4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
137 /* Get local object */
140 /* Hack -- Give the player some small firestones */
141 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
142 q_ptr->number = (byte)rand_range(15,30);
145 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
146 q_ptr->discount = 99;
148 (void)inven_carry(q_ptr);
150 object_desc(o_name, q_ptr, 0);
152 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
154 msg_print("You make some ammo.");
157 /* Destroy the wall */
158 cave_alter_feat(y, x, FF_HURT_ROCK);
160 p_ptr->update |= (PU_FLOW);
163 /**********Create arrows*********/
170 item_tester_hook = item_tester_hook_convertible;
174 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
175 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
177 q = "Convert which item? ";
178 s = "You have no item to convert.";
180 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
182 /* Get the item (in the pack) */
185 q_ptr = &inventory[item];
188 /* Get the item (on the floor) */
191 q_ptr = &o_list[0 - item];
194 /* Get local object */
197 /* Hack -- Give the player some small firestones */
198 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
199 q_ptr->number = (byte)rand_range(5, 10);
202 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
204 q_ptr->discount = 99;
206 object_desc(o_name, q_ptr, 0);
208 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
210 msg_print("You make some ammo.");
215 inven_item_increase(item, -1);
216 inven_item_describe(item);
217 inven_item_optimize(item);
221 floor_item_increase(0 - item, -1);
222 floor_item_describe(0 - item);
223 floor_item_optimize(0 - item);
225 (void)inven_carry(q_ptr);
227 /**********Create bolts*********/
234 item_tester_hook = item_tester_hook_convertible;
238 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
239 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
241 q = "Convert which item? ";
242 s = "You have no item to convert.";
244 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
246 /* Get the item (in the pack) */
249 q_ptr = &inventory[item];
252 /* Get the item (on the floor) */
255 q_ptr = &o_list[0 - item];
258 /* Get local object */
261 /* Hack -- Give the player some small firestones */
262 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
263 q_ptr->number = (byte)rand_range(4, 8);
266 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
268 q_ptr->discount = 99;
270 object_desc(o_name, q_ptr, 0);
272 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
274 msg_print("You make some ammo.");
279 inven_item_increase(item, -1);
280 inven_item_describe(item);
281 inven_item_optimize(item);
285 floor_item_increase(0 - item, -1);
286 floor_item_describe(0 - item);
287 floor_item_optimize(0 - item);
290 (void)inven_carry(q_ptr);
295 bool gain_magic(void)
302 char o_name[MAX_NLEN];
304 /* Only accept legal items */
305 item_tester_hook = item_tester_hook_recharge;
309 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
310 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
312 q = "Gain power of which item? ";
313 s = "You have nothing to gain power.";
316 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
318 /* Get the item (in the pack) */
321 o_ptr = &inventory[item];
324 /* Get the item (on the floor) */
327 o_ptr = &o_list[0 - item];
330 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
333 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
335 msg_print("This staff doesn't have any magical ability.");
341 if (!object_is_known(o_ptr))
344 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
346 msg_print("You need to identify before absorbing.");
354 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
356 msg_print("This item is still charging.");
362 if (o_ptr->tval == TV_ROD)
364 else if (o_ptr->tval == TV_WAND)
367 if (o_ptr->tval == TV_ROD)
369 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
370 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
375 for (num = o_ptr->number; num; num--)
378 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
379 if (p_ptr->magic_num2[o_ptr->sval + ext])
382 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
383 if (gain_num < 1) gain_num = 1;
385 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
386 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
388 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
389 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
390 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
394 object_desc(o_name, o_ptr, 0);
397 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
399 msg_format("You absorb magic of %s.", o_name);
402 /* Eliminate the item (from the pack) */
405 inven_item_increase(item, -999);
406 inven_item_describe(item);
407 inven_item_optimize(item);
410 /* Eliminate the item (from the floor) */
413 floor_item_increase(0 - item, -999);
414 floor_item_describe(0 - item);
415 floor_item_optimize(0 - item);
422 static bool choose_kamae(void)
432 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
434 msg_print("Too confused.");
443 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
445 prt(" a) No form", 2, 20);
448 for (i = 0; i < MAX_KAMAE; i++)
450 if (p_ptr->lev >= kamae_shurui[i].min_level)
452 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
459 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
461 prt(" Choose Form: ", 1, 14);
468 if (choice == ESCAPE)
473 else if ((choice == 'a') || (choice == 'A'))
475 if (p_ptr->action == ACTION_KAMAE)
477 set_action(ACTION_NONE);
481 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
483 msg_print("You are not assuming a posture.");
488 else if ((choice == 'b') || (choice == 'B'))
493 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
498 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
503 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
509 set_action(ACTION_KAMAE);
511 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
514 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
516 msg_print("You reassume a posture.");
521 p_ptr->special_defense &= ~(KAMAE_MASK);
522 p_ptr->update |= (PU_BONUS);
523 p_ptr->redraw |= (PR_STATE);
525 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
527 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
529 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
531 p_ptr->redraw |= PR_STATE;
536 static bool choose_kata(void)
546 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
548 msg_print("Too confused.");
556 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
558 msg_print("You are not clear headed");
566 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
568 msg_print("You are trembling with fear!");
577 prt(" a) ·¿¤òÊø¤¹", 2, 20);
579 prt(" a) No Form", 2, 20);
582 for (i = 0; i < MAX_KATA; i++)
584 if (p_ptr->lev >= kata_shurui[i].min_level)
587 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
589 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
597 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
599 prt(" Choose Form: ", 1, 14);
606 if (choice == ESCAPE)
611 else if ((choice == 'a') || (choice == 'A'))
613 if (p_ptr->action == ACTION_KATA)
615 set_action(ACTION_NONE);
619 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
621 msg_print("You are not assuming posture.");
626 else if ((choice == 'b') || (choice == 'B'))
631 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
636 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
641 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
647 set_action(ACTION_KATA);
649 if (p_ptr->special_defense & (KATA_IAI << new_kata))
652 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
