3 /* Purpose: interact with savefiles */
10 * Some "local" parameters, used to help write savefiles
13 static FILE *fff; /* Current save "file" */
15 static byte xor_byte; /* Simple encryption */
17 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
18 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
23 * These functions place information into a savefile a byte at a time
26 static void sf_put(byte v)
28 /* Encode the value, write a character */
30 (void)putc((int)xor_byte, fff);
32 /* Maintain the checksum info */
37 static void wr_byte(byte v)
42 static void wr_u16b(u16b v)
44 sf_put((byte)(v & 0xFF));
45 sf_put((byte)((v >> 8) & 0xFF));
48 static void wr_s16b(s16b v)
53 static void wr_u32b(u32b v)
55 sf_put((byte)(v & 0xFF));
56 sf_put((byte)((v >> 8) & 0xFF));
57 sf_put((byte)((v >> 16) & 0xFF));
58 sf_put((byte)((v >> 24) & 0xFF));
61 static void wr_s32b(s32b v)
66 static void wr_string(cptr str)
78 * These functions write info in larger logical records
83 * Write an "item" record
85 static void wr_item(object_type *o_ptr)
87 u32b flags = 0x00000000;
89 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
90 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
91 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
92 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
93 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
94 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
95 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
96 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
97 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
98 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
99 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
100 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
101 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
102 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
103 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
104 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
105 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
106 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
107 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
108 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
109 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
110 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
111 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
112 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
113 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
114 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
115 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
116 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
118 /*** Item save flags ***/
121 /*** Write only un-obvious elements ***/
122 wr_s16b(o_ptr->k_idx);
128 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
130 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
131 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
133 wr_s16b(o_ptr->weight);
135 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
136 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
137 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
139 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
140 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
141 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
142 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
143 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
144 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
146 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
148 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
150 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
151 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
152 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
153 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
155 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
157 /* Held by monster index */
158 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
160 /* Extra information */
161 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
162 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
163 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
164 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
165 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
