5 * @author Hengband Team
9 #include "core/turn-compensator.h"
10 #include "core/angband-version.h"
11 #include "core/stuff-handler.h"
13 #include "dungeon/dungeon.h"
15 #include "player-personality.h"
16 #include "character-dump.h"
17 #include "world/world.h"
30 #include <sys/types.h>
31 #include <sys/socket.h>
32 #include <netinet/in.h>
40 concptr screen_dump = NULL;
43 * internet resource value
45 #define HTTP_PROXY "" /*!< デフォルトのプロキシURL / Default proxy url */
46 #define HTTP_PROXY_PORT 0 /*!< デフォルトのプロキシポート / Default proxy port */
47 #define HTTP_TIMEOUT 20 /*!< デフォルトのタイムアウト時間(秒) / Timeout length (second) */
48 #define SCORE_SERVER "hengband.osdn.jp" /*!< デフォルトのスコアサーバURL / Default score server url */
49 #define SCORE_PORT 80 /*!< デフォルトのスコアサーバポート / Default score server port */
52 #define SCORE_PATH "http://hengband.osdn.jp/score/register_score.php" /*!< スコア開示URL */
54 #define SCORE_PATH "http://moon.kmc.gr.jp/hengband/hengscore-en/score.cgi" /*!< スコア開示URL */
58 * simple buffer library
66 #define BUFSIZE (65536) /*!< スコアサーバ転送バッファサイズ */
70 * @return 確保したバッファの参照ポインタ
72 static BUF* buf_new(void)
75 p = malloc(sizeof(BUF));
79 p->max_size = BUFSIZE;
80 p->data = malloc(BUFSIZE);
93 * @param b 解放するバッファの参照ポインタ
95 static void buf_delete(BUF *b)
103 * @brief 転送用バッファにデータを追加する
104 * @param buf 追加先バッファの参照ポインタ
109 static int buf_append(BUF *buf, concptr data, size_t size)
111 while (buf->size + size > buf->max_size)
114 if ((tmp = malloc(buf->max_size * 2)) == NULL) return -1;
116 memcpy(tmp, buf->data, buf->max_size);
123 memcpy(buf->data + buf->size, data, size);
131 * @brief 転送用バッファにフォーマット指定した文字列データを追加する
132 * @param buf 追加先バッファの参照ポインタ
133 * @param fmt 文字列フォーマット
136 static int buf_sprintf(BUF *buf, concptr fmt, ...)
143 #if defined(HAVE_VSNPRINTF)
144 ret = vsnprintf(tmpbuf, sizeof(tmpbuf), fmt, ap);
146 ret = vsprintf(tmpbuf, fmt, ap);
150 if (ret < 0) return -1;
152 #if ('\r' == 0x0a && '\n' == 0x0d)
155 * Originally '\r'= CR (= 0x0d) and '\n'= LF (= 0x0a)
156 * But for MPW (Macintosh Programers Workbench), these
157 * are reversed so that '\r'=LF and '\n'=CR unless the
158 * -noMapCR option is not defined.
160 * We need to swap back these here since the score
161 * dump text should be written using LF as the end of
165 for (ptr = tmpbuf; *ptr; ptr++)
167 if (0x0d == *ptr) *ptr = 0x0a;
172 ret = buf_append(buf, tmpbuf, strlen(tmpbuf));
179 * @brief HTTPによるダンプ内容伝送
182 * @param buf 伝送内容バッファ
185 static bool http_post(int sd, concptr url, BUF *buf)
188 char response_buf[1024] = "";
189 concptr HTTP_RESPONSE_CODE_OK = "HTTP/1.1 200 OK";
192 buf_sprintf(output, "POST %s HTTP/1.0\r\n", url);
193 buf_sprintf(output, "User-Agent: Hengband %d.%d.%d\r\n",
194 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
196 buf_sprintf(output, "Content-Length: %d\r\n", buf->size);
197 buf_sprintf(output, "Content-Encoding: binary\r\n");
200 buf_sprintf(output, "Content-Type: text/plain; charset=SHIFT_JIS\r\n");
203 buf_sprintf(output, "Content-Type: text/plain; charset=EUC-JP\r\n");
206 buf_sprintf(output, "Content-Type: text/plain; charset=ASCII\r\n");
208 buf_sprintf(output, "\r\n");
209 buf_append(output, buf->data, buf->size);
211 soc_write(sd, output->data, output->size);
213 soc_read(sd, response_buf, sizeof(response_buf));
215 return strncmp(response_buf, HTTP_RESPONSE_CODE_OK, strlen(HTTP_RESPONSE_CODE_OK)) == 0;
220 * @brief キャラクタダンプを作って BUFに保存
221 * @param creature_ptr プレーヤーへの参照ポインタ
222 * @param dumpbuf 伝送内容バッファ
225 static errr make_dump(player_type *creature_ptr, BUF* dumpbuf, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
229 GAME_TEXT file_name[1024];
231 /* Open a new file */
232 fff = my_fopen_temp(file_name, 1024);
236 msg_format("一時ファイル %s を作成できませんでした。", file_name);
238 msg_format("Failed to create temporary file %s.", file_name);
244 /* 一旦一時ファイルを作る。通常のダンプ出力と共通化するため。 */
245 make_character_dump(creature_ptr, fff, update_playtime, display_player, map_name);
249 fff = my_fopen(file_name, "r");
251 while (fgets(buf, 1024, fff))
253 (void)buf_sprintf(dumpbuf, "%s", buf);
264 * @brief スクリーンダンプを作成する/ Make screen dump to buffer
265 * @return 作成したスクリーンダンプの参照ポインタ
267 concptr make_screen_dump(player_type *creature_ptr, void(*process_autopick_file_command)(char*))
269 static concptr html_head[] = {
270 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
274 static concptr html_foot[] = {
276 "</body>\n</html>\n",
281 Term_get_size(&wid, &hgt);
285 screen_buf = buf_new();
286 if (screen_buf == NULL) return (NULL);
288 bool old_use_graphics = use_graphics;
