3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, TRUE, 3);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
666 * Returns the chance to activate a racial power/mutation
668 static int racial_chance(s16b min_level, int use_stat, int difficulty)
673 int stat = p_ptr->stat_cur[use_stat];
675 /* No chance for success */
676 if ((p_ptr->lev < min_level) || p_ptr->confused)
681 if (difficulty == 0) return 100;
683 /* Calculate difficulty */
686 difficulty += p_ptr->stun;
688 else if (p_ptr->lev > min_level)
690 int lev_adj = ((p_ptr->lev - min_level) / 3);
691 if (lev_adj > 10) lev_adj = 10;
692 difficulty -= lev_adj;
695 if (difficulty < 5) difficulty = 5;
697 /* We only need halfs of the difficulty */
698 difficulty = difficulty / 2;
700 for (i = 1; i <= stat; i++)
702 val = i - difficulty;
704 sum += (val <= difficulty) ? val : difficulty;
710 return (((sum * 100) / difficulty) / stat);
714 /* Note: return value indicates that we have succesfully used the power */
716 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
720 /* Not enough mana - use hp */
721 if (p_ptr->csp < cost) use_hp = TRUE;
723 /* Power is not available yet */
724 if (p_ptr->lev < min_level)
727 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
729 msg_format("You need to attain level %d to use this power.", min_level);
737 else if (p_ptr->confused)
740 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
742 msg_print("You are too confused to use this power.");
750 else if (use_hp && (p_ptr->chp < cost))
753 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
755 if (!get_check("Really use the power in your weakened state? "))
764 /* Else attempt to do it! */
770 difficulty += p_ptr->stun;
772 else if (p_ptr->lev > min_level)
774 int lev_adj = ((p_ptr->lev - min_level) / 3);
775 if (lev_adj > 10) lev_adj = 10;
776 difficulty -= lev_adj;
779 if (difficulty < 5) difficulty = 5;
782 /* take time and pay the price */
790 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
793 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
794 "concentrating too hard", -1);
800 p_ptr->csp -= (cost / 2) + randint1(cost / 2);
805 /* Redraw mana and hp */
806 p_ptr->redraw |= (PR_HP | PR_MANA);
809 p_ptr->window |= (PW_PLAYER | PW_SPELL);
812 if (randint1(p_ptr->stat_cur[use_stat]) >=
813 ((difficulty / 2) + randint1(difficulty / 2)))
819 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
821 msg_print("You've failed to concentrate hard enough.");
823 if (flush_failure) flush();
829 static bool cmd_racial_power_aux(s32b command)
831 s16b plev = p_ptr->lev;
836 switch (p_ptr->pclass)
840 if (racial_aux(40, 75, A_DEX, 35))
846 for (i = 0; i < 6; i++)
849 y = py + ddy_ddd[dir];
850 x = px + ddx_ddd[dir];
853 /* Get the monster */
854 m_ptr = &m_list[c_ptr->m_idx];
856 /* Hack -- attack monsters */
862 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
864 msg_print("You attack the empty air.");
872 case CLASS_HIGH_MAGE:
875 if (racial_aux(25, 1, A_INT, 25))
877 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
883 if (is_good_realm(p_ptr->realm1))
885 if (racial_aux(35, 70, A_WIS, 50))
887 if (!bless_weapon()) return FALSE;
892 if (racial_aux(42, 40, A_WIS, 30))
894 (void)dispel_monsters(plev * 4);
895 turn_monsters(plev * 4);
896 banish_monsters(plev * 4);
903 if (racial_aux(8, 12, A_DEX, 14))
907 if (!get_rep_dir(&dir, FALSE)) return FALSE;
910 if (cave[y][x].m_idx)
913 if (randint0(p_ptr->skill_dis) < 7)
915 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
917 msg_print("You are failed to run away.");
919 else teleport_player(30);
924 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
926 msg_print("You don't see any monster in this direction");
936 if (racial_aux(15, 20, A_INT, 12))
939 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
941 msg_print("You examine your foes...");
950 if (is_good_realm(p_ptr->realm1))
952 if (racial_aux(30, 30, A_WIS, 20))
954 if (!get_aim_dir(&dir)) return FALSE;
955 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
960 if (racial_aux(30, 30, A_WIS, 20))
962 if (!get_aim_dir(&dir)) return FALSE;
963 fire_beam(GF_HELL_FIRE, dir, plev * 3);
968 case CLASS_WARRIOR_MAGE:
972 if (racial_aux(25, 0, A_INT, 10))
976 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
978 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1)))
981 p_ptr->csp += gain_sp / 5;
982 if (p_ptr->csp > p_ptr->msp)
984 p_ptr->csp = p_ptr->msp;
990 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
992 msg_print("You failed to convert.");
996 else if (command == -4)
998 if (racial_aux(25, 0, A_INT, 10))
1000 if (p_ptr->csp >= p_ptr->lev/5)
1002 p_ptr->csp -= p_ptr->lev / 5;
1003 hp_player(p_ptr->lev);
1007 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1009 msg_print("You failed to convert.");
1015 case CLASS_CHAOS_WARRIOR:
1017 if (racial_aux(40, 50, A_INT, 25))
1020 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1022 msg_print("You glare nearby monsters...");
1025 stun_monsters(p_ptr->lev * 4);
1026 confuse_monsters(p_ptr->lev * 4);
1027 turn_monsters(p_ptr->lev * 4);
1028 stasis_monsters(p_ptr->lev * 4);
1036 if (empty_hands(TRUE) < 2)
1039 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1041 msg_print("You need to be bare hands.");
1045 if (racial_aux(25, 0, A_DEX, 0))
1047 if (choose_kamae()) energy_use = 100;
1048 else energy_use = 0;
1049 p_ptr->update |= (PU_BONUS);
1050 p_ptr->redraw |= (PR_ARMOR);
1055 if (empty_hands(TRUE) < 2)
1058 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1060 msg_print("You need to be bare hand.");
1064 if (racial_aux(30, 30, A_STR, 20))
1068 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1071 if (cave[y][x].m_idx)
1075 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1077 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1081 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1083 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1086 if (cave[y][x].m_idx)
1091 p_ptr->energy_need += ENERGY_NEED();
1096 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1098 msg_print("You don't see any monster in this direction");
1107 case CLASS_MINDCRAFTER:
1108 case CLASS_FORCETRAINER:
1113 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1115 msg_print("You need concentration on the pets now.");
1119 if (racial_aux(15, 0, A_WIS, 10))
1122 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1124 msg_print("You feel your head clear a little.");
1127 p_ptr->csp += (3 + p_ptr->lev/20);
1128 if (p_ptr->csp >= p_ptr->msp)
1130 p_ptr->csp = p_ptr->msp;
1131 p_ptr->csp_frac = 0;
1140 if (racial_aux(1, 0, A_DEX, 0))
1142 if (!get_aim_dir(&dir)) return FALSE;
1144 fire_beam(GF_PHOTO, dir, 1);
1147 else if (command == -4)
1149 if (racial_aux(25, 20, A_INT, 20))
1151 if (!identify_fully(FALSE)) return FALSE;
1156 case CLASS_IMITATOR:
