUT1_GROW_MOLD;
152 muta_desc = _("突然カビに親しみを覚えた。", "You feel a sudden affinity for mold.");
155 case 50: case 51: case 52:
156 muta_class = &(p_ptr->muta1);
157 muta_which = MUT1_RESIST;
158 muta_desc = _("あなたは自分自身を守れる気がする。", "You feel like you can protect yourself.");
161 case 53: case 54: case 55:
162 muta_class = &(p_ptr->muta1);
163 muta_which = MUT1_EARTHQUAKE;
164 muta_desc = _("ダンジョンを破壊する能力を得た。", "You gain the ability to wreck the dungeon.");
168 muta_class = &(p_ptr->muta1);
169 muta_which = MUT1_EAT_MAGIC;
170 muta_desc = _("魔法のアイテムが美味そうに見える。", "Your magic items look delicious.");
174 muta_class = &(p_ptr->muta1);
175 muta_which = MUT1_WEIGH_MAG;
176 muta_desc = _("あなたは周囲にある魔法をより良く理解できる気がする。", "You feel you can better understand the magic around you.");
180 muta_class = &(p_ptr->muta1);
181 muta_which = MUT1_STERILITY;
182 muta_desc = _("周りの全ての者に頭痛を起こすことができる。", "You can give everything around you a headache.");
185 muta_class = &(p_ptr->muta1);
186 muta_which = MUT1_PANIC_HIT;
187 muta_desc = _("突然、泥棒の気分が分かるようになった。", "You suddenly understand how thieves feel.");
190 case 62: case 63: case 64:
191 muta_class = &(p_ptr->muta1);
192 muta_which = MUT1_DAZZLE;
193 muta_desc = _("眩い閃光を発する能力を得た。", "You gain the ability to emit dazzling lights.");
196 case 65: case 66: case 67:
197 muta_class = &(p_ptr->muta1);
198 muta_which = MUT1_LASER_EYE;
199 muta_desc = _("あなたの目は一瞬焼け付いた。", "Your eyes burn for a moment.");
203 muta_class = &(p_ptr->muta1);
204 muta_which = MUT1_RECALL;
205 muta_desc = _("少しだけホームシックになったが、すぐ直った。", "You feel briefly homesick, but it passes.");
209 muta_class = &(p_ptr->muta1);
210 muta_which = MUT1_BANISH;
211 muta_desc = _("神聖な怒りの力に満たされた。", "You feel a holy wrath fill you.");
215 muta_class = &(p_ptr->muta1);
216 muta_which = MUT1_COLD_TOUCH;
217 muta_desc = _("あなたの両手はとても冷たくなった。", "Your hands get very cold.");
221 muta_class = &(p_ptr->muta1);
222 muta_which = MUT1_LAUNCHER;
223 muta_desc = _("あなたの物を投げる手はかなり強くなった気がする。", "Your throwing arm feels much stronger.");
227 muta_class = &(p_ptr->muta2);
228 muta_which = MUT2_BERS_RAGE;
229 muta_desc = _("あなたは狂暴化の発作を起こすようになった!", "You become subject to fits of berserk rage!");
233 muta_class = &(p_ptr->muta2);
234 muta_which = MUT2_COWARDICE;
235 muta_desc = _("信じられないくらい臆病になった!", "You become an incredible coward!");
239 muta_class = &(p_ptr->muta2);
240 muta_which = MUT2_RTELEPORT;
241 muta_desc = _("あなたの位置は非常に不確定になった。", "Your position seems very uncertain...");
245 muta_class = &(p_ptr->muta2);
246 muta_which = MUT2_ALCOHOL;
247 muta_desc = _("あなたはアルコールを分泌するようになった。", "Your body starts producing alcohol!");
251 muta_class = &(p_ptr->muta2);
252 muta_which = MUT2_HALLU;
253 muta_desc = _("あなたは幻覚を引き起こす精神錯乱に侵された。", "You are afflicted by a hallucinatory insanity!");
257 muta_class = &(p_ptr->muta2);
258 muta_which = MUT2_FLATULENT;
259 muta_desc = _( "あなたは制御不能な強烈な屁をこくようになった。", "You become subject to uncontrollable flatulence.");
263 muta_class = &(p_ptr->muta2);
264 muta_which = MUT2_SCOR_TAIL;
265 muta_desc = _( "サソリの尻尾が生えてきた!", "You grow a scorpion tail!");
269 muta_class = &(p_ptr->muta2);
270 muta_which = MUT2_HORNS;
271 muta_desc = _( "額に角が生えた!", "Horns pop forth into your forehead!");
275 muta_class = &(p_ptr->muta2);
276 muta_which = MUT2_BEAK;
277 muta_desc = _( "口が鋭く強いクチバシに変化した!", "Your mouth turns into a sharp, powerful beak!");
281 muta_class = &(p_ptr->muta2);
282 muta_which = MUT2_ATT_DEMON;
283 muta_desc = _( "悪魔を引き付けるようになった。", "You start attracting demons.");
287 muta_class = &(p_ptr->muta2);
288 muta_which = MUT2_PROD_MANA;
289 muta_desc = _( "あなたは制御不能な魔法のエネルギーを発生するようになった。", "You start producing magical energy uncontrollably.");
293 muta_class = &(p_ptr->muta2);
294 muta_which = MUT2_SPEED_FLUX;
295 muta_desc = _( "あなたは躁鬱質になった。", "You become manic-depressive.");
299 muta_class = &(p_ptr->muta2);
300 muta_which = MUT2_BANISH_ALL;
301 muta_desc = _( "恐ろしい力があなたの背後に潜んでいる気がする。", "You feel a terrifying power lurking behind you.");
305 muta_class = &(p_ptr->muta2);
306 muta_which = MUT2_EAT_LIGHT;
307 muta_desc = _( "あなたはウンゴリアントに奇妙な親しみを覚えるようになった。", "You feel a strange kinship with Ungoliant.");
311 muta_class = &(p_ptr->muta2);
312 muta_which = MUT2_TRUNK;
313 muta_desc = _( "あなたの鼻は伸びて象の鼻のようになった。", "Your nose grows into an elephant-like trunk.");
317 muta_class = &(p_ptr->muta2);
318 muta_which = MUT2_ATT_ANIMAL;
319 muta_desc = _( "動物を引き付けるようになった。", "You start attracting animals.");
323 muta_class = &(p_ptr->muta2);
324 muta_which = MUT2_TENTACLES;
325 muta_desc = _( "邪悪な触手が体の両側に生えてきた。", "Evil-looking tentacles sprout from your sides.");
329 muta_class = &(p_ptr->muta2);
330 muta_which = MUT2_RAW_CHAOS;
331 muta_desc = _( "周囲の空間が不安定になった気がする。", "You feel the universe is less stable around you.");
334 case 100: case 101: case 102:
335 muta_class = &(p_ptr->muta2);
336 muta_which = MUT2_NORMALITY;
337 muta_desc = _( "あなたは奇妙なほど普通になった気がする。", "You feel strangely normal.");
341 muta_class = &(p_ptr->muta2);
342 muta_which = MUT2_WRAITH;
343 muta_desc = _( "あなたは幽体化したり実体化したりするようになった。", "You start to fade in and out of the physical world.");
347 muta_class = &(p_ptr->muta2);
348 muta_which = MUT2_POLY_WOUND;
349 muta_desc = _( "あなたはカオスの力が古い傷に入り込んでくるのを感じた。", "You feel forces of chaos entering your old scars.");
353 muta_class = &(p_ptr->muta2);
354 muta_which = MUT2_WASTING;
355 muta_desc = _( "あなたは突然おぞましい衰弱病にかかった。", "You suddenly contract a horrible wasting disease.");
359 muta_class = &(p_ptr->muta2);
360 muta_which = MUT2_ATT_DRAGON;
361 muta_desc = _( "あなたはドラゴンを引きつけるようになった。", "You start attracting dragons.");
365 muta_class = &(p_ptr->muta2);
366 muta_which = MUT2_WEIRD_MIND;
367 muta_desc = _( "あなたの思考は突然おかしな方向に向き始めた。", "Your thoughts suddenly take off in strange directions.");
371 muta_class = &(p_ptr->muta2);
372 muta_which = MUT2_NAUSEA;
373 muta_desc = _( "胃袋がピクピクしはじめた。", "Your stomach starts to roil nauseously.");
377 /* Chaos warriors already have a chaos deity */
378 if (p_ptr->pclass != CLASS_CHAOS_WARRIOR)
380 muta_class = &(p_ptr->muta2);
381 muta_which = MUT2_CHAOS_GIFT;
382 muta_desc = _( "あなたはカオスの守護悪魔の注意を惹くようになった。", "You attract the notice of a chaos deity!");
387 muta_class = &(p_ptr->muta2);
