3 * @brief 店の処理 / Store commands
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research, and\n
8 * not for profit purposes provided that this copyright and statement are\n
9 * included in all such copies.\n
10 * 2014 Deskull rearranged comment for Doxygen.
19 #include "cmd/cmd-basic.h"
20 #include "cmd/cmd-dump.h"
21 #include "cmd/cmd-help.h"
22 #include "cmd/cmd-item.h"
23 #include "cmd/cmd-smith.h"
24 #include "cmd/cmd-zapwand.h"
25 #include "cmd/cmd-magiceat.h"
29 #include "cmd-spell.h"
31 #include "player-status.h"
32 #include "player-class.h"
33 #include "player-inventory.h"
34 #include "object-flavor.h"
35 #include "object-hook.h"
36 #include "floor-events.h"
39 #include "player-effects.h"
40 #include "player-race.h"
43 #include "objectkind.h"
45 #include "floor-town.h"
47 #include "view-mainwindow.h"
53 * @brief 闘技場のモンスターID及び報酬アイテムテーブル /
54 * Store owners (exactly four "possible" owners per store, chosen randomly)
57 * { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
59 * Lifted extra shopkeepers from CthAngband (don't you just love open source
60 * development? ;-)). Since this gave less than 32 unique names for some
61 * shops, those have their first x names copied to reach 32.
63 * For the weapon and armour shops, several owners have a limit of 5k.
65 * I want to do 50k owners, but the purse is currently s16b. Perhaps
66 * we should just store 1/10th of the purse?
69 const owner_type owners[MAX_STORES][MAX_OWNERS] =
72 /* General store - 32 unique names */
74 Raistlin は dragonlance の powerful wizard 。
75 Rincewind the Chicken は Terry Pratchett の Discworld の登場人物 上記のパロディ?、
76 { "憶病者ラストリン", 200, 175, 108, 4, 12, RACE_HUMAN},
77 { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
81 { "フレンドリーなビルボ", 200, 170, 108, 5, 15, RACE_HOBBIT},
82 { "憶病者リンスウィンド", 200, 175, 108, 4, 12, RACE_HUMAN},
83 { "背の低いサルタン", 300, 170, 107, 5, 15, RACE_GNOME},
84 { "ハンサムなライア=エル", 300, 165, 107, 6, 18, RACE_ELF},
85 { "親切なファリルマウエン", 250, 170, 108, 5, 15, RACE_HOBBIT},
86 { "臆病者ヴォワラン", 500, 175, 108, 4, 12, RACE_HUMAN},
87 { "チビのエラシュナク", 750, 170, 107, 5, 15, RACE_BEASTMAN},
88 { "ハンサムなグラッグ", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
89 { "ケチなフォロビア", 250, 170, 108, 5, 15, RACE_HUMAN},
90 { "馬鹿のエリス", 500, 175, 108, 4, 12, RACE_HUMAN},
91 { "腹ペコのフィルバート", 750, 170, 107, 5, 15, RACE_VAMPIRE},
92 { "スナーグル・サシグア", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
93 { "長死きエロワーズ", 250, 170, 108, 5, 15, RACE_SPECTRE},
94 { "ノロマのフンディ", 500, 175, 108, 4, 12, RACE_ZOMBIE},
95 { "グランサス", 750, 170, 107, 5, 15, RACE_SKELETON},
96 { "丁寧なロラックス", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
97 { "ブッチ", 250, 170, 108, 5, 15, RACE_HALF_ORC},
98 { "美しきエルベレス", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
99 { "こそこそサーレス", 750, 170, 107, 5, 15, RACE_GNOME},
100 { "ナーロック", 1000, 165, 107, 6, 18, RACE_DWARF},
101 { "チビのヘイネッカ", 250, 170, 108, 5, 15, RACE_GNOME},
102 { "きちがいロワラン", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
103 { "毒息のウート", 750, 170, 107, 5, 15, RACE_DRACONIAN},
104 { "でぶっちょアラァカ", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
105 { "低能なプーゴー", 250, 170, 108, 5, 15, RACE_BEASTMAN},
106 { "フェロールフィリアン", 500, 175, 108, 4, 12, RACE_ELF},
107 { "年寄りマロカ", 750, 170, 107, 5, 15, RACE_GNOME},
108 { "勇敢なサシン", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
109 { "田舎者アビエマール", 250, 170, 108, 5, 15, RACE_HUMAN},
110 { "貧乏なハーク", 500, 175, 108, 4, 12, RACE_HALF_ORC},
111 { "みじめなソアリン", 750, 170, 107, 5, 15, RACE_ZOMBIE},
112 { "質素なメルラ", 1000, 165, 107, 6, 18, RACE_ELF},
114 { "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT},
115 { "Rincewind the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
116 { "Sultan the Midget", 300, 170, 107, 5, 15, RACE_GNOME},
117 { "Lyar-el the Comely", 300, 165, 107, 6, 18, RACE_ELF},
118 { "Falilmawen the Friendly", 250, 170, 108, 5, 15, RACE_HOBBIT},
119 { "Voirin the Cowardly", 500, 175, 108, 4, 12, RACE_HUMAN},
120 { "Erashnak the Midget", 750, 170, 107, 5, 15, RACE_BEASTMAN},
121 { "Grug the Comely", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
122 { "Forovir the Cheap", 250, 170, 108, 5, 15, RACE_HUMAN},
123 { "Ellis the Fool", 500, 175, 108, 4, 12, RACE_HUMAN},
124 { "Filbert the Hungry", 750, 170, 107, 5, 15, RACE_VAMPIRE},
125 { "Fthnargl Psathiggua", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
126 { "Eloise Long-Dead", 250, 170, 108, 5, 15, RACE_SPECTRE},
127 { "Fundi the Slow", 500, 175, 108, 4, 12, RACE_ZOMBIE},
128 { "Granthus", 750, 170, 107, 5, 15, RACE_SKELETON},
129 { "Lorax the Suave", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
130 { "Butch", 250, 170, 108, 5, 15, RACE_HALF_ORC},
131 { "Elbereth the Beautiful", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
132 { "Sarleth the Sneaky", 750, 170, 107, 5, 15, RACE_GNOME},
133 { "Narlock", 1000, 165, 107, 6, 18, RACE_DWARF},
134 { "Haneka the Small", 250, 170, 108, 5, 15, RACE_GNOME},
135 { "Loirin the Mad", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
136 { "Wuto Poisonbreath", 750, 170, 107, 5, 15, RACE_DRACONIAN},
137 { "Araaka the Rotund", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
138 { "Poogor the Dumb", 250, 170, 108, 5, 15, RACE_BEASTMAN},
139 { "Felorfiliand", 500, 175, 108, 4, 12, RACE_ELF},
140 { "Maroka the Aged", 750, 170, 107, 5, 15, RACE_GNOME},
141 { "Sasin the Bold", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
142 { "Abiemar the Peasant", 250, 170, 108, 5, 15, RACE_HUMAN},
143 { "Hurk the Poor", 500, 175, 108, 4, 12, RACE_HALF_ORC},
144 { "Soalin the Wretched", 750, 170, 107, 5, 15, RACE_ZOMBIE},
145 { "Merulla the Humble", 1000, 165, 107, 6, 18, RACE_ELF},
149 /* Armoury - 28 unique names */
151 { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
152 { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN},
153 { "賢者デカド", 25000, 200, 112, 4, 10, RACE_DUNADAN},
154 { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF},
155 { "醜悪コン=ダー", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
156 { "頑固者ダーグ=ロウ", 15000, 190, 111, 4, 9, RACE_HUMAN},
157 { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE},
158 { "エロー・ドラゴンスケイル", 30000, 200, 112, 4, 5, RACE_ELF},
159 { "デリカトス", 10000, 210, 115, 5, 7, RACE_SPRITE},
160 { "巨大なグルース", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
161 { "アニムス", 25000, 200, 112, 4, 10, RACE_GOLEM},
162 { "マルヴァス", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
163 { "セラクシス", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
164 { "デス・チル", 5000, 190, 111, 4, 9, RACE_SPECTRE},
165 { "微かなドリオス", 25000, 200, 112, 4, 10, RACE_SPECTRE},
166 { "冷たいバスリック", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
167 { "冷酷ヴェンジェラ", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
168 { "強者ウィラナ", 15000, 190, 111, 4, 9, RACE_HUMAN},
169 { "ヨジョ二世", 25000, 200, 112, 4, 10, RACE_DWARF},
170 { "優しいラナラー", 30000, 200, 112, 4, 5, RACE_AMBERITE},
171 { "不浄のホルバグ", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
172 { "テレパスのエレレン", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
173 { "イスドリリアス", 25000, 200, 112, 4, 10, RACE_SPRITE},
174 { "一つ目ヴェグナー", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
175 { "混沌のロディッシュ", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
176 { "剣豪ヘジン", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
177 { "ずる屋のエルベレリス", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
178 { "インプのザサス", 30000, 200, 112, 4, 5, RACE_IMP},
179 { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
180 { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN},
181 { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE},
182 { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF},
184 { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
185 { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
186 { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_DUNADAN},
187 { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
188 { "Kon-Dar the Ugly", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
189 { "Darg-Low the Grim", 15000, 190, 111, 4, 9, RACE_HUMAN},
190 { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
191 { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
192 { "Delicatus", 10000, 210, 115, 5, 7, RACE_SPRITE},
193 { "Gruce the Huge", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
194 { "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM},
195 { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
196 { "Selaxis", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
197 { "Deathchill", 5000, 190, 111, 4, 9, RACE_SPECTRE},
198 { "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE},
199 { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
200 { "Vengella the Cruel", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
201 { "Wyrana the Mighty", 15000, 190, 111, 4, 9, RACE_HUMAN},
202 { "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF},
203 { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
204 { "Horbag the Unclean", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
205 { "Elelen the Telepath", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
206 { "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE},
207 { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
208 { "Rodish the Chaotic", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
209 { "Hesin Swordmaster", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
210 { "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
211 { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
212 { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
213 { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
214 { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
215 { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
220 /* Weapon Smith - 28 unique names */
222 { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
223 { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
224 { "獣マスターのエディー", 25000, 190, 115, 5, 7, RACE_HOBBIT},
225 { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF},
226 { "熟練者ドリュー", 10000, 210, 115, 6, 6, RACE_HUMAN},
227 { "龍の子オラックス", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
228 { "病気持ちのアンスラックス", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
229 { "頑丈者アルコス", 30000, 195, 112, 4, 8, RACE_DWARF},
230 { "腐れ者のサリアス", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
231 { "晒し骨のトゥエシク", 15000, 185, 110, 5, 9, RACE_SKELETON},
232 { "ビリオス", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
233 { "ファスガル", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
234 { "パラディンのエレフリス", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
235 { "キ'トリッ'ク", 15000, 185, 110, 5, 9, RACE_KLACKON},
236 { "蜘蛛の友ドゥロカス", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
237 { "巨人殺しのフングス", 30000, 195, 112, 4, 8, RACE_DWARF},
238 { "デランサ", 10000, 210, 115, 6, 6, RACE_ELF},
239 { "レンジャーのソルビスタニ", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
240 { "ノロマのゾリル", 25000, 190, 115, 5, 7, RACE_GOLEM},
241 { "イーオン・フラックス", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
242 { "強者ナドック", 10000, 210, 115, 6, 6, RACE_HOBBIT},
243 { "弱虫エラモグ", 15000, 185, 110, 5, 9, RACE_KOBOLD},
244 { "公正なエオウィリス", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
245 { "バルログ殺しのヒュイモグ", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
246 { "冷酷ピーダス", 5000, 210, 115, 6, 6, RACE_HUMAN},
247 { "ヴァモグ スレイヤー", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
248 { "性悪フーシュナク", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
249 { "舞闘バレン", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
250 { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
251 { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
252 { "ビーストマスター・エディー", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
253 { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF},
255 { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
256 { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
257 { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
258 { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
259 { "Drew the Skilled", 10000, 210, 115, 6, 6, RACE_HUMAN},
260 { "Orrax Dragonson", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
261 { "Anthrax Disease-Carrier", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
262 { "Arkhoth the Stout", 30000, 195, 112, 4, 8, RACE_DWARF},
263 { "Sarlyas the Rotten", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
264 { "Tuethic Bare-Bones", 15000, 185, 110, 5, 9, RACE_SKELETON},
265 { "Bilious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
266 { "Fasgul", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
267 { "Ellefris the Paladin", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
268 { "K'trrik'k", 15000, 185, 110, 5, 9, RACE_KLACKON},
269 { "Drocus Spiderfriend", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
270 { "Fungus Giant-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
271 { "Delantha", 10000, 210, 115, 6, 6, RACE_ELF},
272 { "Solvistani the Ranger", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
273 { "Xoril the Slow", 25000, 190, 115, 5, 7, RACE_GOLEM},
274 { "Aeon Flux", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
275 { "Nadoc the Strong", 10000, 210, 115, 6, 6, RACE_HOBBIT},