1158 if (racial_aux(30, 100, A_DEX, 30))
1161 if (!do_cmd_mane(TRUE)) return FALSE;
1165 case CLASS_BEASTMASTER:
1169 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1171 if (!get_aim_dir(&dir)) return FALSE;
1172 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1176 else if (command == -4)
1178 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1180 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1187 if (racial_aux(1, 0, A_DEX, 0))
1189 if (!do_cmd_archer()) return FALSE;
1193 case CLASS_MAGIC_EATER:
1195 if (racial_aux(1, 0, A_INT, 0))
1197 if (!gain_magic()) return FALSE;
1203 if (racial_aux(1, 0, A_CHR, 0))
1211 case CLASS_RED_MAGE:
1213 if (racial_aux(48, 20, A_INT, 0))
1218 if (!p_ptr->paralyzed)
1228 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1230 msg_print("You need concentration on the pets now.");
1236 if (p_ptr->special_defense & KATA_MASK)
1239 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1241 msg_print("You need concentration on your form.");
1245 if (racial_aux(1, 0, A_WIS, 0))
1247 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1249 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1251 msg_print("You concentrate to charge your power.");
1254 p_ptr->csp += p_ptr->msp / 2;
1255 if (p_ptr->csp >= max_csp)
1257 p_ptr->csp = max_csp;
1258 p_ptr->csp_frac = 0;
1264 if (!buki_motteruka(INVEN_RARM))
1267 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1269 msg_print("You need to wield a weapon.");
1273 if (racial_aux(25, 0, A_DEX, 0))
1275 if (choose_kata()) energy_use = 100;
1276 else energy_use = 0;
1277 p_ptr->update |= (PU_BONUS);
1278 p_ptr->redraw |= (PR_ARMOR);
1283 case CLASS_BLUE_MAGE:
1285 if (racial_aux(1, 0, A_INT, 0))
1287 if (p_ptr->action == ACTION_LEARN)
1289 set_action(ACTION_NONE);
1293 set_action(ACTION_LEARN);
1301 if (racial_aux(10, 0, A_STR, 10))
1304 monster_type *m_ptr;
1305 monster_race *r_ptr;
1311 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1313 msg_print("You ARE riding.");
1317 if (!do_riding(TRUE)) return TRUE;
1318 m_ptr = &m_list[p_ptr->riding];
1319 r_ptr = &r_info[m_ptr->r_idx];
1320 monster_desc(m_name, m_ptr, 0);
1322 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1324 msg_format("You ride on %s.",m_name);
1326 if (is_pet(m_ptr)) break;
1327 rlev = r_ptr->level;
1328 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1329 if (rlev > 60) rlev = 60+(rlev-60)/2;
1330 if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1333 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1335 msg_format("You tame %s.",m_name);
1342 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1344 msg_format("You have thrown off by %s.",m_name);
1349 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1355 case CLASS_BERSERKER:
1359 if (racial_aux(10, 10, A_DEX, 20))
1361 if (!word_of_recall()) return FALSE;
1368 if (racial_aux(5, 15, A_INT, 20))
1370 if (p_ptr->lev > 29)
1372 if (!identify_fully(TRUE)) return FALSE;
1376 if (!ident_spell(TRUE)) return FALSE;
1381 case CLASS_MIRROR_MASTER:
1385 if (racial_aux(1, 0, A_INT, 0)){
1387 for( x=0 ; x < cur_wid ;x++){
1388 for( y=0 ; y < cur_hgt ;y++){
1389 if( is_mirror_grid(&cave[y][x])) {
1391 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
1397 else if (command == -4)
1402 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1404 msg_print("You need concentration on the pets now.");
1408 if (racial_aux(30, 0, A_INT, 20)){
1409 if( is_mirror_grid(&cave[py][px]))
1412 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1414 msg_print("You feel your head clear a little.");
1417 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1418 if (p_ptr->csp >= p_ptr->msp)
1420 p_ptr->csp = p_ptr->msp;
1421 p_ptr->csp_frac = 0;
1426 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1428 msg_print("Here are not any mirrors!");
1440 if (racial_aux(20, 0, A_DEX, 0))
1442 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1443 else set_action(ACTION_HAYAGAKE);
1451 else if (p_ptr->mimic_form)
1453 switch (p_ptr->mimic_form)
1456 case MIMIC_DEMON_LORD:
1457 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1459 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1460 if (!get_aim_dir(&dir)) break;
1462 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1464 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1467 fire_ball(type, dir, plev * 3,
1472 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1475 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1477 msg_print("Something prevent you from attacking.");
1481 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1483 int y, x, dummy = 0;
1486 /* Only works on adjacent monsters */
1487 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1490 c_ptr = &cave[y][x];
1495 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1497 msg_print("You bite into thin air!");
1504 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1506 msg_print("You grin and bare your fangs...");
1509 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1510 if (drain_life(dir, dummy))
1512 if (p_ptr->food < PY_FOOD_FULL)
1513 /* No heal if we are "full" */
1514 (void)hp_player(dummy);
1517 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1519 msg_print("You were not hungry.");
1522 /* Gain nutritional sustenance: 150/hp drained */
1523 /* A Food ration gives 5000 food points (by contrast) */
1524 /* Don't ever get more than "Full" this way */
1525 /* But if we ARE Gorged, it won't cure us */
1526 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1527 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1528 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1532 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1534 msg_print("Yechh. That tastes foul.");
1546 switch (p_ptr->prace)
1549 if (racial_aux(5, 5, A_WIS, 12))
1552 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1554 msg_print("You examine your surroundings.");
1557 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1558 (void)detect_doors(DETECT_RAD_DEFAULT);
1559 (void)detect_stairs(DETECT_RAD_DEFAULT);
1564 if (racial_aux(15, 10, A_INT, 10))
1569 /* Get local object */
1572 /* Create the food ration */
1573 object_prep(q_ptr, 21);
1575 /* Drop the object from heaven */
1576 (void)drop_near(q_ptr, -1, py, px);
1578 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1580 msg_print("You cook some food.");
1587 if (racial_aux(5, 5, A_INT, 12))
1590 msg_print("¥Ñ¥Ã¡ª");
1592 msg_print("Blink!");
1595 teleport_player(10);
1600 if (racial_aux(3, 5, A_WIS,
1601 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1604 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1606 msg_print("You play tough.");
1609 (void)set_afraid(0);
1613 case RACE_HALF_TROLL:
1614 if (racial_aux(10, 12, A_STR,
1615 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1618 msg_print("¤¦¤¬¤¡¤¡¡ª");