388 muta_which = MUT2_WALK_SHAD;
389 muta_desc = _( "あなたは現実が紙のように薄いと感じるようになった。", "You feel like reality is as thin as paper.");
393 muta_class = &(p_ptr->muta2);
394 muta_which = MUT2_WARNING;
395 muta_desc = _( "あなたは突然パラノイアになった気がする。", "You suddenly feel paranoid.");
399 muta_class = &(p_ptr->muta2);
400 muta_which = MUT2_INVULN;
401 muta_desc = _( "あなたは祝福され、無敵状態になる発作を起こすようになった。", "You are blessed with fits of invulnerability.");
405 muta_class = &(p_ptr->muta2);
406 muta_which = MUT2_SP_TO_HP;
407 muta_desc = _( "魔法の治癒の発作を起こすようになった。", "You are subject to fits of magical healing.");
411 muta_class = &(p_ptr->muta2);
412 muta_which = MUT2_HP_TO_SP;
413 muta_desc = _( "痛みを伴う精神明瞭化の発作を起こすようになった。", "You are subject to fits of painful clarity.");
417 muta_class = &(p_ptr->muta2);
418 muta_which = MUT2_DISARM;
419 muta_desc = _( "あなたの脚は長さが四倍になった。", "Your feet grow to four times their former size.");
422 case 120: case 121: case 122:
423 muta_class = &(p_ptr->muta3);
424 muta_which = MUT3_HYPER_STR;
425 muta_desc = _( "超人的に強くなった!", "You turn into a superhuman he-man!");
428 case 123: case 124: case 125:
429 muta_class = &(p_ptr->muta3);
430 muta_which = MUT3_PUNY;
431 muta_desc = _( "筋肉が弱ってしまった...", "Your muscles wither away...");
434 case 126: case 127: case 128:
435 muta_class = &(p_ptr->muta3);
436 muta_which = MUT3_HYPER_INT;
437 muta_desc = _( "あなたの脳は生体コンピュータに進化した!", "Your brain evolves into a living computer!");
440 case 129: case 130: case 131:
441 muta_class = &(p_ptr->muta3);
442 muta_which = MUT3_MORONIC;
443 muta_desc = _( "脳が萎縮してしまった...", "Your brain withers away...");
447 muta_class = &(p_ptr->muta3);
448 muta_which = MUT3_RESILIENT;
449 muta_desc = _( "並外れてタフになった。", "You become extraordinarily resilient.");
453 muta_class = &(p_ptr->muta3);
454 muta_which = MUT3_XTRA_FAT;
455 muta_desc = _( "あなたは気持ち悪いくらい太った!", "You become sickeningly fat!");
459 muta_class = &(p_ptr->muta3);
460 muta_which = MUT3_ALBINO;
461 muta_desc = _( "アルビノになった!弱くなった気がする...", "You turn into an albino! You feel frail...");
464 case 138: case 139: case 140:
465 muta_class = &(p_ptr->muta3);
466 muta_which = MUT3_FLESH_ROT;
467 muta_desc = _( "あなたの肉体は腐敗する病気に侵された!", "Your flesh is afflicted by a rotting disease!");
471 muta_class = &(p_ptr->muta3);
472 muta_which = MUT3_SILLY_VOI;
473 muta_desc = _( "声が間抜けなキーキー声になった!", "Your voice turns into a ridiculous squeak!");
477 muta_class = &(p_ptr->muta3);
478 muta_which = MUT3_BLANK_FAC;
479 muta_desc = _( "のっぺらぼうになった!", "Your face becomes completely featureless!");
483 muta_class = &(p_ptr->muta3);
484 muta_which = MUT3_ILL_NORM;
485 muta_desc = _( "心の安らぐ幻影を映し出すようになった。", "You start projecting a reassuring image.");
488 case 146: case 147: case 148:
489 muta_class = &(p_ptr->muta3);
490 muta_which = MUT3_XTRA_EYES;
491 muta_desc = _( "新たに二つの目が出来た!", "You grow an extra pair of eyes!");
495 muta_class = &(p_ptr->muta3);
496 muta_which = MUT3_MAGIC_RES;
497 muta_desc = _( "魔法への耐性がついた。", "You become resistant to magic.");
500 case 151: case 152: case 153:
501 muta_class = &(p_ptr->muta3);
502 muta_which = MUT3_XTRA_NOIS;
503 muta_desc = _( "あなたは奇妙な音を立て始めた!", "You start making strange noise!");
506 case 154: case 155: case 156:
507 muta_class = &(p_ptr->muta3);
508 muta_which = MUT3_INFRAVIS;
509 muta_desc = _( "赤外線視力が増した。", "Your infravision is improved.");
513 muta_class = &(p_ptr->muta3);
514 muta_which = MUT3_XTRA_LEGS;
515 muta_desc = _( "新たに二本の足が生えてきた!", "You grow an extra pair of legs!");
519 muta_class = &(p_ptr->muta3);
520 muta_which = MUT3_SHORT_LEG;
521 muta_desc = _( "足が短い突起になってしまった!", "Your legs turn into short stubs!");
525 muta_class = &(p_ptr->muta3);
526 muta_which = MUT3_ELEC_TOUC;
527 muta_desc = _( "血管を電流が流れ始めた!", "Electricity starts running through you!");
531 muta_class = &(p_ptr->muta3);
532 muta_which = MUT3_FIRE_BODY;
533 muta_desc = _( "あなたの体は炎につつまれている。", "Your body is enveloped in flames!");
536 case 165: case 166: case 167:
537 muta_class = &(p_ptr->muta3);
538 muta_which = MUT3_WART_SKIN;
539 muta_desc = _( "気持ち悪いイボイボが体中にできた!", "Disgusting warts appear everywhere on you!");
542 case 168: case 169: case 170:
543 muta_class = &(p_ptr->muta3);
544 muta_which = MUT3_SCALES;
545 muta_desc = _( "肌が黒い鱗に変わった!", "Your skin turns into black scales!");
549 muta_class = &(p_ptr->muta3);
550 muta_which = MUT3_IRON_SKIN;
551 muta_desc = _( "あなたの肌は鉄になった!", "Your skin turns to steel!");
555 muta_class = &(p_ptr->muta3);
556 muta_which = MUT3_WINGS;
557 muta_desc = _( "背中に羽が生えた。", "You grow a pair of wings.");
560 case 175: case 176: case 177:
561 muta_class = &(p_ptr->muta3);
562 muta_which = MUT3_FEARLESS;
563 muta_desc = _( "完全に怖れ知らずになった。", "You become completely fearless.");
567 muta_class = &(p_ptr->muta3);
568 muta_which = MUT3_REGEN;
569 muta_desc = _( "急速に回復し始めた。", "You start regenerating.");
573 muta_class = &(p_ptr->muta3);
574 muta_which = MUT3_ESP;
575 muta_desc = _( "テレパシーの能力を得た!", "You develop a telepathic ability!");
578 case 182: case 183: case 184:
579 muta_class = &(p_ptr->muta3);
580 muta_which = MUT3_LIMBER;
581 muta_desc = _( "筋肉がしなやかになった。", "Your muscles become limber.");
584 case 185: case 186: case 187:
585 muta_class = &(p_ptr->muta3);
586 muta_which = MUT3_ARTHRITIS;
587 muta_desc = _( "関節が突然痛み出した。", "Your joints suddenly hurt.");
591 if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
592 muta_class = &(p_ptr->muta3);
593 muta_which = MUT3_BAD_LUCK;
594 muta_desc = _( "悪意に満ちた黒いオーラがあなたをとりまいた...", "There is a malignant black aura surrounding you...");
598 muta_class = &(p_ptr->muta3);
599 muta_which = MUT3_VULN_ELEM;
600 muta_desc = _( "妙に無防備になった気がする。", "You feel strangely exposed.");
603 case 190: case 191: case 192:
604 muta_class = &(p_ptr->muta3);
605 muta_which = MUT3_MOTION;
606 muta_desc = _( "体の動作がより正確になった。", "You move with new assurance.");
610 muta_class = &(p_ptr->muta3);
611 muta_which = MUT3_GOOD_LUCK;
612 muta_desc = _( "慈悲深い白いオーラがあなたをとりまいた...", "There is a benevolent white aura surrounding you...");
620 if (muta_class && muta_which)
622 if (!(*muta_class & muta_which))
627 if (muta_chosen == TRUE) break;
632 msg_print(_("普通になった気がする。", "You feel normal."));
638 chg_virtue(V_CHANCE, 1);