654 msg_print("You reassume a posture.");
659 p_ptr->special_defense &= ~(KATA_MASK);
660 p_ptr->update |= (PU_BONUS);
661 p_ptr->update |= (PU_MONSTERS);
663 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
665 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
667 p_ptr->special_defense |= (KATA_IAI << new_kata);
669 p_ptr->redraw |= (PR_STATE);
670 p_ptr->redraw |= (PR_STATUS);
676 typedef struct power_desc_type power_desc_type;
678 struct power_desc_type
690 * Returns the chance to activate a racial power/mutation
692 static int racial_chance(power_desc_type *pd_ptr)
694 s16b min_level = pd_ptr->level;
695 int difficulty = pd_ptr->fail;
700 int stat = p_ptr->stat_cur[pd_ptr->stat];
702 /* No chance for success */
703 if ((p_ptr->lev < min_level) || p_ptr->confused)
708 if (difficulty == 0) return 100;
710 /* Calculate difficulty */
713 difficulty += p_ptr->stun;
715 else if (p_ptr->lev > min_level)
717 int lev_adj = ((p_ptr->lev - min_level) / 3);
718 if (lev_adj > 10) lev_adj = 10;
719 difficulty -= lev_adj;
722 if (difficulty < 5) difficulty = 5;
724 /* We only need halfs of the difficulty */
725 difficulty = difficulty / 2;
727 for (i = 1; i <= stat; i++)
729 val = i - difficulty;
731 sum += (val <= difficulty) ? val : difficulty;
737 return (((sum * 100) / difficulty) / stat);
741 static int racial_cost;
744 * Note: return value indicates that we have succesfully used the power
745 * 1: Succeeded, 0: Cancelled, -1: Failed
747 static int racial_aux(power_desc_type *pd_ptr)
749 s16b min_level = pd_ptr->level;
750 int use_stat = pd_ptr->stat;
751 int difficulty = pd_ptr->fail;
754 racial_cost = pd_ptr->cost;
756 /* Not enough mana - use hp */
757 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
759 /* Power is not available yet */
760 if (p_ptr->lev < min_level)
763 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
765 msg_format("You need to attain level %d to use this power.", min_level);
773 else if (p_ptr->confused)
776 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
778 msg_print("You are too confused to use this power.");
786 else if (p_ptr->chp < use_hp)
789 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
791 if (!get_check("Really use the power in your weakened state? "))
799 /* Else attempt to do it! */
805 difficulty += p_ptr->stun;
807 else if (p_ptr->lev > min_level)
809 int lev_adj = ((p_ptr->lev - min_level) / 3);
810 if (lev_adj > 10) lev_adj = 10;
811 difficulty -= lev_adj;
814 if (difficulty < 5) difficulty = 5;
817 /* take time and pay the price */
821 if (randint1(p_ptr->stat_cur[use_stat]) >=
822 ((difficulty / 2) + randint1(difficulty / 2)))
827 if (flush_failure) flush();
829 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
831 msg_print("You've failed to concentrate hard enough.");
838 static bool cmd_racial_power_aux(s32b command)
840 s16b plev = p_ptr->lev;
845 switch (p_ptr->pclass)
852 for (i = 0; i < 6; i++)
855 y = py + ddy_ddd[dir];
856 x = px + ddx_ddd[dir];
859 /* Hack -- attack monsters */
865 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
867 msg_print("You attack the empty air.");
874 case CLASS_HIGH_MAGE:
877 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
882 if (is_good_realm(p_ptr->realm1))
884 if (!bless_weapon()) return FALSE;
888 (void)dispel_monsters(plev * 4);
889 turn_monsters(plev * 4);
890 banish_monsters(plev * 4);
898 if (!get_rep_dir(&dir, FALSE)) return FALSE;
901 if (cave[y][x].m_idx)
904 if (randint0(p_ptr->skill_dis) < 7)
906 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
908 msg_print("You are failed to run away.");
910 else teleport_player(30, 0L);
915 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
917 msg_print("You don't see any monster in this direction");
927 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
929 msg_print("You examine your foes...");
937 if (!get_aim_dir(&dir)) return FALSE;
938 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
942 case CLASS_WARRIOR_MAGE:
947 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
949 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
953 p_ptr->csp += gain_sp;
954 if (p_ptr->csp > p_ptr->msp)
956 p_ptr->csp = p_ptr->msp;
962 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
964 msg_print("You failed to convert.");
967 else if (command == -4)
969 if (p_ptr->csp >= p_ptr->lev / 5)
971 p_ptr->csp -= p_ptr->lev / 5;
972 hp_player(p_ptr->lev);
976 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
978 msg_print("You failed to convert.");
982 /* Redraw mana and hp */
983 p_ptr->redraw |= (PR_HP | PR_MANA);
987 case CLASS_CHAOS_WARRIOR:
990 msg_print("ÊÕ¤ê¤òâˤó¤À...");
992 msg_print("You glare nearby monsters...");
995 stun_monsters(p_ptr->lev * 4);
996 confuse_monsters(p_ptr->lev * 4);
997 turn_monsters(p_ptr->lev * 4);
998 stasis_monsters(p_ptr->lev * 4);
1003 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1006 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1008 msg_print("You need to be bare hand.");
1015 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1017 msg_print("You need to get off a pet.");
1024 if (!choose_kamae()) return FALSE;
1025 p_ptr->update |= (PU_BONUS);
1027 else if (command == -4)
1031 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1034 if (cave[y][x].m_idx)
1037 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1038 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1040 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1041 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1045 if (cave[y][x].m_idx)
1050 p_ptr->energy_need += ENERGY_NEED();
1055 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1057 msg_print("You don't see any monster in this direction");
1065 case CLASS_MINDCRAFTER:
1066 case CLASS_FORCETRAINER:
1071 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1073 msg_print("You need concentration on the pets now.");
1078 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1080 msg_print("You feel your head clear a little.");
1083 p_ptr->csp += (3 + p_ptr->lev/20);
1084 if (p_ptr->csp >= p_ptr->msp)
1086 p_ptr->csp = p_ptr->msp;
1087 p_ptr->csp_frac = 0;
1091 p_ptr->redraw |= (PR_MANA);
1098 if (!get_aim_dir(&dir)) return FALSE;
1100 fire_beam(GF_PHOTO, dir, 1);
1102 else if (command == -4)
1104 if (!identify_fully(FALSE)) return FALSE;
1108 case CLASS_IMITATOR:
1111 if (!do_cmd_mane(TRUE)) return FALSE;
1114 case CLASS_BEASTMASTER:
1118 if (!get_aim_dir(&dir)) return FALSE;
1119 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1121 else if (command == -4)
1123 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1129 if (!do_cmd_archer()) return FALSE;
1132 case CLASS_MAGIC_EATER:
1134 if (!gain_magic()) return FALSE;
1139 /* Singing is already stopped */
1140 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1146 case CLASS_RED_MAGE:
1151 if (!p_ptr->paralyzed)
1159 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1164 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1166 msg_print("You need concentration on the pets now.");
1170 if (p_ptr->special_defense & KATA_MASK)
1173 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1175 msg_print("You need concentration on your form.");
1180 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1182 msg_print("You concentrate to charge your power.");
1185 p_ptr->csp += p_ptr->msp / 2;
1186 if (p_ptr->csp >= max_csp)
1188 p_ptr->csp = max_csp;
1189 p_ptr->csp_frac = 0;
1193 p_ptr->redraw |= (PR_MANA);
1195 else if (command == -4)
1197 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1200 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1202 msg_print("You need to wield a weapon.");
