4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, TRUE, 3);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
665 typedef struct power_desc_type power_desc_type;
667 struct power_desc_type
679 * Returns the chance to activate a racial power/mutation
681 static int racial_chance(power_desc_type *pd_ptr)
683 s16b min_level = pd_ptr->level;
684 int difficulty = pd_ptr->fail;
689 int stat = p_ptr->stat_cur[pd_ptr->stat];
691 /* No chance for success */
692 if ((p_ptr->lev < min_level) || p_ptr->confused)
697 if (difficulty == 0) return 100;
699 /* Calculate difficulty */
702 difficulty += p_ptr->stun;
704 else if (p_ptr->lev > min_level)
706 int lev_adj = ((p_ptr->lev - min_level) / 3);
707 if (lev_adj > 10) lev_adj = 10;
708 difficulty -= lev_adj;
711 if (difficulty < 5) difficulty = 5;
713 /* We only need halfs of the difficulty */
714 difficulty = difficulty / 2;
716 for (i = 1; i <= stat; i++)
718 val = i - difficulty;
720 sum += (val <= difficulty) ? val : difficulty;
726 return (((sum * 100) / difficulty) / stat);
730 static int racial_cost;
731 static bool racial_use_hp;
734 * Note: return value indicates that we have succesfully used the power
735 * 1: Succeeded, 0: Cancelled, -1: Failed
737 static int racial_aux(power_desc_type *pd_ptr)
739 s16b min_level = pd_ptr->level;
740 int use_stat = pd_ptr->stat;
741 int difficulty = pd_ptr->fail;
743 racial_cost = pd_ptr->cost;
744 racial_use_hp = FALSE;
746 /* Not enough mana - use hp */
747 if (p_ptr->csp < racial_cost) racial_use_hp = TRUE;
749 /* Power is not available yet */
750 if (p_ptr->lev < min_level)
753 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
755 msg_format("You need to attain level %d to use this power.", min_level);
763 else if (p_ptr->confused)
766 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
768 msg_print("You are too confused to use this power.");
776 else if (racial_use_hp && (p_ptr->chp < racial_cost))
779 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
781 if (!get_check("Really use the power in your weakened state? "))
789 /* Else attempt to do it! */
795 difficulty += p_ptr->stun;
797 else if (p_ptr->lev > min_level)
799 int lev_adj = ((p_ptr->lev - min_level) / 3);
800 if (lev_adj > 10) lev_adj = 10;
801 difficulty -= lev_adj;
804 if (difficulty < 5) difficulty = 5;
807 /* take time and pay the price */
811 if (randint1(p_ptr->stat_cur[use_stat]) >=
812 ((difficulty / 2) + randint1(difficulty / 2)))
818 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
820 msg_print("You've failed to concentrate hard enough.");
822 if (flush_failure) flush();
828 static bool cmd_racial_power_aux(s32b command)
830 s16b plev = p_ptr->lev;
835 switch (p_ptr->pclass)
843 for (i = 0; i < 6; i++)
846 y = py + ddy_ddd[dir];
847 x = px + ddx_ddd[dir];
850 /* Get the monster */
851 m_ptr = &m_list[c_ptr->m_idx];
853 /* Hack -- attack monsters */
859 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
861 msg_print("You attack the empty air.");
868 case CLASS_HIGH_MAGE:
871 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
876 if (is_good_realm(p_ptr->realm1))
878 if (!bless_weapon()) return FALSE;
882 (void)dispel_monsters(plev * 4);
883 turn_monsters(plev * 4);
884 banish_monsters(plev * 4);
892 if (!get_rep_dir(&dir, FALSE)) return FALSE;
895 if (cave[y][x].m_idx)
898 if (randint0(p_ptr->skill_dis) < 7)
900 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
902 msg_print("You are failed to run away.");
904 else teleport_player(30);
909 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
911 msg_print("You don't see any monster in this direction");
921 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
923 msg_print("You examine your foes...");
931 if (is_good_realm(p_ptr->realm1))
933 if (!get_aim_dir(&dir)) return FALSE;
934 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
938 if (!get_aim_dir(&dir)) return FALSE;
939 fire_beam(GF_HELL_FIRE, dir, plev * 3);
943 case CLASS_WARRIOR_MAGE:
949 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
951 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1)))
954 p_ptr->csp += gain_sp / 5;
955 if (p_ptr->csp > p_ptr->msp)
957 p_ptr->csp = p_ptr->msp;
963 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
965 msg_print("You failed to convert.");
968 else if (command == -4)
970 if (p_ptr->csp >= p_ptr->lev/5)
972 p_ptr->csp -= p_ptr->lev / 5;
973 hp_player(p_ptr->lev);
977 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
979 msg_print("You failed to convert.");
984 case CLASS_CHAOS_WARRIOR:
987 msg_print("ÊÕ¤ê¤òâˤó¤À...");
989 msg_print("You glare nearby monsters...");
992 stun_monsters(p_ptr->lev * 4);
993 confuse_monsters(p_ptr->lev * 4);
994 turn_monsters(p_ptr->lev * 4);
995 stasis_monsters(p_ptr->lev * 4);
1000 if (empty_hands(TRUE) < 2)
1003 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1005 msg_print("You need to be bare hand.");
1012 if (choose_kamae()) energy_use = 100;
1013 else energy_use = 0;
1014 p_ptr->update |= (PU_BONUS);
1015 p_ptr->redraw |= (PR_ARMOR);
1017 else if (command == -4)
1021 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1024 if (cave[y][x].m_idx)
1027 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1028 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1030 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1031 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1035 if (cave[y][x].m_idx)
1040 p_ptr->energy_need += ENERGY_NEED();
1045 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1047 msg_print("You don't see any monster in this direction");
1055 case CLASS_MINDCRAFTER:
1056 case CLASS_FORCETRAINER:
1061 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1063 msg_print("You need concentration on the pets now.");
1068 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1070 msg_print("You feel your head clear a little.");
1073 p_ptr->csp += (3 + p_ptr->lev/20);
1074 if (p_ptr->csp >= p_ptr->msp)
1076 p_ptr->csp = p_ptr->msp;
1077 p_ptr->csp_frac = 0;
1085 if (!get_aim_dir(&dir)) return FALSE;
1087 fire_beam(GF_PHOTO, dir, 1);
1089 else if (command == -4)
1091 if (!identify_fully(FALSE)) return FALSE;
1095 case CLASS_IMITATOR:
1098 if (!do_cmd_mane(TRUE)) return FALSE;
1101 case CLASS_BEASTMASTER:
1105 if (!get_aim_dir(&dir)) return FALSE;
1106 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1109 else if (command == -4)
1111 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1117 if (!do_cmd_archer()) return FALSE;
1120 case CLASS_MAGIC_EATER:
1122 if (!gain_magic()) return FALSE;
1131 case CLASS_RED_MAGE:
1136 if (!p_ptr->paralyzed)