1620 msg_print("RAAAGH!");
1623 (void)set_afraid(0);
1625 (void)set_shero(10 + randint1(plev), FALSE);
1626 (void)hp_player(30);
1633 if (racial_aux(40, 75, A_WIS, 50))
1636 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1638 msg_print("You picture the Pattern in your mind and walk it...");
1641 (void)set_poisoned(0);
1646 (void)set_afraid(0);
1647 (void)do_res_stat(A_STR);
1648 (void)do_res_stat(A_INT);
1649 (void)do_res_stat(A_WIS);
1650 (void)do_res_stat(A_DEX);
1651 (void)do_res_stat(A_CON);
1652 (void)do_res_stat(A_CHR);
1653 (void)restore_level();
1657 else if (command == -1)
1659 if (racial_aux(30, 50, A_INT, 50))
1662 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1664 msg_print("You start walking around. ");
1671 case RACE_BARBARIAN:
1672 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1675 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1677 msg_print("Raaagh!");
1680 (void)set_afraid(0);
1682 (void)set_shero(10 + randint1(plev), FALSE);
1683 (void)hp_player(30);
1687 case RACE_HALF_OGRE:
1688 if (racial_aux(25, 35, A_INT, 15))
1691 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1693 msg_print("You carefully set an explosive rune...");
1700 case RACE_HALF_GIANT:
1701 if (racial_aux(20, 10, A_STR, 12))
1703 if (!get_aim_dir(&dir)) break;
1705 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1707 msg_print("You bash at a stone wall.");
1710 (void)wall_to_mud(dir);
1714 case RACE_HALF_TITAN:
1715 if (racial_aux(15, 10, A_INT, 12))
1718 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1720 msg_print("You examine your foes...");
1728 if (racial_aux(20, 15, A_STR, 12))
1730 if (!get_aim_dir(&dir)) break;
1732 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1734 msg_print("You throw a huge boulder.");
1737 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1742 if (racial_aux(15, 15, A_WIS, 10))
1744 if (!get_aim_dir(&dir)) break;
1746 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1748 msg_print("You make a horrible scream!");
1751 (void)fear_monster(dir, plev);
1756 if (racial_aux(9, 9, A_DEX, 14))
1758 if (!get_aim_dir(&dir)) break;
1760 msg_print("»À¤òÅǤ¤¤¿¡£");
1762 msg_print("You spit acid.");
1766 fire_bolt(GF_ACID, dir, plev);
1768 fire_ball(GF_ACID, dir, plev, 2);
1773 if (racial_aux(12, 8, A_DEX, 14))
1775 if(!get_aim_dir(&dir)) break;
1777 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1779 msg_print("You throw a dart of poison.");
1782 fire_bolt(GF_POIS, dir, plev);
1787 if (racial_aux(10, 5, A_WIS, 10))
1790 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1792 msg_print("You examine your surroundings.");
1795 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1796 (void)detect_doors(DETECT_RAD_DEFAULT);
1797 (void)detect_stairs(DETECT_RAD_DEFAULT);
1802 if (racial_aux(2, 2, A_INT, 9))
1804 if (!get_aim_dir(&dir)) break;
1806 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1808 msg_print("You cast a magic missile.");
1811 fire_bolt_or_beam(10, GF_MISSILE, dir,
1812 damroll(3 + ((plev - 1) / 5), 4));
1816 case RACE_DRACONIAN:
1817 if (racial_aux(1, plev, A_CON, 12))
1819 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1821 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1823 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1827 if (randint1(100) < plev)
1829 switch (p_ptr->pclass)
1832 case CLASS_BERSERKER:
1835 case CLASS_IMITATOR:
1842 Type_desc = "¥¨¥ì¥á¥ó¥È";
1844 Type_desc = "the elements";
1854 Type_desc = "shards";
1860 case CLASS_WARRIOR_MAGE:
1861 case CLASS_HIGH_MAGE:
1862 case CLASS_SORCERER:
1863 case CLASS_MAGIC_EATER:
1864 case CLASS_RED_MAGE:
1865 case CLASS_BLUE_MAGE:
1866 case CLASS_MIRROR_MASTER:
1879 Type = GF_DISENCHANT;
1883 Type_desc = "disenchantment";
1888 case CLASS_CHAOS_WARRIOR:
1891 Type = GF_CONFUSION;
1895 Type_desc = "confusion";
1903 Type_desc = "¥«¥ª¥¹";
1905 Type_desc = "chaos";
1912 case CLASS_FORCETRAINER:
1915 Type = GF_CONFUSION;
1919 Type_desc = "confusion";
1929 Type_desc = "sound";
1934 case CLASS_MINDCRAFTER:
1937 Type = GF_CONFUSION;
1941 Type_desc = "confusion";
1949 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1951 Type_desc = "mental energy";
1960 Type = GF_HELL_FIRE;
1962 Type_desc = "ÃϹö¤Î¹å²Ð";
1964 Type_desc = "hellfire";
1970 Type = GF_HOLY_FIRE;
1972 Type_desc = "À»¤Ê¤ë±ê";
1974 Type_desc = "holy fire";
1987 Type_desc = "darkness";
1997 Type_desc = "poison";
2009 Type_desc = "sound";
2015 Type = GF_CONFUSION;
2019 Type_desc = "confusion";
2027 if (!get_aim_dir(&dir)) break;
2029 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2031 msg_format("You breathe %s.", Type_desc);
2034 fire_ball(Type, dir, plev * 2,
2039 case RACE_MIND_FLAYER:
2040 if (racial_aux(15, 12, A_INT, 14))
2042 if (!get_aim_dir(&dir)) break;
2046 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2048 msg_print("You concentrate and your eyes glow red...");
2051 fire_bolt(GF_PSI, dir, plev);
2057 if (racial_aux(9, 15, A_WIS, 15))
2059 if (!get_aim_dir(&dir)) break;
2063 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2065 msg_print("You cast a ball of fire.");
2068 fire_ball(GF_FIRE, dir, plev, 2);
2073 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2075 msg_print("You cast a bolt of fire.");
2078 fire_bolt(GF_FIRE, dir, plev);
2084 if (racial_aux(20, 15, A_CON, 8))
2086 (void)set_shield(randint1(20) + 30, FALSE);
2092 if (racial_aux(30, 30, A_WIS, 18))
2095 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2097 msg_print("You attempt to restore your lost energies.");
2100 (void)restore_level();
2105 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2108 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2110 msg_print("Something prevent you from attacking.");
2114 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2116 int y, x, dummy = 0;
2119 /* Only works on adjacent monsters */
2120 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2123 c_ptr = &cave[y][x];
2128 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2130 msg_print("You bite into thin air!");
2137 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2139 msg_print("You grin and bare your fangs...");
2142 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2143 if (drain_life(dir, dummy))
2145 if (p_ptr->food < PY_FOOD_FULL)
2146 /* No heal if we are "full" */
2147 (void)hp_player(dummy);
2150 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2152 msg_print("You were not hungry.");
2155 /* Gain nutritional sustenance: 150/hp drained */
2156 /* A Food ration gives 5000 food points (by contrast) */
2157 /* Don't ever get more than "Full" this way */
2158 /* But if we ARE Gorged, it won't cure us */
2159 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2160 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2161 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2165 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2167 msg_print("Yechh. That tastes foul.");