1206 if (!choose_kata()) return FALSE;
1207 p_ptr->update |= (PU_BONUS);
1211 case CLASS_BLUE_MAGE:
1213 if (p_ptr->action == ACTION_LEARN)
1215 set_action(ACTION_NONE);
1219 set_action(ACTION_LEARN);
1227 monster_type *m_ptr;
1228 monster_race *r_ptr;
1234 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1236 msg_print("You ARE riding.");
1240 if (!do_riding(TRUE)) return TRUE;
1241 m_ptr = &m_list[p_ptr->riding];
1242 r_ptr = &r_info[m_ptr->r_idx];
1243 monster_desc(m_name, m_ptr, 0);
1245 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1247 msg_format("You ride on %s.",m_name);
1249 if (is_pet(m_ptr)) break;
1250 rlev = r_ptr->level;
1251 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1252 if (rlev > 60) rlev = 60+(rlev-60)/2;
1253 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1254 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1255 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1256 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1259 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1261 msg_format("You tame %s.",m_name);
1268 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1270 msg_format("You have thrown off by %s.",m_name);
1275 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1280 case CLASS_BERSERKER:
1282 if (!word_of_recall()) return FALSE;
1287 if (p_ptr->lev > 29)
1289 if (!identify_fully(TRUE)) return FALSE;
1293 if (!ident_spell(TRUE)) return FALSE;
1297 case CLASS_MIRROR_MASTER:
1301 /* Explode all mirrors */
1302 remove_all_mirrors(TRUE);
1304 else if (command == -4)
1309 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1311 msg_print("You need concentration on the pets now.");
1315 if (is_mirror_grid(&cave[py][px]))
1318 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1320 msg_print("You feel your head clear a little.");
1323 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1324 if (p_ptr->csp >= p_ptr->msp)
1326 p_ptr->csp = p_ptr->msp;
1327 p_ptr->csp_frac = 0;
1331 p_ptr->redraw |= (PR_MANA);
1336 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1338 msg_print("Here are not any mirrors!");
1346 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1347 else set_action(ACTION_HAYAGAKE);
1353 else if (p_ptr->mimic_form)
1355 switch (p_ptr->mimic_form)
1358 case MIMIC_DEMON_LORD:
1360 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1361 if (!get_aim_dir(&dir)) return FALSE;
1362 if (music_singing_any()) stop_singing();
1364 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1366 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1369 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1373 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1376 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1378 msg_print("Something prevent you from attacking.");
1384 int y, x, dummy = 0;
1387 /* Only works on adjacent monsters */
1388 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1391 c_ptr = &cave[y][x];
1393 if (music_singing_any()) stop_singing();
1398 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1400 msg_print("You bite into thin air!");
1407 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1409 msg_print("You grin and bare your fangs...");
1412 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1413 if (drain_life(dir, dummy))
1415 if (p_ptr->food < PY_FOOD_FULL)
1416 /* No heal if we are "full" */
1417 (void)hp_player(dummy);
1420 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1422 msg_print("You were not hungry.");
1425 /* Gain nutritional sustenance: 150/hp drained */
1426 /* A Food ration gives 5000 food points (by contrast) */
1427 /* Don't ever get more than "Full" this way */
1428 /* But if we ARE Gorged, it won't cure us */
1429 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1430 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1431 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1435 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1437 msg_print("Yechh. That tastes foul.");
1448 switch (p_ptr->prace)
1452 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1454 msg_print("You examine your surroundings.");
1457 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1458 (void)detect_doors(DETECT_RAD_DEFAULT);
1459 (void)detect_stairs(DETECT_RAD_DEFAULT);
1467 /* Get local object */
1470 /* Create the food ration */
1471 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1473 /* Drop the object from heaven */
1474 (void)drop_near(q_ptr, -1, py, px);
1476 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1478 msg_print("You cook some food.");
1486 msg_print("¥Ñ¥Ã¡ª");
1488 msg_print("Blink!");
1491 teleport_player(10, 0L);
1496 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1498 msg_print("You play tough.");
1501 (void)set_afraid(0);
1504 case RACE_HALF_TROLL:
1506 msg_print("¤¦¤¬¤¡¤¡¡ª");
1508 msg_print("RAAAGH!");
1511 (void)set_afraid(0);
1512 (void)set_shero(10 + randint1(plev), FALSE);
1513 (void)hp_player(30);
1520 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1522 msg_print("You start walking around. ");
1526 else if (command == -2)
1529 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1531 msg_print("You picture the Pattern in your mind and walk it...");
1534 (void)set_poisoned(0);
1539 (void)set_afraid(0);
1540 (void)do_res_stat(A_STR);
1541 (void)do_res_stat(A_INT);
1542 (void)do_res_stat(A_WIS);
1543 (void)do_res_stat(A_DEX);
1544 (void)do_res_stat(A_CON);
1545 (void)do_res_stat(A_CHR);
1546 (void)restore_level();
1550 case RACE_BARBARIAN:
1552 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1554 msg_print("Raaagh!");
1557 (void)set_afraid(0);
1558 (void)set_shero(10 + randint1(plev), FALSE);
1559 (void)hp_player(30);
1562 case RACE_HALF_OGRE:
1564 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1566 msg_print("You carefully set an explosive rune...");
1572 case RACE_HALF_GIANT:
1573 if (!get_aim_dir(&dir)) return FALSE;
1574 (void)wall_to_mud(dir);
1577 case RACE_HALF_TITAN:
1579 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1581 msg_print("You examine your foes...");
1588 if (!get_aim_dir(&dir)) return FALSE;
1590 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1592 msg_print("You throw a huge boulder.");
1595 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1599 if (!get_aim_dir(&dir)) return FALSE;
1600 if (music_singing_any()) stop_singing();
1602 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1604 msg_print("You make a horrible scream!");
1607 (void)fear_monster(dir, plev);
1611 if (!get_aim_dir(&dir)) return FALSE;
1612 if (music_singing_any()) stop_singing();
1614 msg_print("»À¤òÅǤ¤¤¿¡£");
1616 msg_print("You spit acid.");
1619 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1620 else fire_ball(GF_ACID, dir, plev, 2);
1624 if (!get_aim_dir(&dir)) return FALSE;
1626 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1628 msg_print("You throw a dart of poison.");
1631 fire_bolt(GF_POIS, dir, plev);
1636 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1638 msg_print("You examine your surroundings.");
1641 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1642 (void)detect_doors(DETECT_RAD_DEFAULT);
1643 (void)detect_stairs(DETECT_RAD_DEFAULT);
1647 if (!get_aim_dir(&dir)) return FALSE;
1649 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1651 msg_print("You cast a magic missile.");
1654 fire_bolt_or_beam(10, GF_MISSILE, dir,
1655 damroll(3 + ((plev - 1) / 5), 4));
1658 case RACE_DRACONIAN:
1660 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1662 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1664 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1667 if (!get_aim_dir(&dir)) return FALSE;