1144 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1149 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1151 msg_print("You need concentration on the pets now.");
1155 if (p_ptr->special_defense & KATA_MASK)
1158 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1160 msg_print("You need concentration on your form.");
1165 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1167 msg_print("You concentrate to charge your power.");
1170 p_ptr->csp += p_ptr->msp / 2;
1171 if (p_ptr->csp >= max_csp)
1173 p_ptr->csp = max_csp;
1174 p_ptr->csp_frac = 0;
1177 else if (command == -4)
1179 if (!buki_motteruka(INVEN_RARM))
1182 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1184 msg_print("You need to wield a weapon.");
1188 if (choose_kata()) energy_use = 100;
1189 else energy_use = 0;
1190 p_ptr->update |= (PU_BONUS);
1191 p_ptr->redraw |= (PR_ARMOR);
1195 case CLASS_BLUE_MAGE:
1197 if (p_ptr->action == ACTION_LEARN)
1199 set_action(ACTION_NONE);
1203 set_action(ACTION_LEARN);
1211 monster_type *m_ptr;
1212 monster_race *r_ptr;
1218 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1220 msg_print("You ARE riding.");
1224 if (!do_riding(TRUE)) return TRUE;
1225 m_ptr = &m_list[p_ptr->riding];
1226 r_ptr = &r_info[m_ptr->r_idx];
1227 monster_desc(m_name, m_ptr, 0);
1229 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1231 msg_format("You ride on %s.",m_name);
1233 if (is_pet(m_ptr)) break;
1234 rlev = r_ptr->level;
1235 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1236 if (rlev > 60) rlev = 60+(rlev-60)/2;
1237 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1238 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1239 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1240 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1243 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1245 msg_format("You tame %s.",m_name);
1252 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1254 msg_format("You have thrown off by %s.",m_name);
1259 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1264 case CLASS_BERSERKER:
1266 if (!word_of_recall()) return FALSE;
1271 if (p_ptr->lev > 29)
1273 if (!identify_fully(TRUE)) return FALSE;
1277 if (!ident_spell(TRUE)) return FALSE;
1281 case CLASS_MIRROR_MASTER:
1286 for (x = 0; x < cur_wid; x++)
1288 for (y = 0; y < cur_hgt; y++)
1290 if (is_mirror_grid(&cave[y][x]))
1292 remove_mirror(y, x);
1293 project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS,
1294 (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
1299 else if (command == -4)
1304 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1306 msg_print("You need concentration on the pets now.");
1310 if (is_mirror_grid(&cave[py][px]))
1313 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1315 msg_print("You feel your head clear a little.");
1318 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1319 if (p_ptr->csp >= p_ptr->msp)
1321 p_ptr->csp = p_ptr->msp;
1322 p_ptr->csp_frac = 0;
1328 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1330 msg_print("Here are not any mirrors!");
1338 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1339 else set_action(ACTION_HAYAGAKE);
1345 else if (p_ptr->mimic_form)
1347 switch (p_ptr->mimic_form)
1350 case MIMIC_DEMON_LORD:
1352 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1353 if (!get_aim_dir(&dir)) return FALSE;
1355 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1357 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1360 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1364 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1367 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1369 msg_print("Something prevent you from attacking.");
1375 int y, x, dummy = 0;
1378 /* Only works on adjacent monsters */
1379 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1382 c_ptr = &cave[y][x];
1387 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1389 msg_print("You bite into thin air!");
1396 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1398 msg_print("You grin and bare your fangs...");
1401 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1402 if (drain_life(dir, dummy))
1404 if (p_ptr->food < PY_FOOD_FULL)
1405 /* No heal if we are "full" */
1406 (void)hp_player(dummy);
1409 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1411 msg_print("You were not hungry.");
1414 /* Gain nutritional sustenance: 150/hp drained */
1415 /* A Food ration gives 5000 food points (by contrast) */
1416 /* Don't ever get more than "Full" this way */
1417 /* But if we ARE Gorged, it won't cure us */
1418 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1419 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1420 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1424 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1426 msg_print("Yechh. That tastes foul.");
1437 switch (p_ptr->prace)
1441 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1443 msg_print("You examine your surroundings.");
1446 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1447 (void)detect_doors(DETECT_RAD_DEFAULT);
1448 (void)detect_stairs(DETECT_RAD_DEFAULT);
1456 /* Get local object */
1459 /* Create the food ration */
1460 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1462 /* Drop the object from heaven */
1463 (void)drop_near(q_ptr, -1, py, px);
1465 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1467 msg_print("You cook some food.");
1475 msg_print("¥Ñ¥Ã¡ª");
1477 msg_print("Blink!");
1480 teleport_player(10);
1485 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1487 msg_print("You play tough.");
1490 (void)set_afraid(0);
1493 case RACE_HALF_TROLL:
1495 msg_print("¤¦¤¬¤¡¤¡¡ª");
1497 msg_print("RAAAGH!");
1500 (void)set_afraid(0);
1501 (void)set_shero(10 + randint1(plev), FALSE);
1502 (void)hp_player(30);
1509 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1511 msg_print("You start walking around. ");
1515 else if (command == -2)
1518 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1520 msg_print("You picture the Pattern in your mind and walk it...");
1523 (void)set_poisoned(0);
1528 (void)set_afraid(0);
1529 (void)do_res_stat(A_STR);
1530 (void)do_res_stat(A_INT);
1531 (void)do_res_stat(A_WIS);
1532 (void)do_res_stat(A_DEX);
1533 (void)do_res_stat(A_CON);
1534 (void)do_res_stat(A_CHR);
1535 (void)restore_level();
1539 case RACE_BARBARIAN:
1541 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1543 msg_print("Raaagh!");
1546 (void)set_afraid(0);
1547 (void)set_shero(10 + randint1(plev), FALSE);
1548 (void)hp_player(30);
1551 case RACE_HALF_OGRE:
1553 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1555 msg_print("You carefully set an explosive rune...");