641 some races are apt to gain specified mutations
642 This should be allowed only if "choose_mut" is 0.
646 if (p_ptr->prace == RACE_VAMPIRE &&
647 !(p_ptr->muta1 & MUT1_HYPN_GAZE) &&
650 muta_class = &(p_ptr->muta1);
651 muta_which = MUT1_HYPN_GAZE;
652 muta_desc = _( "眼が幻惑的になった...", "Your eyes look mesmerizing...");
656 else if (p_ptr->prace == RACE_IMP &&
657 !(p_ptr->muta2 & MUT2_HORNS) &&
660 muta_class = &(p_ptr->muta2);
661 muta_which = MUT2_HORNS;
662 muta_desc = _( "角が額から生えてきた!", "Horns pop forth into your forehead!");
666 else if (p_ptr->prace == RACE_YEEK &&
667 !(p_ptr->muta1 & MUT1_SHRIEK) &&
670 muta_class = &(p_ptr->muta1);
671 muta_which = MUT1_SHRIEK;
672 muta_desc = _( "声質がかなり強くなった。", "Your vocal cords get much tougher.");
676 else if (p_ptr->prace == RACE_BEASTMAN &&
677 !(p_ptr->muta1 & MUT1_POLYMORPH) &&
680 muta_class = &(p_ptr->muta1);
681 muta_which = MUT1_POLYMORPH;
682 muta_desc = _( "あなたの肉体は変化できるようになった、", "Your body seems mutable.");
686 else if (p_ptr->prace == RACE_MIND_FLAYER &&
687 !(p_ptr->muta2 & MUT2_TENTACLES) &&
690 muta_class = &(p_ptr->muta2);
691 muta_which = MUT2_TENTACLES;
692 muta_desc = _( "邪悪な触手が口の周りに生えた。", "Evil-looking tentacles sprout from your mouth.");
696 msg_print(_("突然変異した!", "You mutate!"));
698 msg_print(muta_desc);
699 *muta_class |= muta_which;
701 if (muta_class == &(p_ptr->muta3))
703 if (muta_which == MUT3_PUNY)
705 if (p_ptr->muta3 & MUT3_HYPER_STR)
707 msg_print(_("あなたはもう超人的に強くはない!", "You no longer feel super-strong!"));
709 p_ptr->muta3 &= ~(MUT3_HYPER_STR);
712 else if (muta_which == MUT3_HYPER_STR)
714 if (p_ptr->muta3 & MUT3_PUNY)
716 msg_print(_("あなたはもう虚弱ではない!", "You no longer feel puny!"));
718 p_ptr->muta3 &= ~(MUT3_PUNY);
721 else if (muta_which == MUT3_MORONIC)
723 if (p_ptr->muta3 & MUT3_HYPER_INT)
725 msg_print(_("あなたの脳はもう生体コンピュータではない。", "Your brain is no longer a living computer."));
727 p_ptr->muta3 &= ~(MUT3_HYPER_INT);
730 else if (muta_which == MUT3_HYPER_INT)
732 if (p_ptr->muta3 & MUT3_MORONIC)
734 msg_print(_("あなたはもう精神薄弱ではない。", "You are no longer moronic."));
736 p_ptr->muta3 &= ~(MUT3_MORONIC);
739 else if (muta_which == MUT3_IRON_SKIN)
741 if (p_ptr->muta3 & MUT3_SCALES)
743 msg_print(_("鱗がなくなった。", "You lose your scales."));
745 p_ptr->muta3 &= ~(MUT3_SCALES);
747 if (p_ptr->muta3 & MUT3_FLESH_ROT)
749 msg_print(_("肉体が腐乱しなくなった。", "Your flesh rots no longer."));
751 p_ptr->muta3 &= ~(MUT3_FLESH_ROT);
753 if (p_ptr->muta3 & MUT3_WART_SKIN)
755 msg_print(_("肌のイボイボがなくなった。", "You lose your warts."));
757 p_ptr->muta3 &= ~(MUT3_WART_SKIN);
760 else if (muta_which == MUT3_WART_SKIN || muta_which == MUT3_SCALES
761 || muta_which == MUT3_FLESH_ROT)
763 if (p_ptr->muta3 & MUT3_IRON_SKIN)
765 msg_print(_("あなたの肌はもう鉄ではない。", "Your skin is no longer made of steel."));
767 p_ptr->muta3 &= ~(MUT3_IRON_SKIN);
770 else if (muta_which == MUT3_FEARLESS)
772 if (p_ptr->muta2 & MUT2_COWARDICE)
774 msg_print(_("臆病でなくなった。", "You are no longer cowardly."));
776 p_ptr->muta2 &= ~(MUT2_COWARDICE);
779 else if (muta_which == MUT3_FLESH_ROT)
781 if (p_ptr->muta3 & MUT3_REGEN)
783 msg_print(_("急速に回復しなくなった。", "You stop regenerating."));
785 p_ptr->muta3 &= ~(MUT3_REGEN);
788 else if (muta_which == MUT3_REGEN)
790 if (p_ptr->muta3 & MUT3_FLESH_ROT)
792 msg_print(_("肉体が腐乱しなくなった。", "Your flesh stops rotting."));
794 p_ptr->muta3 &= ~(MUT3_FLESH_ROT);
797 else if (muta_which == MUT3_LIMBER)
799 if (p_ptr->muta3 & MUT3_ARTHRITIS)
801 msg_print(_("関節が痛くなくなった。", "Your joints stop hurting."));
803 p_ptr->muta3 &= ~(MUT3_ARTHRITIS);
806 else if (muta_which == MUT3_ARTHRITIS)
808 if (p_ptr->muta3 & MUT3_LIMBER)
810 msg_print(_("あなたはしなやかでなくなった。", "You no longer feel limber."));
812 p_ptr->muta3 &= ~(MUT3_LIMBER);
816 else if (muta_class == &(p_ptr->muta2))
818 if (muta_which == MUT2_COWARDICE)
820 if (p_ptr->muta3 & MUT3_FEARLESS)
822 msg_print(_("恐れ知らずでなくなった。", "You no longer feel fearless."));
824 p_ptr->muta3 &= ~(MUT3_FEARLESS);
827 if (muta_which == MUT2_BEAK)
829 if (p_ptr->muta2 & MUT2_TRUNK)
831 msg_print(_("あなたの鼻はもう象の鼻のようではなくなった。", "Your nose is no longer elephantine."));
833 p_ptr->muta2 &= ~(MUT2_TRUNK);
836 if (muta_which == MUT2_TRUNK)
838 if (p_ptr->muta2 & MUT2_BEAK)
840 msg_print(_("硬いクチバシがなくなった。", "You no longer have a hard beak."));
842 p_ptr->muta2 &= ~(MUT2_BEAK);
847 mutant_regenerate_mod = calc_mutant_regenerate_mod();
848 p_ptr->update |= PU_BONUS;
855 * @brief プレイヤーから突然変異を取り除く
856 * @param choose_mut 取り除きたい突然変異のID、0ならばランダムに消去
859 bool lose_mutation(int choose_mut)
861 int attempts_left = 20;
863 bool muta_chosen = FALSE;
865 u32b *muta_class = NULL;
867 if (choose_mut) attempts_left = 1;
869 while (attempts_left--)
871 switch (choose_mut ? choose_mut : randint1(193))
873 case 1: case 2: case 3: case 4:
874 muta_class = &(p_ptr->muta1);
875 muta_which = MUT1_SPIT_ACID;
876 muta_desc = _( "酸を吹きかける能力を失った。", "You lose the ability to spit acid.");
879 case 5: case 6: case 7:
880 muta_class = &(p_ptr->muta1);
881 muta_which = MUT1_BR_FIRE;
882 muta_desc = _( "炎のブレスを吐く能力を失った。", "You lose the ability to breathe fire.");
886 muta_class = &(p_ptr->muta1);
887 muta_which = MUT1_HYPN_GAZE;
888 muta_desc = _( "あなたの目はつまらない目になった。", "Your eyes look uninteresting.");
892 muta_class = &(p_ptr->muta1);
893 muta_which = MUT1_TELEKINES;
894 muta_desc = _( "念動力で物を動かす能力を失った。", "You lose the ability to move objects telekinetically.");
897 case 12: case 13: case 14:
898 muta_class = &(p_ptr->muta1);
899 muta_which = MUT1_VTELEPORT;
900 muta_desc = _( "自分の意思でテレポートする能力を失った。", "You lose the power of teleportation at will.");
904 muta_class = &(p_ptr->muta1);
905 muta_which = MUT1_MIND_BLST;
906 muta_desc = _( "精神攻撃の能力を失った。", "You lose the power of Mind Blast.");
910 muta_class = &(p_ptr->muta1);
911 muta_which = MUT1_RADIATION;
912 muta_desc = _( "あなたは放射能を発生しなくなった。", "You stop emitting hard radiation.");
916 muta_class = &(p_ptr->muta1);
917 muta_which = MUT1_VAMPIRISM;
918 muta_desc = _( "吸血の能力を失った。", "You are no longer vampiric.");
921 case 21: case 22: case 23:
922 muta_class = &(p_ptr->muta1);
923 muta_which = MUT1_SMELL_MET;
924 muta_desc = _( "金属の臭いを嗅げなくなった。", "You no longer smell a metallic odor.");
927 case 24: case 25: case 26: case 27:
928 muta_class = &(p_ptr->muta1);
929 muta_which = MUT1_SMELL_MON;
930 muta_desc = _( "不潔なモンスターの臭いを嗅げなくなった。", "You no longer smell filthy monsters.");
933 case 28: case 29: case 30:
934 muta_class = &(p_ptr->muta1);
935 muta_which = MUT1_BLINK;
936 muta_desc = _( "近距離テレポートの能力を失った。", "You lose the power of minor teleportation.");
940 muta_class = &(p_ptr->muta1);
941 muta_which = MUT1_EAT_ROCK;
942 muta_desc = _( "壁は美味しそうに見えなくなった。", "The walls look unappetizing.");
946 muta_class = &(p_ptr->muta1);