276 { "Eramog the Weak", 15000, 185, 110, 5, 9, RACE_KOBOLD},
277 { "Eowilith the Fair", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
278 { "Huimog Balrog-Slayer", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
279 { "Peadus the Cruel", 5000, 210, 115, 6, 6, RACE_HUMAN},
280 { "Vamog Slayer", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
281 { "Hooshnak the Vicious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
282 { "Balenn War-Dancer", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
283 { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
284 { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
285 { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
286 { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
290 /* Temple - 22 unique names */
292 { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN},
293 { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN},
294 { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF},
295 { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF},
296 { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
297 { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN},
298 { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN},
299 { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
300 { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT},
301 { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK},
302 { "クリキック", 10000, 175, 109, 6, 15, RACE_KLACKON},
303 { "荒くれ者モリヴァル", 15000, 185, 110, 5, 23, RACE_ELF},
304 { "暗きホシャック", 25000, 180, 107, 6, 20, RACE_IMP},
305 { "賢者アタール", 30000, 185, 109, 5, 15, RACE_HUMAN},
306 { "清きイベニッド", 10000, 175, 109, 6, 15, RACE_HUMAN},
307 { "エリディシュ", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
308 { "呪術師ヴルドゥシュ", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
309 { "狂戦士ハオブ", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
310 { "若きプルーグディシュ", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
311 { "きちがいラムワイズ", 15000, 185, 110, 5, 23, RACE_YEEK},
312 { "有徳者ムワート", 25000, 180, 107, 6, 20, RACE_KOBOLD},
313 { "弱虫ダードバード", 30000, 185, 109, 5, 15, RACE_SPECTRE},
314 { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN},
315 { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN},
316 { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF},
317 { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF},
318 { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
319 { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN},
320 { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN},
321 { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
322 { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT},
323 { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK},
325 { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
326 { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
327 { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
328 { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
329 { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
330 { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
331 { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
332 { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
333 { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
334 { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
335 { "Krikkik", 10000, 175, 109, 6, 15, RACE_KLACKON},
336 { "Morival the Wild", 15000, 185, 110, 5, 23, RACE_ELF},
337 { "Hoshak the Dark", 25000, 180, 107, 6, 20, RACE_IMP},
338 { "Atal the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
339 { "Ibenidd the Chaste", 10000, 175, 109, 6, 15, RACE_HUMAN},
340 { "Eridish", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
341 { "Vrudush the Shaman", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
342 { "Haob the Berserker", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
343 { "Proogdish the Youthfull", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
344 { "Lumwise the Mad", 15000, 185, 110, 5, 23, RACE_YEEK},
345 { "Muirt the Virtuous", 25000, 180, 107, 6, 20, RACE_KOBOLD},
346 { "Dardobard the Weak", 30000, 185, 109, 5, 15, RACE_SPECTRE},
347 { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
348 { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
349 { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
350 { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
351 { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
352 { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
353 { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
354 { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
355 { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
356 { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
360 /* Alchemist - 26 unique names */
362 { "化学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
363 { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT},
364 { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME},
365 { "貧弱ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
366 { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON},
367 { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF},
368 { "用心深いファネラス", 10000, 190, 111, 5, 8, RACE_DWARF},
369 { "キチガイのルンシー", 10000, 190, 110, 6, 8, RACE_HUMAN},
370 { "グランブルワース", 15000, 200, 116, 6, 9, RACE_GNOME},
371 { "フリッター", 15000, 220, 111, 4, 9, RACE_SPRITE},
372 { "ザリルス", 10000, 190, 111, 5, 8, RACE_HUMAN},
373 { "古きエグバート", 10000, 190, 110, 6, 8, RACE_DWARF},
374 { "誇り高きヴァリンドラ", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
375 { "錬金術師タエン", 15000, 220, 111, 4, 9, RACE_HUMAN},
376 { "巧言カイド", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
377 { "暗きフリア", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
378 { "質素なドムリ", 15000, 200, 116, 6, 9, RACE_DWARF},
379 { "魔の子ヤァジュッカ", 15000, 220, 111, 4, 9, RACE_IMP},
380 { "薬草師ジェララルドール", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
381 { "賢者オレラルダン", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
382 { "デモニシストのフゾグロ", 15000, 200, 116, 6, 9, RACE_IMP},
383 { "錬金術師ドゥリアシュ", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
384 { "強者ネリア", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
385 { "辛口リグナス", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
386 { "ティルバ", 15000, 200, 116, 6, 9, RACE_HOBBIT},
387 { "金持ちミリルドリック", 15000, 220, 111, 4, 9, RACE_HUMAN},
389 { "科学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
390 { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT},
391 { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME},
392 { "錬金術師ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},
393 { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON},
394 { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF},
396 { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
397 { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
398 { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
399 { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
400 { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
401 { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
402 { "Fanelath the Cautious", 10000, 190, 111, 5, 8, RACE_DWARF},
403 { "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN},
404 { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
405 { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
406 { "Xarillus", 10000, 190, 111, 5, 8, RACE_HUMAN},
407 { "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF},
408 { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
409 { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
410 { "Cayd the Sweet", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
411 { "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
412 { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
413 { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
414 { "Gelaraldor the Herbmaster", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
415 { "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
416 { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
417 { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
418 { "Nelir the Strong", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
419 { "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
420 { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
421 { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
423 { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
424 { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
425 { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
426 { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
427 { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
428 { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
433 /* Magic Shop - 23 unique names */
435 { "ソーサラーのロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
436 { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME},
437 { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN},
438 { "死霊使いリャク",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
439 { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
440 { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN},
441 { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
442 { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE},
443 { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
444 { "貴族のカザ", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
445 { "暗きファジル", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
446 { "偉大なるケルドーン", 15000, 200, 110, 7, 8, RACE_DWARF},
447 { "フィランスロプス", 20000, 215, 113, 6, 10, RACE_HOBBIT},
448 { "魔女のアグナー", 30000, 200, 110, 7, 10, RACE_HUMAN},
449 { "死霊術師ビュリアンス", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
450 { "ハイメイジのヴイラク", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
451 { "知恵者マディッシュ", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
452 { "ファレブリンボール", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
453 { "陰険フェリル=ガンド", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
454 { "呪術師サレゴード", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
455 { "神秘家クトゥアロス", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
456 { "幻術師イベリ", 30000, 200, 110, 7, 10, RACE_SKELETON},
457 { "死霊術師ヘトー", 30000, 175, 110, 5, 11, RACE_YEEK},
458 { "魔術師ロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
459 { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME},
460 { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN},
461 { "死霊術師リャク", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
462 { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
463 { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN},
464 { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
465 { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE},
466 { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
468 { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
469 { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
470 { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
471 { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
472 { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
473 { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
474 { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
475 { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
476 { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
477 { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
478 { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
479 { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
480 { "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT},
481 { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
482 { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
483 { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
484 { "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
485 { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
486 { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
487 { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
488 { "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
489 { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
490 { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
491 { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
492 { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
493 { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
494 { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
495 { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
496 { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
497 { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
498 { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
499 { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
503 /* Black Market - 32 unique names */
505 { "ガリー=ギガズ", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
506 { "ゴブリンのヒストーア", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
507 { "フェレンギ人クアーク", 30000, 250, 150, 10, 5, RACE_HUMAN},
508 { "公正なる(?)トッピ", 30000, 250, 150, 10, 5, RACE_ELF},
509 { "死人ヴァッサ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
510 { "裏切り者カイン", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
511 { "ブボニカス", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
512 { "コープスライト", 30000, 250, 150, 10, 5, RACE_SPECTRE},