1561 case RACE_HALF_GIANT:
1562 if (!get_aim_dir(&dir)) return FALSE;
1564 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1566 msg_print("You bash at a stone wall.");
1569 (void)wall_to_mud(dir);
1572 case RACE_HALF_TITAN:
1574 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1576 msg_print("You examine your foes...");
1583 if (!get_aim_dir(&dir)) return FALSE;
1585 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1587 msg_print("You throw a huge boulder.");
1590 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1594 if (!get_aim_dir(&dir)) return FALSE;
1596 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1598 msg_print("You make a horrible scream!");
1601 (void)fear_monster(dir, plev);
1605 if (!get_aim_dir(&dir)) return FALSE;
1607 msg_print("»À¤òÅǤ¤¤¿¡£");
1609 msg_print("You spit acid.");
1612 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1613 else fire_ball(GF_ACID, dir, plev, 2);
1617 if (!get_aim_dir(&dir)) return FALSE;
1619 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1621 msg_print("You throw a dart of poison.");
1624 fire_bolt(GF_POIS, dir, plev);
1629 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1631 msg_print("You examine your surroundings.");
1634 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1635 (void)detect_doors(DETECT_RAD_DEFAULT);
1636 (void)detect_stairs(DETECT_RAD_DEFAULT);
1640 if (!get_aim_dir(&dir)) return FALSE;
1642 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1644 msg_print("You cast a magic missile.");
1647 fire_bolt_or_beam(10, GF_MISSILE, dir,
1648 damroll(3 + ((plev - 1) / 5), 4));
1651 case RACE_DRACONIAN:
1653 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1655 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1657 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1660 if (!get_aim_dir(&dir)) return FALSE;
1662 if (randint1(100) < plev)
1664 switch (p_ptr->pclass)
1667 case CLASS_BERSERKER:
1670 case CLASS_IMITATOR:
1677 Type_desc = "¥¨¥ì¥á¥ó¥È";
1679 Type_desc = "the elements";
1688 Type_desc = "shards";
1693 case CLASS_WARRIOR_MAGE:
1694 case CLASS_HIGH_MAGE:
1695 case CLASS_SORCERER:
1696 case CLASS_MAGIC_EATER:
1697 case CLASS_RED_MAGE:
1698 case CLASS_BLUE_MAGE:
1699 case CLASS_MIRROR_MASTER:
1711 Type = GF_DISENCHANT;
1715 Type_desc = "disenchantment";
1719 case CLASS_CHAOS_WARRIOR:
1722 Type = GF_CONFUSION;
1726 Type_desc = "confusion";
1733 Type_desc = "¥«¥ª¥¹";
1735 Type_desc = "chaos";
1741 case CLASS_FORCETRAINER:
1744 Type = GF_CONFUSION;
1748 Type_desc = "confusion";
1757 Type_desc = "sound";
1761 case CLASS_MINDCRAFTER:
1764 Type = GF_CONFUSION;
1768 Type_desc = "confusion";
1775 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1777 Type_desc = "mental energy";
1785 Type = GF_HELL_FIRE;
1787 Type_desc = "ÃϹö¤Î¹å²Ð";
1789 Type_desc = "hellfire";
1794 Type = GF_HOLY_FIRE;
1796 Type_desc = "À»¤Ê¤ë±ê";
1798 Type_desc = "holy fire";
1810 Type_desc = "darkness";
1819 Type_desc = "poison";
1830 Type_desc = "sound";
1835 Type = GF_CONFUSION;
1839 Type_desc = "confusion";
1847 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1849 msg_format("You breathe %s.", Type_desc);
1852 fire_ball(Type, dir, plev * 2,
1857 case RACE_MIND_FLAYER:
1858 if (!get_aim_dir(&dir)) return FALSE;
1860 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1862 msg_print("You concentrate and your eyes glow red...");
1865 fire_bolt(GF_PSI, dir, plev);
1869 if (!get_aim_dir(&dir)) return FALSE;
1873 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1875 msg_print("You cast a ball of fire.");
1878 fire_ball(GF_FIRE, dir, plev, 2);
1883 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1885 msg_print("You cast a bolt of fire.");
1888 fire_bolt(GF_FIRE, dir, plev);
1893 (void)set_shield(randint1(20) + 30, FALSE);
1899 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1901 msg_print("You attempt to restore your lost energies.");
1904 (void)restore_level();
1908 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1911 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1913 msg_print("Something prevent you from attacking.");
1919 int y, x, dummy = 0;
1922 /* Only works on adjacent monsters */
1923 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1926 c_ptr = &cave[y][x];
1931 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1933 msg_print("You bite into thin air!");
1940 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1942 msg_print("You grin and bare your fangs...");
1945 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1946 if (drain_life(dir, dummy))
1948 if (p_ptr->food < PY_FOOD_FULL)
1949 /* No heal if we are "full" */
1950 (void)hp_player(dummy);
1953 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1955 msg_print("You were not hungry.");
1958 /* Gain nutritional sustenance: 150/hp drained */
1959 /* A Food ration gives 5000 food points (by contrast) */
1960 /* Don't ever get more than "Full" this way */
1961 /* But if we ARE Gorged, it won't cure us */
1962 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1963 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1964 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1968 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1970 msg_print("Yechh. That tastes foul.");
1977 if (!get_aim_dir(&dir)) return FALSE;
1979 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1981 msg_print("You emit an eldritch howl!");
1984 (void)fear_monster(dir, plev);
1989 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1991 msg_print("You throw some magic dust...");
1994 if (plev < 25) sleep_monsters_touch();
1995 else (void)sleep_monsters();
2000 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2001 if (!get_aim_dir(&dir)) return FALSE;
2003 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2005 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2008 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2013 (void)set_tsubureru(randint1(20) + 30, FALSE);
2017 if (!get_aim_dir(&dir)) return FALSE;
2021 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2023 msg_print("You fire your ray gun.");
2025 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2030 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2032 msg_print("You fire your blaster.");
2034 fire_bolt(GF_MISSILE, dir, plev);
2039 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2041 msg_print("You fire your bazooka.");
2043 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2048 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2050 msg_print("You fire a beam cannon.");
2052 fire_beam(GF_MISSILE, dir, plev * 2);
2057 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2059 msg_print("You fire a rocket.");