1669 if (randint1(100) < plev)
1671 switch (p_ptr->pclass)
1674 case CLASS_BERSERKER:
1677 case CLASS_IMITATOR:
1684 Type_desc = "¥¨¥ì¥á¥ó¥È";
1686 Type_desc = "the elements";
1695 Type_desc = "shards";
1700 case CLASS_WARRIOR_MAGE:
1701 case CLASS_HIGH_MAGE:
1702 case CLASS_SORCERER:
1703 case CLASS_MAGIC_EATER:
1704 case CLASS_RED_MAGE:
1705 case CLASS_BLUE_MAGE:
1706 case CLASS_MIRROR_MASTER:
1718 Type = GF_DISENCHANT;
1722 Type_desc = "disenchantment";
1726 case CLASS_CHAOS_WARRIOR:
1729 Type = GF_CONFUSION;
1733 Type_desc = "confusion";
1740 Type_desc = "¥«¥ª¥¹";
1742 Type_desc = "chaos";
1748 case CLASS_FORCETRAINER:
1751 Type = GF_CONFUSION;
1755 Type_desc = "confusion";
1764 Type_desc = "sound";
1768 case CLASS_MINDCRAFTER:
1771 Type = GF_CONFUSION;
1775 Type_desc = "confusion";
1782 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1784 Type_desc = "mental energy";
1792 Type = GF_HELL_FIRE;
1794 Type_desc = "ÃϹö¤Î¹å²Ð";
1796 Type_desc = "hellfire";
1801 Type = GF_HOLY_FIRE;
1803 Type_desc = "À»¤Ê¤ë±ê";
1805 Type_desc = "holy fire";
1817 Type_desc = "darkness";
1826 Type_desc = "poison";
1837 Type_desc = "sound";
1842 Type = GF_CONFUSION;
1846 Type_desc = "confusion";
1853 if (music_singing_any()) stop_singing();
1856 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1858 msg_format("You breathe %s.", Type_desc);
1861 fire_ball(Type, dir, plev * 2,
1866 case RACE_MIND_FLAYER:
1867 if (!get_aim_dir(&dir)) return FALSE;
1869 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1871 msg_print("You concentrate and your eyes glow red...");
1874 fire_bolt(GF_PSI, dir, plev);
1878 if (!get_aim_dir(&dir)) return FALSE;
1882 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1884 msg_print("You cast a ball of fire.");
1887 fire_ball(GF_FIRE, dir, plev, 2);
1892 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1894 msg_print("You cast a bolt of fire.");
1897 fire_bolt(GF_FIRE, dir, plev);
1902 (void)set_shield(randint1(20) + 30, FALSE);
1908 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1910 msg_print("You attempt to restore your lost energies.");
1913 (void)restore_level();
1917 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1920 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1922 msg_print("Something prevent you from attacking.");
1928 int y, x, dummy = 0;
1931 /* Only works on adjacent monsters */
1932 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1935 c_ptr = &cave[y][x];
1937 if (music_singing_any()) stop_singing();
1942 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1944 msg_print("You bite into thin air!");
1951 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1953 msg_print("You grin and bare your fangs...");
1956 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1957 if (drain_life(dir, dummy))
1959 if (p_ptr->food < PY_FOOD_FULL)
1960 /* No heal if we are "full" */
1961 (void)hp_player(dummy);
1964 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1966 msg_print("You were not hungry.");
1969 /* Gain nutritional sustenance: 150/hp drained */
1970 /* A Food ration gives 5000 food points (by contrast) */
1971 /* Don't ever get more than "Full" this way */
1972 /* But if we ARE Gorged, it won't cure us */
1973 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1974 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1975 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1979 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1981 msg_print("Yechh. That tastes foul.");
1988 if (!get_aim_dir(&dir)) return FALSE;
1989 if (music_singing_any()) stop_singing();
1991 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1993 msg_print("You emit an eldritch howl!");
1996 (void)fear_monster(dir, plev);
2001 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2003 msg_print("You throw some magic dust...");
2006 if (plev < 25) sleep_monsters_touch();
2007 else (void)sleep_monsters();
2012 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2013 if (!get_aim_dir(&dir)) return FALSE;
2014 if (music_singing_any()) stop_singing();
2016 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2018 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2021 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2026 (void)set_tsubureru(randint1(20) + 30, FALSE);
2030 if (!get_aim_dir(&dir)) return FALSE;
2034 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2036 msg_print("You fire your ray gun.");
2038 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2043 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2045 msg_print("You fire your blaster.");
2047 fire_bolt(GF_MISSILE, dir, plev);
2052 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2054 msg_print("You fire your bazooka.");
2056 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2061 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2063 msg_print("You fire a beam cannon.");
2065 fire_beam(GF_MISSILE, dir, plev * 2);
2070 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2072 msg_print("You fire a rocket.");
2074 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2080 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2082 msg_print("This race has no bonus power.");
2093 * Allow user to choose a power (racial / mutation) to activate
2095 void do_cmd_racial_power(void)
2097 power_desc_type power_desc[36];
2100 int lvl = p_ptr->lev;
2101 bool flag, redraw, cast = FALSE;
2102 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2105 int menu_line = (use_menu ? 1 : 0);
2108 for (num = 0; num < 36; num++)
2110 strcpy(power_desc[num].name, "");
2111 power_desc[num].number = 0;
2116 if (p_ptr->confused)
2119 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2121 msg_print("You are too confused to use any powers!");
2128 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2130 set_action(ACTION_NONE);
2133 switch (p_ptr->pclass)
2138 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2140 strcpy(power_desc[num].name, "Sword Dancing");
2143 power_desc[num].level = 40;
2144 power_desc[num].cost = 75;
2145 power_desc[num].stat = A_DEX;
2146 power_desc[num].fail = 35;
2147 power_desc[num++].number = -3;
2151 case CLASS_HIGH_MAGE:
2152 case CLASS_SORCERER:
2155 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2157 strcpy(power_desc[num].name, "Eat Magic");
2160 power_desc[num].level = 25;
2161 power_desc[num].cost = 1;
2162 power_desc[num].stat = A_INT;
2163 power_desc[num].fail = 25;
2164 power_desc[num++].number = -3;
2169 if (is_good_realm(p_ptr->realm1))
2172 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2174 strcpy(power_desc[num].name, "Bless Weapon");
2177 power_desc[num].level = 35;
2178 power_desc[num].cost = 70;
2179 power_desc[num].stat = A_WIS;
2180 power_desc[num].fail = 50;
2181 power_desc[num++].number = -3;
2186 strcpy(power_desc[num].name, "¾¤º²");
2188 strcpy(power_desc[num].name, "Evocation");
2191 power_desc[num].level = 42;
2192 power_desc[num].cost = 40;
2193 power_desc[num].stat = A_WIS;
2194 power_desc[num].fail = 35;
2195 power_desc[num++].number = -3;
2202 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2204 strcpy(power_desc[num].name, "Hit and Away");
2207 power_desc[num].level = 8;
2208 power_desc[num].cost = 12;
2209 power_desc[num].stat = A_DEX;
2210 power_desc[num].fail = 14;
2211 power_desc[num++].number = -3;
2217 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2219 strcpy(power_desc[num].name, "Probe Monster");
2222 power_desc[num].level = 15;
2223 power_desc[num].cost = 20;
2224 power_desc[num].stat = A_INT;
2225 power_desc[num].fail = 12;
2226 power_desc[num++].number = -3;
2231 if (is_good_realm(p_ptr->realm1))