513 { "血に飢えしパリッシュ", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
514 { "ヴァイル", 20000, 250, 150, 10, 5, RACE_SKELETON},
515 { "信頼のプレンティス", 30000, 250, 150, 10, 5, RACE_SKELETON},
516 { "人間殺しのグリエラ", 30000, 250, 150, 10, 5, RACE_IMP},
517 { "エンジェル", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
518 { "水膨れフロツァム", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
519 { "ニーヴァル", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
520 { "明るいアナスタシア", 30000, 250, 150, 10, 5, RACE_SPECTRE},
521 { "死霊術師チャリティー", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
522 { "ボクサーのプグナシオス", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
523 { "幸運なフットソア", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
524 { "光指のシドリア", 30000, 250, 150, 10, 5, RACE_HUMAN},
525 { "手品師リアソー", 20000, 250, 150, 10, 5, RACE_HOBBIT},
526 { "やりくり上手のジャナッカ", 20000, 250, 150, 10, 5, RACE_GNOME},
527 { "悪党シーナ", 30000, 250, 150, 10, 5, RACE_GNOME},
528 { "大爪アルニッキ", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
529 { "貧乏チャエアンド", 20000, 250, 150, 10, 5, RACE_HUMAN},
530 { "山賊アファードーフ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
531 { "強欲ラザクスル", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
532 { "ファラレウィン", 30000, 250, 150, 10, 5, RACE_SPRITE},
533 { "しわしわヴォスール", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
534 { "ハンサムなアラオード", 20000, 250, 150, 10, 5, RACE_AMBERITE},
535 { "負け犬セラドフリド", 30000, 250, 150, 10, 5, RACE_HUMAN},
536 { "片足のエルーロ", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
538 { "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
539 { "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
540 { "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF},
541 { "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN},
542 { "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
543 { "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
544 { "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
545 { "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE},
546 { "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
547 { "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON},
548 { "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON},
549 { "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP},
550 { "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
551 { "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
552 { "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
553 { "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE},
554 { "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
555 { "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
556 { "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
557 { "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN},
558 { "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT},
559 { "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME},
560 { "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME},
561 { "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
562 { "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN},
563 { "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
564 { "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
565 { "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE},
566 { "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
567 { "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE},
568 { "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN},
569 { "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
575 { "我が家", 0, 100, 100, 0, 99, 99},
576 { "我が家", 0, 100, 100, 0, 99, 99},
577 { "我が家", 0, 100, 100, 0, 99, 99},
578 { "我が家", 0, 100, 100, 0, 99, 99},
579 { "我が家", 0, 100, 100, 0, 99, 99},
580 { "我が家", 0, 100, 100, 0, 99, 99},
581 { "我が家", 0, 100, 100, 0, 99, 99},
582 { "我が家", 0, 100, 100, 0, 99, 99},
583 { "我が家", 0, 100, 100, 0, 99, 99},
584 { "我が家", 0, 100, 100, 0, 99, 99},
585 { "我が家", 0, 100, 100, 0, 99, 99},
586 { "我が家", 0, 100, 100, 0, 99, 99},
587 { "我が家", 0, 100, 100, 0, 99, 99},
588 { "我が家", 0, 100, 100, 0, 99, 99},
589 { "我が家", 0, 100, 100, 0, 99, 99},
590 { "我が家", 0, 100, 100, 0, 99, 99},
591 { "我が家", 0, 100, 100, 0, 99, 99},
592 { "我が家", 0, 100, 100, 0, 99, 99},
593 { "我が家", 0, 100, 100, 0, 99, 99},
594 { "我が家", 0, 100, 100, 0, 99, 99},
595 { "我が家", 0, 100, 100, 0, 99, 99},
596 { "我が家", 0, 100, 100, 0, 99, 99},
597 { "我が家", 0, 100, 100, 0, 99, 99},
598 { "我が家", 0, 100, 100, 0, 99, 99},
599 { "我が家", 0, 100, 100, 0, 99, 99},
600 { "我が家", 0, 100, 100, 0, 99, 99},
601 { "我が家", 0, 100, 100, 0, 99, 99},
602 { "我が家", 0, 100, 100, 0, 99, 99},
603 { "我が家", 0, 100, 100, 0, 99, 99},
604 { "我が家", 0, 100, 100, 0, 99, 99},
605 { "我が家", 0, 100, 100, 0, 99, 99},
606 { "我が家", 0, 100, 100, 0, 99, 99},
608 { "Your home", 0, 100, 100, 0, 99, 99},
609 { "Your home", 0, 100, 100, 0, 99, 99},
610 { "Your home", 0, 100, 100, 0, 99, 99},
611 { "Your home", 0, 100, 100, 0, 99, 99},
612 { "Your home", 0, 100, 100, 0, 99, 99},
613 { "Your home", 0, 100, 100, 0, 99, 99},
614 { "Your home", 0, 100, 100, 0, 99, 99},
615 { "Your home", 0, 100, 100, 0, 99, 99},
616 { "Your home", 0, 100, 100, 0, 99, 99},
617 { "Your home", 0, 100, 100, 0, 99, 99},
618 { "Your home", 0, 100, 100, 0, 99, 99},
619 { "Your home", 0, 100, 100, 0, 99, 99},
620 { "Your home", 0, 100, 100, 0, 99, 99},
621 { "Your home", 0, 100, 100, 0, 99, 99},
622 { "Your home", 0, 100, 100, 0, 99, 99},
623 { "Your home", 0, 100, 100, 0, 99, 99},
624 { "Your home", 0, 100, 100, 0, 99, 99},
625 { "Your home", 0, 100, 100, 0, 99, 99},
626 { "Your home", 0, 100, 100, 0, 99, 99},
627 { "Your home", 0, 100, 100, 0, 99, 99},
628 { "Your home", 0, 100, 100, 0, 99, 99},
629 { "Your home", 0, 100, 100, 0, 99, 99},
630 { "Your home", 0, 100, 100, 0, 99, 99},
631 { "Your home", 0, 100, 100, 0, 99, 99},
632 { "Your home", 0, 100, 100, 0, 99, 99},
633 { "Your home", 0, 100, 100, 0, 99, 99},
634 { "Your home", 0, 100, 100, 0, 99, 99},
635 { "Your home", 0, 100, 100, 0, 99, 99},
636 { "Your home", 0, 100, 100, 0, 99, 99},
637 { "Your home", 0, 100, 100, 0, 99, 99},
638 { "Your home", 0, 100, 100, 0, 99, 99},
639 { "Your home", 0, 100, 100, 0, 99, 99},
645 /* Bookstore - 21 unique names */
647 { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
648 { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
649 { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
650 { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
651 { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
652 { "隼のサライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
653 { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
654 { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
655 { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
656 { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
657 { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
658 { "浅井墓男", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
659 { "デスマスク", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
660 { "学者のアスーヌ", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
661 { "死人のプリランド", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
662 { "鉄のロナール", 25000, 120, 110, 7, 19, RACE_GOLEM},
664 { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
665 { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
666 { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
667 { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
668 { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
669 { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
670 { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
671 { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
672 { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
673 { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
674 { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
675 { "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
676 { "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
677 { "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
678 { "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
679 { "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM},
682 { "ガリル=ガミル", 30000, 140, 105, 6, 12, RACE_ELF},
683 { "本食いローバグ", 15000, 175, 108, 4, 12, RACE_KOBOLD},
684 { "キリアリキーク", 20000, 120, 105, 6, 16, RACE_KLACKON},
685 { "静かなるリリン", 25000, 120, 110, 7, 19, RACE_DWARF},
686 { "王者イサング", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
687 { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
688 { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
689 { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
690 { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
691 { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
692 { "隼サライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
693 { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
694 { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
695 { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
696 { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
697 { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
699 { "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF},
700 { "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD},
701 { "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON},
702 { "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF},
703 { "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
704 { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
705 { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
706 { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
707 { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
708 { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
709 { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
710 { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
711 { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
712 { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
713 { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
714 { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
721 { "博物館", 0, 100, 100, 0, 99, 99},
722 { "博物館", 0, 100, 100, 0, 99, 99},
723 { "博物館", 0, 100, 100, 0, 99, 99},
724 { "博物館", 0, 100, 100, 0, 99, 99},
725 { "博物館", 0, 100, 100, 0, 99, 99},
726 { "博物館", 0, 100, 100, 0, 99, 99},
727 { "博物館", 0, 100, 100, 0, 99, 99},
728 { "博物館", 0, 100, 100, 0, 99, 99},
729 { "博物館", 0, 100, 100, 0, 99, 99},
730 { "博物館", 0, 100, 100, 0, 99, 99},
731 { "博物館", 0, 100, 100, 0, 99, 99},
732 { "博物館", 0, 100, 100, 0, 99, 99},
733 { "博物館", 0, 100, 100, 0, 99, 99},
734 { "博物館", 0, 100, 100, 0, 99, 99},
735 { "博物館", 0, 100, 100, 0, 99, 99},
736 { "博物館", 0, 100, 100, 0, 99, 99},
737 { "博物館", 0, 100, 100, 0, 99, 99},
738 { "博物館", 0, 100, 100, 0, 99, 99},
739 { "博物館", 0, 100, 100, 0, 99, 99},
740 { "博物館", 0, 100, 100, 0, 99, 99},
741 { "博物館", 0, 100, 100, 0, 99, 99},
742 { "博物館", 0, 100, 100, 0, 99, 99},
743 { "博物館", 0, 100, 100, 0, 99, 99},
744 { "博物館", 0, 100, 100, 0, 99, 99},
745 { "博物館", 0, 100, 100, 0, 99, 99},
746 { "博物館", 0, 100, 100, 0, 99, 99},
747 { "博物館", 0, 100, 100, 0, 99, 99},
748 { "博物館", 0, 100, 100, 0, 99, 99},
749 { "博物館", 0, 100, 100, 0, 99, 99},
750 { "博物館", 0, 100, 100, 0, 99, 99},
751 { "博物館", 0, 100, 100, 0, 99, 99},
752 { "博物館", 0, 100, 100, 0, 99, 99},
754 { "Museum", 0, 100, 100, 0, 99, 99},
755 { "Museum", 0, 100, 100, 0, 99, 99},
756 { "Museum", 0, 100, 100, 0, 99, 99},
757 { "Museum", 0, 100, 100, 0, 99, 99},
758 { "Museum", 0, 100, 100, 0, 99, 99},
759 { "Museum", 0, 100, 100, 0, 99, 99},
760 { "Museum", 0, 100, 100, 0, 99, 99},
761 { "Museum", 0, 100, 100, 0, 99, 99},
762 { "Museum", 0, 100, 100, 0, 99, 99},
763 { "Museum", 0, 100, 100, 0, 99, 99},
764 { "Museum", 0, 100, 100, 0, 99, 99},
765 { "Museum", 0, 100, 100, 0, 99, 99},
766 { "Museum", 0, 100, 100, 0, 99, 99},
767 { "Museum", 0, 100, 100, 0, 99, 99},
768 { "Museum", 0, 100, 100, 0, 99, 99},
769 { "Museum", 0, 100, 100, 0, 99, 99},
770 { "Museum", 0, 100, 100, 0, 99, 99},
771 { "Museum", 0, 100, 100, 0, 99, 99},
772 { "Museum", 0, 100, 100, 0, 99, 99},
773 { "Museum", 0, 100, 100, 0, 99, 99},
774 { "Museum", 0, 100, 100, 0, 99, 99},
775 { "Museum", 0, 100, 100, 0, 99, 99},
776 { "Museum", 0, 100, 100, 0, 99, 99},
777 { "Museum", 0, 100, 100, 0, 99, 99},
778 { "Museum", 0, 100, 100, 0, 99, 99},
779 { "Museum", 0, 100, 100, 0, 99, 99},
780 { "Museum", 0, 100, 100, 0, 99, 99},
781 { "Museum", 0, 100, 100, 0, 99, 99},
782 { "Museum", 0, 100, 100, 0, 99, 99},
783 { "Museum", 0, 100, 100, 0, 99, 99},
784 { "Museum", 0, 100, 100, 0, 99, 99},
785 { "Museum", 0, 100, 100, 0, 99, 99},
792 static int cur_store_num = 0;
793 static int store_top = 0;
794 static int store_bottom = 0;
795 static int xtra_stock = 0;
796 static store_type *st_ptr = NULL;
797 static const owner_type *ot_ptr = NULL;
798 static s16b old_town_num = 0;
799 static s16b inner_town_num = 0;
800 #define RUMOR_CHANCE 8
802 #define MAX_COMMENT_1 6
804 static concptr comment_1[MAX_COMMENT_1] =
825 /*! ブラックマーケット追加メッセージ(承諾) */
826 static concptr comment_1_B[MAX_COMMENT_1] = {
835 #define MAX_COMMENT_2A 2
837 static concptr comment_2a[MAX_COMMENT_2A] =
840 "私の忍耐力を試しているのかい? $%s が最後だ。",
841 "我慢にも限度があるぞ。 $%s が最後だ。"
843 "You try my patience. %s is final.",
844 "My patience grows thin. %s is final."