2061 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2067 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2069 msg_print("This race has no bonus power.");
2080 * Allow user to choose a power (racial / mutation) to activate
2082 void do_cmd_racial_power(void)
2084 power_desc_type power_desc[36];
2087 int lvl = p_ptr->lev;
2088 bool flag, redraw, cast = FALSE;
2089 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2092 int menu_line = (use_menu ? 1 : 0);
2095 for (num = 0; num < 36; num++)
2097 strcpy(power_desc[num].name, "");
2098 power_desc[num].number = 0;
2103 if (p_ptr->confused)
2106 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2108 msg_print("You are too confused to use any powers!");
2115 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2117 set_action(ACTION_NONE);
2120 switch (p_ptr->pclass)
2125 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2127 strcpy(power_desc[num].name, "Sword Dancing");
2130 power_desc[num].level = 40;
2131 power_desc[num].cost = 75;
2132 power_desc[num].stat = A_DEX;
2133 power_desc[num].fail = 35;
2134 power_desc[num++].number = -3;
2138 case CLASS_HIGH_MAGE:
2139 case CLASS_SORCERER:
2142 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2144 strcpy(power_desc[num].name, "Eat Magic");
2147 power_desc[num].level = 25;
2148 power_desc[num].cost = 1;
2149 power_desc[num].stat = A_INT;
2150 power_desc[num].fail = 25;
2151 power_desc[num++].number = -3;
2156 if (is_good_realm(p_ptr->realm1))
2159 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2161 strcpy(power_desc[num].name, "Bless Weapon");
2164 power_desc[num].level = 35;
2165 power_desc[num].cost = 70;
2166 power_desc[num].stat = A_WIS;
2167 power_desc[num].fail = 50;
2168 power_desc[num++].number = -3;
2173 strcpy(power_desc[num].name, "¾¤º²");
2175 strcpy(power_desc[num].name, "Evocation");
2178 power_desc[num].level = 42;
2179 power_desc[num].cost = 40;
2180 power_desc[num].stat = A_WIS;
2181 power_desc[num].fail = 35;
2182 power_desc[num++].number = -3;
2189 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2191 strcpy(power_desc[num].name, "Hit and Away");
2194 power_desc[num].level = 8;
2195 power_desc[num].cost = 12;
2196 power_desc[num].stat = A_DEX;
2197 power_desc[num].fail = 14;
2198 power_desc[num++].number = -3;
2204 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2206 strcpy(power_desc[num].name, "Probe Monster");
2209 power_desc[num].level = 15;
2210 power_desc[num].cost = 20;
2211 power_desc[num].stat = A_INT;
2212 power_desc[num].fail = 12;
2213 power_desc[num++].number = -3;
2218 if (is_good_realm(p_ptr->realm1))
2221 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2223 strcpy(power_desc[num].name, "Holy Lance");
2226 power_desc[num].level = 30;
2227 power_desc[num].cost = 30;
2228 power_desc[num].stat = A_WIS;
2229 power_desc[num].fail = 30;
2230 power_desc[num++].number = -3;
2235 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2237 strcpy(power_desc[num].name, "Hell Lance");
2240 power_desc[num].level = 30;
2241 power_desc[num].cost = 30;
2242 power_desc[num].stat = A_WIS;
2243 power_desc[num].fail = 30;
2244 power_desc[num++].number = -3;
2248 case CLASS_WARRIOR_MAGE:
2251 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2253 strcpy(power_desc[num].name, "Convert HP to SP");
2256 power_desc[num].level = 25;
2257 power_desc[num].cost = 0;
2258 power_desc[num].stat = A_INT;
2259 power_desc[num].fail = 10;
2260 power_desc[num++].number = -3;
2262 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2264 strcpy(power_desc[num].name, "Convert SP to HP");
2267 power_desc[num].level = 25;
2268 power_desc[num].cost = 0;
2269 power_desc[num].stat = A_INT;
2270 power_desc[num].fail = 10;
2271 power_desc[num++].number = -4;
2274 case CLASS_CHAOS_WARRIOR:
2277 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2279 strcpy(power_desc[num].name, "Confusing Light");
2282 power_desc[num].level = 40;
2283 power_desc[num].cost = 50;
2284 power_desc[num].stat = A_INT;
2285 power_desc[num].fail = 25;
2286 power_desc[num++].number = -3;
2292 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2294 strcpy(power_desc[num].name, "Assume a Posture");
2297 power_desc[num].level = 25;
2298 power_desc[num].cost = 0;
2299 power_desc[num].stat = A_DEX;
2300 power_desc[num].fail = 0;
2301 power_desc[num++].number = -3;
2303 strcpy(power_desc[num].name, "É´Îö·ý");
2305 strcpy(power_desc[num].name, "Double Attack");
2308 power_desc[num].level = 30;
2309 power_desc[num].cost = 30;
2310 power_desc[num].stat = A_STR;
2311 power_desc[num].fail = 20;
2312 power_desc[num++].number = -4;
2315 case CLASS_MINDCRAFTER:
2316 case CLASS_FORCETRAINER:
2319 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2321 strcpy(power_desc[num].name, "Clear Mind");
2324 power_desc[num].level = 15;
2325 power_desc[num].cost = 0;
2326 power_desc[num].stat = A_WIS;
2327 power_desc[num].fail = 10;
2328 power_desc[num++].number = -3;
2334 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2336 strcpy(power_desc[num].name, "Take a Photograph");
2339 power_desc[num].level = 1;
2340 power_desc[num].cost = 0;
2341 power_desc[num].stat = A_DEX;
2342 power_desc[num].fail = 0;
2343 power_desc[num++].number = -3;
2345 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2347 strcpy(power_desc[num].name, "Identify True");
2350 power_desc[num].level = 25;
2351 power_desc[num].cost = 20;
2352 power_desc[num].stat = A_INT;
2353 power_desc[num].fail = 20;
2354 power_desc[num++].number = -4;
2357 case CLASS_IMITATOR:
2360 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2362 strcpy(power_desc[num].name, "Double Revenge");
2365 power_desc[num].level = 30;
2366 power_desc[num].cost = 100;
2367 power_desc[num].stat = A_DEX;
2368 power_desc[num].fail = 30;
2369 power_desc[num++].number = -3;
2372 case CLASS_BEASTMASTER:
2375 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2377 strcpy(power_desc[num].name, "Dominate a Living Thing");
2380 power_desc[num].level = 1;
2381 power_desc[num].cost = (p_ptr->lev+3)/4;
2382 power_desc[num].stat = A_CHR;
2383 power_desc[num].fail = 10;
2384 power_desc[num++].number = -3;
2386 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2388 strcpy(power_desc[num].name, "Dominate Living Things");
2391 power_desc[num].level = 30;
2392 power_desc[num].cost = (p_ptr->lev+20)/2;
2393 power_desc[num].stat = A_CHR;
2394 power_desc[num].fail = 10;
2395 power_desc[num++].number = -4;
2401 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2403 strcpy(power_desc[num].name, "Create Ammo");
2406 power_desc[num].level = 1;
2407 power_desc[num].cost = 0;
