4 #include "io/tokenizer.h"
6 #include "object-flavor.h"
8 #include "dungeon/dungeon.h"
9 #include "monsterrace.h"
10 #include "floor-town.h"
12 #include "world/world.h"
15 * Display a rumor and apply its effects
18 IDX rumor_num(char *zz, IDX max_idx)
20 if (strcmp(zz, "*") == 0) return randint1(max_idx - 1);
24 concptr rumor_bind_name(char *base, concptr fullname)
27 s = strstr(base, "{Name}");
31 v = format("%s%s%s", base, fullname, (s + 6));
39 void display_rumor(player_type *player_ptr, bool ex)
42 int section = (ex && (randint0(3) == 0)) ? 1 : 0;
43 errr err = _(get_rnd_line_jonly("rumors_j.txt", section, rumor, 10),
44 get_rnd_line("rumors.txt", section, rumor));
45 if (err) strcpy(rumor, _("嘘の噂もある。", "Some rumors are wrong."));
47 if (strncmp(rumor, "R:", 2) != 0)
49 msg_format("%s", rumor);
54 if (tokenize(rumor + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3)
56 msg_print(_("この情報は間違っている。", "This information is wrong."));
60 concptr rumor_eff_format = NULL;
61 char fullname[1024] = "";
62 if (strcmp(zz[0], "ARTIFACT") == 0)
68 a_idx = rumor_num(zz[1], max_a_idx);
70 a_ptr = &a_info[a_idx];
71 if (a_ptr->name) break;
74 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
76 object_type *q_ptr = &forge;
77 object_prep(q_ptr, k_idx);
79 q_ptr->ident = IDENT_STORE;
80 object_desc(player_ptr, fullname, q_ptr, OD_NAME_ONLY);
82 else if (strcmp(zz[0], "MONSTER") == 0)
87 MONRACE_IDX r_idx = rumor_num(zz[1], max_r_idx);
88 r_ptr = &r_info[r_idx];
89 if (r_ptr->name) break;
92 strcpy(fullname, r_name + r_ptr->name);
99 else if (strcmp(zz[0], "DUNGEON") == 0)
105 d_idx = rumor_num(zz[1], current_world_ptr->max_d_idx);
106 d_ptr = &d_info[d_idx];
107 if (d_ptr->name) break;
110 strcpy(fullname, d_name + d_ptr->name);
114 max_dlv[d_idx] = d_ptr->mindepth;
115 rumor_eff_format = _("%sに帰還できるようになった。", "You can recall to %s.");
118 else if (strcmp(zz[0], "TOWN") == 0)
123 t_idx = rumor_num(zz[1], NO_TOWN);
124 if (town_info[t_idx].name) break;
127 strcpy(fullname, town_info[t_idx].name);
129 s32b visit = (1L << (t_idx - 1));
130 if ((t_idx != SECRET_TOWN) && !(player_ptr->visit & visit))
132 player_ptr->visit |= visit;
133 rumor_eff_format = _("%sに行ったことがある気がする。", "You feel you have been to %s.");
137 concptr rumor_msg = rumor_bind_name(zz[2], fullname);
138 msg_print(rumor_msg);
139 if (rumor_eff_format)
142 msg_format(rumor_eff_format, fullname);