849 #define MAX_COMMENT_2B 12
851 static concptr comment_2b[MAX_COMMENT_2B] =
854 " $%s ぐらいは出さなきゃダメだよ。",
857 "何て奴だ! $%s 以下はあり得ないぞ。",
858 "それじゃ少なすぎる! $%s は欲しいところだ。",
859 "バカにしている! $%s はもらわないと。",
861 "おいおい! $%s を考えてくれないか?",
862 "1000匹のオークのノミに苦しめられるがいい! $%s だ。",
863 "お前の大切なものに災いあれ! $%s でどうだ。",
864 "モルゴスに賞味されるがいい!本当は $%s なんだろう?",
865 "お前の母親はオーガか! $%s は出すつもりなんだろ?"
867 "I can take no less than %s gold pieces.",
868 "I will accept no less than %s gold pieces.",
869 "Ha! No less than %s gold pieces.",
870 "You knave! No less than %s gold pieces.",
871 "That's a pittance! I want %s gold pieces.",
872 "That's an insult! I want %s gold pieces.",
873 "As if! How about %s gold pieces?",
874 "My arse! How about %s gold pieces?",
875 "May the fleas of 1000 orcs molest you! Try %s gold pieces.",
876 "May your most favourite parts go moldy! Try %s gold pieces.",
877 "May Morgoth find you tasty! Perhaps %s gold pieces?",
878 "Your mother was an Ogre! Perhaps %s gold pieces?"
884 /*! ブラックマーケット用追加メッセージ(売るとき) */
885 static concptr comment_2b_B[MAX_COMMENT_2B] = {
886 "いくら俺様がお人好しとはいえ $%s が限界だね。嫌なら帰りな。",
887 "金がないのかい、あんた?まずは家に帰って $%s 揃えてきな。",
888 "物の価値が分からん奴だな。これは $%s が普通なんだよ。",
889 "俺の付けた値段に文句があるのか? $%s が限界だ。",
890 "ひょっとして新手の冗談かい? $%s 持ってないなら帰りな。",
891 "うちは他の店とは違うんだよ。$%s ぐらいは出しな。",
892 "買う気がないなら帰りな。 $%s だと言っているんだ。",
893 "話にならないね。 $%s くらい持っているんだろ?",
894 "は?なんだそりゃ? $%s の間違いか、ひょっとして?",
895 "出口はあっちだよ。それとも $%s 出せるのかい、あんたに。",
896 "命知らずな奴だな。 $%s 出せば今日の所は勘弁してやるよ。",
897 "うちの店は貧乏人お断りだ。 $%s ぐらい出せないのかい?"
900 #define MAX_COMMENT_3A 2
902 static concptr comment_3a[MAX_COMMENT_3A] =
905 "私の忍耐力を試しているのかい? $%s が最後だ。",
906 "我慢にも限度があるぞ。 $%s が最後だ。"
908 "You try my patience. %s is final.",
909 "My patience grows thin. %s is final."
914 #define MAX_COMMENT_3B 12
916 static concptr comment_3b[MAX_COMMENT_3B] =
919 "本音を言うと $%s でいいんだろ?",
921 " $%s ぐらいなら出してもいいが。",
922 " $%s 以上払うなんて考えられないね。",
923 "まあ落ちついて。 $%s でどうだい?",
924 "そのガラクタなら $%s で引き取るよ。",
925 "それじゃ高すぎる! $%s がいいとこだろ。",
926 "どうせいらないんだろ! $%s でいいだろ?",
927 "だめだめ! $%s がずっとお似合いだよ。",
928 "バカにしている! $%s がせいぜいだ。",
929 " $%s なら嬉しいところだがなあ。",
930 " $%s 、それ以上はビタ一文出さないよ!"
932 "Perhaps %s gold pieces?",
933 "How about %s gold pieces?",
934 "I will pay no more than %s gold pieces.",
935 "I can afford no more than %s gold pieces.",
936 "Be reasonable. How about %s gold pieces?",
937 "I'll buy it as scrap for %s gold pieces.",
938 "That is too much! How about %s gold pieces?",
939 "That looks war surplus! Say %s gold pieces?",
940 "Never! %s is more like it.",
941 "That's an insult! %s is more like it.",
942 "%s gold pieces and be thankful for it!",
943 "%s gold pieces and not a copper more!"
949 /*! ブラックマーケット用追加メッセージ(買い取り) */
950 static concptr comment_3b_B[MAX_COMMENT_3B] = {
951 " $%s ってところだね。そのどうしようもないガラクタは。",
952 "この俺が $%s って言っているんだから、その通りにした方が身のためだぞ。",
953 "俺の優しさに甘えるのもいい加減にしておけ。 $%s だ。",
954 "その品なら $%s で売ってくれているがね、常識ある紳士はみんな。",
955 "こりゃまた、がめつい奴だな。いくら俺が温厚とはいえ $%s が限界だ。",
956 " $%s だ。別に俺はそんなガラクタ欲しくはないんだから。",
957 "俺の鑑定額が気に入らないのか? $%s 、嫌なら帰りな。",
958 " $%s で引き取ってやるよ。喜んで受け取りな、貧乏人。",
959 "物の価値が分からん奴は始末におえんな。それは $%s なんだよ。",
960 "そんなに金が欲しいのか、あんた? $%s で満足できんのか?",
961 "入る店間違えてんじゃないのか? $%s で嫌なら他をあたってくれ。",
962 "俺の言い値にケチをつける奴がいるとは! その度胸に免じて $%s だ。"
965 #define MAX_COMMENT_4A 4
967 static concptr comment_4a[MAX_COMMENT_4A] =
970 "もうたくさんだ!何度も私をわずらわせないでくれ!",
971 "うがー!一日の我慢の限度を超えている!",
972 "もういい!時間の無駄以外のなにものでもない!",
973 "もうやってられないよ!顔も見たくない!"
975 "Enough! You have abused me once too often!",
976 "Arghhh! I have had enough abuse for one day!",
977 "That does it! You shall waste my time no more!",
978 "This is getting nowhere! I'm going to Londis!"
984 /*! ブラックマーケット用追加メッセージ(怒りの頂点) */
985 static concptr comment_4a_B[MAX_COMMENT_4A] = {
986 "なめやがって!温厚な俺様でも限界があるってことを知れ!",
987 "俺をここまで怒らせて...命があるだけでもありがたいと思え!",
988 "ふざけてるのか!冷やかしなら相手を見てからにしろ!",
989 "いいかげんにしろ!今度こんなまねしたらただじゃおかねえぞ!"
992 #define MAX_COMMENT_4B 4
994 static concptr comment_4b[MAX_COMMENT_4B] =
1003 "Get out of my sight!",
1004 "Begone, you scoundrel!",
1011 /*! ブラックマーケット用追加メッセージ(追い出し) */
1012 static concptr comment_4b_B[MAX_COMMENT_4B] = {
1019 #define MAX_COMMENT_5 8
1021 static concptr comment_5[MAX_COMMENT_5] =
1035 "You will have to do better than that!",
1036 "Do you wish to do business or not?",
1037 "You've got to be kidding!",
1038 "You'd better be kidding!",
1039 "You try my patience.",
1040 "Hmmm, nice weather we're having."
1046 /*! ブラックマーケット用追加メッセージ(怒り) */
1047 static concptr comment_5_B[MAX_COMMENT_5] = {
1058 #define MAX_COMMENT_6 4
1060 static concptr comment_6[MAX_COMMENT_6] =
1068 "I must have heard you wrong.",
1069 "I'm sorry, I missed that.",
1070 "I'm sorry, what was that?",
1071 "Sorry, what was that again?"
1076 /*** Initialize others ***/
1079 * 店舗で販売するオブジェクトを定義する / Hack -- Objects sold in the stores -- by tval/sval pair.