2408 power_desc[num].stat = A_DEX;
2409 power_desc[num].fail = 0;
2410 power_desc[num++].number = -3;
2413 case CLASS_MAGIC_EATER:
2416 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2418 strcpy(power_desc[num].name, "Absorb Magic");
2421 power_desc[num].level = 1;
2422 power_desc[num].cost = 0;
2423 power_desc[num].stat = A_INT;
2424 power_desc[num].fail = 0;
2425 power_desc[num++].number = -3;
2431 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2433 strcpy(power_desc[num].name, "Stop Singing");
2436 power_desc[num].level = 1;
2437 power_desc[num].cost = 0;
2438 power_desc[num].stat = A_CHR;
2439 power_desc[num].fail = 0;
2440 power_desc[num++].number = -3;
2443 case CLASS_RED_MAGE:
2446 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2448 strcpy(power_desc[num].name, "Double Magic");
2451 power_desc[num].level = 48;
2452 power_desc[num].cost = 20;
2453 power_desc[num].stat = A_INT;
2454 power_desc[num].fail = 0;
2455 power_desc[num++].number = -3;
2461 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2463 strcpy(power_desc[num].name, "Concentration");
2466 power_desc[num].level = 1;
2467 power_desc[num].cost = 0;
2468 power_desc[num].stat = A_WIS;
2469 power_desc[num].fail = 0;
2470 power_desc[num++].number = -3;
2472 strcpy(power_desc[num].name, "·¿");
2474 strcpy(power_desc[num].name, "Assume a Posture");
2477 power_desc[num].level = 25;
2478 power_desc[num].cost = 0;
2479 power_desc[num].stat = A_DEX;
2480 power_desc[num].fail = 0;
2481 power_desc[num++].number = -4;
2484 case CLASS_BLUE_MAGE:
2487 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2489 strcpy(power_desc[num].name, "Learning");
2492 power_desc[num].level = 1;
2493 power_desc[num].cost = 0;
2494 power_desc[num].stat = A_INT;
2495 power_desc[num].fail = 0;
2496 power_desc[num++].number = -3;
2502 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2504 strcpy(power_desc[num].name, "Rodeo");
2507 power_desc[num].level = 10;
2508 power_desc[num].cost = 0;
2509 power_desc[num].stat = A_STR;
2510 power_desc[num].fail = 10;
2511 power_desc[num++].number = -3;
2514 case CLASS_BERSERKER:
2517 strcpy(power_desc[num].name, "µ¢´Ô");
2519 strcpy(power_desc[num].name, "Recall");
2522 power_desc[num].level = 10;
2523 power_desc[num].cost = 10;
2524 power_desc[num].stat = A_DEX;
2525 power_desc[num].fail = 20;
2526 power_desc[num++].number = -3;
2529 case CLASS_MIRROR_MASTER:
2532 strcpy(power_desc[num].name, "¶À³ä¤ê");
2534 strcpy(power_desc[num].name, "Break Mirrors");
2537 power_desc[num].level = 1;
2538 power_desc[num].cost = 0;
2539 power_desc[num].stat = A_INT;
2540 power_desc[num].fail = 0;
2541 power_desc[num++].number = -3;
2543 strcpy(power_desc[num].name, "ÀÅ¿å");
2545 strcpy(power_desc[num].name, "Mirror Concentration");
2548 power_desc[num].level = 30;
2549 power_desc[num].cost = 0;
2550 power_desc[num].stat = A_INT;
2551 power_desc[num].fail = 20;
2552 power_desc[num++].number = -4;
2558 strcpy(power_desc[num].name, "ÌÜÍø¤");
2560 strcpy(power_desc[num].name, "Judgment");
2563 power_desc[num].level = 5;
2564 power_desc[num].cost = 15;
2565 power_desc[num].stat = A_INT;
2566 power_desc[num].fail = 20;
2567 power_desc[num++].number = -3;
2573 strcpy(power_desc[num].name, "®¶î¤±");
2575 strcpy(power_desc[num].name, "Quick Walk");
2578 power_desc[num].level = 20;
2579 power_desc[num].cost = 0;
2580 power_desc[num].stat = A_DEX;
2581 power_desc[num].fail = 0;
2582 power_desc[num++].number = -3;
2587 strcpy(power_desc[0].name, "(¤Ê¤·)");
2589 strcpy(power_desc[0].name, "(none)");
2594 if (p_ptr->mimic_form)
2596 switch (p_ptr->mimic_form)
2599 case MIMIC_DEMON_LORD:
2601 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2603 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2606 power_desc[num].level = 15;
2607 power_desc[num].cost = 10+lvl/3;
2608 power_desc[num].stat = A_CON;
2609 power_desc[num].fail = 20;
2610 power_desc[num++].number = -1;
2614 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2616 strcpy(power_desc[num].name, "Drain Life");
2619 power_desc[num].level = 2;
2620 power_desc[num].cost = 1 + (lvl / 3);
2621 power_desc[num].stat = A_CON;
2622 power_desc[num].fail = 9;
2623 power_desc[num++].number = -1;
2629 switch (p_ptr->prace)
2633 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2635 strcpy(power_desc[num].name, "Detect Doors+Traps");
2638 power_desc[num].level = 5;
2639 power_desc[num].cost = 5;
2640 power_desc[num].stat = A_WIS;
2641 power_desc[num].fail = 12;
2642 power_desc[num++].number = -1;
2646 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2648 strcpy(power_desc[num].name, "Detect Doors+Traps");
2651 power_desc[num].level = 10;
2652 power_desc[num].cost = 5;
2653 power_desc[num].stat = A_WIS;
2654 power_desc[num].fail = 10;
2655 power_desc[num++].number = -1;
2659 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2661 strcpy(power_desc[num].name, "Create Food");
2664 power_desc[num].level = 15;
2665 power_desc[num].cost = 10;
2666 power_desc[num].stat = A_INT;
2667 power_desc[num].fail = 10;
2668 power_desc[num++].number = -1;
2672 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2674 sprintf(power_desc[num].name, "Blink");
2677 power_desc[num].level = 5;
2678 power_desc[num].cost = 5;
2679 power_desc[num].stat = A_INT;
2680 power_desc[num].fail = 12;
2681 power_desc[num++].number = -1;
2685 strcpy(power_desc[num].name, "¶²Éݽüµî");
2687 strcpy(power_desc[num].name, "Remove Fear");
2690 power_desc[num].level = 3;
2691 power_desc[num].cost = 5;
2692 power_desc[num].stat = A_WIS;
2693 power_desc[num].fail = warrior ? 5 : 10;
2694 power_desc[num++].number = -1;
2696 case RACE_HALF_TROLL:
2698 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2700 strcpy(power_desc[num].name, "Berserk");
2703 power_desc[num].level = 10;
2704 power_desc[num].cost = 12;
2705 power_desc[num].stat = A_STR;
2706 power_desc[num].fail = warrior ? 6 : 12;
2707 power_desc[num++].number = -1;
2709 case RACE_BARBARIAN:
2711 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2713 strcpy(power_desc[num].name, "Berserk");
2716 power_desc[num].level = 8;
2717 power_desc[num].cost = 10;
2718 power_desc[num].stat = A_STR;
2719 power_desc[num].fail = warrior ? 6 : 12;
2720 power_desc[num++].number = -1;
2724 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2726 strcpy(power_desc[num].name, "Shadow Shifting");
2729 power_desc[num].level = 30;
2730 power_desc[num].cost = 50;
2731 power_desc[num].stat = A_INT;
2732 power_desc[num].fail = 50;
2733 power_desc[num++].number = -1;
2735 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2737 strcpy(power_desc[num].name, "Pattern Mindwalking");
2740 power_desc[num].level = 40;