289 if (old_use_graphics)
291 /* Clear -more- prompt first */
294 use_graphics = FALSE;
295 reset_visuals(creature_ptr, process_autopick_file_command);
297 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
298 handle_stuff(creature_ptr);
301 for (int i = 0; html_head[i]; i++)
302 buf_sprintf(screen_buf, html_head[i]);
304 /* Dump the screen */
305 for (int y = 0; y < hgt; y++)
309 buf_sprintf(screen_buf, "\n");
312 TERM_COLOR a = 0, old_a = 0;
314 for (int x = 0; x < wid - 1; x++)
318 /* Get the attr/char */
319 (void)(Term_what(x, y, &a, &c));
323 case '&': cc = "&"; break;
324 case '<': cc = "<"; break;
325 case '>': cc = ">"; break;
326 case '"': cc = """; break;
327 case '\'': cc = "'"; break;
329 case 0x1f: c = '.'; break;
330 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
335 if ((y == 0 && x == 0) || a != old_a) {
336 rv = angband_color_table[a][1];
337 gv = angband_color_table[a][2];
338 bv = angband_color_table[a][3];
339 buf_sprintf(screen_buf, "%s<font color=\"#%02x%02x%02x\">",
340 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
345 buf_sprintf(screen_buf, "%s", cc);
347 buf_sprintf(screen_buf, "%c", c);
351 buf_sprintf(screen_buf, "</font>");
353 for (int i = 0; html_foot[i]; i++)
354 buf_sprintf(screen_buf, html_foot[i]);
356 /* Screen dump size is too big ? */
358 if (screen_buf->size + 1 > SCREEN_BUF_MAX_SIZE)
364 /* Terminate string */
365 buf_append(screen_buf, "", 1);
367 ret = string_make(screen_buf->data);
371 buf_delete(screen_buf);
373 if (!old_use_graphics) return ret;
376 reset_visuals(creature_ptr, process_autopick_file_command);
378 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
379 handle_stuff(creature_ptr);
385 * todo メッセージは言語選択の関数マクロで何とかならんか?
386 * @brief スコア転送処理のメインルーチン
387 * @param creature_ptr プレーヤーへの参照ポインタ
388 * @return 正常終了の時0、異常があったら1
390 errr report_score(player_type *creature_ptr, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
394 WORD wVersionRequested = (WORD)((1) | (1 << 8));
400 char seikakutmp[128];
402 sprintf(seikakutmp, "%s%s", ap_ptr->title, (ap_ptr->no ? "の" : ""));
404 sprintf(seikakutmp, "%s ", ap_ptr->title);
407 buf_sprintf(score, "name: %s\n", creature_ptr->name);
409 buf_sprintf(score, "version: 変愚蛮怒 %d.%d.%d\n",
410 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
412 buf_sprintf(score, "version: Hengband %d.%d.%d\n",
413 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
415 buf_sprintf(score, "score: %d\n", calc_score(creature_ptr));
416 buf_sprintf(score, "level: %d\n", creature_ptr->lev);
417 buf_sprintf(score, "depth: %d\n", creature_ptr->current_floor_ptr->dun_level);
418 buf_sprintf(score, "maxlv: %d\n", creature_ptr->max_plv);
419 buf_sprintf(score, "maxdp: %d\n", max_dlv[DUNGEON_ANGBAND]);
420 buf_sprintf(score, "au: %d\n", creature_ptr->au);
421 buf_sprintf(score, "turns: %d\n", turn_real(creature_ptr, current_world_ptr->game_turn));
422 buf_sprintf(score, "sex: %d\n", creature_ptr->psex);
423 buf_sprintf(score, "race: %s\n", rp_ptr->title);
424 buf_sprintf(score, "class: %s\n", cp_ptr->title);
425 buf_sprintf(score, "seikaku: %s\n", seikakutmp);
426 buf_sprintf(score, "realm1: %s\n", realm_names[creature_ptr->realm1]);
427 buf_sprintf(score, "realm2: %s\n", realm_names[creature_ptr->realm2]);
428 buf_sprintf(score, "killer: %s\n", creature_ptr->died_from);
429 buf_sprintf(score, "-----charcter dump-----\n");
431 make_dump(creature_ptr, score, update_playtime, display_player, map_name);
435 buf_sprintf(score, "-----screen shot-----\n");
436 buf_append(score, screen_dump, strlen(screen_dump));
440 if (WSAStartup(wVersionRequested, &wsaData))
442 msg_print("Report: WSAStartup failed.");
459 prt("connecting...", 0, 0);
464 set_proxy(HTTP_PROXY, HTTP_PROXY_PORT);
466 /* Connect to the score server */
467 sd = connect_server(HTTP_TIMEOUT, SCORE_SERVER, SCORE_PORT);
472 sprintf(buff, "スコア・サーバへの接続に失敗しました。(%s)", soc_err());
474 sprintf(buff, "Failed to connect to the score server.(%s)", soc_err());
480 if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
482 if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
495 prt("スコア送信中...", 0, 0);
497 prt("Sending the score...", 0, 0);
501 if (!http_post(sd, SCORE_PATH, score)) {
502 disconnect_server(sd);
504 sprintf(buff, "スコア・サーバへの送信に失敗しました。");
506 sprintf(buff, "Failed to send to the score server.");
512 if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
514 if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
526 disconnect_server(sd);
536 #endif /* WORLD_SCORE */