168 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
170 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
171 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
176 * Write a "monster" record
178 static void wr_monster(monster_type *m_ptr)
180 u32b flags = 0x00000000;
182 if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX;
183 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
184 if (m_ptr->csleep) flags |= SAVE_MON_CSLEEP;
185 if (m_ptr->fast) flags |= SAVE_MON_FAST;
186 if (m_ptr->slow) flags |= SAVE_MON_SLOW;
187 if (m_ptr->stunned) flags |= SAVE_MON_STUNNED;
188 if (m_ptr->confused) flags |= SAVE_MON_CONFUSED;
189 if (m_ptr->monfear) flags |= SAVE_MON_MONFEAR;
190 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
191 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
192 if (m_ptr->invulner) flags |= SAVE_MON_INVULNER;
193 if (m_ptr->smart) flags |= SAVE_MON_SMART;
194 if (m_ptr->exp) flags |= SAVE_MON_EXP;
195 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
196 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
198 /*** Monster save flags ***/
201 /*** Write only un-obvious elements ***/
202 wr_s16b(m_ptr->r_idx);
206 wr_s16b(m_ptr->maxhp);
207 wr_s16b(m_ptr->max_maxhp);
209 /* Monster race index of its appearance */
210 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
212 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
213 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->csleep);
215 wr_byte(m_ptr->mspeed);
216 wr_s16b(m_ptr->energy_need);
218 if (flags & SAVE_MON_FAST) wr_byte(m_ptr->fast);
219 if (flags & SAVE_MON_SLOW) wr_byte(m_ptr->slow);
220 if (flags & SAVE_MON_STUNNED) wr_byte(m_ptr->stunned);
221 if (flags & SAVE_MON_CONFUSED) wr_byte(m_ptr->confused);
222 if (flags & SAVE_MON_MONFEAR) wr_byte(m_ptr->monfear);
223 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
224 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
225 if (flags & SAVE_MON_INVULNER) wr_byte(m_ptr->invulner);
226 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
227 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
228 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
229 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
234 * Write a "lore" record
236 static void wr_lore(int r_idx)
238 monster_race *r_ptr = &r_info[r_idx];
240 /* Count sights/deaths/kills */
241 wr_s16b(r_ptr->r_sights);
242 wr_s16b(r_ptr->r_deaths);
243 wr_s16b(r_ptr->r_pkills);
244 wr_s16b(r_ptr->r_tkills);
246 /* Count wakes and ignores */
247 wr_byte(r_ptr->r_wake);
248 wr_byte(r_ptr->r_ignore);
251 wr_byte(r_ptr->r_xtra1);
252 wr_byte(r_ptr->r_xtra2);
255 wr_byte(r_ptr->r_drop_gold);
256 wr_byte(r_ptr->r_drop_item);
259 wr_byte(r_ptr->r_cast_inate);
260 wr_byte(r_ptr->r_cast_spell);
262 /* Count blows of each type */
263 wr_byte(r_ptr->r_blows[0]);
264 wr_byte(r_ptr->r_blows[1]);
265 wr_byte(r_ptr->r_blows[2]);
266 wr_byte(r_ptr->r_blows[3]);
269 wr_u32b(r_ptr->r_flags1);
270 wr_u32b(r_ptr->r_flags2);
271 wr_u32b(r_ptr->r_flags3);
272 wr_u32b(r_ptr->r_flags4);
273 wr_u32b(r_ptr->r_flags5);
274 wr_u32b(r_ptr->r_flags6);
277 /* Monster limit per level */
278 wr_byte(r_ptr->max_num);
280 /* Location in saved floor */
281 wr_s16b(r_ptr->floor_id);
289 * Write an "xtra" record
291 static void wr_xtra(int k_idx)
295 object_kind *k_ptr = &k_info[k_idx];
297 if (k_ptr->aware) tmp8u |= 0x01;
298 if (k_ptr->tried) tmp8u |= 0x02;
305 * Write a "store" record
307 static void wr_store(store_type *st_ptr)
311 /* Save the "open" counter */
312 wr_u32b(st_ptr->store_open);
314 /* Save the "insults" */
315 wr_s16b(st_ptr->insult_cur);
317 /* Save the current owner */
318 wr_byte(st_ptr->owner);
320 /* Save the stock size */
321 wr_s16b(st_ptr->stock_num);
323 /* Save the "haggle" info */
324 wr_s16b(st_ptr->good_buy);
325 wr_s16b(st_ptr->bad_buy);
327 wr_s32b(st_ptr->last_visit);
330 for (j = 0; j < st_ptr->stock_num; j++)
332 /* Save each item in stock */
333 wr_item(&st_ptr->stock[j]);
341 static errr wr_randomizer(void)
352 for (i = 0; i < RAND_DEG; i++)
354 wr_u32b(Rand_state[i]);
363 * Write the "options"
365 static void wr_options(void)
375 for (i = 0; i < 4; i++) wr_u32b(0L);
378 /*** Special Options ***/
380 /* Write "delay_factor" */
381 wr_byte(delay_factor);
383 /* Write "hitpoint_warn" */