2234 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2236 strcpy(power_desc[num].name, "Holy Lance");
2239 power_desc[num].level = 30;
2240 power_desc[num].cost = 30;
2241 power_desc[num].stat = A_WIS;
2242 power_desc[num].fail = 30;
2243 power_desc[num++].number = -3;
2248 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2250 strcpy(power_desc[num].name, "Hell Lance");
2253 power_desc[num].level = 30;
2254 power_desc[num].cost = 30;
2255 power_desc[num].stat = A_WIS;
2256 power_desc[num].fail = 30;
2257 power_desc[num++].number = -3;
2261 case CLASS_WARRIOR_MAGE:
2264 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2266 strcpy(power_desc[num].name, "Convert HP to SP");
2269 power_desc[num].level = 25;
2270 power_desc[num].cost = 0;
2271 power_desc[num].stat = A_INT;
2272 power_desc[num].fail = 10;
2273 power_desc[num++].number = -3;
2275 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2277 strcpy(power_desc[num].name, "Convert SP to HP");
2280 power_desc[num].level = 25;
2281 power_desc[num].cost = 0;
2282 power_desc[num].stat = A_INT;
2283 power_desc[num].fail = 10;
2284 power_desc[num++].number = -4;
2287 case CLASS_CHAOS_WARRIOR:
2290 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2292 strcpy(power_desc[num].name, "Confusing Light");
2295 power_desc[num].level = 40;
2296 power_desc[num].cost = 50;
2297 power_desc[num].stat = A_INT;
2298 power_desc[num].fail = 25;
2299 power_desc[num++].number = -3;
2305 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2307 strcpy(power_desc[num].name, "Assume a Posture");
2310 power_desc[num].level = 25;
2311 power_desc[num].cost = 0;
2312 power_desc[num].stat = A_DEX;
2313 power_desc[num].fail = 0;
2314 power_desc[num++].number = -3;
2316 strcpy(power_desc[num].name, "É´Îö·ý");
2318 strcpy(power_desc[num].name, "Double Attack");
2321 power_desc[num].level = 30;
2322 power_desc[num].cost = 30;
2323 power_desc[num].stat = A_STR;
2324 power_desc[num].fail = 20;
2325 power_desc[num++].number = -4;
2328 case CLASS_MINDCRAFTER:
2329 case CLASS_FORCETRAINER:
2332 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2334 strcpy(power_desc[num].name, "Clear Mind");
2337 power_desc[num].level = 15;
2338 power_desc[num].cost = 0;
2339 power_desc[num].stat = A_WIS;
2340 power_desc[num].fail = 10;
2341 power_desc[num++].number = -3;
2347 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2349 strcpy(power_desc[num].name, "Take a Photograph");
2352 power_desc[num].level = 1;
2353 power_desc[num].cost = 0;
2354 power_desc[num].stat = A_DEX;
2355 power_desc[num].fail = 0;
2356 power_desc[num++].number = -3;
2358 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2360 strcpy(power_desc[num].name, "Identify True");
2363 power_desc[num].level = 25;
2364 power_desc[num].cost = 20;
2365 power_desc[num].stat = A_INT;
2366 power_desc[num].fail = 20;
2367 power_desc[num++].number = -4;
2370 case CLASS_IMITATOR:
2373 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2375 strcpy(power_desc[num].name, "Double Revenge");
2378 power_desc[num].level = 30;
2379 power_desc[num].cost = 100;
2380 power_desc[num].stat = A_DEX;
2381 power_desc[num].fail = 30;
2382 power_desc[num++].number = -3;
2385 case CLASS_BEASTMASTER:
2388 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2390 strcpy(power_desc[num].name, "Dominate a Living Thing");
2393 power_desc[num].level = 1;
2394 power_desc[num].cost = (p_ptr->lev+3)/4;
2395 power_desc[num].stat = A_CHR;
2396 power_desc[num].fail = 10;
2397 power_desc[num++].number = -3;
2399 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2401 strcpy(power_desc[num].name, "Dominate Living Things");
2404 power_desc[num].level = 30;
2405 power_desc[num].cost = (p_ptr->lev+20)/2;
2406 power_desc[num].stat = A_CHR;
2407 power_desc[num].fail = 10;
2408 power_desc[num++].number = -4;
2414 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2416 strcpy(power_desc[num].name, "Create Ammo");
2419 power_desc[num].level = 1;
2420 power_desc[num].cost = 0;
2421 power_desc[num].stat = A_DEX;
2422 power_desc[num].fail = 0;
2423 power_desc[num++].number = -3;
2426 case CLASS_MAGIC_EATER:
2429 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2431 strcpy(power_desc[num].name, "Absorb Magic");
2434 power_desc[num].level = 1;
2435 power_desc[num].cost = 0;
2436 power_desc[num].stat = A_INT;
2437 power_desc[num].fail = 0;
2438 power_desc[num++].number = -3;
2444 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2446 strcpy(power_desc[num].name, "Stop Singing");
2449 power_desc[num].level = 1;
2450 power_desc[num].cost = 0;
2451 power_desc[num].stat = A_CHR;
2452 power_desc[num].fail = 0;
2453 power_desc[num++].number = -3;
2456 case CLASS_RED_MAGE:
2459 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2461 strcpy(power_desc[num].name, "Double Magic");
2464 power_desc[num].level = 48;
2465 power_desc[num].cost = 20;
2466 power_desc[num].stat = A_INT;
2467 power_desc[num].fail = 0;
2468 power_desc[num++].number = -3;
2474 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2476 strcpy(power_desc[num].name, "Concentration");
2479 power_desc[num].level = 1;
2480 power_desc[num].cost = 0;
2481 power_desc[num].stat = A_WIS;
2482 power_desc[num].fail = 0;
2483 power_desc[num++].number = -3;
2485 strcpy(power_desc[num].name, "·¿");
2487 strcpy(power_desc[num].name, "Assume a Posture");
2490 power_desc[num].level = 25;
2491 power_desc[num].cost = 0;
2492 power_desc[num].stat = A_DEX;
2493 power_desc[num].fail = 0;
2494 power_desc[num++].number = -4;
2497 case CLASS_BLUE_MAGE:
2500 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2502 strcpy(power_desc[num].name, "Learning");
2505 power_desc[num].level = 1;
2506 power_desc[num].cost = 0;
2507 power_desc[num].stat = A_INT;
2508 power_desc[num].fail = 0;
2509 power_desc[num++].number = -3;
2515 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2517 strcpy(power_desc[num].name, "Rodeo");
2520 power_desc[num].level = 10;
2521 power_desc[num].cost = 0;
2522 power_desc[num].stat = A_STR;
2523 power_desc[num].fail = 10;
2524 power_desc[num++].number = -3;
2527 case CLASS_BERSERKER:
2530 strcpy(power_desc[num].name, "µ¢´Ô");
2532 strcpy(power_desc[num].name, "Recall");
2535 power_desc[num].level = 10;
2536 power_desc[num].cost = 10;
2537 power_desc[num].stat = A_DEX;
2538 power_desc[num].fail = 20;
2539 power_desc[num++].number = -3;
2542 case CLASS_MIRROR_MASTER:
2545 strcpy(power_desc[num].name, "¶À³ä¤ê");
2547 strcpy(power_desc[num].name, "Break Mirrors");
2550 power_desc[num].level = 1;
2551 power_desc[num].cost = 0;
2552 power_desc[num].stat = A_INT;
2553 power_desc[num].fail = 0;
2554 power_desc[num++].number = -3;
2556 strcpy(power_desc[num].name, "ÀÅ¿å");
2558 strcpy(power_desc[num].name, "Mirror Concentration");
2561 power_desc[num].level = 30;
2562 power_desc[num].cost = 0;
2563 power_desc[num].stat = A_INT;
2564 power_desc[num].fail = 20;
2565 power_desc[num++].number = -4;
2571 strcpy(power_desc[num].name, "ÌÜÍø¤");
2573 strcpy(power_desc[num].name, "Judgment");
2576 power_desc[num].level = 5;
2577 power_desc[num].cost = 15;
2578 power_desc[num].stat = A_INT;
2579 power_desc[num].fail = 20;
2580 power_desc[num++].number = -3;
2586 strcpy(power_desc[num].name, "®¶î¤±");
2588 strcpy(power_desc[num].name, "Quick Walk");
2591 power_desc[num].level = 20;
2592 power_desc[num].cost = 0;
2593 power_desc[num].stat = A_DEX;
2594 power_desc[num].fail = 0;
2595 power_desc[num++].number = -3;
2600 strcpy(power_desc[0].name, "(¤Ê¤·)");
2602 strcpy(power_desc[0].name, "(none)");
2607 if (p_ptr->mimic_form)
2609 switch (p_ptr->mimic_form)
2612 case MIMIC_DEMON_LORD:
2614 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2616 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2619 power_desc[num].level = 15;