2174 if (racial_aux(4, 6, A_INT, 3))
2177 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2179 msg_print("You emit an eldritch howl!");
2182 if (!get_aim_dir(&dir)) break;
2183 (void)fear_monster(dir, plev);
2188 if (racial_aux(12, 12, A_INT, 15))
2191 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2193 msg_print("You throw some magic dust...");
2197 sleep_monsters_touch();
2199 (void)sleep_monsters();
2204 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2206 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2207 if (!get_aim_dir(&dir)) break;
2209 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2211 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2214 fire_ball(type, dir, plev * 3,
2220 if (racial_aux(20, 15, A_CHR, 8))
2222 (void)set_tsubureru(randint1(20) + 30, FALSE);
2229 if (racial_aux(1, 7, A_STR, 8))
2231 if (!get_aim_dir(&dir)) return FALSE;
2233 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2235 msg_print("You fire your ray gun.");
2237 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2242 if (racial_aux(10, 13, A_STR, 10))
2244 if (!get_aim_dir(&dir)) return FALSE;
2246 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2248 msg_print("You fire your blaster.");
2250 fire_bolt(GF_MISSILE, dir, plev);
2255 if (racial_aux(25, 26, A_STR, 12))
2257 if (!get_aim_dir(&dir)) return FALSE;
2259 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2261 msg_print("You fire your bazooka.");
2263 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2268 if (racial_aux(35, 40, A_STR, 15))
2270 if (!get_aim_dir(&dir)) return FALSE;
2272 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2274 msg_print("You fire a beam cannon.");
2276 fire_beam(GF_MISSILE, dir, plev * 2);
2281 if (racial_aux(45, 60, A_STR, 18))
2283 if (!get_aim_dir(&dir)) return FALSE;
2285 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2287 msg_print("You fire a rocket.");
2289 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2296 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2298 msg_print("This race has no bonus power.");
2308 typedef struct power_desc_type power_desc_type;
2310 struct power_desc_type
2321 * Allow user to choose a power (racial / mutation) to activate
2323 void do_cmd_racial_power(void)
2325 power_desc_type power_desc[36];
2328 int lvl = p_ptr->lev;
2330 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2333 int menu_line = (use_menu ? 1 : 0);
2336 for (num = 0; num < 36; num++)
2338 strcpy(power_desc[num].name, "");
2339 power_desc[num].number = 0;
2344 if (p_ptr->confused)
2347 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2349 msg_print("You are too confused to use any powers!");
2356 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2358 set_action(ACTION_NONE);
2361 switch (p_ptr->pclass)
2366 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2368 strcpy(power_desc[num].name, "Sword Dancing");
2371 power_desc[num].level = 40;
2372 power_desc[num].cost = 75;
2373 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2374 power_desc[num++].number = -3;
2378 case CLASS_HIGH_MAGE:
2379 case CLASS_SORCERER:
2382 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2384 strcpy(power_desc[num].name, "Eat Magic");
2387 power_desc[num].level = 25;
2388 power_desc[num].cost = 1;
2389 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2390 power_desc[num++].number = -3;
2395 if (is_good_realm(p_ptr->realm1))
2398 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2400 strcpy(power_desc[num].name, "Bless Weapon");
2403 power_desc[num].level = 35;
2404 power_desc[num].cost = 70;
2405 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2406 power_desc[num++].number = -3;
2411 strcpy(power_desc[num].name, "¾¤º²");
2413 strcpy(power_desc[num].name, "Evocation");
2416 power_desc[num].level = 42;
2417 power_desc[num].cost = 40;
2418 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2419 power_desc[num++].number = -3;
2426 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2428 strcpy(power_desc[num].name, "Hit and Away");
2431 power_desc[num].level = 8;
2432 power_desc[num].cost = 12;
2433 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2434 power_desc[num++].number = -3;
2440 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2442 strcpy(power_desc[num].name, "Probe Monster");
2445 power_desc[num].level = 15;
2446 power_desc[num].cost = 20;
2447 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2448 power_desc[num++].number = -3;
2453 if (is_good_realm(p_ptr->realm1))
2456 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2458 strcpy(power_desc[num].name, "Holy Lance");
2461 power_desc[num].level = 30;
2462 power_desc[num].cost = 30;
2463 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2464 power_desc[num++].number = -3;
2469 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2471 strcpy(power_desc[num].name, "Hell Lance");
2474 power_desc[num].level = 30;
2475 power_desc[num].cost = 30;
2476 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2477 power_desc[num++].number = -3;
2481 case CLASS_WARRIOR_MAGE:
2484 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2486 strcpy(power_desc[num].name, "Convert HP to SP");
2489 power_desc[num].level = 25;
2490 power_desc[num].cost = 0;
2491 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2492 power_desc[num++].number = -3;
2494 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2496 strcpy(power_desc[num].name, "Convert SP to HP");
2499 power_desc[num].level = 25;
2500 power_desc[num].cost = 0;
2501 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2502 power_desc[num++].number = -4;
2505 case CLASS_CHAOS_WARRIOR:
2508 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2510 strcpy(power_desc[num].name, "Confusing Light");
2513 power_desc[num].level = 40;
2514 power_desc[num].cost = 50;
2515 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2516 power_desc[num++].number = -3;
2522 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2524 strcpy(power_desc[num].name, "Assume a Posture");
2527 power_desc[num].level = 25;
2528 power_desc[num].cost = 0;
2529 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2530 power_desc[num++].number = -3;
2532 strcpy(power_desc[num].name, "É´Îö·ý");
2534 strcpy(power_desc[num].name, "Double Attack");
2537 power_desc[num].level = 30;
2538 power_desc[num].cost = 30;
2539 power_desc[num].fail = 100 - racial_chance(30, A_STR, 20);
2540 power_desc[num++].number = -4;
2543 case CLASS_MINDCRAFTER:
2544 case CLASS_FORCETRAINER:
2547 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2549 strcpy(power_desc[num].name, "Clear Mind");
2552 power_desc[num].level = 15;
2553 power_desc[num].cost = 0;