1081 byte store_table[MAX_STORES][STORE_CHOICES][2] =
1086 { TV_FOOD, SV_FOOD_RATION },
1087 { TV_FOOD, SV_FOOD_RATION },
1088 { TV_FOOD, SV_FOOD_RATION },
1089 { TV_FOOD, SV_FOOD_RATION },
1091 { TV_FOOD, SV_FOOD_RATION },
1092 { TV_FOOD, SV_FOOD_BISCUIT },
1093 { TV_FOOD, SV_FOOD_JERKY },
1094 { TV_FOOD, SV_FOOD_JERKY },
1096 { TV_FOOD, SV_FOOD_PINT_OF_WINE },
1097 { TV_FOOD, SV_FOOD_PINT_OF_ALE },
1098 { TV_LITE, SV_LITE_TORCH },
1099 { TV_LITE, SV_LITE_TORCH },
1101 { TV_LITE, SV_LITE_TORCH },
1102 { TV_LITE, SV_LITE_TORCH },
1103 { TV_LITE, SV_LITE_LANTERN },
1104 { TV_LITE, SV_LITE_LANTERN },
1116 { TV_SHOT, SV_AMMO_NORMAL },
1117 { TV_ARROW, SV_AMMO_NORMAL },
1118 { TV_BOLT, SV_AMMO_NORMAL },
1119 { TV_DIGGING, SV_SHOVEL },
1121 { TV_DIGGING, SV_PICK },
1122 { TV_CLOAK, SV_CLOAK },
1123 { TV_CLOAK, SV_CLOAK },
1124 { TV_CLOAK, SV_FUR_CLOAK },
1126 { TV_FOOD, SV_FOOD_RATION },
1127 { TV_FOOD, SV_FOOD_RATION },
1128 { TV_FOOD, SV_FOOD_RATION },
1129 { TV_FOOD, SV_FOOD_RATION },
1131 { TV_POTION, SV_POTION_WATER },
1132 { TV_POTION, SV_POTION_WATER },
1133 { TV_LITE, SV_LITE_LANTERN },
1134 { TV_LITE, SV_LITE_LANTERN },
1136 { TV_FOOD, SV_FOOD_WAYBREAD },
1137 { TV_FOOD, SV_FOOD_WAYBREAD },
1141 { TV_SHOT, SV_AMMO_NORMAL },
1142 { TV_ARROW, SV_AMMO_NORMAL },
1143 { TV_BOLT, SV_AMMO_NORMAL },
1144 { TV_DIGGING, SV_SHOVEL }
1150 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
1151 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
1152 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1153 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1155 { TV_HELM, SV_HARD_LEATHER_CAP },
1156 { TV_HELM, SV_HARD_LEATHER_CAP },
1157 { TV_HELM, SV_METAL_CAP },
1158 { TV_HELM, SV_IRON_HELM },
1160 { TV_SOFT_ARMOR, SV_ROBE },
1161 { TV_SOFT_ARMOR, SV_ROBE },
1162 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1163 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1165 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1166 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1167 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
1168 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
1170 { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
1171 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
1172 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
1173 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1175 { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
1176 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
1177 { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
1178 { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
1180 { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
1181 { TV_HARD_ARMOR, SV_SPLINT_MAIL },
1182 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1183 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1185 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
1186 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1187 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
1188 { TV_SHIELD, SV_SMALL_METAL_SHIELD },
1190 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1191 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1192 { TV_HELM, SV_HARD_LEATHER_CAP },
1193 { TV_HELM, SV_HARD_LEATHER_CAP },
1195 { TV_SOFT_ARMOR, SV_ROBE },
1196 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1197 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1198 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1200 { TV_SOFT_ARMOR, SV_LEATHER_JACK },
1201 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
1202 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1203 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1205 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1206 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
1207 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1208 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
1214 { TV_SWORD, SV_DAGGER },
1215 { TV_SWORD, SV_MAIN_GAUCHE },
1216 { TV_SWORD, SV_RAPIER },
1217 { TV_SWORD, SV_SMALL_SWORD },
1219 { TV_SWORD, SV_SHORT_SWORD },
1220 { TV_SWORD, SV_SABRE },
1221 { TV_SWORD, SV_CUTLASS },
1222 { TV_SWORD, SV_TULWAR },
1224 { TV_SWORD, SV_BROAD_SWORD },
1225 { TV_SWORD, SV_LONG_SWORD },
1226 { TV_SWORD, SV_SCIMITAR },
1227 { TV_SWORD, SV_KATANA },
1229 { TV_SWORD, SV_BASTARD_SWORD },
1230 { TV_POLEARM, SV_SPEAR },
1231 { TV_POLEARM, SV_AWL_PIKE },
1232 { TV_POLEARM, SV_TRIDENT },
1234 { TV_POLEARM, SV_PIKE },
1235 { TV_POLEARM, SV_BEAKED_AXE },
1236 { TV_POLEARM, SV_BROAD_AXE },
1237 { TV_POLEARM, SV_LANCE },
1239 { TV_POLEARM, SV_BATTLE_AXE },
1240 { TV_POLEARM, SV_HATCHET },
1241 { TV_BOW, SV_SLING },
1242 { TV_BOW, SV_SHORT_BOW },
1244 { TV_BOW, SV_LIGHT_XBOW },
1245 { TV_SHOT, SV_AMMO_NORMAL },
1246 { TV_SHOT, SV_AMMO_NORMAL },
1247 { TV_ARROW, SV_AMMO_NORMAL },
1249 { TV_ARROW, SV_AMMO_NORMAL },
1250 { TV_BOLT, SV_AMMO_NORMAL },
1251 { TV_BOLT, SV_AMMO_NORMAL },
1252 { TV_BOW, SV_LIGHT_XBOW },
1254 { TV_ARROW, SV_AMMO_NORMAL },
1255 { TV_BOLT, SV_AMMO_NORMAL },
1256 { TV_BOW, SV_SHORT_BOW },
1257 { TV_BOW, SV_LIGHT_XBOW },
1259 { TV_SWORD, SV_DAGGER },
1260 { TV_SWORD, SV_TANTO },
1261 { TV_SWORD, SV_RAPIER },
1262 { TV_SWORD, SV_SMALL_SWORD },
1264 { TV_SWORD, SV_SHORT_SWORD },
1265 { TV_SWORD, SV_LONG_SWORD },
1266 { TV_SWORD, SV_SCIMITAR },
1267 { TV_SWORD, SV_BROAD_SWORD },
1269 { TV_HISSATSU_BOOK, 0 },
1270 { TV_HISSATSU_BOOK, 0 },
1271 { TV_HISSATSU_BOOK, 1 },
1272 { TV_HISSATSU_BOOK, 1 },
1278 { TV_HAFTED, SV_NUNCHAKU },
1279 { TV_HAFTED, SV_QUARTERSTAFF },
1280 { TV_HAFTED, SV_MACE },
1281 { TV_HAFTED, SV_BO_STAFF },
1283 { TV_HAFTED, SV_WAR_HAMMER },
1284 { TV_HAFTED, SV_WAR_HAMMER },
1285 { TV_HAFTED, SV_MORNING_STAR },
1286 { TV_HAFTED, SV_FLAIL },
1288 { TV_HAFTED, SV_LEAD_FILLED_MACE },
1289 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1290 { TV_SCROLL, SV_SCROLL_BLESSING },
1291 { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
1293 { TV_POTION, SV_POTION_HEROISM },
1294 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1295 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1296 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1298 { TV_POTION, SV_POTION_CURE_LIGHT },
1299 { TV_POTION, SV_POTION_CURE_SERIOUS },
1300 { TV_POTION, SV_POTION_CURE_SERIOUS },
1301 { TV_POTION, SV_POTION_CURE_CRITICAL },
1303 { TV_POTION, SV_POTION_CURE_CRITICAL },
1304 { TV_POTION, SV_POTION_RESTORE_EXP },
1305 { TV_POTION, SV_POTION_RESTORE_EXP },
1306 { TV_POTION, SV_POTION_RESTORE_EXP },
1308 { TV_LIFE_BOOK, 0 },
1309 { TV_LIFE_BOOK, 0 },
1310 { TV_LIFE_BOOK, 1 },
1311 { TV_LIFE_BOOK, 1 },
1313 { TV_CRUSADE_BOOK, 0 },
1314 { TV_CRUSADE_BOOK, 0 },
1315 { TV_CRUSADE_BOOK, 1 },
1316 { TV_CRUSADE_BOOK, 1 },
1318 { TV_HAFTED, SV_WHIP },
1319 { TV_HAFTED, SV_MACE },
1320 { TV_HAFTED, SV_BALL_AND_CHAIN },
1321 { TV_HAFTED, SV_WAR_HAMMER },
1323 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1324 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1325 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1326 { TV_POTION, SV_POTION_CURE_CRITICAL },
1328 { TV_POTION, SV_POTION_CURE_CRITICAL },
1329 { TV_POTION, SV_POTION_RESTORE_EXP },
1332 { TV_STATUE, SV_ANY },
1334 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1335 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1336 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
1337 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
1343 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1344 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1345 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1346 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1348 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1349 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1350 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1351 { TV_SCROLL, SV_SCROLL_LIGHT },
1353 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1354 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1355 { TV_SCROLL, SV_SCROLL_TELEPORT },