2620 power_desc[num].cost = 10+lvl/3;
2621 power_desc[num].stat = A_CON;
2622 power_desc[num].fail = 20;
2623 power_desc[num++].number = -1;
2627 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2629 strcpy(power_desc[num].name, "Drain Life");
2632 power_desc[num].level = 2;
2633 power_desc[num].cost = 1 + (lvl / 3);
2634 power_desc[num].stat = A_CON;
2635 power_desc[num].fail = 9;
2636 power_desc[num++].number = -1;
2642 switch (p_ptr->prace)
2646 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2648 strcpy(power_desc[num].name, "Detect Doors+Traps");
2651 power_desc[num].level = 5;
2652 power_desc[num].cost = 5;
2653 power_desc[num].stat = A_WIS;
2654 power_desc[num].fail = 12;
2655 power_desc[num++].number = -1;
2659 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2661 strcpy(power_desc[num].name, "Detect Doors+Traps");
2664 power_desc[num].level = 10;
2665 power_desc[num].cost = 5;
2666 power_desc[num].stat = A_WIS;
2667 power_desc[num].fail = 10;
2668 power_desc[num++].number = -1;
2672 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2674 strcpy(power_desc[num].name, "Create Food");
2677 power_desc[num].level = 15;
2678 power_desc[num].cost = 10;
2679 power_desc[num].stat = A_INT;
2680 power_desc[num].fail = 10;
2681 power_desc[num++].number = -1;
2685 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2687 sprintf(power_desc[num].name, "Blink");
2690 power_desc[num].level = 5;
2691 power_desc[num].cost = 5;
2692 power_desc[num].stat = A_INT;
2693 power_desc[num].fail = 12;
2694 power_desc[num++].number = -1;
2698 strcpy(power_desc[num].name, "¶²Éݽüµî");
2700 strcpy(power_desc[num].name, "Remove Fear");
2703 power_desc[num].level = 3;
2704 power_desc[num].cost = 5;
2705 power_desc[num].stat = A_WIS;
2706 power_desc[num].fail = warrior ? 5 : 10;
2707 power_desc[num++].number = -1;
2709 case RACE_HALF_TROLL:
2711 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2713 strcpy(power_desc[num].name, "Berserk");
2716 power_desc[num].level = 10;
2717 power_desc[num].cost = 12;
2718 power_desc[num].stat = A_STR;
2719 power_desc[num].fail = warrior ? 6 : 12;
2720 power_desc[num++].number = -1;
2722 case RACE_BARBARIAN:
2724 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2726 strcpy(power_desc[num].name, "Berserk");
2729 power_desc[num].level = 8;
2730 power_desc[num].cost = 10;
2731 power_desc[num].stat = A_STR;
2732 power_desc[num].fail = warrior ? 6 : 12;
2733 power_desc[num++].number = -1;
2737 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2739 strcpy(power_desc[num].name, "Shadow Shifting");
2742 power_desc[num].level = 30;
2743 power_desc[num].cost = 50;
2744 power_desc[num].stat = A_INT;
2745 power_desc[num].fail = 50;
2746 power_desc[num++].number = -1;
2748 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2750 strcpy(power_desc[num].name, "Pattern Mindwalking");
2753 power_desc[num].level = 40;
2754 power_desc[num].cost = 75;
2755 power_desc[num].stat = A_WIS;
2756 power_desc[num].fail = 50;
2757 power_desc[num++].number = -2;
2759 case RACE_HALF_OGRE:
2761 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2763 strcpy(power_desc[num].name, "Explosive Rune");
2766 power_desc[num].level = 25;
2767 power_desc[num].cost = 35;
2768 power_desc[num].stat = A_INT;
2769 power_desc[num].fail = 15;
2770 power_desc[num++].number = -1;
2772 case RACE_HALF_GIANT:
2774 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2776 strcpy(power_desc[num].name, "Stone to Mud");
2779 power_desc[num].level = 20;
2780 power_desc[num].cost = 10;
2781 power_desc[num].stat = A_STR;
2782 power_desc[num].fail = 12;
2783 power_desc[num++].number = -1;
2785 case RACE_HALF_TITAN:
2787 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2789 strcpy(power_desc[num].name, "Probing");
2792 power_desc[num].level = 15;
2793 power_desc[num].cost = 10;
2794 power_desc[num].stat = A_INT;
2795 power_desc[num].fail = 12;
2796 power_desc[num++].number = -1;
2800 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2802 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2805 power_desc[num].level = 20;
2806 power_desc[num].cost = 15;
2807 power_desc[num].stat = A_STR;
2808 power_desc[num].fail = 12;
2809 power_desc[num++].number = -1;
2813 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2815 strcpy(power_desc[num].name, "Scare Monster");
2818 power_desc[num].level = 15;
2819 power_desc[num].cost = 15;
2820 power_desc[num].stat = A_WIS;
2821 power_desc[num].fail = 10;
2822 power_desc[num++].number = -1;
2826 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2828 strcpy(power_desc[num].name, "Scare Monster");
2831 power_desc[num].level = 4;
2832 power_desc[num].cost = 6;
2833 power_desc[num].stat = A_INT;
2834 power_desc[num].fail = 3;
2835 power_desc[num++].number = -1;
2839 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2841 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2844 power_desc[num].level = 9;
2845 power_desc[num].cost = 9;
2846 power_desc[num].stat = A_DEX;
2847 power_desc[num].fail = 14;
2848 power_desc[num++].number = -1;
2852 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2854 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2857 power_desc[num].level = 12;
2858 power_desc[num].cost = 8;
2859 power_desc[num].stat = A_DEX;
2860 power_desc[num].fail = 14;
2861 power_desc[num++].number = -1;
2865 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2867 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2870 power_desc[num].level = 2;
2871 power_desc[num].cost = 2;
2872 power_desc[num].stat = A_INT;
2873 power_desc[num].fail = 9;
2874 power_desc[num++].number = -1;
2876 case RACE_DRACONIAN:
2878 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2880 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2883 power_desc[num].level = 1;
2884 power_desc[num].cost = lvl;
2885 power_desc[num].stat = A_CON;
2886 power_desc[num].fail = 12;
2887 power_desc[num++].number = -1;
2889 case RACE_MIND_FLAYER:
2891 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2893 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2896 power_desc[num].level = 15;
2897 power_desc[num].cost = 12;
2898 power_desc[num].stat = A_INT;
2899 power_desc[num].fail = 14;
2900 power_desc[num++].number = -1;
2904 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2906 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2909 power_desc[num].level = 9;
2910 power_desc[num].cost = 15;
2911 power_desc[num].stat = A_WIS;
2912 power_desc[num].fail = 15;
2913 power_desc[num++].number = -1;
2917 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2919 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2922 power_desc[num].level = 20;
2923 power_desc[num].cost = 15;
2924 power_desc[num].stat = A_CON;
2925 power_desc[num].fail = 8;
2926 power_desc[num++].number = -1;
2931 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2933 strcpy(power_desc[num].name, "Restore Life");
2936 power_desc[num].level = 30;
2937 power_desc[num].cost = 30;
2938 power_desc[num].stat = A_WIS;
2939 power_desc[num].fail = 18;
2940 power_desc[num++].number = -1;
2944 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2946 strcpy(power_desc[num].name, "Drain Life");
2949 power_desc[num].level = 2;
2950 power_desc[num].cost = 1 + (lvl / 3);
2951 power_desc[num].stat = A_CON;
2952 power_desc[num].fail = 9;
2953 power_desc[num++].number = -1;
2957 strcpy(power_desc[num].name, "̲¤êÊ´");
2959 strcpy(power_desc[num].name, "Sleeping Dust");
2962 power_desc[num].level = 12;
2963 power_desc[num].cost = 12;
2964 power_desc[num].stat = A_INT;
2965 power_desc[num].fail = 15;