384 wr_byte(hitpoint_warn);
387 /*** Cheating options ***/
391 if (p_ptr->wizard) c |= 0x0002;
393 if (cheat_peek) c |= 0x0100;
394 if (cheat_hear) c |= 0x0200;
395 if (cheat_room) c |= 0x0400;
396 if (cheat_xtra) c |= 0x0800;
397 if (cheat_know) c |= 0x1000;
398 if (cheat_live) c |= 0x2000;
399 if (cheat_save) c |= 0x4000;
406 wr_s16b(autosave_freq);
408 /*** Extract options ***/
410 /* Analyze the options */
411 for (i = 0; option_info[i].o_desc; i++)
413 int os = option_info[i].o_set;
414 int ob = option_info[i].o_bit;
416 /* Process real entries */
417 if (option_info[i].o_var)
420 if (*option_info[i].o_var)
423 option_flag[os] |= (1L << ob);
430 option_flag[os] &= ~(1L << ob);
436 /*** Normal options ***/
439 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
442 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
445 /*** Window options ***/
448 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
451 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
456 * Hack -- Write the "ghost" info
458 static void wr_ghost(void)
464 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
466 wr_string("Broken Ghost");
470 /* Hack -- stupid data */
471 for (i = 0; i < 60; i++) wr_byte(0);
476 * Save quick start data
478 static void save_quick_start(void)
482 wr_byte(previous_char.psex);
483 wr_byte(previous_char.prace);
484 wr_byte(previous_char.pclass);
485 wr_byte(previous_char.pseikaku);
486 wr_byte(previous_char.realm1);
487 wr_byte(previous_char.realm2);
489 wr_s16b(previous_char.age);
490 wr_s16b(previous_char.ht);
491 wr_s16b(previous_char.wt);
492 wr_s16b(previous_char.sc);
493 wr_s32b(previous_char.au);
495 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
496 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
498 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
500 wr_s16b(previous_char.chaos_patron);
502 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
504 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
506 wr_byte(previous_char.quests);
508 /* No quick start after using debug mode or cheat options */
509 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
511 wr_byte((byte)previous_char.quick_ok);
515 * Write some "extra" info
517 static void wr_extra(void)
522 wr_string(player_name);
524 wr_string(p_ptr->died_from);
528 for (i = 0; i < 4; i++)
530 wr_string(p_ptr->history[i]);
533 /* Race/Class/Gender/Spells */
534 wr_byte(p_ptr->prace);
535 wr_byte(p_ptr->pclass);
536 wr_byte(p_ptr->pseikaku);
537 wr_byte(p_ptr->psex);
538 wr_byte(p_ptr->realm1);
539 wr_byte(p_ptr->realm2);
540 wr_byte(0); /* oops */
542 wr_byte(p_ptr->hitdie);
543 wr_u16b(p_ptr->expfact);
549 /* Dump the stats (maximum and current) */
550 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
551 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
552 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
554 /* Ignore the transient stats */
555 for (i = 0; i < 12; ++i) wr_s16b(0);
559 wr_u32b(p_ptr->max_exp);
561 wr_u16b(p_ptr->exp_frac);
564 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
565 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
566 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
567 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
568 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
570 wr_byte(p_ptr->start_race);
571 wr_s32b(p_ptr->old_race1);
572 wr_s32b(p_ptr->old_race2);
573 wr_s16b(p_ptr->old_realm);
575 for (i = 0; i < MAX_MANE; i++)
577 wr_s16b(p_ptr->mane_spell[i]);
578 wr_s16b(p_ptr->mane_dam[i]);
580 wr_s16b(p_ptr->mane_num);
582 for (i = 0; i < MAX_KUBI; i++)
584 wr_s16b(kubi_r_idx[i]);
587 for (i = 0; i < 4; i++)
589 wr_s16b(battle_mon[i]);
590 wr_u32b(mon_odds[i]);
593 wr_s16b(p_ptr->town_num); /* -KMW- */
595 /* Write arena and rewards information -KMW- */
596 wr_s16b(p_ptr->arena_number);
597 wr_s16b(p_ptr->inside_arena);
598 wr_s16b(p_ptr->inside_quest);
599 wr_s16b(p_ptr->inside_battle);
600 wr_byte(p_ptr->exit_bldg);
601 wr_byte(p_ptr->leftbldg); /* save building leave status -KMW- */
603 wr_s16b(p_ptr->oldpx);
604 wr_s16b(p_ptr->oldpy);
606 /* Save builing rewards */
609 for (i = 0; i < MAX_BACT; i++) wr_s16b(p_ptr->rewards[i]);
613 wr_u16b(p_ptr->chp_frac);
617 wr_u16b(p_ptr->csp_frac);
619 /* Max Player and Dungeon Levels */
620 wr_s16b(p_ptr->max_plv);