2741 power_desc[num].cost = 75;
2742 power_desc[num].stat = A_WIS;
2743 power_desc[num].fail = 50;
2744 power_desc[num++].number = -2;
2746 case RACE_HALF_OGRE:
2748 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2750 strcpy(power_desc[num].name, "Explosive Rune");
2753 power_desc[num].level = 25;
2754 power_desc[num].cost = 35;
2755 power_desc[num].stat = A_INT;
2756 power_desc[num].fail = 15;
2757 power_desc[num++].number = -1;
2759 case RACE_HALF_GIANT:
2761 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2763 strcpy(power_desc[num].name, "Stone to Mud");
2766 power_desc[num].level = 20;
2767 power_desc[num].cost = 10;
2768 power_desc[num].stat = A_STR;
2769 power_desc[num].fail = 12;
2770 power_desc[num++].number = -1;
2772 case RACE_HALF_TITAN:
2774 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2776 strcpy(power_desc[num].name, "Probing");
2779 power_desc[num].level = 15;
2780 power_desc[num].cost = 10;
2781 power_desc[num].stat = A_INT;
2782 power_desc[num].fail = 12;
2783 power_desc[num++].number = -1;
2787 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2789 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2792 power_desc[num].level = 20;
2793 power_desc[num].cost = 15;
2794 power_desc[num].stat = A_STR;
2795 power_desc[num].fail = 12;
2796 power_desc[num++].number = -1;
2800 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2802 strcpy(power_desc[num].name, "Scare Monster");
2805 power_desc[num].level = 15;
2806 power_desc[num].cost = 15;
2807 power_desc[num].stat = A_WIS;
2808 power_desc[num].fail = 10;
2809 power_desc[num++].number = -1;
2813 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2815 strcpy(power_desc[num].name, "Scare Monster");
2818 power_desc[num].level = 4;
2819 power_desc[num].cost = 6;
2820 power_desc[num].stat = A_INT;
2821 power_desc[num].fail = 3;
2822 power_desc[num++].number = -1;
2826 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2828 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2831 power_desc[num].level = 9;
2832 power_desc[num].cost = 9;
2833 power_desc[num].stat = A_DEX;
2834 power_desc[num].fail = 14;
2835 power_desc[num++].number = -1;
2839 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2841 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2844 power_desc[num].level = 12;
2845 power_desc[num].cost = 8;
2846 power_desc[num].stat = A_DEX;
2847 power_desc[num].fail = 14;
2848 power_desc[num++].number = -1;
2852 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2854 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2857 power_desc[num].level = 2;
2858 power_desc[num].cost = 2;
2859 power_desc[num].stat = A_INT;
2860 power_desc[num].fail = 9;
2861 power_desc[num++].number = -1;
2863 case RACE_DRACONIAN:
2865 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2867 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2870 power_desc[num].level = 1;
2871 power_desc[num].cost = lvl;
2872 power_desc[num].stat = A_CON;
2873 power_desc[num].fail = 12;
2874 power_desc[num++].number = -1;
2876 case RACE_MIND_FLAYER:
2878 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2880 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2883 power_desc[num].level = 15;
2884 power_desc[num].cost = 12;
2885 power_desc[num].stat = A_INT;
2886 power_desc[num].fail = 14;
2887 power_desc[num++].number = -1;
2891 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2893 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2896 power_desc[num].level = 9;
2897 power_desc[num].cost = 15;
2898 power_desc[num].stat = A_WIS;
2899 power_desc[num].fail = 15;
2900 power_desc[num++].number = -1;
2904 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2906 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2909 power_desc[num].level = 20;
2910 power_desc[num].cost = 15;
2911 power_desc[num].stat = A_CON;
2912 power_desc[num].fail = 8;
2913 power_desc[num++].number = -1;
2918 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2920 strcpy(power_desc[num].name, "Restore Life");
2923 power_desc[num].level = 30;
2924 power_desc[num].cost = 30;
2925 power_desc[num].stat = A_WIS;
2926 power_desc[num].fail = 18;
2927 power_desc[num++].number = -1;
2931 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2933 strcpy(power_desc[num].name, "Drain Life");
2936 power_desc[num].level = 2;
2937 power_desc[num].cost = 1 + (lvl / 3);
2938 power_desc[num].stat = A_CON;
2939 power_desc[num].fail = 9;
2940 power_desc[num++].number = -1;
2944 strcpy(power_desc[num].name, "̲¤êÊ´");
2946 strcpy(power_desc[num].name, "Sleeping Dust");
2949 power_desc[num].level = 12;
2950 power_desc[num].cost = 12;
2951 power_desc[num].stat = A_INT;
2952 power_desc[num].fail = 15;
2953 power_desc[num++].number = -1;
2957 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2959 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2962 power_desc[num].level = 15;
2963 power_desc[num].cost = 10+lvl/3;
2964 power_desc[num].stat = A_CON;
2965 power_desc[num].fail = 20;
2966 power_desc[num++].number = -1;
2970 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2972 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2975 power_desc[num].level = 20;
2976 power_desc[num].cost = 15;
2977 power_desc[num].stat = A_CHR;
2978 power_desc[num].fail = 8;
2979 power_desc[num++].number = -1;
2982 if (p_ptr->lev < 10)
2985 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2987 strcpy(power_desc[num].name, "Ray Gun");
2990 power_desc[num].level = 1;
2991 power_desc[num].cost = 7;
2992 power_desc[num].fail = 8;
2994 else if (p_ptr->lev < 25)
2997 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2999 strcpy(power_desc[num].name, "Blaster");
3002 power_desc[num].level = 10;
3003 power_desc[num].cost = 13;
3004 power_desc[num].fail = 10;
3006 else if (p_ptr->lev < 35)
3009 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3011 strcpy(power_desc[num].name, "Bazooka");
3014 power_desc[num].level = 25;
3015 power_desc[num].cost = 26;
3016 power_desc[num].fail = 12;
3018 else if (p_ptr->lev < 45)
3021 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3023 strcpy(power_desc[num].name, "Beam Cannon");
3026 power_desc[num].level = 35;
3027 power_desc[num].cost = 40;
3028 power_desc[num].fail = 15;
3033 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3035 strcpy(power_desc[num].name, "Rocket");
3038 power_desc[num].level = 45;
3039 power_desc[num].cost = 60;
3040 power_desc[num].fail = 18;
3042 power_desc[num].stat = A_STR;
3043 power_desc[num++].number = -1;
3054 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3057 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3059 strcpy(power_desc[num].name, "Spit Acid");