2966 power_desc[num++].number = -1;
2970 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2972 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2975 power_desc[num].level = 15;
2976 power_desc[num].cost = 10+lvl/3;
2977 power_desc[num].stat = A_CON;
2978 power_desc[num].fail = 20;
2979 power_desc[num++].number = -1;
2983 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2985 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2988 power_desc[num].level = 20;
2989 power_desc[num].cost = 15;
2990 power_desc[num].stat = A_CHR;
2991 power_desc[num].fail = 8;
2992 power_desc[num++].number = -1;
2995 if (p_ptr->lev < 10)
2998 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3000 strcpy(power_desc[num].name, "Ray Gun");
3003 power_desc[num].level = 1;
3004 power_desc[num].cost = 7;
3005 power_desc[num].fail = 8;
3007 else if (p_ptr->lev < 25)
3010 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3012 strcpy(power_desc[num].name, "Blaster");
3015 power_desc[num].level = 10;
3016 power_desc[num].cost = 13;
3017 power_desc[num].fail = 10;
3019 else if (p_ptr->lev < 35)
3022 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3024 strcpy(power_desc[num].name, "Bazooka");
3027 power_desc[num].level = 25;
3028 power_desc[num].cost = 26;
3029 power_desc[num].fail = 12;
3031 else if (p_ptr->lev < 45)
3034 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3036 strcpy(power_desc[num].name, "Beam Cannon");
3039 power_desc[num].level = 35;
3040 power_desc[num].cost = 40;
3041 power_desc[num].fail = 15;
3046 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3048 strcpy(power_desc[num].name, "Rocket");
3051 power_desc[num].level = 45;
3052 power_desc[num].cost = 60;
3053 power_desc[num].fail = 18;
3055 power_desc[num].stat = A_STR;
3056 power_desc[num++].number = -1;
3067 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3070 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3072 strcpy(power_desc[num].name, "Spit Acid");
3075 power_desc[num].level = 9;
3076 power_desc[num].cost = 9;
3077 power_desc[num].stat = A_DEX;
3078 power_desc[num].fail = 15;
3079 power_desc[num++].number = MUT1_SPIT_ACID;
3082 if (p_ptr->muta1 & MUT1_BR_FIRE)
3085 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3087 strcpy(power_desc[num].name, "Fire Breath");
3090 power_desc[num].level = 20;
3091 power_desc[num].cost = lvl;
3092 power_desc[num].stat = A_CON;
3093 power_desc[num].fail = 18;
3094 power_desc[num++].number = MUT1_BR_FIRE;
3097 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3100 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3102 strcpy(power_desc[num].name, "Hypnotic Gaze");
3105 power_desc[num].level = 12;
3106 power_desc[num].cost = 12;
3107 power_desc[num].stat = A_CHR;
3108 power_desc[num].fail = 18;
3109 power_desc[num++].number = MUT1_HYPN_GAZE;
3112 if (p_ptr->muta1 & MUT1_TELEKINES)
3115 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3117 strcpy(power_desc[num].name, "Telekinesis");
3120 power_desc[num].level = 9;
3121 power_desc[num].cost = 9;
3122 power_desc[num].stat = A_WIS;
3123 power_desc[num].fail = 14;
3124 power_desc[num++].number = MUT1_TELEKINES;
3127 if (p_ptr->muta1 & MUT1_VTELEPORT)
3130 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3132 strcpy(power_desc[num].name, "Teleport");
3135 power_desc[num].level = 7;
3136 power_desc[num].cost = 7;
3137 power_desc[num].stat = A_WIS;
3138 power_desc[num].fail = 15;
3139 power_desc[num++].number = MUT1_VTELEPORT;
3142 if (p_ptr->muta1 & MUT1_MIND_BLST)
3145 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3147 strcpy(power_desc[num].name, "Mind Blast");
3150 power_desc[num].level = 5;
3151 power_desc[num].cost = 3;
3152 power_desc[num].stat = A_WIS;
3153 power_desc[num].fail = 15;
3154 power_desc[num++].number = MUT1_MIND_BLST;
3157 if (p_ptr->muta1 & MUT1_RADIATION)
3160 strcpy(power_desc[num].name, "Êü¼Íǽ");
3162 strcpy(power_desc[num].name, "Emit Radiation");
3165 power_desc[num].level = 15;
3166 power_desc[num].cost = 15;
3167 power_desc[num].stat = A_CON;
3168 power_desc[num].fail = 14;
3169 power_desc[num++].number = MUT1_RADIATION;
3172 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3175 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3177 strcpy(power_desc[num].name, "Vampiric Drain");
3180 power_desc[num].level = 2;
3181 power_desc[num].cost = (1 + (lvl / 3));
3182 power_desc[num].stat = A_CON;
3183 power_desc[num].fail = 9;
3184 power_desc[num++].number = MUT1_VAMPIRISM;
3187 if (p_ptr->muta1 & MUT1_SMELL_MET)
3190 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3192 strcpy(power_desc[num].name, "Smell Metal");
3195 power_desc[num].level = 3;
3196 power_desc[num].cost = 2;
3197 power_desc[num].stat = A_INT;
3198 power_desc[num].fail = 12;
3199 power_desc[num++].number = MUT1_SMELL_MET;
3202 if (p_ptr->muta1 & MUT1_SMELL_MON)
3205 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3207 strcpy(power_desc[num].name, "Smell Monsters");
3210 power_desc[num].level = 5;
3211 power_desc[num].cost = 4;
3212 power_desc[num].stat = A_INT;
3213 power_desc[num].fail = 15;
3214 power_desc[num++].number = MUT1_SMELL_MON;
3217 if (p_ptr->muta1 & MUT1_BLINK)
3220 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3222 strcpy(power_desc[num].name, "Blink");
3225 power_desc[num].level = 3;
3226 power_desc[num].cost = 3;
3227 power_desc[num].stat = A_WIS;
3228 power_desc[num].fail = 12;
3229 power_desc[num++].number = MUT1_BLINK;
3232 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3235 strcpy(power_desc[num].name, "´ä¿©¤¤");
3237 strcpy(power_desc[num].name, "Eat Rock");
3240 power_desc[num].level = 8;
3241 power_desc[num].cost = 12;
3242 power_desc[num].stat = A_CON;
3243 power_desc[num].fail = 18;
3244 power_desc[num++].number = MUT1_EAT_ROCK;
3247 if (p_ptr->muta1 & MUT1_SWAP_POS)
3250 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3252 strcpy(power_desc[num].name, "Swap Position");
3255 power_desc[num].level = 15;
3256 power_desc[num].cost = 12;
3257 power_desc[num].stat = A_DEX;
3258 power_desc[num].fail = 16;
3259 power_desc[num++].number = MUT1_SWAP_POS;
3262 if (p_ptr->muta1 & MUT1_SHRIEK)
3265 strcpy(power_desc[num].name, "¶«¤Ó");
3267 strcpy(power_desc[num].name, "Shriek");
3270 power_desc[num].level = 20;
3271 power_desc[num].cost = 14;
3272 power_desc[num].stat = A_CON;
3273 power_desc[num].fail = 16;
3274 power_desc[num++].number = MUT1_SHRIEK;
3277 if (p_ptr->muta1 & MUT1_ILLUMINE)
3280 strcpy(power_desc[num].name, "¾ÈÌÀ");
3282 strcpy(power_desc[num].name, "Illuminate");
3285 power_desc[num].level = 3;
3286 power_desc[num].cost = 2;
3287 power_desc[num].stat = A_INT;
3288 power_desc[num].fail = 10;
3289 power_desc[num++].number = MUT1_ILLUMINE;
3292 if (p_ptr->muta1 & MUT1_DET_CURSE)
3295 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3297 strcpy(power_desc[num].name, "Detect Curses");
3300 power_desc[num].level = 7;
3301 power_desc[num].cost = 14;
3302 power_desc[num].stat = A_WIS;
3303 power_desc[num].fail = 14;
3304 power_desc[num++].number = MUT1_DET_CURSE;
3307 if (p_ptr->muta1 & MUT1_BERSERK)
3310 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3312 strcpy(power_desc[num].name, "Berserk");
3315 power_desc[num].level = 8;
3316 power_desc[num].cost = 8;
3317 power_desc[num].stat = A_STR;
3318 power_desc[num].fail = 14;
3319 power_desc[num++].number = MUT1_BERSERK;
3322 if (p_ptr->muta1 & MUT1_POLYMORPH)
3325 strcpy(power_desc[num].name, "ÊÑ¿È");
3327 strcpy(power_desc[num].name, "Polymorph");
3330 power_desc[num].level = 18;
3331 power_desc[num].cost = 20;
3332 power_desc[num].stat = A_CON;
3333 power_desc[num].fail = 18;
3334 power_desc[num++].number = MUT1_POLYMORPH;