621 tmp8u = (byte)max_d_idx;
623 for (i = 0; i < tmp8u; i++)
627 wr_s16b(0); /* oops */
628 wr_s16b(0); /* oops */
629 wr_s16b(0); /* oops */
630 wr_s16b(0); /* oops */
632 wr_s16b(0); /* oops */
634 wr_s16b(0); /* old "rest" */
635 wr_s16b(p_ptr->blind);
636 wr_s16b(p_ptr->paralyzed);
637 wr_s16b(p_ptr->confused);
638 wr_s16b(p_ptr->food);
639 wr_s16b(0); /* old "food_digested" */
640 wr_s16b(0); /* old "protection" */
641 wr_s16b(p_ptr->energy_need);
642 wr_s16b(p_ptr->fast);
643 wr_s16b(p_ptr->slow);
644 wr_s16b(p_ptr->afraid);
646 wr_s16b(p_ptr->stun);
647 wr_s16b(p_ptr->poisoned);
648 wr_s16b(p_ptr->image);
649 wr_s16b(p_ptr->protevil);
650 wr_s16b(p_ptr->invuln);
651 wr_s16b(p_ptr->ult_res);
652 wr_s16b(p_ptr->hero);
653 wr_s16b(p_ptr->shero);
654 wr_s16b(p_ptr->shield);
655 wr_s16b(p_ptr->blessed);
656 wr_s16b(p_ptr->tim_invis);
657 wr_s16b(p_ptr->word_recall);
658 wr_s16b(p_ptr->recall_dungeon);
659 wr_s16b(p_ptr->alter_reality);
660 wr_s16b(p_ptr->see_infra);
661 wr_s16b(p_ptr->tim_infra);
662 wr_s16b(p_ptr->oppose_fire);
663 wr_s16b(p_ptr->oppose_cold);
664 wr_s16b(p_ptr->oppose_acid);
665 wr_s16b(p_ptr->oppose_elec);
666 wr_s16b(p_ptr->oppose_pois);
667 wr_s16b(p_ptr->tsuyoshi);
668 wr_s16b(p_ptr->tim_esp);
669 wr_s16b(p_ptr->wraith_form);
670 wr_s16b(p_ptr->resist_magic);
671 wr_s16b(p_ptr->tim_regen);
672 wr_s16b(p_ptr->kabenuke);
673 wr_s16b(p_ptr->tim_stealth);
674 wr_s16b(p_ptr->tim_ffall);
675 wr_s16b(p_ptr->tim_sh_touki);
676 wr_s16b(p_ptr->lightspeed);
677 wr_s16b(p_ptr->tsubureru);
678 wr_s16b(p_ptr->magicdef);
679 wr_s16b(p_ptr->tim_res_nether);
680 wr_s16b(p_ptr->tim_res_time);
681 wr_byte(p_ptr->mimic_form);
682 wr_s16b(p_ptr->tim_mimic);
683 wr_s16b(p_ptr->tim_sh_fire);
684 wr_s16b(p_ptr->tim_sh_holy);
685 wr_s16b(p_ptr->tim_eyeeye);
688 wr_s16b(p_ptr->tim_reflect);
689 wr_s16b(p_ptr->multishadow);
690 wr_s16b(p_ptr->dustrobe);
692 wr_s16b(p_ptr->chaos_patron);
693 wr_u32b(p_ptr->muta1);
694 wr_u32b(p_ptr->muta2);
695 wr_u32b(p_ptr->muta3);
697 for (i = 0; i<8; i++)
698 wr_s16b(p_ptr->virtues[i]);
699 for (i = 0; i<8; i++)
700 wr_s16b(p_ptr->vir_types[i]);
702 wr_s16b(p_ptr->ele_attack);
703 wr_u32b(p_ptr->special_attack);
704 wr_s16b(p_ptr->ele_immune);
705 wr_u32b(p_ptr->special_defense);
706 wr_byte(p_ptr->knowledge);
707 wr_byte(0); /* oops */
708 wr_byte(0); /* oops */
709 wr_byte(p_ptr->action);
711 wr_byte(preserve_mode);
712 wr_byte(p_ptr->wait_report_score);
715 for (i = 0; i < 12; i++) wr_u32b(0L);
717 /* Ignore some flags */
718 wr_u32b(0L); /* oops */
719 wr_u32b(0L); /* oops */
720 wr_u32b(0L); /* oops */
723 /* Write the "object seeds" */
724 wr_u32b(seed_flavor);
729 wr_u16b(p_ptr->panic_save);
730 wr_u16b(p_ptr->total_winner);
731 wr_u16b(p_ptr->noscore);
735 wr_byte(p_ptr->is_dead);
740 /* Turn of last "feeling" */
746 wr_s32b(dungeon_turn);
751 wr_s16b(p_ptr->today_mon);
752 wr_s16b(p_ptr->riding);
754 /* Current floor_id */
755 wr_s16b(p_ptr->floor_id);
759 wr_s32b(p_ptr->visit);
761 wr_u32b(p_ptr->count);
767 * hook function to sort monsters by level
769 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
771 cave_template_type *who = (cave_template_type *)(u);
773 u16b o1 = who[a].occurrence;
774 u16b o2 = who[b].occurrence;
781 * Sorting hook -- Swap function
783 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
785 cave_template_type *who = (cave_template_type *)(u);
787 cave_template_type holder;
797 * Actually write a saved floor data
798 * using effectively compressed format.
800 static void wr_saved_floor(saved_floor_type *sf_ptr)
802 cave_template_type *template;
817 /* Dungeon floor specific info follows */
821 /*** Not a saved floor ***/
827 /*** The saved floor ***/
829 wr_s16b(sf_ptr->floor_id);
830 wr_byte(sf_ptr->savefile_id);
831 wr_s16b(sf_ptr->dun_level);
832 wr_s32b(sf_ptr->last_visit);
833 wr_u32b(sf_ptr->visit_mark);
834 wr_s16b(sf_ptr->upper_floor_id);
835 wr_s16b(sf_ptr->lower_floor_id);
848 /*********** Make template for cave_type **********/
851 * Usually number of templates are fewer than 255. Even if
852 * more than 254 are exist, the occurrence of each template
853 * with larger ID is very small when we sort templates by
854 * occurrence. So we will use two (or more) bytes for
855 * templete ID larger than 254.
857 * Ex: 256 will be "0xff" "0x01".