1356 { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
1358 { TV_SCROLL, SV_SCROLL_MAPPING },
1359 { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
1360 { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
1361 { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
1363 { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
1364 { TV_SCROLL, SV_SCROLL_RECHARGING },
1365 { TV_SCROLL, SV_SCROLL_TELEPORT },
1366 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1368 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1369 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1370 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1371 { TV_SCROLL, SV_SCROLL_TELEPORT },
1373 { TV_SCROLL, SV_SCROLL_TELEPORT },
1374 { TV_POTION, SV_POTION_RES_STR },
1375 { TV_POTION, SV_POTION_RES_INT },
1376 { TV_POTION, SV_POTION_RES_WIS },
1378 { TV_POTION, SV_POTION_RES_DEX },
1379 { TV_POTION, SV_POTION_RES_CON },
1380 { TV_POTION, SV_POTION_RES_CHR },
1381 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1383 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1384 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
1385 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
1386 { TV_SCROLL, SV_SCROLL_LIGHT },
1388 { TV_POTION, SV_POTION_RES_STR },
1389 { TV_POTION, SV_POTION_RES_INT },
1390 { TV_POTION, SV_POTION_RES_WIS },
1391 { TV_POTION, SV_POTION_RES_DEX },
1393 { TV_POTION, SV_POTION_RES_CON },
1394 { TV_POTION, SV_POTION_RES_CHR },
1395 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1396 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1398 { TV_SCROLL, SV_SCROLL_RECHARGING },
1399 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1400 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1401 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1406 /* Magic-User store */
1408 { TV_RING, SV_RING_PROTECTION },
1409 { TV_RING, SV_RING_LEVITATION_FALL },
1410 { TV_RING, SV_RING_PROTECTION },
1411 { TV_RING, SV_RING_RESIST_FIRE },
1413 { TV_RING, SV_RING_RESIST_COLD },
1414 { TV_AMULET, SV_AMULET_CHARISMA },
1415 { TV_RING, SV_RING_WARNING },
1416 { TV_AMULET, SV_AMULET_RESIST_ACID },
1418 { TV_AMULET, SV_AMULET_SEARCHING },
1419 { TV_WAND, SV_WAND_SLOW_MONSTER },
1420 { TV_WAND, SV_WAND_CONFUSE_MONSTER },
1421 { TV_WAND, SV_WAND_SLEEP_MONSTER },
1423 { TV_WAND, SV_WAND_MAGIC_MISSILE },
1424 { TV_WAND, SV_WAND_STINKING_CLOUD },
1425 { TV_WAND, SV_WAND_WONDER },
1426 { TV_WAND, SV_WAND_DISARMING },
1428 { TV_STAFF, SV_STAFF_LITE },
1429 { TV_STAFF, SV_STAFF_MAPPING },
1430 { TV_STAFF, SV_STAFF_DETECT_TRAP },
1431 { TV_STAFF, SV_STAFF_DETECT_DOOR },
1433 { TV_STAFF, SV_STAFF_DETECT_GOLD },
1434 { TV_STAFF, SV_STAFF_DETECT_ITEM },
1435 { TV_STAFF, SV_STAFF_DETECT_INVIS },
1436 { TV_STAFF, SV_STAFF_DETECT_EVIL },
1438 { TV_STAFF, SV_STAFF_TELEPORTATION },
1439 { TV_STAFF, SV_STAFF_TELEPORTATION },
1440 { TV_STAFF, SV_STAFF_TELEPORTATION },
1441 { TV_STAFF, SV_STAFF_TELEPORTATION },
1443 { TV_STAFF, SV_STAFF_IDENTIFY },
1444 { TV_STAFF, SV_STAFF_IDENTIFY },
1445 { TV_STAFF, SV_STAFF_IDENTIFY },
1447 { TV_STAFF, SV_STAFF_IDENTIFY },
1448 { TV_STAFF, SV_STAFF_REMOVE_CURSE },
1449 { TV_STAFF, SV_STAFF_CURE_LIGHT },
1450 { TV_STAFF, SV_STAFF_PROBING },
1454 { TV_SORCERY_BOOK, 0 },
1455 { TV_SORCERY_BOOK, 0 },
1456 { TV_SORCERY_BOOK, 1 },
1457 { TV_SORCERY_BOOK, 1 },
1459 { TV_ARCANE_BOOK, 0 },
1460 { TV_ARCANE_BOOK, 0 },
1461 { TV_ARCANE_BOOK, 1 },
1462 { TV_ARCANE_BOOK, 1 },
1464 { TV_ARCANE_BOOK, 2 },
1465 { TV_ARCANE_BOOK, 2 },
1466 { TV_ARCANE_BOOK, 3 },
1467 { TV_ARCANE_BOOK, 3 },
1472 /* Black Market (unused) */
1545 { TV_SORCERY_BOOK, 0 },
1546 { TV_SORCERY_BOOK, 0 },
1547 { TV_SORCERY_BOOK, 1 },
1548 { TV_SORCERY_BOOK, 1 },
1550 { TV_NATURE_BOOK, 0 },
1551 { TV_NATURE_BOOK, 0 },
1552 { TV_NATURE_BOOK, 1 },
1553 { TV_NATURE_BOOK, 1 },
1555 { TV_CHAOS_BOOK, 0 },
1556 { TV_CHAOS_BOOK, 0 },
1557 { TV_CHAOS_BOOK, 1 },
1558 { TV_CHAOS_BOOK, 1 },
1560 { TV_DEATH_BOOK, 0 },
1561 { TV_DEATH_BOOK, 0 },
1562 { TV_DEATH_BOOK, 1 },
1563 { TV_DEATH_BOOK, 1 },
1565 { TV_TRUMP_BOOK, 0 }, /* +16 */
1566 { TV_TRUMP_BOOK, 0 },
1567 { TV_TRUMP_BOOK, 1 },
1568 { TV_TRUMP_BOOK, 1 },
1570 { TV_ARCANE_BOOK, 0 },
1571 { TV_ARCANE_BOOK, 1 },
1572 { TV_ARCANE_BOOK, 2 },
1573 { TV_ARCANE_BOOK, 3 },
1575 { TV_CRAFT_BOOK, 0 },
1576 { TV_CRAFT_BOOK, 0 },
1577 { TV_CRAFT_BOOK, 1 },
1578 { TV_CRAFT_BOOK, 1 },
1580 { TV_DAEMON_BOOK, 0 },
1581 { TV_DAEMON_BOOK, 0 },
1582 { TV_DAEMON_BOOK, 1 },
1583 { TV_DAEMON_BOOK, 1 },
1585 { TV_MUSIC_BOOK, 0 },
1586 { TV_MUSIC_BOOK, 0 },
1587 { TV_MUSIC_BOOK, 1 },
1588 { TV_MUSIC_BOOK, 1 },
1597 /* Museum (unused) */
1635 * @brief 取引成功時の店主のメッセージ処理 /
1636 * ブラックマーケットのときは別のメッセージを出す
1637 * Successful haggle.
1638 * @param player_ptr プレーヤーへの参照ポインタ
1641 static void say_comment_1(player_type *player_ptr)
1644 if (cur_store_num == STORE_BLACK)
1646 msg_print(comment_1_B[randint0(MAX_COMMENT_1)]);
1650 msg_print(comment_1[randint0(MAX_COMMENT_1)]);
1653 msg_print(comment_1[randint0(MAX_COMMENT_1)]);
1656 if (one_in_(RUMOR_CHANCE))
1659 msg_print("店主は耳うちした:");
1661 msg_print("The shopkeeper whispers something into your ear:");
1663 display_rumor(player_ptr, TRUE);
1669 * @brief プレイヤーがアイテムを買う時の価格代案メッセージ処理 /
1670 * Continue haggling (player is buying)
1671 * @param value 店主の提示価格
1672 * @param annoyed 店主のいらつき度
1675 static void say_comment_2(PRICE value, int annoyed)
1677 /* Prepare a string to insert */
1679 sprintf(tmp_val, "%ld", (long)value);
1683 msg_format(comment_2a[randint0(MAX_COMMENT_2A)], tmp_val);
1688 if (cur_store_num == STORE_BLACK)
1690 msg_format(comment_2b_B[randint0(MAX_COMMENT_2B)], tmp_val);
1694 msg_format(comment_2b[randint0(MAX_COMMENT_2B)], tmp_val);
1697 msg_format(comment_2b[randint0(MAX_COMMENT_2B)], tmp_val);
1703 * @brief プレイヤーがアイテムを売る時の価格代案メッセージ処理 /
1704 * ブラックマーケットのときは別のメッセージを出す
1705 * Continue haggling (player is selling)
1706 * @param value 店主の提示価格
1707 * @param annoyed 店主のいらつき度
1710 static void say_comment_3(PRICE value, int annoyed)
1713 sprintf(tmp_val, "%ld", (long)value);
1716 msg_format(comment_3a[randint0(MAX_COMMENT_3A)], tmp_val);
1721 /* ブラックマーケットの時は別のメッセージを出す */
1722 if (cur_store_num == STORE_BLACK)
1724 msg_format(comment_3b_B[randint0(MAX_COMMENT_3B)], tmp_val);
1728 msg_format(comment_3b[randint0(MAX_COMMENT_3B)], tmp_val);
1731 msg_format(comment_3b[randint0(MAX_COMMENT_3B)], tmp_val);
1738 * @brief 店主がプレイヤーを追い出す時のメッセージ処理 /
1739 * ブラックマーケットの時は別のメッセージを出す
1740 * Kick 'da bum out. -RAK-
1743 static void say_comment_4(void)
1746 if (cur_store_num == STORE_BLACK)
1748 msg_print(comment_4a_B[randint0(MAX_COMMENT_4A)]);
1749 msg_print(comment_4b_B[randint0(MAX_COMMENT_4B)]);
1753 msg_print(comment_4a[randint0(MAX_COMMENT_4A)]);
1754 msg_print(comment_4b[randint0(MAX_COMMENT_4B)]);
1757 msg_print(comment_4a[randint0(MAX_COMMENT_4A)]);
1758 msg_print(comment_4b[randint0(MAX_COMMENT_4B)]);
1765 * @brief 店主がプレイヤーに取り合わない時のメッセージ処理 /
1766 * ブラックマーケットの時は別のメッセージを出す
1767 * You are insulting me
1770 static void say_comment_5(void)
1773 if (cur_store_num == STORE_BLACK)
1775 msg_print(comment_5_B[randint0(MAX_COMMENT_5)]);
1779 msg_print(comment_5[randint0(MAX_COMMENT_5)]);
1782 msg_print(comment_5[randint0(MAX_COMMENT_5)]);
1789 * @brief 店主がプレイヤーの提示を理解できなかった時のメッセージ処理 /
1790 * That makes no sense.
1793 static void say_comment_6(void)
1795 msg_print(comment_6[randint0(MAX_COMMENT_6)]);
1798 #define MAX_COMMENT_7A 4
1800 static concptr comment_7a[MAX_COMMENT_7A] =
1805 "誰かがむせび泣く声が聞こえる...。",
1810 "You hear someone sobbing...",
1811 "The shopkeeper howls in agony!"
1816 #define MAX_COMMENT_7B 4
1818 static concptr comment_7b[MAX_COMMENT_7B] =
1828 "The shopkeeper curses at you.",
1829 "The shopkeeper glares at you."
1834 #define MAX_COMMENT_7C 4
1836 static concptr comment_7c[MAX_COMMENT_7C] =
1845 "You've made my day!",
1846 "The shopkeeper giggles.",
1847 "The shopkeeper laughs loudly."