947 muta_which = MUT1_SWAP_POS;
948 muta_desc = _( "あなたは自分の靴に留まる感じがする。", "You feel like staying in your own shoes.");
951 case 35: case 36: case 37:
952 muta_class = &(p_ptr->muta1);
953 muta_which = MUT1_SHRIEK;
954 muta_desc = _( "あなたの声質は弱くなった。", "Your vocal cords get much weaker.");
957 case 38: case 39: case 40:
958 muta_class = &(p_ptr->muta1);
959 muta_which = MUT1_ILLUMINE;
960 muta_desc = _( "部屋を明るく照らすことが出来なくなった。", "You can no longer light up rooms with your presence.");
964 muta_class = &(p_ptr->muta1);
965 muta_which = MUT1_DET_CURSE;
966 muta_desc = _( "邪悪な魔法を感じられなくなった。", "You can no longer feel evil magics.");
969 case 43: case 44: case 45:
970 muta_class = &(p_ptr->muta1);
971 muta_which = MUT1_BERSERK;
972 muta_desc = _( "制御できる激情を感じなくなった。", "You no longer feel a controlled rage.");
976 muta_class = &(p_ptr->muta1);
977 muta_which = MUT1_POLYMORPH;
978 muta_desc = _( "あなたの体は安定したように見える。", "Your body seems stable.");
982 muta_class = &(p_ptr->muta1);
983 muta_which = MUT1_MIDAS_TCH;
984 muta_desc = _( "ミダスの手の能力を失った。", "You lose the Midas touch.");
988 muta_class = &(p_ptr->muta1);
989 muta_which = MUT1_GROW_MOLD;
990 muta_desc = _( "突然カビが嫌いになった。", "You feel a sudden dislike for mold.");
993 case 50: case 51: case 52:
994 muta_class = &(p_ptr->muta1);
995 muta_which = MUT1_RESIST;
996 muta_desc = _( "傷つき易くなった気がする。", "You feel like you might be vulnerable.");
999 case 53: case 54: case 55:
1000 muta_class = &(p_ptr->muta1);
1001 muta_which = MUT1_EARTHQUAKE;
1002 muta_desc = _( "ダンジョンを壊す能力を失った。", "You lose the ability to wreck the dungeon.");
1006 muta_class = &(p_ptr->muta1);
1007 muta_which = MUT1_EAT_MAGIC;
1008 muta_desc = _( "魔法のアイテムはもう美味しそうに見えなくなった。", "Your magic items no longer look delicious.");
1012 muta_class = &(p_ptr->muta1);
1013 muta_which = MUT1_WEIGH_MAG;
1014 muta_desc = _( "魔力を感じられなくなった。", "You no longer sense magic.");
1018 muta_class = &(p_ptr->muta1);
1019 muta_which = MUT1_STERILITY;
1020 muta_desc = _( "たくさんの安堵の吐息が聞こえた。", "You hear a massed sigh of relief.");
1024 muta_class = &(p_ptr->muta1);
1025 muta_which = MUT1_PANIC_HIT;
1026 muta_desc = _( "あちこちへ跳べる気分がなくなった。", "You no longer feel jumpy.");
1029 case 62: case 63: case 64:
1030 muta_class = &(p_ptr->muta1);
1031 muta_which = MUT1_DAZZLE;
1032 muta_desc = _( "まばゆい閃光を発する能力を失った。", "You lose the ability to emit dazzling lights.");
1035 case 65: case 66: case 67:
1036 muta_class = &(p_ptr->muta1);
1037 muta_which = MUT1_LASER_EYE;
1038 muta_desc = _( "眼が少しの間焼き付いて、痛みが和らいだ。", "Your eyes burn for a moment, then feel soothed.");
1042 muta_class = &(p_ptr->muta1);
1043 muta_which = MUT1_RECALL;
1044 muta_desc = _( "少しの間ホームシックになった。", "You feel briefly homesick.");
1048 muta_class = &(p_ptr->muta1);
1049 muta_which = MUT1_BANISH;
1050 muta_desc = _( "神聖な怒りの力を感じなくなった。", "You no longer feel a holy wrath.");
1054 muta_class = &(p_ptr->muta1);
1055 muta_which = MUT1_COLD_TOUCH;
1056 muta_desc = _( "手が暖かくなった。", "Your hands warm up.");
1060 muta_class = &(p_ptr->muta1);
1061 muta_which = MUT1_LAUNCHER;
1062 muta_desc = _( "物を投げる手が弱くなった気がする。", "Your throwing arm feels much weaker.");
1066 muta_class = &(p_ptr->muta2);
1067 muta_which = MUT2_BERS_RAGE;
1068 muta_desc = _( "凶暴化の発作にさらされなくなった!", "You are no longer subject to fits of berserk rage!");
1072 muta_class = &(p_ptr->muta2);
1073 muta_which = MUT2_COWARDICE;
1074 muta_desc = _( "もう信じがたいほど臆病ではなくなった!", "You are no longer an incredible coward!");
1078 muta_class = &(p_ptr->muta2);
1079 muta_which = MUT2_RTELEPORT;
1080 muta_desc = _( "あなたの位置はより確定的になった。", "Your position seems more certain.");
1084 muta_class = &(p_ptr->muta2);
1085 muta_which = MUT2_ALCOHOL;
1086 muta_desc = _( "あなたはアルコールを分泌しなくなった!", "Your body stops producing alcohol!");
1090 muta_class = &(p_ptr->muta2);
1091 muta_which = MUT2_HALLU;
1092 muta_desc = _( "幻覚をひき起こす精神障害を起こさなくなった!", "You are no longer afflicted by a hallucinatory insanity!");
1096 muta_class = &(p_ptr->muta2);
1097 muta_which = MUT2_FLATULENT;
1098 muta_desc = _( "もう強烈な屁はこかなくなった。", "You are no longer subject to uncontrollable flatulence.");
1102 muta_class = &(p_ptr->muta2);
1103 muta_which = MUT2_SCOR_TAIL;
1104 muta_desc = _( "サソリの尻尾がなくなった!", "You lose your scorpion tail!");
1108 muta_class = &(p_ptr->muta2);
1109 muta_which = MUT2_HORNS;
1110 muta_desc = _( "額から角が消えた!", "Your horns vanish from your forehead!");
1114 muta_class = &(p_ptr->muta2);
1115 muta_which = MUT2_BEAK;
1116 muta_desc = _( "口が普通に戻った!", "Your mouth reverts to normal!");
1120 muta_class = &(p_ptr->muta2);
1121 muta_which = MUT2_ATT_DEMON;
1122 muta_desc = _( "デーモンを引き寄せなくなった。", "You stop attracting demons.");
1126 muta_class = &(p_ptr->muta2);
1127 muta_which = MUT2_PROD_MANA;
1128 muta_desc = _( "制御不能な魔法のエネルギーを発生しなくなった。", "You stop producing magical energy uncontrollably.");
1132 muta_class = &(p_ptr->muta2);
1133 muta_which = MUT2_SPEED_FLUX;
1134 muta_desc = _( "躁鬱質でなくなった。", "You are no longer manic-depressive.");
1138 muta_class = &(p_ptr->muta2);
1139 muta_which = MUT2_BANISH_ALL;
1140 muta_desc = _( "背後に恐ろしい力を感じなくなった。", "You no longer feel a terrifying power lurking behind you.");
1144 muta_class = &(p_ptr->muta2);
1145 muta_which = MUT2_EAT_LIGHT;
1146 muta_desc = _( "世界が明るいと感じる。", "You feel the world's a brighter place.");
1150 muta_class = &(p_ptr->muta2);
1151 muta_which = MUT2_TRUNK;
1152 muta_desc = _( "鼻が普通の長さに戻った。", "Your nose returns to a normal length.");
1156 muta_class = &(p_ptr->muta2);
1157 muta_which = MUT2_ATT_ANIMAL;
1158 muta_desc = _( "動物を引き寄せなくなった。", "You stop attracting animals.");
1162 muta_class = &(p_ptr->muta2);
1163 muta_which = MUT2_TENTACLES;
1164 muta_desc = _( "触手が消えた。", "Your tentacles vanish from your sides.");
1168 muta_class = &(p_ptr->muta2);
1169 muta_which = MUT2_RAW_CHAOS;
1170 muta_desc = _( "周囲の空間が安定した気がする。", "You feel the universe is more stable around you.");
1173 case 100: case 101: case 102:
1174 muta_class = &(p_ptr->muta2);
1175 muta_which = MUT2_NORMALITY;
1176 muta_desc = _( "普通に奇妙な感じがする。", "You feel normally strange.");
1180 muta_class = &(p_ptr->muta2);
1181 muta_which = MUT2_WRAITH;
1182 muta_desc = _( "あなたは物質世界にしっかり存在している。", "You are firmly in the physical world.");
1186 muta_class = &(p_ptr->muta2);
1187 muta_which = MUT2_POLY_WOUND;
1188 muta_desc = _( "古い傷からカオスの力が去っていった。", "You feel forces of chaos departing your old scars.");
1192 muta_class = &(p_ptr->muta2);
1193 muta_which = MUT2_WASTING;
1194 muta_desc = _( "おぞましい衰弱病が治った!", "You are cured of the horrible wasting disease!");
1198 muta_class = &(p_ptr->muta2);
1199 muta_which = MUT2_ATT_DRAGON;
1200 muta_desc = _( "ドラゴンを引き寄せなくなった。", "You stop attracting dragons.");
1204 muta_class = &(p_ptr->muta2);
1205 muta_which = MUT2_WEIRD_MIND;