858 * 515 will be "0xff" "0xff" "0x03"
861 /* Fake max number */
864 /* Allocate the "template" array */
865 C_MAKE(template, max_num_temp, cave_template_type);
867 /* Extract template array */
868 for (y = 0; y < cur_hgt; y++)
870 for (x = 0; x < cur_wid; x++)
872 cave_type *c_ptr = &cave[y][x];
874 for (i = 0; i < num_temp; i++)
876 if (template[i].info == c_ptr->info &&
877 template[i].feat == c_ptr->feat &&
878 template[i].mimic == c_ptr->mimic &&
879 template[i].special == c_ptr->special)
881 /* Same terrain is exist */
882 template[i].occurrence++;
887 /* Are there same one? */
888 if (i < num_temp) continue;
890 /* If the max_num_temp is too small, increase it. */
891 if (num_temp >= max_num_temp)
893 cave_template_type *old_template = template;
895 /* Re-allocate the "template" array */
896 C_MAKE(template, max_num_temp + 255, cave_template_type);
897 C_COPY(template, old_template, max_num_temp, cave_template_type);
898 C_FREE(old_template, max_num_temp, cave_template_type);
902 /* Add new template */
903 template[num_temp].info = c_ptr->info;
904 template[num_temp].feat = c_ptr->feat;
905 template[num_temp].mimic = c_ptr->mimic;
906 template[num_temp].special = c_ptr->special;
907 template[num_temp].occurrence = 1;
909 /* Increase number of template */
914 /* Select the sort method */
915 ang_sort_comp = ang_sort_comp_cave_temp;
916 ang_sort_swap = ang_sort_swap_cave_temp;
918 /* Sort by occurrence */
919 ang_sort(template, &dummy_why, num_temp);
922 /*** Dump templates ***/
924 /* Total templates */
927 /* Dump the templates */
928 for (i = 0; i < num_temp; i++)
930 cave_template_type *ct_ptr = &template[i];
933 wr_u16b(ct_ptr->info);
934 wr_byte(ct_ptr->feat);
935 wr_byte(ct_ptr->mimic);
936 wr_s16b(ct_ptr->special);
941 /*** "Run-Length-Encoding" of cave ***/
943 /* Note that this will induce two wasted bytes */
948 for (y = 0; y < cur_hgt; y++)
950 for (x = 0; x < cur_wid; x++)
952 cave_type *c_ptr = &cave[y][x];
954 for (i = 0; i < num_temp; i++)
956 if (template[i].info == c_ptr->info &&
957 template[i].feat == c_ptr->feat &&
958 template[i].mimic == c_ptr->mimic &&
959 template[i].special == c_ptr->special)
966 /* If the run is broken, or too full, flush it */
967 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
969 wr_byte((byte)count);
971 while (prev_u16b >= MAX_UCHAR)
973 /* Mark as actual data is larger than 254 */
975 prev_u16b -= MAX_UCHAR;
978 wr_byte((byte)prev_u16b);
983 /* Continue the run */
991 /* Flush the data (if any) */
994 wr_byte((byte)count);
996 while (prev_u16b >= MAX_UCHAR)
998 /* Mark as actual data is larger than 254 */
1000 prev_u16b -= MAX_UCHAR;
1002 wr_byte((byte)prev_u16b);
1006 /* Free the "template" array */
1007 C_FREE(template, max_num_temp, cave_template_type);
1010 /*** Dump objects ***/
1015 /* Dump the objects */
1016 for (i = 1; i < o_max; i++)
1018 object_type *o_ptr = &o_list[i];
1025 /*** Dump the monsters ***/
1027 /* Total monsters */
1030 /* Dump the monsters */
1031 for (i = 1; i < m_max; i++)
1033 monster_type *m_ptr = &m_list[i];
1042 * Write the current dungeon (new method)
1044 static bool wr_dungeon(void)
1046 saved_floor_type *cur_sf_ptr;
1049 /* Forget the lite */
1052 /* Forget the view */
1055 /* Forget the view */
1058 /* Update lite/view */
1059 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1061 /* Update monsters */
1062 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1067 /* Number of floor_id used from birth */
1068 wr_s16b(max_floor_id);
1070 /* Current dungeon type */
1071 wr_byte(dungeon_type);
1074 /*** On the surface ***/
1075 if (!p_ptr->floor_id)
1077 /* No array elements */
1080 /* Write the current floor data */
1081 wr_saved_floor(NULL);
1088 /*** In the dungeon ***/
1090 /* Number of array elements */
1091 wr_byte(MAX_SAVED_FLOORS);
1093 /* Write the saved_floors array */
1094 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1096 saved_floor_type *sf_ptr = &saved_floors[i];
1098 wr_s16b(sf_ptr->floor_id);
1099 wr_byte(sf_ptr->savefile_id);
1100 wr_s16b(sf_ptr->dun_level);
1101 wr_s32b(sf_ptr->last_visit);
1102 wr_u32b(sf_ptr->visit_mark);
1103 wr_s16b(sf_ptr->upper_floor_id);
1104 wr_s16b(sf_ptr->lower_floor_id);
1107 /* Extract pointer to current floor */
1108 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1110 /* Save current floor to temporal file */
1111 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1113 /* Move data in temporal files to the savefile */