2554 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2555 power_desc[num++].number = -3;
2561 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2563 strcpy(power_desc[num].name, "Take a Photograph");
2566 power_desc[num].level = 1;
2567 power_desc[num].cost = 0;
2568 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2569 power_desc[num++].number = -3;
2571 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2573 strcpy(power_desc[num].name, "Identify True");
2576 power_desc[num].level = 25;
2577 power_desc[num].cost = 20;
2578 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2579 power_desc[num++].number = -4;
2582 case CLASS_IMITATOR:
2585 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2587 strcpy(power_desc[num].name, "Double Revenge");
2590 power_desc[num].level = 30;
2591 power_desc[num].cost = 100;
2592 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2593 power_desc[num++].number = -3;
2596 case CLASS_BEASTMASTER:
2599 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2601 strcpy(power_desc[num].name, "Dominate a Living Thing");
2604 power_desc[num].level = 1;
2605 power_desc[num].cost = (p_ptr->lev+3)/4;
2606 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2607 power_desc[num++].number = -3;
2609 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2611 strcpy(power_desc[num].name, "Dominate Living Things");
2614 power_desc[num].level = 30;
2615 power_desc[num].cost = (p_ptr->lev+20)/2;
2616 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2617 power_desc[num++].number = -4;
2623 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2625 strcpy(power_desc[num].name, "Create Ammo");
2628 power_desc[num].level = 1;
2629 power_desc[num].cost = 0;
2630 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2631 power_desc[num++].number = -3;
2634 case CLASS_MAGIC_EATER:
2637 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2639 strcpy(power_desc[num].name, "Absorb Magic");
2642 power_desc[num].level = 1;
2643 power_desc[num].cost = 0;
2644 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2645 power_desc[num++].number = -3;
2651 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2653 strcpy(power_desc[num].name, "Stop Singing");
2656 power_desc[num].level = 1;
2657 power_desc[num].cost = 0;
2658 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2659 power_desc[num++].number = -3;
2662 case CLASS_RED_MAGE:
2665 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2667 strcpy(power_desc[num].name, "Double Magic");
2670 power_desc[num].level = 48;
2671 power_desc[num].cost = 20;
2672 power_desc[num].fail = 100 - racial_chance(48, A_INT, 0);
2673 power_desc[num++].number = -3;
2679 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2681 strcpy(power_desc[num].name, "Concentration");
2684 power_desc[num].level = 1;
2685 power_desc[num].cost = 0;
2686 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2687 power_desc[num++].number = -3;
2689 strcpy(power_desc[num].name, "·¿");
2691 strcpy(power_desc[num].name, "Assume a Posture");
2694 power_desc[num].level = 25;
2695 power_desc[num].cost = 0;
2696 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2697 power_desc[num++].number = -4;
2700 case CLASS_BLUE_MAGE:
2703 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2705 strcpy(power_desc[num].name, "Learning");
2708 power_desc[num].level = 1;
2709 power_desc[num].cost = 0;
2710 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2711 power_desc[num++].number = -3;
2717 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2719 strcpy(power_desc[num].name, "Rodeo");
2722 power_desc[num].level = 10;
2723 power_desc[num].cost = 0;
2724 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2725 power_desc[num++].number = -3;
2728 case CLASS_BERSERKER:
2731 strcpy(power_desc[num].name, "µ¢´Ô");
2733 strcpy(power_desc[num].name, "Recall");
2736 power_desc[num].level = 10;
2737 power_desc[num].cost = 10;
2738 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2739 power_desc[num++].number = -3;
2742 case CLASS_MIRROR_MASTER:
2745 strcpy(power_desc[num].name, "¶À³ä¤ê");
2747 strcpy(power_desc[num].name, "Break Mirrors");
2750 power_desc[num].level = 1;
2751 power_desc[num].cost = 0;
2752 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2753 power_desc[num++].number = -3;
2755 strcpy(power_desc[num].name, "ÀÅ¿å");
2757 strcpy(power_desc[num].name, "Mirror Concentration");
2760 power_desc[num].level = 30;
2761 power_desc[num].cost = 0;
2762 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2763 power_desc[num++].number = -4;
2769 strcpy(power_desc[num].name, "ÌÜÍø¤");
2771 strcpy(power_desc[num].name, "Judgment");
2774 power_desc[num].level = 5;
2775 power_desc[num].cost = 15;
2776 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2777 power_desc[num++].number = -3;
2783 strcpy(power_desc[num].name, "®¶î¤±");
2785 strcpy(power_desc[num].name, "Quick Walk");
2788 power_desc[num].level = 20;
2789 power_desc[num].cost = 0;
2790 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2791 power_desc[num++].number = -3;
2796 strcpy(power_desc[0].name, "(¤Ê¤·)");
2798 strcpy(power_desc[0].name, "(none)");
2803 if (p_ptr->mimic_form)
2805 switch (p_ptr->mimic_form)
2808 case MIMIC_DEMON_LORD:
2810 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2812 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2815 power_desc[num].level = 15;
2816 power_desc[num].cost = 10+lvl/3;
2817 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2818 power_desc[num++].number = -1;
2822 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2824 strcpy(power_desc[num].name, "Drain Life");
2827 power_desc[num].level = 2;
2828 power_desc[num].cost = 1 + (lvl / 3);
2829 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2830 power_desc[num++].number = -1;
2836 switch (p_ptr->prace)
2840 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2842 strcpy(power_desc[num].name, "Detect Doors+Traps");
2845 power_desc[num].level = 5;
2846 power_desc[num].cost = 5;
2847 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2848 power_desc[num++].number = -1;
2852 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2854 strcpy(power_desc[num].name, "Detect Doors+Traps");
2857 power_desc[num].level = 10;
2858 power_desc[num].cost = 5;
2859 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2860 power_desc[num++].number = -1;
2864 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2866 strcpy(power_desc[num].name, "Create Food");
2869 power_desc[num].level = 15;
2870 power_desc[num].cost = 10;
2871 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2872 power_desc[num++].number = -1;
2876 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2878 sprintf(power_desc[num].name, "Blink");
2881 power_desc[num].level = 5;
2882 power_desc[num].cost = 5;