3062 power_desc[num].level = 9;
3063 power_desc[num].cost = 9;
3064 power_desc[num].stat = A_DEX;
3065 power_desc[num].fail = 15;
3066 power_desc[num++].number = MUT1_SPIT_ACID;
3069 if (p_ptr->muta1 & MUT1_BR_FIRE)
3072 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3074 strcpy(power_desc[num].name, "Fire Breath");
3077 power_desc[num].level = 20;
3078 power_desc[num].cost = lvl;
3079 power_desc[num].stat = A_CON;
3080 power_desc[num].fail = 18;
3081 power_desc[num++].number = MUT1_BR_FIRE;
3084 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3087 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3089 strcpy(power_desc[num].name, "Hypnotic Gaze");
3092 power_desc[num].level = 12;
3093 power_desc[num].cost = 12;
3094 power_desc[num].stat = A_CHR;
3095 power_desc[num].fail = 18;
3096 power_desc[num++].number = MUT1_HYPN_GAZE;
3099 if (p_ptr->muta1 & MUT1_TELEKINES)
3102 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3104 strcpy(power_desc[num].name, "Telekinesis");
3107 power_desc[num].level = 9;
3108 power_desc[num].cost = 9;
3109 power_desc[num].stat = A_WIS;
3110 power_desc[num].fail = 14;
3111 power_desc[num++].number = MUT1_TELEKINES;
3114 if (p_ptr->muta1 & MUT1_VTELEPORT)
3117 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3119 strcpy(power_desc[num].name, "Teleport");
3122 power_desc[num].level = 7;
3123 power_desc[num].cost = 7;
3124 power_desc[num].stat = A_WIS;
3125 power_desc[num].fail = 15;
3126 power_desc[num++].number = MUT1_VTELEPORT;
3129 if (p_ptr->muta1 & MUT1_MIND_BLST)
3132 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3134 strcpy(power_desc[num].name, "Mind Blast");
3137 power_desc[num].level = 5;
3138 power_desc[num].cost = 3;
3139 power_desc[num].stat = A_WIS;
3140 power_desc[num].fail = 15;
3141 power_desc[num++].number = MUT1_MIND_BLST;
3144 if (p_ptr->muta1 & MUT1_RADIATION)
3147 strcpy(power_desc[num].name, "Êü¼Íǽ");
3149 strcpy(power_desc[num].name, "Emit Radiation");
3152 power_desc[num].level = 15;
3153 power_desc[num].cost = 15;
3154 power_desc[num].stat = A_CON;
3155 power_desc[num].fail = 14;
3156 power_desc[num++].number = MUT1_RADIATION;
3159 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3162 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3164 strcpy(power_desc[num].name, "Vampiric Drain");
3167 power_desc[num].level = 2;
3168 power_desc[num].cost = (1 + (lvl / 3));
3169 power_desc[num].stat = A_CON;
3170 power_desc[num].fail = 9;
3171 power_desc[num++].number = MUT1_VAMPIRISM;
3174 if (p_ptr->muta1 & MUT1_SMELL_MET)
3177 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3179 strcpy(power_desc[num].name, "Smell Metal");
3182 power_desc[num].level = 3;
3183 power_desc[num].cost = 2;
3184 power_desc[num].stat = A_INT;
3185 power_desc[num].fail = 12;
3186 power_desc[num++].number = MUT1_SMELL_MET;
3189 if (p_ptr->muta1 & MUT1_SMELL_MON)
3192 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3194 strcpy(power_desc[num].name, "Smell Monsters");
3197 power_desc[num].level = 5;
3198 power_desc[num].cost = 4;
3199 power_desc[num].stat = A_INT;
3200 power_desc[num].fail = 15;
3201 power_desc[num++].number = MUT1_SMELL_MON;
3204 if (p_ptr->muta1 & MUT1_BLINK)
3207 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3209 strcpy(power_desc[num].name, "Blink");
3212 power_desc[num].level = 3;
3213 power_desc[num].cost = 3;
3214 power_desc[num].stat = A_WIS;
3215 power_desc[num].fail = 12;
3216 power_desc[num++].number = MUT1_BLINK;
3219 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3222 strcpy(power_desc[num].name, "´ä¿©¤¤");
3224 strcpy(power_desc[num].name, "Eat Rock");
3227 power_desc[num].level = 8;
3228 power_desc[num].cost = 12;
3229 power_desc[num].stat = A_CON;
3230 power_desc[num].fail = 18;
3231 power_desc[num++].number = MUT1_EAT_ROCK;
3234 if (p_ptr->muta1 & MUT1_SWAP_POS)
3237 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3239 strcpy(power_desc[num].name, "Swap Position");
3242 power_desc[num].level = 15;
3243 power_desc[num].cost = 12;
3244 power_desc[num].stat = A_DEX;
3245 power_desc[num].fail = 16;
3246 power_desc[num++].number = MUT1_SWAP_POS;
3249 if (p_ptr->muta1 & MUT1_SHRIEK)
3252 strcpy(power_desc[num].name, "¶«¤Ó");
3254 strcpy(power_desc[num].name, "Shriek");
3257 power_desc[num].level = 20;
3258 power_desc[num].cost = 14;
3259 power_desc[num].stat = A_CON;
3260 power_desc[num].fail = 16;
3261 power_desc[num++].number = MUT1_SHRIEK;
3264 if (p_ptr->muta1 & MUT1_ILLUMINE)
3267 strcpy(power_desc[num].name, "¾ÈÌÀ");
3269 strcpy(power_desc[num].name, "Illuminate");
3272 power_desc[num].level = 3;
3273 power_desc[num].cost = 2;
3274 power_desc[num].stat = A_INT;
3275 power_desc[num].fail = 10;
3276 power_desc[num++].number = MUT1_ILLUMINE;
3279 if (p_ptr->muta1 & MUT1_DET_CURSE)
3282 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3284 strcpy(power_desc[num].name, "Detect Curses");
3287 power_desc[num].level = 7;
3288 power_desc[num].cost = 14;
3289 power_desc[num].stat = A_WIS;
3290 power_desc[num].fail = 14;
3291 power_desc[num++].number = MUT1_DET_CURSE;
3294 if (p_ptr->muta1 & MUT1_BERSERK)
3297 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3299 strcpy(power_desc[num].name, "Berserk");
3302 power_desc[num].level = 8;
3303 power_desc[num].cost = 8;
3304 power_desc[num].stat = A_STR;
3305 power_desc[num].fail = 14;
3306 power_desc[num++].number = MUT1_BERSERK;
3309 if (p_ptr->muta1 & MUT1_POLYMORPH)
3312 strcpy(power_desc[num].name, "ÊÑ¿È");
3314 strcpy(power_desc[num].name, "Polymorph");
3317 power_desc[num].level = 18;
3318 power_desc[num].cost = 20;
3319 power_desc[num].stat = A_CON;
3320 power_desc[num].fail = 18;
3321 power_desc[num++].number = MUT1_POLYMORPH;
3324 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3327 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3329 strcpy(power_desc[num].name, "Midas Touch");
3332 power_desc[num].level = 10;
3333 power_desc[num].cost = 5;
3334 power_desc[num].stat = A_INT;
3335 power_desc[num].fail = 12;
3336 power_desc[num++].number = MUT1_MIDAS_TCH;
3339 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3342 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3344 strcpy(power_desc[num].name, "Grow Mold");
3347 power_desc[num].level = 1;
3348 power_desc[num].cost = 6;
3349 power_desc[num].stat = A_CON;
3350 power_desc[num].fail = 14;
3351 power_desc[num++].number = MUT1_GROW_MOLD;
3354 if (p_ptr->muta1 & MUT1_RESIST)
3357 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3359 strcpy(power_desc[num].name, "Resist Elements");
3362 power_desc[num].level = 10;
3363 power_desc[num].cost = 12;
3364 power_desc[num].stat = A_CON;