1114 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1116 saved_floor_type *sf_ptr = &saved_floors[i];
1118 /* Unused element */
1119 if (!sf_ptr->floor_id) continue;
1121 /* Load temporal saved floor file */
1122 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1127 /* Write saved floor data to the save file */
1128 wr_saved_floor(sf_ptr);
1137 /* Restore current floor */
1138 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1147 * Actually write a save-file
1149 static bool wr_savefile_new(void)
1159 /* Compact the objects */
1161 /* Compact the monsters */
1162 compact_monsters(0);
1164 /* Guess at the current time */
1165 now = time((time_t *)0);
1168 /* Note the operating system */
1171 /* Note when the file was saved */
1174 /* Note the number of saves */
1178 /*** Actually write the file ***/
1180 /* Dump the file header */
1182 wr_byte(FAKE_VER_MAJOR);
1184 wr_byte(FAKE_VER_MINOR);
1186 wr_byte(FAKE_VER_PATCH);
1189 /* Initial value of xor_byte */
1190 tmp8u = (byte)randint0(256);
1194 /* Reset the checksum */
1198 /* Write the savefile version for Hengband 1.1.1 and later */
1199 wr_byte(H_VER_EXTRA);
1200 wr_byte(H_VER_PATCH);
1201 wr_byte(H_VER_MINOR);
1202 wr_byte(H_VER_MAJOR);
1204 /* Operating system */
1208 /* Time file last saved */
1211 /* Number of past lives */
1214 /* Number of times saved */
1223 /* Write the RNG state */
1227 /* Write the boolean "options" */
1231 /* Dump the number of "messages" */
1232 tmp16u = message_num();
1233 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1236 /* Dump the messages (oldest first!) */
1237 for (i = tmp16u - 1; i >= 0; i--)
1239 wr_string(message_str((s16b)i));
1243 /* Dump the monster lore */
1246 for (i = 0; i < tmp16u; i++) wr_lore(i);
1249 /* Dump the object memory */
1252 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1254 /* Dump the towns */
1258 /* Dump the quests */
1259 tmp16u = max_quests;
1262 /* Dump the quests */
1263 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1266 for (i = 0; i < max_quests; i++)
1268 /* Save status for every quest */
1269 wr_s16b(quest[i].status);
1271 /* And the dungeon level too */
1272 /* (prevents problems with multi-level quests) */
1273 wr_s16b(quest[i].level);
1275 wr_byte(quest[i].complev);
1277 /* Save quest status if quest is running */
1278 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || ((i >= MIN_RANDOM_QUEST) && (i <= MAX_RANDOM_QUEST)))
1280 wr_s16b(quest[i].cur_num);
1281 wr_s16b(quest[i].max_num);
1282 wr_s16b(quest[i].type);
1283 wr_s16b(quest[i].r_idx);
1284 wr_s16b(quest[i].k_idx);
1285 wr_byte(quest[i].flags);
1286 wr_byte(quest[i].dungeon);
1290 /* Dump the position in the wilderness */
1291 wr_s32b(p_ptr->wilderness_x);
1292 wr_s32b(p_ptr->wilderness_y);
1294 wr_byte(p_ptr->wild_mode);
1295 wr_byte(ambush_flag);
1297 wr_s32b(max_wild_x);
1298 wr_s32b(max_wild_y);
1300 /* Dump the wilderness seeds */
1301 for (i = 0; i < max_wild_x; i++)
1303 for (j = 0; j < max_wild_y; j++)
1305 wr_u32b(wilderness[j][i].seed);
1309 /* Hack -- Dump the artifacts */
1312 for (i = 0; i < tmp16u; i++)
1314 artifact_type *a_ptr = &a_info[i];
1315 wr_byte(a_ptr->cur_num);
1316 wr_s16b(a_ptr->floor_id);
1321 /* Write the "extra" information */
1324 /* Dump the "player hp" entries */
1325 tmp16u = PY_MAX_LEVEL;
1327 for (i = 0; i < tmp16u; i++)
1329 wr_s16b(p_ptr->player_hp[i]);
1333 /* Write spell data */
1334 wr_u32b(p_ptr->spell_learned1);
1335 wr_u32b(p_ptr->spell_learned2);
1336 wr_u32b(p_ptr->spell_worked1);
1337 wr_u32b(p_ptr->spell_worked2);
1338 wr_u32b(p_ptr->spell_forgotten1);
1339 wr_u32b(p_ptr->spell_forgotten2);
1341 wr_s16b(p_ptr->learned_spells);
1342 wr_s16b(p_ptr->add_spells);
1344 /* Dump the ordered spells */
1345 for (i = 0; i < 64; i++)
1347 wr_byte(p_ptr->spell_order[i]);
1351 /* Write the inventory */
1352 for (i = 0; i < INVEN_TOTAL; i++)
1354 object_type *o_ptr = &inventory[i];
1356 /* Skip non-objects */
1357 if (!o_ptr->k_idx) continue;
1366 /* Add a sentinel */
1369 /* Note the towns */
1373 /* Note the stores */
1374 tmp16u = MAX_STORES;
1377 /* Dump the stores of all towns */
1378 for (i = 1; i < max_towns; i++)
1380 for (j = 0; j < MAX_STORES; j++)
1382 wr_store(&town[i].store[j]);
1386 /* Write the pet command settings */
1387 wr_s16b(p_ptr->pet_follow_distance);
1388 wr_s16b(p_ptr->pet_extra_flags);
1390 /* Write screen dump for sending score */
1391 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1393 wr_string(screen_dump);