1206 muta_desc = _( "思考が退屈な方向に戻った。", "Your thoughts return to boring paths.");
1210 muta_class = &(p_ptr->muta2);
1211 muta_which = MUT2_NAUSEA;
1212 muta_desc = _( "胃が痙攣しなくなった。", "Your stomach stops roiling.");
1216 muta_class = &(p_ptr->muta2);
1217 muta_which = MUT2_CHAOS_GIFT;
1218 muta_desc = _( "混沌の神々の興味を惹かなくなった。", "You lose the attention of the chaos deities.");
1222 muta_class = &(p_ptr->muta2);
1223 muta_which = MUT2_WALK_SHAD;
1224 muta_desc = _( "物質世界に捕らわれている気がする。", "You feel like you're trapped in reality.");
1228 muta_class = &(p_ptr->muta2);
1229 muta_which = MUT2_WARNING;
1230 muta_desc = _( "パラノイアでなくなった。", "You no longer feel paranoid.");
1234 muta_class = &(p_ptr->muta2);
1235 muta_which = MUT2_INVULN;
1236 muta_desc = _( "無敵状態の発作を起こさなくなった。", "You are no longer blessed with fits of invulnerability.");
1240 muta_class = &(p_ptr->muta2);
1241 muta_which = MUT2_SP_TO_HP;
1242 muta_desc = _( "魔法の治癒の発作に襲われなくなった。", "You are no longer subject to fits of magical healing.");
1246 muta_class = &(p_ptr->muta2);
1247 muta_which = MUT2_HP_TO_SP;
1248 muta_desc = _( "痛みを伴う精神明瞭化の発作に襲われなくなった。", "You are no longer subject to fits of painful clarity.");
1252 muta_class = &(p_ptr->muta2);
1253 muta_which = MUT2_DISARM;
1254 muta_desc = _( "脚が元の大きさに戻った。", "Your feet shrink to their former size.");
1257 case 120: case 121: case 122:
1258 muta_class = &(p_ptr->muta3);
1259 muta_which = MUT3_HYPER_STR;
1260 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1263 case 123: case 124: case 125:
1264 muta_class = &(p_ptr->muta3);
1265 muta_which = MUT3_PUNY;
1266 muta_desc = _( "筋肉が普通に戻った。", "Your muscles revert to normal.");
1269 case 126: case 127: case 128:
1270 muta_class = &(p_ptr->muta3);
1271 muta_which = MUT3_HYPER_INT;
1272 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1275 case 129: case 130: case 131:
1276 muta_class = &(p_ptr->muta3);
1277 muta_which = MUT3_MORONIC;
1278 muta_desc = _( "脳が普通に戻った。", "Your brain reverts to normal.");
1282 muta_class = &(p_ptr->muta3);
1283 muta_which = MUT3_RESILIENT;
1284 muta_desc = _( "普通の丈夫さに戻った。", "You become ordinarily resilient again.");
1288 muta_class = &(p_ptr->muta3);
1289 muta_which = MUT3_XTRA_FAT;
1290 muta_desc = _( "奇跡的なダイエットに成功した!", "You benefit from a miracle diet!");
1294 muta_class = &(p_ptr->muta3);
1295 muta_which = MUT3_ALBINO;
1296 muta_desc = _( "アルビノでなくなった!", "You are no longer an albino!");
1299 case 138: case 139: case 140:
1300 muta_class = &(p_ptr->muta3);
1301 muta_which = MUT3_FLESH_ROT;
1302 muta_desc = _( "肉体を腐敗させる病気が治った!", "Your flesh is no longer afflicted by a rotting disease!");
1306 muta_class = &(p_ptr->muta3);
1307 muta_which = MUT3_SILLY_VOI;
1308 muta_desc = _( "声質が普通に戻った。", "Your voice returns to normal.");
1312 muta_class = &(p_ptr->muta3);
1313 muta_which = MUT3_BLANK_FAC;
1314 muta_desc = _( "顔に目鼻が戻った。", "Your facial features return.");
1318 muta_class = &(p_ptr->muta3);
1319 muta_which = MUT3_ILL_NORM;
1320 muta_desc = _( "心が安らぐ幻影を映し出さなくなった。", "You stop projecting a reassuring image.");
1323 case 146: case 147: case 148:
1324 muta_class = &(p_ptr->muta3);
1325 muta_which = MUT3_XTRA_EYES;
1326 muta_desc = _( "余分な目が消えてしまった!", "Your extra eyes vanish!");
1330 muta_class = &(p_ptr->muta3);
1331 muta_which = MUT3_MAGIC_RES;
1332 muta_desc = _( "魔法に弱くなった。", "You become susceptible to magic again.");
1335 case 151: case 152: case 153:
1336 muta_class = &(p_ptr->muta3);
1337 muta_which = MUT3_XTRA_NOIS;
1338 muta_desc = _( "奇妙な音を立てなくなった!", "You stop making strange noise!");
1341 case 154: case 155: case 156:
1342 muta_class = &(p_ptr->muta3);
1343 muta_which = MUT3_INFRAVIS;
1344 muta_desc = _( "赤外線視力が落ちた。", "Your infravision is degraded.");
1348 muta_class = &(p_ptr->muta3);
1349 muta_which = MUT3_XTRA_LEGS;
1350 muta_desc = _( "余分な脚が消えてしまった!", "Your extra legs disappear!");
1354 muta_class = &(p_ptr->muta3);
1355 muta_which = MUT3_SHORT_LEG;
1356 muta_desc = _( "脚の長さが普通に戻った。", "Your legs lengthen to normal.");
1360 muta_class = &(p_ptr->muta3);
1361 muta_which = MUT3_ELEC_TOUC;
1362 muta_desc = _( "体を電流が流れなくなった。", "Electricity stops running through you.");
1366 muta_class = &(p_ptr->muta3);
1367 muta_which = MUT3_FIRE_BODY;
1368 muta_desc = _( "体が炎に包まれなくなった。", "Your body is no longer enveloped in flames.");
1371 case 165: case 166: case 167:
1372 muta_class = &(p_ptr->muta3);
1373 muta_which = MUT3_WART_SKIN;
1374 muta_desc = _( "イボイボが消えた!", "Your warts disappear!");
1377 case 168: case 169: case 170:
1378 muta_class = &(p_ptr->muta3);
1379 muta_which = MUT3_SCALES;
1380 muta_desc = _( "鱗が消えた!", "Your scales vanish!");
1384 muta_class = &(p_ptr->muta3);
1385 muta_which = MUT3_IRON_SKIN;
1386 muta_desc = _( "肌が肉にもどった!", "Your skin reverts to flesh!");
1390 muta_class = &(p_ptr->muta3);
1391 muta_which = MUT3_WINGS;
1392 muta_desc = _( "背中の羽根が取れ落ちた。", "Your wings fall off.");
1395 case 175: case 176: case 177:
1396 muta_class = &(p_ptr->muta3);
1397 muta_which = MUT3_FEARLESS;
1398 muta_desc = _( "再び恐怖を感じるようになった。", "You begin to feel fear again.");
1402 muta_class = &(p_ptr->muta3);
1403 muta_which = MUT3_REGEN;
1404 muta_desc = _( "急速回復しなくなった。", "You stop regenerating.");
1408 muta_class = &(p_ptr->muta3);
1409 muta_which = MUT3_ESP;
1410 muta_desc = _( "テレパシーの能力を失った!", "You lose your telepathic ability!");
1413 case 182: case 183: case 184:
1414 muta_class = &(p_ptr->muta3);
1415 muta_which = MUT3_LIMBER;
1416 muta_desc = _( "筋肉が硬くなった。", "Your muscles stiffen.");
1419 case 185: case 186: case 187:
1420 muta_class = &(p_ptr->muta3);
1421 muta_which = MUT3_ARTHRITIS;
1422 muta_desc = _( "関節が痛くなくなった。", "Your joints stop hurting.");
1426 muta_class = &(p_ptr->muta3);
1427 muta_which = MUT3_BAD_LUCK;
1428 muta_desc = _( "黒いオーラは渦巻いて消えた。", "Your black aura swirls and fades.");
1432 muta_class = &(p_ptr->muta3);
1433 muta_which = MUT3_VULN_ELEM;
1434 muta_desc = _( "無防備な感じはなくなった。", "You feel less exposed.");
1437 case 190: case 191: case 192:
1438 muta_class = &(p_ptr->muta3);
1439 muta_which = MUT3_MOTION;
1440 muta_desc = _( "動作の正確さがなくなった。", "You move with less assurance.");
1444 if (p_ptr->pseikaku == SEIKAKU_LUCKY) break;
1445 muta_class = &(p_ptr->muta3);
1446 muta_which = MUT3_GOOD_LUCK;
1447 muta_desc = _( "白いオーラは輝いて消えた。", "Your white aura shimmers and fades.");
1455 if (muta_class && muta_which)
1457 if (*(muta_class) & muta_which)
1462 if (muta_chosen == TRUE) break;
1471 msg_print(muta_desc);
1472 *(muta_class) &= ~(muta_which);
1474 p_ptr->update |= PU_BONUS;
1476 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1482 * @brief ファイルポインタを通じて突然変異の一覧を出力する
1483 * @param OutFile 出力先ファイルポインタ
1486 void dump_mutations(FILE *OutFile)
1488 if (!OutFile) return;