2883 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2884 power_desc[num++].number = -1;
2888 strcpy(power_desc[num].name, "¶²Éݽüµî");
2890 strcpy(power_desc[num].name, "Remove Fear");
2893 power_desc[num].level = 3;
2894 power_desc[num].cost = 5;
2895 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2896 power_desc[num++].number = -1;
2898 case RACE_HALF_TROLL:
2900 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2902 strcpy(power_desc[num].name, "Berserk");
2905 power_desc[num].level = 10;
2906 power_desc[num].cost = 12;
2907 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2908 power_desc[num++].number = -1;
2910 case RACE_BARBARIAN:
2912 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2914 strcpy(power_desc[num].name, "Berserk");
2917 power_desc[num].level = 8;
2918 power_desc[num].cost = 10;
2919 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2920 power_desc[num++].number = -1;
2924 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2926 strcpy(power_desc[num].name, "Shadow Shifting");
2929 power_desc[num].level = 30;
2930 power_desc[num].cost = 50;
2931 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2932 power_desc[num++].number = -1;
2934 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2936 strcpy(power_desc[num].name, "Pattern Mindwalking");
2939 power_desc[num].level = 40;
2940 power_desc[num].cost = 75;
2941 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2942 power_desc[num++].number = -2;
2944 case RACE_HALF_OGRE:
2946 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2948 strcpy(power_desc[num].name, "Explosive Rune");
2951 power_desc[num].level = 25;
2952 power_desc[num].cost = 35;
2953 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2954 power_desc[num++].number = -1;
2956 case RACE_HALF_GIANT:
2958 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2960 strcpy(power_desc[num].name, "Stone to Mud");
2963 power_desc[num].level = 20;
2964 power_desc[num].cost = 10;
2965 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2966 power_desc[num++].number = -1;
2968 case RACE_HALF_TITAN:
2970 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2972 strcpy(power_desc[num].name, "Probing");
2975 power_desc[num].level = 15;
2976 power_desc[num].cost = 10;
2977 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2978 power_desc[num++].number = -1;
2982 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2984 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2987 power_desc[num].level = 20;
2988 power_desc[num].cost = 15;
2989 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2990 power_desc[num++].number = -1;
2994 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2996 strcpy(power_desc[num].name, "Scare Monster");
2999 power_desc[num].level = 15;
3000 power_desc[num].cost = 15;
3001 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
3002 power_desc[num++].number = -1;
3006 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3008 strcpy(power_desc[num].name, "Scare Monster");
3011 power_desc[num].level = 4;
3012 power_desc[num].cost = 6;
3013 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
3014 power_desc[num++].number = -1;
3018 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3020 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
3023 power_desc[num].level = 9;
3024 power_desc[num].cost = 9;
3025 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3026 power_desc[num++].number = -1;
3030 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3032 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
3035 power_desc[num].level = 12;
3036 power_desc[num].cost = 8;
3037 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3038 power_desc[num++].number = -1;
3042 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3044 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3047 power_desc[num].level = 2;
3048 power_desc[num].cost = 2;
3049 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3050 power_desc[num++].number = -1;
3052 case RACE_DRACONIAN:
3054 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3056 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
3059 power_desc[num].level = 1;
3060 power_desc[num].cost = lvl;
3061 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3062 power_desc[num++].number = -1;
3064 case RACE_MIND_FLAYER:
3066 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3068 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3071 power_desc[num].level = 15;
3072 power_desc[num].cost = 12;
3073 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3074 power_desc[num++].number = -1;
3078 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3080 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3083 power_desc[num].level = 9;
3084 power_desc[num].cost = 15;
3085 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3086 power_desc[num++].number = -1;
3090 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3092 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3095 power_desc[num].level = 20;
3096 power_desc[num].cost = 15;
3097 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3098 power_desc[num++].number = -1;
3103 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3105 strcpy(power_desc[num].name, "Restore Life");
3108 power_desc[num].level = 30;
3109 power_desc[num].cost = 30;
3110 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3111 power_desc[num++].number = -1;
3115 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3117 strcpy(power_desc[num].name, "Drain Life");
3120 power_desc[num].level = 2;
3121 power_desc[num].cost = 1 + (lvl / 3);
3122 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3123 power_desc[num++].number = -1;
3127 strcpy(power_desc[num].name, "̲¤êÊ´");
3129 strcpy(power_desc[num].name, "Sleeping Dust");
3132 power_desc[num].level = 12;
3133 power_desc[num].cost = 12;
3134 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3135 power_desc[num++].number = -1;
3139 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3141 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3144 power_desc[num].level = 15;
3145 power_desc[num].cost = 10+lvl/3;
3146 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3147 power_desc[num++].number = -1;
3151 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3153 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3156 power_desc[num].level = 20;
3157 power_desc[num].cost = 15;
3158 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3159 power_desc[num++].number = -1;
3162 if (p_ptr->lev < 10)
3165 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3167 strcpy(power_desc[num].name, "Ray Gun");
3170 power_desc[num].level = 1;
3171 power_desc[num].cost = 7;
3172 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3174 else if (p_ptr->lev < 25)
3177 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3179 strcpy(power_desc[num].name, "Blaster");