1400 /* Player is not dead, write the dungeon */
1401 if (!p_ptr->is_dead)
1403 /* Dump the dungeon */
1404 if (!wr_dungeon()) return FALSE;
1406 /* Dump the ghost */
1414 /* Write the "value check-sum" */
1417 /* Write the "encoded checksum" */
1422 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1424 /* Successful save */
1430 * Medium level player saver
1432 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1434 static bool save_player_aux(char *name)
1447 /* File type is "SAVE" */
1448 FILE_TYPE(FILE_TYPE_SAVE);
1451 /* Create the savefile */
1452 fd = fd_make(name, mode);
1457 /* Close the "fd" */
1460 /* Open the savefile */
1461 fff = my_fopen(name, "wb");
1463 /* Successful open */
1466 /* Write the savefile */
1467 if (wr_savefile_new()) ok = TRUE;
1469 /* Attempt to close it */
1470 if (my_fclose(fff)) ok = FALSE;
1473 /* Remove "broken" files */
1474 if (!ok) (void)fd_kill(name);
1479 if (!ok) return (FALSE);
1481 counts_write(0, playtime);
1483 /* Successful save */
1484 character_saved = TRUE;
1493 * Attempt to save the player in a savefile
1495 bool save_player(void)
1506 /* Get "games" permissions */
1515 strcpy(safe, savefile);
1516 strcat(safe, ".new");
1519 /* Hack -- support "flat directory" usage on VM/ESA */
1520 strcpy(safe, savefile);
1529 /* Attempt to save the player */
1530 if (save_player_aux(safe))
1535 strcpy(temp, savefile);
1536 strcat(temp, ".old");
1539 /* Hack -- support "flat directory" usage on VM/ESA */
1540 strcpy(temp, savefile);
1547 /* Preserve old savefile */
1548 fd_move(savefile, temp);
1550 /* Activate new savefile */
1551 fd_move(safe, savefile);
1553 /* Remove preserved savefile */
1556 /* Hack -- Pretend the character was loaded */
1557 character_loaded = TRUE;
1559 #ifdef VERIFY_SAVEFILE
1561 /* Lock on savefile */
1562 strcpy(temp, savefile);
1563 strcat(temp, ".lok");
1565 /* Remove lock file */
1579 /* Drop "games" permissions */
1586 /* Return the result */
1593 * Attempt to Load a "savefile"
1595 * Version 2.7.0 introduced a slightly different "savefile" format from
1596 * older versions, requiring a completely different parsing method.
1598 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1600 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1602 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1604 * On multi-user systems, you may only "read" a savefile if you will be
1605 * allowed to "write" it later, this prevents painful situations in which
1606 * the player loads a savefile belonging to someone else, and then is not
1607 * allowed to save his game when he quits.
1609 * We return "TRUE" if the savefile was usable, and we set the global
1610 * flag "character_loaded" if a real, living, character was loaded.
1612 * Note that we always try to load the "current" savefile, even if
1613 * there is no such file, so we must check for "empty" savefile names.
1615 bool load_player(void)
1623 #ifdef VERIFY_TIMESTAMP
1624 struct stat statbuf;
1627 cptr what = "generic";
1634 p_ptr->is_dead = FALSE;
1637 /* Allow empty savefile name */
1638 if (!savefile[0]) return (TRUE);
1641 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1643 /* XXX XXX XXX Fix this */
1645 /* Verify the existance of the savefile */
1646 if (access(savefile, 0) < 0)
1648 /* Give a message */
1650 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1652 msg_print("Savefile does not exist.");
1664 #ifdef VERIFY_SAVEFILE
1666 /* Verify savefile usage */
1673 /* Extract name of lock file */
1674 strcpy(temp, savefile);
1675 strcat(temp, ".lok");
1677 /* Check for lock */
1678 fkk = my_fopen(temp, "r");
1680 /* Oops, lock exists */
1683 /* Close the file */
1688 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1690 msg_print("Savefile is currently in use.");
1699 /* Create a lock file */
1700 fkk = my_fopen(temp, "w");
1702 /* Dump a line of info */
1703 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1705 /* Close the lock file */
1715 /* Open the savefile */
1716 fd = fd_open(savefile, O_RDONLY);
1719 if (fd < 0) err = -1;
1721 /* Message (below) */
1723 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1725 if (err) what = "Cannot open savefile";
1734 #ifdef VERIFY_TIMESTAMP
1735 /* Get the timestamp */
1736 (void)fstat(fd, &statbuf);
1739 /* Read the first four bytes */
1740 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1744 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1746 if (err) what = "Cannot read savefile";
1750 /* Close the file */