1492 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1494 fprintf(OutFile, _(" あなたは酸を吹きかけることができる。(ダメージ レベルX1)\n", " You can spit acid (dam lvl).\n"));
1497 if (p_ptr->muta1 & MUT1_BR_FIRE)
1499 fprintf(OutFile, _(" あなたは炎のブレスを吐くことができる。(ダメージ レベルX2)\n", " You can breathe fire (dam lvl * 2).\n"));
1502 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1504 fprintf(OutFile, _(" あなたの睨みは催眠効果をもつ。\n", " Your gaze is hypnotic.\n"));
1507 if (p_ptr->muta1 & MUT1_TELEKINES)
1509 fprintf(OutFile, _(" あなたは念動力をもっている。\n", " You are telekinetic.\n"));
1512 if (p_ptr->muta1 & MUT1_VTELEPORT)
1514 fprintf(OutFile, _(" あなたは自分の意思でテレポートできる。\n", " You can teleport at will.\n"));
1517 if (p_ptr->muta1 & MUT1_MIND_BLST)
1519 fprintf(OutFile, _(" あなたは敵を精神攻撃できる。\n", " You can Mind Blast your enemies.\n"));
1522 if (p_ptr->muta1 & MUT1_RADIATION)
1524 fprintf(OutFile, _(" あなたは自分の意思で放射能を発生することができる。\n", " You can emit hard radiation at will.\n"));
1527 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1529 fprintf(OutFile, _(" あなたは吸血鬼のように敵から生命力を吸収することができる。\n", " You can drain life from a foe like a vampire.\n"));
1532 if (p_ptr->muta1 & MUT1_SMELL_MET)
1534 fprintf(OutFile, _(" あなたは近くにある貴金属をかぎ分けることができる。\n", " You can smell nearby precious metal.\n"));
1537 if (p_ptr->muta1 & MUT1_SMELL_MON)
1539 fprintf(OutFile, _(" あなたは近くのモンスターの存在をかぎ分けることができる。\n", " You can smell nearby monsters.\n"));
1542 if (p_ptr->muta1 & MUT1_BLINK)
1544 fprintf(OutFile, _(" あなたは短い距離をテレポートできる。\n", " You can teleport yourself short distances.\n"));
1547 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1549 fprintf(OutFile, _(" あなたは硬い岩を食べることができる。\n", " You can consume solid rock.\n"));
1552 if (p_ptr->muta1 & MUT1_SWAP_POS)
1554 fprintf(OutFile, _(" あなたは他の者と場所を入れ替わることができる。\n", " You can switch locations with another being.\n"));
1557 if (p_ptr->muta1 & MUT1_SHRIEK)
1559 fprintf(OutFile, _(" あなたは身の毛もよだつ叫び声を発することができる。\n", " You can emit a horrible shriek.\n"));
1562 if (p_ptr->muta1 & MUT1_ILLUMINE)
1564 fprintf(OutFile, _(" あなたは明るい光を放つことができる。\n", " You can emit bright light.\n"));
1567 if (p_ptr->muta1 & MUT1_DET_CURSE)
1569 fprintf(OutFile, _(" あなたは邪悪な魔法の危険を感じとることができる。\n", " You can feel the danger of evil magic.\n"));
1572 if (p_ptr->muta1 & MUT1_BERSERK)
1574 fprintf(OutFile, _(" あなたは自分の意思で狂乱戦闘状態になることができる。\n", " You can drive yourself into a berserk frenzy.\n"));
1577 if (p_ptr->muta1 & MUT1_POLYMORPH)
1579 fprintf(OutFile, _(" あなたは自分の意志で変化できる。\n", " You can polymorph yourself at will.\n"));
1582 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1584 fprintf(OutFile, _(" あなたは通常アイテムを金に変えることができる。\n", " You can turn ordinary items to gold.\n"));
1587 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1589 fprintf(OutFile, _(" あなたは周囲にキノコを生やすことができる。\n", " You can cause mold to grow near you.\n"));
1592 if (p_ptr->muta1 & MUT1_RESIST)
1594 fprintf(OutFile, _(" あなたは元素の攻撃に対して身を硬くすることができる。\n", " You can harden yourself to the ravages of the elements.\n"));
1597 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1599 fprintf(OutFile, _(" あなたは周囲のダンジョンを崩壊させることができる。\n", " You can bring down the dungeon around your ears.\n"));
1602 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1604 fprintf(OutFile, _(" あなたは魔法のエネルギーを自分の物として使用できる。\n", " You can consume magic energy for your own use.\n"));
1607 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1609 fprintf(OutFile, _(" あなたは自分に影響を与える魔法の力を感じることができる。\n", " You can feel the strength of the magics affecting you.\n"));
1612 if (p_ptr->muta1 & MUT1_STERILITY)
1614 fprintf(OutFile, _(" あなたは集団的生殖不能を起こすことができる。\n", " You can cause mass impotence.\n"));
1617 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1619 fprintf(OutFile, _(" あなたは攻撃した後身を守るため逃げることができる。\n", " You can run for your life after hitting something.\n"));
1622 if (p_ptr->muta1 & MUT1_DAZZLE)
1624 fprintf(OutFile, _(" あなたは混乱と盲目を引き起こす放射能を発生することができる。 \n", " You can emit confusing, blinding radiation.\n"));
1627 if (p_ptr->muta1 & MUT1_LASER_EYE)
1629 fprintf(OutFile, _(" あなたは目からレーザー光線を発射することができる。\n", " Your eyes can fire laser beams.\n"));
1632 if (p_ptr->muta1 & MUT1_RECALL)
1634 fprintf(OutFile, _(" あなたは街とダンジョンの間を行き来することができる。\n", " You can travel between town and the depths.\n"));
1637 if (p_ptr->muta1 & MUT1_BANISH)
1639 fprintf(OutFile, _(" あなたは邪悪なモンスターを地獄に落とすことができる。\n", " You can send evil creatures directly to Hell.\n"));
1642 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1644 fprintf(OutFile, _(" あなたは物を触って凍らせることができる。\n", " You can freeze things with a touch.\n"));
1647 if (p_ptr->muta1 & MUT1_LAUNCHER)
1649 fprintf(OutFile, _(" あなたはアイテムを力強く投げることができる。\n", " You can hurl objects with great force.\n"));
1656 if (p_ptr->muta2 & MUT2_BERS_RAGE)
1658 fprintf(OutFile, _(" あなたは狂戦士化の発作を起こす。\n", " You are subject to berserker fits.\n"));
1661 if (p_ptr->muta2 & MUT2_COWARDICE)
1663 fprintf(OutFile, _(" あなたは時々臆病になる。\n", " You are subject to cowardice.\n"));
1666 if (p_ptr->muta2 & MUT2_RTELEPORT)
1668 fprintf(OutFile, _(" あなたはランダムにテレポートする。\n", " You are teleporting randomly.\n"));
1671 if (p_ptr->muta2 & MUT2_ALCOHOL)
1673 fprintf(OutFile, _(" あなたの体はアルコールを分泌する。\n", " Your body produces alcohol.\n"));
1676 if (p_ptr->muta2 & MUT2_HALLU)
1678 fprintf(OutFile, _(" あなたは幻覚を引き起こす精神錯乱に侵されている。\n", " You have a hallucinatory insanity.\n"));
1681 if (p_ptr->muta2 & MUT2_FLATULENT)
1683 fprintf(OutFile, _(" あなたは制御できない強烈な屁をこく。\n", " You are subject to uncontrollable flatulence.\n"));
1686 if (p_ptr->muta2 & MUT2_PROD_MANA)
1688 fprintf(OutFile, _(" あなたは制御不能な魔法のエネルギーを発している。\n", " You are producing magical energy uncontrollably.\n"));
1691 if (p_ptr->muta2 & MUT2_ATT_DEMON)
1693 fprintf(OutFile, _(" あなたはデーモンを引きつける。\n", " You attract demons.\n"));
1696 if (p_ptr->muta2 & MUT2_SCOR_TAIL)
1698 fprintf(OutFile, _(" あなたはサソリの尻尾が生えている。(毒、ダメージ 3d7)\n", " You have a scorpion tail (poison, 3d7).\n"));
1701 if (p_ptr->muta2 & MUT2_HORNS)
1703 fprintf(OutFile, _(" あなたは角が生えている。(ダメージ 2d6)\n", " You have horns (dam. 2d6).\n"));
1706 if (p_ptr->muta2 & MUT2_BEAK)
1708 fprintf(OutFile, _(" あなたはクチバシが生えている。(ダメージ 2d4)\n", " You have a beak (dam. 2d4).\n"));
1711 if (p_ptr->muta2 & MUT2_SPEED_FLUX)
1713 fprintf(OutFile, _(" あなたはランダムに早く動いたり遅く動いたりする。\n", " You move faster or slower randomly.\n"));
1716 if (p_ptr->muta2 & MUT2_BANISH_ALL)
1718 fprintf(OutFile, _(" あなたは時々近くのモンスターを消滅させる。\n", " You sometimes cause nearby creatures to vanish.\n"));
1721 if (p_ptr->muta2 & MUT2_EAT_LIGHT)
1723 fprintf(OutFile, _(" あなたは時々周囲の光を吸収して栄養にする。\n", " You sometimes feed off of the light around you.\n"));
1726 if (p_ptr->muta2 & MUT2_TRUNK)
1728 fprintf(OutFile, _(" あなたは象のような鼻を持っている。(ダメージ 1d4)\n", " You have an elephantine trunk (dam 1d4).\n"));
1731 if (p_ptr->muta2 & MUT2_ATT_ANIMAL)