3365 power_desc[num].fail = 12;
3366 power_desc[num++].number = MUT1_RESIST;
3369 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3372 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3374 strcpy(power_desc[num].name, "Earthquake");
3377 power_desc[num].level = 12;
3378 power_desc[num].cost = 12;
3379 power_desc[num].stat = A_STR;
3380 power_desc[num].fail = 16;
3381 power_desc[num++].number = MUT1_EARTHQUAKE;
3384 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3387 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3389 strcpy(power_desc[num].name, "Eat Magic");
3392 power_desc[num].level = 17;
3393 power_desc[num].cost = 1;
3394 power_desc[num].stat = A_WIS;
3395 power_desc[num].fail = 15;
3396 power_desc[num++].number = MUT1_EAT_MAGIC;
3399 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3402 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3404 strcpy(power_desc[num].name, "Weigh Magic");
3407 power_desc[num].level = 6;
3408 power_desc[num].cost = 6;
3409 power_desc[num].stat = A_INT;
3410 power_desc[num].fail = 10;
3411 power_desc[num++].number = MUT1_WEIGH_MAG;
3414 if (p_ptr->muta1 & MUT1_STERILITY)
3417 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3419 strcpy(power_desc[num].name, "Sterilize");
3422 power_desc[num].level = 12;
3423 power_desc[num].cost = 23;
3424 power_desc[num].stat = A_CHR;
3425 power_desc[num].fail = 15;
3426 power_desc[num++].number = MUT1_STERILITY;
3429 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3432 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3434 strcpy(power_desc[num].name, "Panic Hit");
3437 power_desc[num].level = 10;
3438 power_desc[num].cost = 12;
3439 power_desc[num].stat = A_DEX;
3440 power_desc[num].fail = 14;
3441 power_desc[num++].number = MUT1_PANIC_HIT;
3444 if (p_ptr->muta1 & MUT1_DAZZLE)
3447 strcpy(power_desc[num].name, "âÁÏÇ");
3449 strcpy(power_desc[num].name, "Dazzle");
3452 power_desc[num].level = 7;
3453 power_desc[num].cost = 15;
3454 power_desc[num].stat = A_CHR;
3455 power_desc[num].fail = 8;
3456 power_desc[num++].number = MUT1_DAZZLE;
3459 if (p_ptr->muta1 & MUT1_LASER_EYE)
3462 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3464 strcpy(power_desc[num].name, "Laser Eye");
3467 power_desc[num].level = 7;
3468 power_desc[num].cost = 10;
3469 power_desc[num].stat = A_WIS;
3470 power_desc[num].fail = 9;
3471 power_desc[num++].number = MUT1_LASER_EYE;
3474 if (p_ptr->muta1 & MUT1_RECALL)
3477 strcpy(power_desc[num].name, "µ¢´Ô");
3479 strcpy(power_desc[num].name, "Recall");
3482 power_desc[num].level = 17;
3483 power_desc[num].cost = 50;
3484 power_desc[num].stat = A_INT;
3485 power_desc[num].fail = 16;
3486 power_desc[num++].number = MUT1_RECALL;
3489 if (p_ptr->muta1 & MUT1_BANISH)
3492 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3494 strcpy(power_desc[num].name, "Banish Evil");
3497 power_desc[num].level = 25;
3498 power_desc[num].cost = 25;
3499 power_desc[num].stat = A_WIS;
3500 power_desc[num].fail = 18;
3501 power_desc[num++].number = MUT1_BANISH;
3504 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3507 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3509 strcpy(power_desc[num].name, "Cold Touch");
3512 power_desc[num].level = 2;
3513 power_desc[num].cost = 2;
3514 power_desc[num].stat = A_CON;
3515 power_desc[num].fail = 11;
3516 power_desc[num++].number = MUT1_COLD_TOUCH;
3519 if (p_ptr->muta1 & MUT1_LAUNCHER)
3522 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3524 strcpy(power_desc[num].name, "Throw Object");
3527 power_desc[num].level = 1;
3528 power_desc[num].cost = lvl;
3529 power_desc[num].stat = A_STR;
3530 power_desc[num].fail = 6;
3531 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3532 power_desc[num++].number = 3;
3536 /* Nothing chosen yet */
3542 /* Build a prompt */
3544 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3546 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3549 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3552 if (!repeat_pull(&i) || i<0 || i>=num) {
3553 #endif /* ALLOW_REPEAT */
3554 if (use_menu) screen_save();
3555 /* Get a spell from the user */
3557 choice = (always_show_list || use_menu) ? ESCAPE:1;
3560 if( choice==ESCAPE ) choice = ' ';
3561 else if( !get_com(out_val, &choice, FALSE) )break;
3563 if (use_menu && choice != ' ')
3578 menu_line += (num - 1);
3599 else if (menu_line+18 <= num)
3613 if (menu_line > num) menu_line -= num;
3615 /* Request redraw */
3616 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3619 if (!redraw || use_menu)
3632 /* Save the screen */
3633 if (!use_menu) screen_save();
3635 /* Print header(s) */
3638 prt(" Lv MP ¼ºÎ¨", y++, x);
3640 prt(" Lv Cost Fail", y++, x);
3645 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3647 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3654 x1 = ((ctr < 18) ? x : x + 40);
3655 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3660 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3662 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3664 else strcpy(dummy, " ");
3668 /* letter/number for power selection */
3672 letter = '0' + ctr - 26;
3673 sprintf(dummy, " %c) ",letter);
3675 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3676 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3677 100 - racial_chance(&power_desc[ctr])));
3689 /* Restore the screen */
3699 if (choice == '\r' && num == 1)
3704 if (isalpha(choice))
3707 ask = (isupper(choice));
3710 if (ask) choice = tolower(choice);
3712 /* Extract request */
3713 i = (islower(choice) ? A2I(choice) : -1);
3717 ask = FALSE; /* Can't uppercase digits */
3719 i = choice - '0' + 26;
3723 /* Totally Illegal */
3724 if ((i < 0) || (i >= num))
3737 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3739 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3743 /* Belay that order */
3744 if (!get_check(tmp_val)) continue;
3751 /* Restore the screen */
3752 if (redraw) screen_load();
3754 /* Abort if needed */
3762 } /*if (!repeat_pull(&i) || ...)*/
3763 #endif /* ALLOW_REPEAT */
3764 switch (racial_aux(&power_desc[i]))
3767 if (power_desc[i].number < 0)
3768 cast = cmd_racial_power_aux(power_desc[i].number);
3770 cast = mutation_power_aux(power_desc[i].number);
3787 take_hit(DAMAGE_USELIFE, (racial_cost / 2) + randint1(racial_cost / 2),
3790 take_hit(DAMAGE_USELIFE, (racial_cost / 2) + randint1(racial_cost / 2),
3791 "concentrating too hard", -1);
3796 p_ptr->csp -= (racial_cost / 2) + randint1(racial_cost / 2);
3799 /* Redraw mana and hp */
3800 p_ptr->redraw |= (PR_HP | PR_MANA);
3803 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3806 else energy_use = 0;