3182 power_desc[num].level = 10;
3183 power_desc[num].cost = 13;
3184 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3186 else if (p_ptr->lev < 35)
3189 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3191 strcpy(power_desc[num].name, "Bazooka");
3194 power_desc[num].level = 25;
3195 power_desc[num].cost = 26;
3196 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3198 else if (p_ptr->lev < 45)
3201 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3203 strcpy(power_desc[num].name, "Beam Cannon");
3206 power_desc[num].level = 35;
3207 power_desc[num].cost = 40;
3208 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3213 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3215 strcpy(power_desc[num].name, "Rocket");
3218 power_desc[num].level = 45;
3219 power_desc[num].cost = 60;
3220 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3222 power_desc[num++].number = -1;
3233 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3236 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3238 strcpy(power_desc[num].name, "Spit Acid");
3241 power_desc[num].level = 9;
3242 power_desc[num].cost = 9;
3243 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3244 power_desc[num++].number = MUT1_SPIT_ACID;
3247 if (p_ptr->muta1 & MUT1_BR_FIRE)
3250 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3252 strcpy(power_desc[num].name, "Fire Breath");
3255 power_desc[num].level = 20;
3256 power_desc[num].cost = lvl;
3257 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3258 power_desc[num++].number = MUT1_BR_FIRE;
3261 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3264 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3266 strcpy(power_desc[num].name, "Hypnotic Gaze");
3269 power_desc[num].level = 12;
3270 power_desc[num].cost = 12;
3271 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3272 power_desc[num++].number = MUT1_HYPN_GAZE;
3275 if (p_ptr->muta1 & MUT1_TELEKINES)
3278 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3280 strcpy(power_desc[num].name, "Telekinesis");
3283 power_desc[num].level = 9;
3284 power_desc[num].cost = 9;
3285 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3286 power_desc[num++].number = MUT1_TELEKINES;
3289 if (p_ptr->muta1 & MUT1_VTELEPORT)
3292 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3294 strcpy(power_desc[num].name, "Teleport");
3297 power_desc[num].level = 7;
3298 power_desc[num].cost = 7;
3299 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3300 power_desc[num++].number = MUT1_VTELEPORT;
3303 if (p_ptr->muta1 & MUT1_MIND_BLST)
3306 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3308 strcpy(power_desc[num].name, "Mind Blast");
3311 power_desc[num].level = 5;
3312 power_desc[num].cost = 3;
3313 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3314 power_desc[num++].number = MUT1_MIND_BLST;
3317 if (p_ptr->muta1 & MUT1_RADIATION)
3320 strcpy(power_desc[num].name, "Êü¼Íǽ");
3322 strcpy(power_desc[num].name, "Emit Radiation");
3325 power_desc[num].level = 15;
3326 power_desc[num].cost = 15;
3327 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3328 power_desc[num++].number = MUT1_RADIATION;
3331 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3334 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3336 strcpy(power_desc[num].name, "Vampiric Drain");
3339 power_desc[num].level = 2;
3340 power_desc[num].cost = (1 + (lvl / 3));
3341 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3342 power_desc[num++].number = MUT1_VAMPIRISM;
3345 if (p_ptr->muta1 & MUT1_SMELL_MET)
3348 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3350 strcpy(power_desc[num].name, "Smell Metal");
3353 power_desc[num].level = 3;
3354 power_desc[num].cost = 2;
3355 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3356 power_desc[num++].number = MUT1_SMELL_MET;
3359 if (p_ptr->muta1 & MUT1_SMELL_MON)
3362 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3364 strcpy(power_desc[num].name, "Smell Monsters");
3367 power_desc[num].level = 5;
3368 power_desc[num].cost = 4;
3369 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3370 power_desc[num++].number = MUT1_SMELL_MON;
3373 if (p_ptr->muta1 & MUT1_BLINK)
3376 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3378 strcpy(power_desc[num].name, "Blink");
3381 power_desc[num].level = 3;
3382 power_desc[num].cost = 3;
3383 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3384 power_desc[num++].number = MUT1_BLINK;
3387 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3390 strcpy(power_desc[num].name, "´ä¿©¤¤");
3392 strcpy(power_desc[num].name, "Eat Rock");
3395 power_desc[num].level = 8;
3396 power_desc[num].cost = 12;
3397 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3398 power_desc[num++].number = MUT1_EAT_ROCK;
3401 if (p_ptr->muta1 & MUT1_SWAP_POS)
3404 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3406 strcpy(power_desc[num].name, "Swap Position");
3409 power_desc[num].level = 15;
3410 power_desc[num].cost = 12;
3411 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3412 power_desc[num++].number = MUT1_SWAP_POS;
3415 if (p_ptr->muta1 & MUT1_SHRIEK)
3418 strcpy(power_desc[num].name, "¶«¤Ó");
3420 strcpy(power_desc[num].name, "Shriek");
3423 power_desc[num].level = 20;
3424 power_desc[num].cost = 14;
3425 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3426 power_desc[num++].number = MUT1_SHRIEK;
3429 if (p_ptr->muta1 & MUT1_ILLUMINE)
3432 strcpy(power_desc[num].name, "¾ÈÌÀ");
3434 strcpy(power_desc[num].name, "Illuminate");
3437 power_desc[num].level = 3;
3438 power_desc[num].cost = 2;
3439 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3440 power_desc[num++].number = MUT1_ILLUMINE;
3443 if (p_ptr->muta1 & MUT1_DET_CURSE)
3446 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3448 strcpy(power_desc[num].name, "Detect Curses");
3451 power_desc[num].level = 7;
3452 power_desc[num].cost = 14;
3453 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3454 power_desc[num++].number = MUT1_DET_CURSE;
3457 if (p_ptr->muta1 & MUT1_BERSERK)
3460 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3462 strcpy(power_desc[num].name, "Berserk");
3465 power_desc[num].level = 8;
3466 power_desc[num].cost = 8;
3467 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3468 power_desc[num++].number = MUT1_BERSERK;
3471 if (p_ptr->muta1 & MUT1_POLYMORPH)
3474 strcpy(power_desc[num].name, "ÊÑ¿È");
3476 strcpy(power_desc[num].name, "Polymorph");
3479 power_desc[num].level = 18;
3480 power_desc[num].cost = 20;
3481 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3482 power_desc[num++].number = MUT1_POLYMORPH;
3485 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3488 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3490 strcpy(power_desc[num].name, "Midas Touch");