3337 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3340 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3342 strcpy(power_desc[num].name, "Midas Touch");
3345 power_desc[num].level = 10;
3346 power_desc[num].cost = 5;
3347 power_desc[num].stat = A_INT;
3348 power_desc[num].fail = 12;
3349 power_desc[num++].number = MUT1_MIDAS_TCH;
3352 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3355 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3357 strcpy(power_desc[num].name, "Grow Mold");
3360 power_desc[num].level = 1;
3361 power_desc[num].cost = 6;
3362 power_desc[num].stat = A_CON;
3363 power_desc[num].fail = 14;
3364 power_desc[num++].number = MUT1_GROW_MOLD;
3367 if (p_ptr->muta1 & MUT1_RESIST)
3370 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3372 strcpy(power_desc[num].name, "Resist Elements");
3375 power_desc[num].level = 10;
3376 power_desc[num].cost = 12;
3377 power_desc[num].stat = A_CON;
3378 power_desc[num].fail = 12;
3379 power_desc[num++].number = MUT1_RESIST;
3382 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3385 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3387 strcpy(power_desc[num].name, "Earthquake");
3390 power_desc[num].level = 12;
3391 power_desc[num].cost = 12;
3392 power_desc[num].stat = A_STR;
3393 power_desc[num].fail = 16;
3394 power_desc[num++].number = MUT1_EARTHQUAKE;
3397 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3400 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3402 strcpy(power_desc[num].name, "Eat Magic");
3405 power_desc[num].level = 17;
3406 power_desc[num].cost = 1;
3407 power_desc[num].stat = A_WIS;
3408 power_desc[num].fail = 15;
3409 power_desc[num++].number = MUT1_EAT_MAGIC;
3412 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3415 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3417 strcpy(power_desc[num].name, "Weigh Magic");
3420 power_desc[num].level = 6;
3421 power_desc[num].cost = 6;
3422 power_desc[num].stat = A_INT;
3423 power_desc[num].fail = 10;
3424 power_desc[num++].number = MUT1_WEIGH_MAG;
3427 if (p_ptr->muta1 & MUT1_STERILITY)
3430 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3432 strcpy(power_desc[num].name, "Sterilize");
3435 power_desc[num].level = 12;
3436 power_desc[num].cost = 23;
3437 power_desc[num].stat = A_CHR;
3438 power_desc[num].fail = 15;
3439 power_desc[num++].number = MUT1_STERILITY;
3442 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3445 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3447 strcpy(power_desc[num].name, "Panic Hit");
3450 power_desc[num].level = 10;
3451 power_desc[num].cost = 12;
3452 power_desc[num].stat = A_DEX;
3453 power_desc[num].fail = 14;
3454 power_desc[num++].number = MUT1_PANIC_HIT;
3457 if (p_ptr->muta1 & MUT1_DAZZLE)
3460 strcpy(power_desc[num].name, "âÁÏÇ");
3462 strcpy(power_desc[num].name, "Dazzle");
3465 power_desc[num].level = 7;
3466 power_desc[num].cost = 15;
3467 power_desc[num].stat = A_CHR;
3468 power_desc[num].fail = 8;
3469 power_desc[num++].number = MUT1_DAZZLE;
3472 if (p_ptr->muta1 & MUT1_LASER_EYE)
3475 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3477 strcpy(power_desc[num].name, "Laser Eye");
3480 power_desc[num].level = 7;
3481 power_desc[num].cost = 10;
3482 power_desc[num].stat = A_WIS;
3483 power_desc[num].fail = 9;
3484 power_desc[num++].number = MUT1_LASER_EYE;
3487 if (p_ptr->muta1 & MUT1_RECALL)
3490 strcpy(power_desc[num].name, "µ¢´Ô");
3492 strcpy(power_desc[num].name, "Recall");
3495 power_desc[num].level = 17;
3496 power_desc[num].cost = 50;
3497 power_desc[num].stat = A_INT;
3498 power_desc[num].fail = 16;
3499 power_desc[num++].number = MUT1_RECALL;
3502 if (p_ptr->muta1 & MUT1_BANISH)
3505 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3507 strcpy(power_desc[num].name, "Banish Evil");
3510 power_desc[num].level = 25;
3511 power_desc[num].cost = 25;
3512 power_desc[num].stat = A_WIS;
3513 power_desc[num].fail = 18;
3514 power_desc[num++].number = MUT1_BANISH;
3517 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3520 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3522 strcpy(power_desc[num].name, "Cold Touch");
3525 power_desc[num].level = 2;
3526 power_desc[num].cost = 2;
3527 power_desc[num].stat = A_CON;
3528 power_desc[num].fail = 11;
3529 power_desc[num++].number = MUT1_COLD_TOUCH;
3532 if (p_ptr->muta1 & MUT1_LAUNCHER)
3535 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3537 strcpy(power_desc[num].name, "Throw Object");
3540 power_desc[num].level = 1;
3541 power_desc[num].cost = lvl;
3542 power_desc[num].stat = A_STR;
3543 power_desc[num].fail = 6;
3544 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3545 power_desc[num++].number = 3;
3549 /* Nothing chosen yet */
3555 /* Build a prompt */
3557 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3559 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3562 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3565 if (!repeat_pull(&i) || i<0 || i>=num) {
3566 #endif /* ALLOW_REPEAT */
3567 if (use_menu) screen_save();
3568 /* Get a spell from the user */
3570 choice = (always_show_list || use_menu) ? ESCAPE:1;
3573 if( choice==ESCAPE ) choice = ' ';
3574 else if( !get_com(out_val, &choice, FALSE) )break;
3576 if (use_menu && choice != ' ')
3591 menu_line += (num - 1);
3612 else if (menu_line+18 <= num)
3626 if (menu_line > num) menu_line -= num;
3628 /* Request redraw */
3629 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3632 if (!redraw || use_menu)
3645 /* Save the screen */
3646 if (!use_menu) screen_save();
3648 /* Print header(s) */
3651 prt(" Lv MP ¼ºÎ¨", y++, x);
3653 prt(" Lv Cost Fail", y++, x);
3658 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3660 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3667 x1 = ((ctr < 18) ? x : x + 40);
3668 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3673 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3675 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3677 else strcpy(dummy, " ");
3681 /* letter/number for power selection */
3685 letter = '0' + ctr - 26;
3686 sprintf(dummy, " %c) ",letter);
3688 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3689 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3690 100 - racial_chance(&power_desc[ctr])));
3702 /* Restore the screen */
3712 if (choice == '\r' && num == 1)
3717 if (isalpha(choice))
3720 ask = (isupper(choice));
3723 if (ask) choice = tolower(choice);
3725 /* Extract request */
3726 i = (islower(choice) ? A2I(choice) : -1);
3730 ask = FALSE; /* Can't uppercase digits */
3732 i = choice - '0' + 26;
3736 /* Totally Illegal */
3737 if ((i < 0) || (i >= num))
3750 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3752 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3756 /* Belay that order */
3757 if (!get_check(tmp_val)) continue;
3764 /* Restore the screen */
3765 if (redraw) screen_load();
3767 /* Abort if needed */
3775 } /*if (!repeat_pull(&i) || ...)*/
3776 #endif /* ALLOW_REPEAT */
3777 switch (racial_aux(&power_desc[i]))
3780 if (power_desc[i].number < 0)
3781 cast = cmd_racial_power_aux(power_desc[i].number);
3783 cast = mutation_power_aux(power_desc[i].number);
3797 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3799 /* If mana is not enough, player consumes hit point! */
3800 if (p_ptr->csp < actual_racial_cost)
3802 actual_racial_cost -= p_ptr->csp;
3805 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3807 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3810 else p_ptr->csp -= actual_racial_cost;
3812 /* Redraw mana and hp */
3813 p_ptr->redraw |= (PR_HP | PR_MANA);
3816 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3819 else energy_use = 0;