1758 /* Extract version */
1768 /* Attempt to load */
1769 err = rd_savefile_new();
1771 /* Message (below) */
1773 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1775 if (err) what = "Cannot parse savefile";
1784 if (!turn) err = -1;
1786 /* Message (below) */
1788 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1790 if (err) what = "Broken savefile";
1795 #ifdef VERIFY_TIMESTAMP
1796 /* Verify timestamp */
1797 if (!err && !arg_wizard)
1799 /* Hack -- Verify the timestamp */
1800 if (sf_when > (statbuf.st_ctime + 100) ||
1801 sf_when < (statbuf.st_ctime - 100))
1805 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1807 what = "Invalid timestamp";
1821 /* Give a conversion warning */
1822 if ((FAKE_VER_MAJOR != z_major) ||
1823 (FAKE_VER_MINOR != z_minor) ||
1824 (FAKE_VER_PATCH != z_patch))
1826 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1829 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1831 msg_print("Converted a 2.0.* savefile.");
1839 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1840 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1842 msg_format("Converted a %d.%d.%d savefile.",
1843 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1849 /* Player is dead */
1855 /* A character was loaded */
1856 character_loaded = TRUE;
1862 /* Player is no longer "dead" */
1863 p_ptr->is_dead = FALSE;
1869 turn = old_turn = 0;
1875 /* A character was loaded */
1876 character_loaded = TRUE;
1879 u32b tmp = counts_read(2);
1880 if (tmp > p_ptr->count)
1882 if (counts_read(0) > playtime || counts_read(1) == playtime)
1883 counts_write(2, ++p_ptr->count);
1884 counts_write(1, playtime);
1892 #ifdef VERIFY_SAVEFILE
1894 /* Verify savefile usage */
1899 /* Extract name of lock file */
1900 strcpy(temp, savefile);
1901 strcat(temp, ".lok");
1912 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
1913 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
1915 msg_format("Error (%s) reading %d.%d.%d savefile.",
1916 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
1925 void remove_loc(void)
1927 #ifdef VERIFY_SAVEFILE
1929 #endif /* VERIFY_SAVEFILE */
1934 /* Get "games" permissions */
1937 # endif /* SECURE */
1938 #endif /* SET_UID */
1940 #ifdef VERIFY_SAVEFILE
1942 /* Lock on savefile */
1943 strcpy(temp, savefile);
1944 strcat(temp, ".lok");
1946 /* Remove lock file */
1949 #endif /* VERIFY_SAVEFILE */
1954 /* Drop "games" permissions */
1957 # endif /* SECURE */
1958 #endif /* SET_UID */
1964 * Actually write a temporal saved floor file
1966 static bool save_floor_aux(saved_floor_type *sf_ptr)
1970 /* Compact the objects */
1972 /* Compact the monsters */
1973 compact_monsters(0);
1976 /*** Actually write the file ***/
1978 /* Initial value of xor_byte */
1979 tmp8u = (byte)randint0(256);
1984 /* Reset the checksum */
1988 /* Write the sign of this process */
1989 wr_u32b(saved_floor_file_sign);
1991 /* Dump the dungeon floor */
1992 wr_saved_floor(sf_ptr);
1995 /* Write the "value check-sum" */
1998 /* Write the "encoded checksum" */
2003 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2005 /* Successful save */
2011 * Attempt to save the temporally saved-floor data
2013 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2015 FILE *old_fff = NULL;
2016 byte old_xor_byte = 0;
2017 u32b old_v_stamp = 0;
2018 u32b old_x_stamp = 0;
2020 char floor_savefile[1024];
2024 if (!(mode & SLF_SECOND))
2028 /* Get "games" permissions */
2034 /* We have one file already opened */
2037 /* Backup original values */
2039 old_xor_byte = xor_byte;
2040 old_v_stamp = v_stamp;
2041 old_x_stamp = x_stamp;
2045 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2048 fd_kill(floor_savefile);
2050 /* Attempt to save the player */
2055 /* File type is "SAVE" */
2056 FILE_TYPE(FILE_TYPE_SAVE);
2058 /* Create the savefile */
2059 fd = fd_make(floor_savefile, 0644);
2064 /* Close the "fd" */
2067 /* Open the savefile */
2068 fff = my_fopen(floor_savefile, "wb");
2070 /* Successful open */
2073 /* Write the savefile */
2074 if (save_floor_aux(sf_ptr)) ok = TRUE;
2076 /* Attempt to close it */
2077 if (my_fclose(fff)) ok = FALSE;
2080 /* Remove "broken" files */
2081 if (!ok) (void)fd_kill(floor_savefile);
2084 if (!(mode & SLF_SECOND))
2088 /* Drop "games" permissions */
2094 /* We have one file already opened */
2097 /* Restore original values */
2099 xor_byte = old_xor_byte;
2100 v_stamp = old_v_stamp;
2101 x_stamp = old_x_stamp;
2104 /* Return the result */