3493 power_desc[num].level = 10;
3494 power_desc[num].cost = 5;
3495 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3496 power_desc[num++].number = MUT1_MIDAS_TCH;
3499 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3502 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3504 strcpy(power_desc[num].name, "Grow Mold");
3507 power_desc[num].level = 1;
3508 power_desc[num].cost = 6;
3509 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3510 power_desc[num++].number = MUT1_GROW_MOLD;
3513 if (p_ptr->muta1 & MUT1_RESIST)
3516 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3518 strcpy(power_desc[num].name, "Resist Elements");
3521 power_desc[num].level = 10;
3522 power_desc[num].cost = 12;
3523 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3524 power_desc[num++].number = MUT1_RESIST;
3527 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3530 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3532 strcpy(power_desc[num].name, "Earthquake");
3535 power_desc[num].level = 12;
3536 power_desc[num].cost = 12;
3537 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3538 power_desc[num++].number = MUT1_EARTHQUAKE;
3541 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3544 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3546 strcpy(power_desc[num].name, "Eat Magic");
3549 power_desc[num].level = 17;
3550 power_desc[num].cost = 1;
3551 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3552 power_desc[num++].number = MUT1_EAT_MAGIC;
3555 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3558 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3560 strcpy(power_desc[num].name, "Weigh Magic");
3563 power_desc[num].level = 6;
3564 power_desc[num].cost = 6;
3565 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3566 power_desc[num++].number = MUT1_WEIGH_MAG;
3569 if (p_ptr->muta1 & MUT1_STERILITY)
3572 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3574 strcpy(power_desc[num].name, "Sterilize");
3577 power_desc[num].level = 12;
3578 power_desc[num].cost = 23;
3579 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3580 power_desc[num++].number = MUT1_STERILITY;
3583 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3586 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3588 strcpy(power_desc[num].name, "Panic Hit");
3591 power_desc[num].level = 10;
3592 power_desc[num].cost = 12;
3593 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3594 power_desc[num++].number = MUT1_PANIC_HIT;
3597 if (p_ptr->muta1 & MUT1_DAZZLE)
3600 strcpy(power_desc[num].name, "âÁÏÇ");
3602 strcpy(power_desc[num].name, "Dazzle");
3605 power_desc[num].level = 7;
3606 power_desc[num].cost = 15;
3607 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3608 power_desc[num++].number = MUT1_DAZZLE;
3611 if (p_ptr->muta1 & MUT1_LASER_EYE)
3614 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3616 strcpy(power_desc[num].name, "Laser Eye");
3619 power_desc[num].level = 7;
3620 power_desc[num].cost = 10;
3621 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3622 power_desc[num++].number = MUT1_LASER_EYE;
3625 if (p_ptr->muta1 & MUT1_RECALL)
3628 strcpy(power_desc[num].name, "µ¢´Ô");
3630 strcpy(power_desc[num].name, "Recall");
3633 power_desc[num].level = 17;
3634 power_desc[num].cost = 50;
3635 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3636 power_desc[num++].number = MUT1_RECALL;
3639 if (p_ptr->muta1 & MUT1_BANISH)
3642 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3644 strcpy(power_desc[num].name, "Banish Evil");
3647 power_desc[num].level = 25;
3648 power_desc[num].cost = 25;
3649 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3650 power_desc[num++].number = MUT1_BANISH;
3653 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3656 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3658 strcpy(power_desc[num].name, "Cold Touch");
3661 power_desc[num].level = 2;
3662 power_desc[num].cost = 2;
3663 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3664 power_desc[num++].number = MUT1_COLD_TOUCH;
3667 if (p_ptr->muta1 & MUT1_LAUNCHER)
3670 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3672 strcpy(power_desc[num].name, "Throw Object");
3675 power_desc[num].level = 1;
3676 power_desc[num].cost = lvl;
3677 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3678 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3679 power_desc[num++].number = 3;
3683 /* Nothing chosen yet */
3689 /* Build a prompt */
3691 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3693 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3696 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3699 if (!repeat_pull(&i) || i<0 || i>=num) {
3700 #endif /* ALLOW_REPEAT */
3701 if (use_menu) screen_save();
3702 /* Get a spell from the user */
3704 choice = (always_show_list || use_menu) ? ESCAPE:1;
3707 if( choice==ESCAPE ) choice = ' ';
3708 else if( !get_com(out_val, &choice, FALSE) )break;
3710 if (use_menu && choice != ' ')
3726 menu_line += (num - 1);
3747 else if (menu_line+18 <= num)
3761 if (menu_line > num) menu_line -= num;
3763 /* Request redraw */
3764 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3767 if (!redraw || use_menu)
3780 /* Save the screen */
3781 if (!use_menu) screen_save();
3783 /* Print header(s) */
3786 prt(" Lv MP ¼ºÎ¨", y++, x);
3788 prt(" Lv Cost Fail", y++, x);
3793 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3795 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3802 x1 = ((ctr < 18) ? x : x + 40);
3803 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3808 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3810 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3812 else strcpy(dummy, " ");
3816 /* letter/number for power selection */
3820 letter = '0' + ctr - 26;
3821 sprintf(dummy, " %c) ",letter);
3823 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3835 /* Restore the screen */
3845 if (choice == '\r' && num == 1)
3850 if (isalpha(choice))
3853 ask = (isupper(choice));
3856 if (ask) choice = tolower(choice);
3858 /* Extract request */
3859 i = (islower(choice) ? A2I(choice) : -1);
3863 ask = FALSE; /* Can't uppercase digits */
3865 i = choice - '0' + 26;
3869 /* Totally Illegal */
3870 if ((i < 0) || (i >= num))
3883 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3885 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3889 /* Belay that order */
3890 if (!get_check(tmp_val)) continue;
3897 /* Restore the screen */
3898 if (redraw) screen_load();
3900 /* Abort if needed */
3908 } /*if (!repeat_pull(&i) || ...)*/
3909 #endif /* ALLOW_REPEAT */
3910 if (power_desc[i].number < 0)
3912 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3916 mutation_power_aux(power_desc[i].number);
3919 /* Redraw mana and hp */
3920 p_ptr->redraw |= (PR_HP | PR_MANA);
3923 p_ptr->window |= (PW_PLAYER | PW_SPELL);