1733 fprintf(OutFile, _(" あなたは動物を引きつける。\n", " You attract animals.\n"));
1736 if (p_ptr->muta2 & MUT2_TENTACLES)
1738 fprintf(OutFile, _(" あなたは邪悪な触手を持っている。(ダメージ 2d5)\n", " You have evil looking tentacles (dam 2d5).\n"));
1741 if (p_ptr->muta2 & MUT2_RAW_CHAOS)
1743 fprintf(OutFile, _(" あなたはしばしば純カオスに包まれる。\n", " You occasionally are surrounded with raw chaos.\n"));
1746 if (p_ptr->muta2 & MUT2_NORMALITY)
1748 fprintf(OutFile, _(" あなたは変異していたが、回復してきている。\n", " You may be mutated, but you're recovering.\n"));
1751 if (p_ptr->muta2 & MUT2_WRAITH)
1753 fprintf(OutFile, _(" あなたの肉体は幽体化したり実体化したりする。\n", " You fade in and out of physical reality.\n"));
1756 if (p_ptr->muta2 & MUT2_POLY_WOUND)
1758 fprintf(OutFile, _(" あなたの健康はカオスの力に影響を受ける。\n", " Your health is subject to chaotic forces.\n"));
1761 if (p_ptr->muta2 & MUT2_WASTING)
1763 fprintf(OutFile, _(" あなたは衰弱する恐ろしい病気にかかっている。\n", " You have a horrible wasting disease.\n"));
1766 if (p_ptr->muta2 & MUT2_ATT_DRAGON)
1768 fprintf(OutFile, _(" あなたはドラゴンを引きつける。\n", " You attract dragons.\n"));
1771 if (p_ptr->muta2 & MUT2_WEIRD_MIND)
1773 fprintf(OutFile, _(" あなたの精神はランダムに拡大したり縮小したりしている。\n", " Your mind randomly expands and contracts.\n"));
1776 if (p_ptr->muta2 & MUT2_NAUSEA)
1778 fprintf(OutFile, _(" あなたの胃は非常に落ち着きがない。\n", " You have a seriously upset stomach.\n"));
1781 if (p_ptr->muta2 & MUT2_CHAOS_GIFT)
1783 fprintf(OutFile, _(" あなたはカオスの守護悪魔から褒美をうけとる。\n", " Chaos deities give you gifts.\n"));
1786 if (p_ptr->muta2 & MUT2_WALK_SHAD)
1788 fprintf(OutFile, _(" あなたはしばしば他の「影」に迷い込む。\n", " You occasionally stumble into other shadows.\n"));
1791 if (p_ptr->muta2 & MUT2_WARNING)
1793 fprintf(OutFile, _(" あなたは敵に関する警告を感じる。\n", " You receive warnings about your foes.\n"));
1796 if (p_ptr->muta2 & MUT2_INVULN)
1798 fprintf(OutFile, _(" あなたは時々負け知らずな気分になる。\n", " You occasionally feel invincible.\n"));
1801 if (p_ptr->muta2 & MUT2_SP_TO_HP)
1803 fprintf(OutFile, _(" あなたは時々血が筋肉にどっと流れる。\n", " Your blood sometimes rushes to your muscles.\n"));
1806 if (p_ptr->muta2 & MUT2_HP_TO_SP)
1808 fprintf(OutFile, _(" あなたは時々頭に血がどっと流れる。\n", " Your blood sometimes rushes to your head.\n"));
1811 if (p_ptr->muta2 & MUT2_DISARM)
1813 fprintf(OutFile, _(" あなたはよくつまづいて物を落とす。\n", " You occasionally stumble and drop things.\n"));
1820 if (p_ptr->muta3 & MUT3_HYPER_STR)
1822 fprintf(OutFile, _(" あなたは超人的に強い。(腕力+4)\n", " You are superhumanly strong (+4 STR).\n"));
1825 if (p_ptr->muta3 & MUT3_PUNY)
1827 fprintf(OutFile, _(" あなたは虚弱だ。(腕力-4)\n", " You are puny (-4 STR).\n"));
1830 if (p_ptr->muta3 & MUT3_HYPER_INT)
1832 fprintf(OutFile, _(" あなたの脳は生体コンピュータだ。(知能&賢さ+4)\n", " Your brain is a living computer (+4 INT/WIS).\n"));
1835 if (p_ptr->muta3 & MUT3_MORONIC)
1837 fprintf(OutFile, _(" あなたは精神薄弱だ。(知能&賢さ-4)\n", " You are moronic (-4 INT/WIS).\n"));
1840 if (p_ptr->muta3 & MUT3_RESILIENT)
1842 fprintf(OutFile, _(" あなたの体は弾力性に富んでいる。(耐久+4)\n", " You are very resilient (+4 CON).\n"));
1845 if (p_ptr->muta3 & MUT3_XTRA_FAT)
1847 fprintf(OutFile, _(" あなたは極端に太っている。(耐久+2,スピード-2)\n", " You are extremely fat (+2 CON, -2 speed).\n"));
1850 if (p_ptr->muta3 & MUT3_ALBINO)
1852 fprintf(OutFile, _(" あなたはアルビノだ。(耐久-4)\n", " You are albino (-4 CON).\n"));
1855 if (p_ptr->muta3 & MUT3_FLESH_ROT)
1857 fprintf(OutFile, _(" あなたの肉体は腐敗している。(耐久-2,魅力-1)\n", " Your flesh is rotting (-2 CON, -1 CHR).\n"));
1860 if (p_ptr->muta3 & MUT3_SILLY_VOI)
1862 fprintf(OutFile, _(" あなたの声は間抜けなキーキー声だ。(魅力-4)\n", " Your voice is a silly squeak (-4 CHR).\n"));
1865 if (p_ptr->muta3 & MUT3_BLANK_FAC)
1867 fprintf(OutFile, _(" あなたはのっぺらぼうだ。(魅力-1)\n", " Your face is featureless (-1 CHR).\n"));
1870 if (p_ptr->muta3 & MUT3_ILL_NORM)
1872 fprintf(OutFile, _(" あなたは幻影に覆われている。\n", " Your appearance is masked with illusion.\n"));
1875 if (p_ptr->muta3 & MUT3_XTRA_EYES)
1877 fprintf(OutFile, _(" あなたは余分に二つの目を持っている。(探索+15)\n", " You have an extra pair of eyes (+15 search).\n"));
1880 if (p_ptr->muta3 & MUT3_MAGIC_RES)
1882 fprintf(OutFile, _(" あなたは魔法への耐性をもっている。\n", " You are resistant to magic.\n"));
1885 if (p_ptr->muta3 & MUT3_XTRA_NOIS)
1887 fprintf(OutFile, _(" あなたは変な音を発している。(隠密-3)\n", " You make a lot of strange noise (-3 stealth).\n"));
1890 if (p_ptr->muta3 & MUT3_INFRAVIS)
1892 fprintf(OutFile, _(" あなたは素晴らしい赤外線視力を持っている。(+3)\n", " You have remarkable infravision (+3).\n"));
1895 if (p_ptr->muta3 & MUT3_XTRA_LEGS)
1897 fprintf(OutFile, _(" あなたは余分に二本の足が生えている。(加速+3)\n", " You have an extra pair of legs (+3 speed).\n"));
1900 if (p_ptr->muta3 & MUT3_SHORT_LEG)
1902 fprintf(OutFile, _(" あなたの足は短い突起だ。(加速-3)\n", " Your legs are short stubs (-3 speed).\n"));
1905 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
1907 fprintf(OutFile, _(" あなたの血管には電流が流れている。\n", " Electricity is running through your veins.\n"));
1910 if (p_ptr->muta3 & MUT3_FIRE_BODY)
1912 fprintf(OutFile, _(" あなたの体は炎につつまれている。\n", " Your body is enveloped in flames.\n"));
1915 if (p_ptr->muta3 & MUT3_WART_SKIN)
1917 fprintf(OutFile, _(" あなたの肌はイボに被われている。(魅力-2, AC+5)\n", " Your skin is covered with warts (-2 CHR, +5 AC).\n"));
1920 if (p_ptr->muta3 & MUT3_SCALES)
1922 fprintf(OutFile, _(" あなたの肌は鱗になっている。(魅力-1, AC+10)\n", " Your skin has turned into scales (-1 CHR, +10 AC).\n"));
1925 if (p_ptr->muta3 & MUT3_IRON_SKIN)
1927 fprintf(OutFile, _(" あなたの肌は鉄でできている。(器用-1, AC+25)\n", " Your skin is made of steel (-1 DEX, +25 AC).\n"));
1930 if (p_ptr->muta3 & MUT3_WINGS)
1932 fprintf(OutFile, _(" あなたは羽を持っている。\n", " You have wings.\n"));
1935 if (p_ptr->muta3 & MUT3_FEARLESS)
1937 fprintf(OutFile, _(" あなたは全く恐怖を感じない。\n", " You are completely fearless.\n"));
1940 if (p_ptr->muta3 & MUT3_REGEN)
1942 fprintf(OutFile, _(" あなたは急速に回復する。\n", " You are regenerating.\n"));
1945 if (p_ptr->muta3 & MUT3_ESP)
1947 fprintf(OutFile, _(" あなたはテレパシーを持っている。\n", " You are telepathic.\n"));
1950 if (p_ptr->muta3 & MUT3_LIMBER)
1952 fprintf(OutFile, _(" あなたの体は非常にしなやかだ。(器用+3)\n", " Your body is very limber (+3 DEX).\n"));
1955 if (p_ptr->muta3 & MUT3_ARTHRITIS)
1957 fprintf(OutFile, _(" あなたはいつも関節に痛みを感じている。(器用-3)\n", " Your joints ache constantly (-3 DEX).\n"));
1960 if (p_ptr->muta3 & MUT3_VULN_ELEM)
1962 fprintf(OutFile, _(" あなたは元素の攻撃に弱い。\n", " You are susceptible to damage from the elements.\n"));
1965 if (p_ptr->muta3 & MUT3_MOTION)
1967 fprintf(OutFile, _(" あなたの動作は正確で力強い。(隠密+1)\n", " Your movements are precise and forceful (+1 STL).\n"));
1970 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
1972 fprintf(OutFile, _(" あなたは白いオーラにつつまれている。\n", " There is a white aura surrounding you.\n"));
1975 if (p_ptr->muta3 & MUT3_BAD_LUCK)
1977 fprintf(OutFile, _(" あなたは黒いオーラにつつまれている。\n", " There is a black aura surrounding you.\n"));
1984 * @brief 突然変異表示コマンドの実装 / List mutations we have...