1852 #define MAX_COMMENT_7D 4
1854 static concptr comment_7d[MAX_COMMENT_7D] =
1858 "こんなおいしい思いをしたら、真面目に働けなくなるなぁ。",
1863 "I think I'll retire!",
1864 "The shopkeeper jumps for joy.",
1865 "The shopkeeper smiles gleefully."
1872 * @brief 店主が交渉を終えた際の反応を返す処理 /
1873 * Let a shop-keeper React to a purchase
1874 * @param price アイテムの取引額
1875 * @param value アイテムの実際価値
1876 * @param guess 店主が当初予想していた価値
1879 * We paid "price", it was worth "value", and we thought it was worth "guess"
1881 static void purchase_analyze(player_type *player_ptr, PRICE price, PRICE value, PRICE guess)
1883 /* Item was worthless, but we bought it */
1884 if ((value <= 0) && (price > value))
1886 msg_print(comment_7a[randint0(MAX_COMMENT_7A)]);
1887 chg_virtue(player_ptr, V_HONOUR, -1);
1888 chg_virtue(player_ptr, V_JUSTICE, -1);
1889 sound(SOUND_STORE1);
1893 /* Item was cheaper than we thought, and we paid more than necessary */
1894 if ((value < guess) && (price > value))
1896 msg_print(comment_7b[randint0(MAX_COMMENT_7B)]);
1897 chg_virtue(player_ptr, V_JUSTICE, -1);
1898 if (one_in_(4)) chg_virtue(player_ptr, V_HONOUR, -1);
1899 sound(SOUND_STORE2);
1903 /* Item was a good bargain, and we got away with it */
1904 if ((value > guess) && (value < (4 * guess)) && (price < value))
1906 msg_print(comment_7c[randint0(MAX_COMMENT_7C)]);
1907 if (one_in_(4)) chg_virtue(player_ptr, V_HONOUR, -1);
1908 else if (one_in_(4)) chg_virtue(player_ptr, V_HONOUR, 1);
1909 sound(SOUND_STORE3);
1913 /* Item was a great bargain, and we got away with it */
1914 if ((value > guess) && (price < value))
1916 msg_print(comment_7d[randint0(MAX_COMMENT_7D)]);
1917 if (one_in_(2)) chg_virtue(player_ptr, V_HONOUR, -1);
1918 if (one_in_(4)) chg_virtue(player_ptr, V_HONOUR, 1);
1919 if (10 * price < value) chg_virtue(player_ptr, V_SACRIFICE, 1);
1920 sound(SOUND_STORE4);
1926 * We store the current "store feat" here so everyone can access it
1928 static int cur_store_feat;
1931 * Buying and selling adjustments for race combinations.
1932 * Entry[owner][player] gives the basic "cost inflation".
1934 static byte rgold_adj[MAX_RACES][MAX_RACES] =
1936 /*Hum, HfE, Elf, Hal, Gno, Dwa, HfO, HfT, Dun, HiE, Barbarian,
1937 HfOg, HGn, HTn, Cyc, Yek, Klc, Kbd, Nbl, DkE, Drc, Mind Flayer,
1938 Imp, Glm, Skl, Zombie, Vampire, Spectre, Fairy, Beastman, Ent,
1939 Angel, Demon, Kutar, Android, Merfolk */
1942 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
1943 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
1944 115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
1945 100, 120, 110, 105, 110 },
1948 { 110, 100, 100, 105, 110, 120, 125, 130, 110, 100, 110,
1949 120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
1950 120, 110, 110, 110, 120, 110, 100, 125, 100, 95, 140,
1951 110, 115, 110, 110, 110 },
1954 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
1955 120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
1956 120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
1957 110, 110, 105, 110, 110 },
1960 { 115, 110, 105, 95, 105, 110, 115, 130, 115, 105, 115,
1961 125, 120, 120, 125, 115, 110, 120, 120, 120, 115, 115,
1962 120, 110, 120, 120, 130, 110, 110, 130, 110, 95, 140,
1963 115, 120, 105, 115, 105 },
1966 { 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
1967 120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
1968 120, 101, 110, 110, 120, 120, 115, 130, 115, 95, 140,
1969 115, 110, 110, 115, 110 },
1972 { 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
1973 125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
1974 120, 105, 115, 115, 115, 115, 120, 130, 120, 95, 140,
1975 115, 110, 115, 115, 120 },
1978 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
1979 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
1980 115, 125, 120, 120, 115, 120, 125, 115, 125, 95, 140,
1981 115, 110, 115, 115, 125 },
1984 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
1985 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
1986 110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
1987 110, 110, 115, 110, 130 },
1990 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
1991 120, 120, 105, 120, 115, 105, 115, 120, 110, 105, 105,
1992 120, 105, 120, 120, 125, 120, 105, 135, 105, 95, 140,
1993 100, 110, 110, 100, 110 },
1996 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
1997 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
1998 125, 115, 120, 120, 125, 120, 100, 125, 100, 95, 140,
1999 110, 110, 105, 110, 110 },
2001 /* Human / Barbarian (copied from human) */
2002 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
2003 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
2004 115, 105, 125, 125, 130, 125, 115, 120, 115, 95, 140,
2005 100, 120, 110, 100, 110 },
2007 /* Half-Ogre: theoretical, copied from half-troll */
2008 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
2009 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
2010 110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
2011 110, 110, 115, 110, 120 },
2013 /* Half-Giant: theoretical, copied from half-troll */
2014 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
2015 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
2016 110, 115, 112, 112, 115, 112, 130, 120, 130, 95, 140,
2017 110, 110, 115, 110, 115 },
2019 /* Half-Titan: theoretical, copied from High_Elf */
2020 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2021 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2022 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2023 110, 110, 115, 110, 108 },
2025 /* Cyclops: theoretical, copied from half-troll */
2026 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
2027 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
2028 110, 115, 112, 112, 115, 112, 130, 130, 130, 95, 140,
2029 110, 110, 115, 110, 115 },
2031 /* Yeek: theoretical, copied from Half-Orc */
2032 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2033 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2034 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2035 115, 110, 115, 115, 110 },
2037 /* Klackon: theoretical, copied from Gnome */
2038 { 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
2039 120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
2040 120, 101, 110, 110, 120, 120, 130, 130, 130, 95, 140,
2041 115, 110, 115, 115, 110 },
2043 /* Kobold: theoretical, copied from Half-Orc */
2044 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2045 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2046 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2047 115, 110, 115, 115, 120 },
2049 /* Nibelung: theoretical, copied from Dwarf */
2050 { 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
2051 125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
2052 120, 105, 115, 115, 120, 120, 130, 130, 130, 95, 140,
2053 115, 135, 115, 115, 120 },
2056 { 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
2057 115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
2058 110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
2059 110, 101, 115, 110, 115 },
2061 /* Draconian: theoretical, copied from High_Elf */
2062 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2063 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2064 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2065 110, 110, 115, 110, 115 },
2067 /* Mind Flayer: theoretical, copied from High_Elf */
2068 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2069 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2070 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2071 110, 110, 115, 110, 110 },
2073 /* Imp: theoretical, copied from High_Elf */
2074 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2075 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2076 125, 115, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2077 110, 110, 115, 110, 120 },
2079 /* Golem: theoretical, copied from High_Elf */
2080 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2081 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2082 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2083 110, 110, 115, 110, 110 },
2085 /* Skeleton: theoretical, copied from half-orc */
2086 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2087 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2088 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2089 115, 110, 125, 115, 110 },
2091 /* Zombie: Theoretical, copied from half-orc */
2092 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2093 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2094 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2095 115, 110, 125, 115, 110 },
2097 /* Vampire: Theoretical, copied from half-orc */
2098 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2099 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2100 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2101 115, 110, 125, 115, 120 },
2103 /* Spectre: Theoretical, copied from half-orc */
2104 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2105 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2106 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2107 115, 110, 125, 115, 110 },
2109 /* Sprite: Theoretical, copied from half-orc */
2110 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2111 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2112 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2113 115, 110, 105, 115, 110 },
2115 /* Beastman: Theoretical, copied from half-orc */
2116 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2117 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2118 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2119 115, 110, 115, 115, 125 },
2122 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2123 120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
2124 120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
2125 110, 110, 105, 110, 110 },
2128 { 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
2129 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
2130 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 160,
2131 95, 95, 95, 95, 95 },
2134 { 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
2135 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
2136 140, 140, 140, 140, 140, 140, 140, 140, 140, 160, 120,
2137 140, 140, 140, 140, 140 },
2140 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
2141 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
2142 115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
2143 100, 120, 110, 100, 110 },
2146 { 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
2147 115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
2148 110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
2149 110, 101, 115, 110, 115 },
2152 { 110, 110, 105, 105, 110, 115, 115, 115, 110, 105, 110,
2153 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115,
2154 115, 115, 125, 125, 125, 125, 105, 115, 105, 95, 140,
2155 110, 115, 100, 110, 110 },
2158 { 105, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
2159 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
2160 115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
2161 100, 120, 110, 100, 110 },
2164 { 110, 110, 110, 105, 110, 120, 125, 130, 110, 110, 110,
2165 120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
2166 120, 110, 110, 110, 120, 110, 110, 125, 110, 95, 140,
2167 110, 115, 110, 110, 100 },
2172 * @brief 店舗価格を決定する. 無料にはならない /
2173 * Determine the price of an item (qty one) in a store.
2174 * @param o_ptr 店舗に並べるオブジェクト構造体の参照ポインタ
2175 * @param greed 店主の強欲度
2176 * @param flip TRUEならば店主にとっての買取価格、FALSEなら売出価格を計算
2180 * This function takes into account the player's charisma, and the
2181 * shop-keepers friendliness, and the shop-keeper's base greed, but
2182 * never lets a shop-keeper lose money in a transaction.
2183 * The "greed" value should exceed 100 when the player is "buying" the
2184 * item, and should be less than 100 when the player is "selling" it.
2185 * Hack -- the black market always charges twice as much as it should.
2186 * Charisma adjustment runs from 80 to 130
2187 * Racial adjustment runs from 95 to 130
2188 * Since greed/charisma/racial adjustments are centered at 100, we need
2189 * to adjust (by 200) to extract a usable multiplier. Note that the
2190 * "greed" value is always something (?).