1987 void do_cmd_knowledge_mutations(void)
1990 char file_name[1024];
1992 /* Open a new file */
1993 fff = my_fopen_temp(file_name, 1024);
1995 /* Dump the mutations to file */
1996 if (fff) dump_mutations(fff);
1998 /* Close the file */
2001 /* Display the file contents */
2002 show_file(TRUE, file_name, _("突然変異", "Mutations"), 0, 0);
2004 /* Remove the file */
2009 * @brief 符号なし32ビット整数のビット数を返す。
2010 * @param x ビット数を調べたい変数
2013 int count_bits(BIT_FLAGS x)
2021 while (0 != (x = x&(x-1)));
2027 * @brief 現在プレイヤー得ている突然変異の数を返す。
2028 * @return 現在得ている突然変異の数
2030 static int count_mutations(void)
2032 return (count_bits(p_ptr->muta1) +
2033 count_bits(p_ptr->muta2) +
2034 count_bits(p_ptr->muta3));
2039 * @brief 突然変異による自然回復ペナルティをパーセント値で返す /
2040 * Return the modifier to the regeneration rate (in percent)
2041 * @return ペナルティ修正(%)
2043 int calc_mutant_regenerate_mod(void)
2047 int count = count_mutations();
2050 * Beastman get 10 "free" mutations and
2051 * only 5% decrease per additional mutation
2054 if (p_ptr->pseikaku == SEIKAKU_LUCKY) count--;
2055 if (p_ptr->prace == RACE_BEASTMAN)
2061 /* No negative modifier */
2062 if (count <= 0) return 100;
2064 regen = 100 - count * mod;
2066 /* Max. 90% decrease in regeneration speed */
2067 if (regen < 10) regen = 10;
2073 * @brief 突然変異レイシャル上で口を使うよりを行った際に歌や呪術を停止する /
2076 static void mutation_stop_mouth(void)
2078 if (music_singing_any()) stop_singing();
2079 if (hex_spelling_any()) stop_hex_spell_all();
2084 * @brief 突然変異のレイシャル効果実装
2085 * @return 発動させる突然変異レイシャルのID
2086 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
2088 bool mutation_power_aux(u32b power)
2091 int lvl = p_ptr->lev;
2096 case MUT1_SPIT_ACID:
2097 if (!get_aim_dir(&dir)) return FALSE;
2098 mutation_stop_mouth();
2099 msg_print(_("酸を吐きかけた...", "You spit acid..."));
2101 fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30));
2105 if (!get_aim_dir(&dir)) return FALSE;
2106 mutation_stop_mouth();
2107 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
2109 fire_ball(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
2112 case MUT1_HYPN_GAZE:
2113 if (!get_aim_dir(&dir)) return FALSE;
2114 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
2116 (void)charm_monster(dir, lvl);
2119 case MUT1_TELEKINES:
2120 if (!get_aim_dir(&dir)) return FALSE;
2121 msg_print(_("集中している...", "You concentrate..."));
2123 fetch(dir, lvl * 10, TRUE);
2126 case MUT1_VTELEPORT:
2127 msg_print(_("集中している...", "You concentrate..."));
2129 teleport_player(10 + 4 * lvl, 0L);
2132 case MUT1_MIND_BLST:
2133 if (!get_aim_dir(&dir)) return FALSE;
2134 msg_print(_("集中している...", "You concentrate..."));
2136 fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
2139 case MUT1_RADIATION:
2140 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
2142 fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
2145 case MUT1_VAMPIRISM:
2150 /* Only works on adjacent monsters */
2151 if (!get_rep_dir2(&dir)) return FALSE;
2152 y = p_ptr->y + ddy[dir];
2153 x = p_ptr->x + ddx[dir];
2154 c_ptr = &cave[y][x];
2156 mutation_stop_mouth();
2158 if (!(c_ptr->m_idx))
2160 msg_print(_("何もない場所に噛みついた!", "You bite into thin air!"));
2165 msg_print(_("あなたはニヤリとして牙をむいた...", "You grin and bare your fangs..."));
2170 if (drain_life(dir, dummy))
2172 if (p_ptr->food < PY_FOOD_FULL)
2173 /* No heal if we are "full" */
2174 (void)hp_player(dummy);
2176 msg_print(_("あなたは空腹ではありません。", "You were not hungry."));
2178 /* Gain nutritional sustenance: 150/hp drained */
2179 /* A Food ration gives 5000 food points (by contrast) */
2180 /* Don't ever get more than "Full" this way */
2181 /* But if we ARE Gorged, it won't cure us */
2182 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2183 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2184 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX-1 : dummy);
2187 msg_print(_("げぇ!ひどい味だ。", "Yechh. That tastes foul."));
2192 case MUT1_SMELL_MET:
2193 mutation_stop_mouth();
2194 (void)detect_treasure(DETECT_RAD_DEFAULT);
2197 case MUT1_SMELL_MON:
2198 mutation_stop_mouth();
2199 (void)detect_monsters_normal(DETECT_RAD_DEFAULT);
2203 teleport_player(10, 0L);
2210 feature_type *f_ptr, *mimic_f_ptr;
2212 if (!get_rep_dir2(&dir)) return FALSE;
2213 y = p_ptr->y + ddy[dir];
2214 x = p_ptr->x + ddx[dir];
2215 c_ptr = &cave[y][x];
2216 f_ptr = &f_info[c_ptr->feat];
2217 mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
2219 mutation_stop_mouth();
2221 if (!have_flag(mimic_f_ptr->flags, FF_HURT_ROCK))
2223 msg_print(_("この地形は食べられない。", "You cannot eat this feature."));
2226 else if (have_flag(f_ptr->flags, FF_PERMANENT))
2228 msg_format(_("いてっ!この%sはあなたの歯より硬い!", "Ouch! This %s is harder than your teeth!"), f_name + mimic_f_ptr->name);
2231 else if (c_ptr->m_idx)
2233 monster_type *m_ptr = &m_list[c_ptr->m_idx];
2234 msg_print(_("何かが邪魔しています!", "There's something in the way!"));
2236 if (!m_ptr->ml || !is_pet(m_ptr)) py_attack(y, x, 0);
2239 else if (have_flag(f_ptr->flags, FF_TREE))
2241 msg_print(_("木の味は好きじゃない!", "You don't like the woody taste!"));
2244 else if (have_flag(f_ptr->flags, FF_GLASS))
2246 msg_print(_("ガラスの味は好きじゃない!", "You don't like the glassy taste!"));
2249 else if (have_flag(f_ptr->flags, FF_DOOR) || have_flag(f_ptr->flags, FF_CAN_DIG))
2251 (void)set_food(p_ptr->food + 3000);
2253 else if (have_flag(f_ptr->flags, FF_MAY_HAVE_GOLD) || have_flag(f_ptr->flags, FF_HAS_GOLD))
2255 (void)set_food(p_ptr->food + 5000);
2259 msg_format(_("この%sはとてもおいしい!", "This %s is very filling!"), f_name + mimic_f_ptr->name);
2260 (void)set_food(p_ptr->food + 10000);
2263 /* Destroy the wall */
2264 cave_alter_feat(y, x, FF_HURT_ROCK);
2266 /* Move the player */
2267 (void)move_player_effect(y, x, MPE_DONT_PICKUP);
2272 project_length = -1;
2273 if (!get_aim_dir(&dir))
2278 (void)teleport_swap(dir);
2283 mutation_stop_mouth();
2284 (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8);
2285 (void)aggravate_monsters(0);
2289 (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1);
2292 case MUT1_DET_CURSE:
2296 for (i = 0; i < INVEN_TOTAL; i++)
2298 object_type *o_ptr = &inventory[i];
2300 if (!o_ptr->k_idx) continue;
2301 if (!object_is_cursed(o_ptr)) continue;
2303 o_ptr->feeling = FEEL_CURSED;
2309 (void)set_shero(randint1(25) + 25, FALSE);
2310 (void)hp_player(30);
2311 (void)set_afraid(0);
2314 case MUT1_POLYMORPH:
2315 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? "))) return FALSE;
2319 case MUT1_MIDAS_TCH:
2320 if (!alchemy()) return FALSE;
2323 /* Summon pet molds around the player */
2324 case MUT1_GROW_MOLD:
2327 for (i = 0; i < 8; i++)
2329 summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
2337 TIME_EFFECT dur = randint1(20) + 20;
2339 if (randint0(5) < num)
2341 (void)set_oppose_acid(dur, FALSE);
2344 if (randint0(4) < num)
2346 (void)set_oppose_elec(dur, FALSE);
2349 if (randint0(3) < num)
2351 (void)set_oppose_fire(dur, FALSE);
2354 if (randint0(2) < num)
2356 (void)set_oppose_cold(dur, FALSE);
2361 (void)set_oppose_pois(dur, FALSE);
2367 case MUT1_EARTHQUAKE:
2368 (void)earthquake(p_ptr->y, p_ptr->x, 10);
2371 case MUT1_EAT_MAGIC:
2372 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
2375 case MUT1_WEIGH_MAG:
2379 case MUT1_STERILITY:
2380 /* Fake a population explosion. */
2382 msg_print("突然頭が痛くなった!");
2383 take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "禁欲を強いた疲労", -1);
2385 msg_print("You suddenly have a headache!");
2386 take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "the strain of forcing abstinence", -1);
2389 num_repro += MAX_REPRO;
2392 case MUT1_PANIC_HIT:
2396 if (!get_rep_dir2(&dir)) return FALSE;
2397 y = p_ptr->y + ddy[dir];
2398 x = p_ptr->x + ddx[dir];
2399 if (cave[y][x].m_idx)
2402 if (randint0(p_ptr->skill_dis) < 7)
2403 msg_print(_("うまく逃げられなかった。", "You failed to teleport."));
2404 else teleport_player(30, 0L);
2408 msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
2416 stun_monsters(lvl * 4);
2417 confuse_monsters(lvl * 4);
2418 turn_monsters(lvl * 4);
2421 case MUT1_LASER_EYE:
2422 if (!get_aim_dir(&dir)) return FALSE;
2423 fire_beam(GF_LITE, dir, 2 * lvl);
2427 if (!word_of_recall()) return FALSE;
2434 monster_type *m_ptr;
2435 monster_race *r_ptr;
2437 if (!get_rep_dir2(&dir)) return FALSE;
2438 y = p_ptr->y + ddy[dir];
2439 x = p_ptr->x + ddx[dir];
2440 c_ptr = &cave[y][x];
2444 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
2449 m_ptr = &m_list[c_ptr->m_idx];
2450 r_ptr = &r_info[m_ptr->r_idx];
2452 if ((r_ptr->flags3 & RF3_EVIL) &&
2453 !(r_ptr->flags1 & RF1_QUESTOR) &&
2454 !(r_ptr->flags1 & RF1_UNIQUE) &&
2455 !p_ptr->inside_arena && !p_ptr->inside_quest &&
2456 (r_ptr->level < randint1(p_ptr->lev+50)) &&
2457 !(m_ptr->mflag2 & MFLAG2_NOGENO))
2459 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
2463 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2464 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
2467 /* Delete the monster, rather than killing it. */
2468 delete_monster_idx(c_ptr->m_idx);
2469 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
2474 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
2476 if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
2481 case MUT1_COLD_TOUCH:
2486 if (!get_rep_dir2(&dir)) return FALSE;
2487 y = p_ptr->y + ddy[dir];
2488 x = p_ptr->x + ddx[dir];
2489 c_ptr = &cave[y][x];
2493 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
2497 fire_bolt(GF_COLD, dir, 2 * lvl);
2501 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */
2502 case 3: /* MUT1_LAUNCHER */
2503 /* Gives a multiplier of 2 at first, up to 3 at 40th */
2504 if (!do_cmd_throw_aux(2 + lvl / 40, FALSE, -1)) return FALSE;
2508 p_ptr->energy_use = 0;
2509 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);