2193 static PRICE price_item(player_type *player_ptr, object_type *o_ptr, int greed, bool flip)
2195 PRICE price = object_value(o_ptr);
2196 if (price <= 0) return (0L);
2198 int factor = rgold_adj[ot_ptr->owner_race][player_ptr->prace];
2199 factor += adj_chr_gold[player_ptr->stat_ind[A_CHR]];
2203 adjust = 100 + (300 - (greed + factor));
2204 if (adjust > 100) adjust = 100;
2205 if (cur_store_num == STORE_BLACK)
2208 price = (price * adjust + 50L) / 100L;
2212 adjust = 100 + ((greed + factor) - 300);
2213 if (adjust < 100) adjust = 100;
2214 if (cur_store_num == STORE_BLACK)
2217 price = (s32b)(((u32b)price * (u32b)adjust + 50UL) / 100UL);
2220 if (price <= 0L) return (1L);
2226 * @brief 安価な消耗品の販売数を増やし、低確率で割引にする /
2227 * Certain "cheap" objects should be created in "piles"
2228 * @param o_ptr 店舗に並べるオブジェクト構造体の参照ポインタ
2232 * Some objects can be sold at a "discount" (in small piles)
2235 static void mass_produce(object_type *o_ptr)
2238 PRICE cost = object_value(o_ptr);
2239 switch (o_ptr->tval)
2245 if (cost <= 5L) size += damroll(3, 5);
2246 if (cost <= 20L) size += damroll(3, 5);
2247 if (cost <= 50L) size += damroll(2, 2);
2253 if (cost <= 60L) size += damroll(3, 5);
2254 if (cost <= 240L) size += damroll(1, 5);
2255 if (o_ptr->sval == SV_SCROLL_STAR_IDENTIFY) size += damroll(3, 5);
2256 if (o_ptr->sval == SV_SCROLL_STAR_REMOVE_CURSE) size += damroll(1, 4);
2260 case TV_SORCERY_BOOK:
2261 case TV_NATURE_BOOK:
2265 case TV_ARCANE_BOOK:
2267 case TV_DAEMON_BOOK:
2268 case TV_CRUSADE_BOOK:
2270 case TV_HISSATSU_BOOK:
2273 if (cost <= 50L) size += damroll(2, 3);
2274 if (cost <= 500L) size += damroll(1, 3);
2291 if (object_is_artifact(o_ptr)) break;
2292 if (object_is_ego(o_ptr)) break;
2293 if (cost <= 10L) size += damroll(3, 5);
2294 if (cost <= 100L) size += damroll(3, 5);
2302 if (cost <= 5L) size += damroll(5, 5);
2303 if (cost <= 50L) size += damroll(5, 5);
2304 if (cost <= 500L) size += damroll(5, 5);
2309 if (cost <= 100L) size += damroll(2, 2);
2310 if (cost <= 1000L) size += damroll(2, 2);
2322 * Because many rods (and a few wands and staffs) are useful mainly
2323 * in quantity, the Black Market will occasionally have a bunch of
2330 if ((cur_store_num == STORE_BLACK) && one_in_(3))
2332 if (cost < 1601L) size += damroll(1, 5);
2333 else if (cost < 3201L) size += damroll(1, 3);
2339 DISCOUNT_RATE discount = 0;
2344 else if (one_in_(25))
2348 else if (one_in_(150))
2352 else if (one_in_(300))
2356 else if (one_in_(500))
2361 if (o_ptr->art_name)
2366 o_ptr->discount = discount;
2367 o_ptr->number = size - (size * discount / 100);
2368 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
2370 o_ptr->pval *= (PARAMETER_VALUE)o_ptr->number;
2376 * @brief 店舗に並べた品を同一品であるかどうか判定する /
2377 * Determine if a store item can "absorb" another item
2378 * @param o_ptr 判定するオブジェクト構造体の参照ポインタ1
2379 * @param j_ptr 判定するオブジェクト構造体の参照ポインタ2
2380 * @return 同一扱いできるならTRUEを返す
2383 * See "object_similar()" for the same function for the "player"
2386 static bool store_object_similar(object_type *o_ptr, object_type *j_ptr)
2388 if (o_ptr == j_ptr) return 0;
2389 if (o_ptr->k_idx != j_ptr->k_idx) return 0;
2390 if ((o_ptr->pval != j_ptr->pval) && (o_ptr->tval != TV_WAND) && (o_ptr->tval != TV_ROD)) return 0;
2391 if (o_ptr->to_h != j_ptr->to_h) return 0;
2392 if (o_ptr->to_d != j_ptr->to_d) return 0;
2393 if (o_ptr->to_a != j_ptr->to_a) return 0;
2394 if (o_ptr->name2 != j_ptr->name2) return 0;
2395 if (object_is_artifact(o_ptr) || object_is_artifact(j_ptr)) return 0;
2396 for (int i = 0; i < TR_FLAG_SIZE; i++)
2397 if (o_ptr->art_flags[i] != j_ptr->art_flags[i]) return 0;
2398 if (o_ptr->xtra1 || j_ptr->xtra1) return 0;
2399 if (o_ptr->timeout || j_ptr->timeout) return 0;
2400 if (o_ptr->ac != j_ptr->ac) return 0;
2401 if (o_ptr->dd != j_ptr->dd) return 0;
2402 if (o_ptr->ds != j_ptr->ds) return 0;
2403 if (o_ptr->tval == TV_CHEST) return 0;
2404 if (o_ptr->tval == TV_STATUE) return 0;
2405 if (o_ptr->tval == TV_CAPTURE) return 0;
2406 if (o_ptr->discount != j_ptr->discount) return 0;
2412 * @brief 店舗に並べた品を重ね合わせできるかどうか判定する /
2413 * Allow a store item to absorb another item
2414 * @param o_ptr 判定するオブジェクト構造体の参照ポインタ1
2415 * @param j_ptr 判定するオブジェクト構造体の参照ポインタ2
2416 * @return 重ね合わせできるならTRUEを返す
2419 * See "object_similar()" for the same function for the "player"
2422 static void store_object_absorb(object_type *o_ptr, object_type *j_ptr)
2424 int max_num = (o_ptr->tval == TV_ROD) ?
2425 MIN(99, MAX_SHORT / k_info[o_ptr->k_idx].pval) : 99;
2426 int total = o_ptr->number + j_ptr->number;
2427 int diff = (total > max_num) ? total - max_num : 0;
2428 o_ptr->number = (total > max_num) ? max_num : total;
2429 if (o_ptr->tval == TV_ROD)
2431 o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
2434 if (o_ptr->tval == TV_WAND)
2436 o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
2442 * @brief 店舗に品を置くスペースがあるかどうかの判定を返す /
2443 * Check to see if the shop will be carrying too many objects -RAK-
2444 * @param o_ptr 店舗に置きたいオブジェクト構造体の参照ポインタ
2445 * @return 置き場がないなら0、重ね合わせできるアイテムがあるなら-1、スペースがあるなら1を返す。
2448 * Note that the shop, just like a player, will not accept things
2449 * it cannot hold. Before, one could "nuke" potions this way.
2450 * Return value is now int:
2452 * -1 : Can be combined to existing slot.
2453 * 1 : Cannot be combined but there are empty spaces.
2456 static int store_check_num(object_type *o_ptr)
2459 if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM))
2461 bool old_stack_force_notes = stack_force_notes;
2462 bool old_stack_force_costs = stack_force_costs;
2464 if (cur_store_num != STORE_HOME)
2466 stack_force_notes = FALSE;
2467 stack_force_costs = FALSE;
2470 for (int i = 0; i < st_ptr->stock_num; i++)
2472 j_ptr = &st_ptr->stock[i];
2473 if (object_similar(j_ptr, o_ptr))
2475 if (cur_store_num != STORE_HOME)
2477 stack_force_notes = old_stack_force_notes;
2478 stack_force_costs = old_stack_force_costs;
2485 if (cur_store_num != STORE_HOME)
2487 stack_force_notes = old_stack_force_notes;
2488 stack_force_costs = old_stack_force_costs;
2493 for (int i = 0; i < st_ptr->stock_num; i++)
2495 j_ptr = &st_ptr->stock[i];
2496 if (store_object_similar(j_ptr, o_ptr)) return -1;
2500 /* Free space is always usable */
2502 * オプション powerup_home が設定されていると
2505 if ((cur_store_num == STORE_HOME) && (powerup_home == FALSE))
2507 if (st_ptr->stock_num < ((st_ptr->stock_size) / 10))
2514 if (st_ptr->stock_num < st_ptr->stock_size)
2525 * @brief オブジェクトが祝福されているかの判定を返す /
2526 * @param o_ptr 判定したいオブジェクト構造体の参照ポインタ
2527 * @return アイテムが祝福されたアイテムならばTRUEを返す
2529 static bool is_blessed_item(object_type *o_ptr)
2531 BIT_FLAGS flgs[TR_FLAG_SIZE];
2532 object_flags(o_ptr, flgs);
2533 if (have_flag(flgs, TR_BLESSED)) return TRUE;
2539 * @brief オブジェクトが所定の店舗で引き取れるかどうかを返す /
2540 * Determine if the current store will purchase the given item
2541 * @param o_ptr 判定したいオブジェクト構造体の参照ポインタ
2542 * @return アイテムが買い取れるならばTRUEを返す
2544 * Note that a shop-keeper must refuse to buy "worthless" items
2546 static bool store_will_buy(object_type *o_ptr)
2548 if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) return TRUE;
2549 switch (cur_store_num)
2553 switch (o_ptr->tval)
2556 if (o_ptr->sval != SV_POTION_WATER) return FALSE;
2582 switch (o_ptr->tval)
2602 switch (o_ptr->tval)
2611 case TV_HISSATSU_BOOK:
2615 if (o_ptr->sval == SV_WIZSTAFF) return FALSE;
2626 switch (o_ptr->tval)
2629 case TV_CRUSADE_BOOK:
2639 monster_race *r_ptr = &r_info[o_ptr->pval];
2640 if (!(r_ptr->flags3 & RF3_EVIL))
2642 if (r_ptr->flags3 & RF3_GOOD) break;
2643 if (r_ptr->flags3 & RF3_ANIMAL) break;
2644 if (my_strchr("?!", r_ptr->d_char)) break;
2650 if (is_blessed_item(o_ptr)) break;
2658 case STORE_ALCHEMIST:
2660 switch (o_ptr->tval)
2673 switch (o_ptr->tval)
2675 case TV_SORCERY_BOOK:
2676 case TV_NATURE_BOOK:
2680 case TV_ARCANE_BOOK:
2682 case TV_DAEMON_BOOK:
2696 if (o_ptr->sval == SV_WIZSTAFF) break;
2707 switch (o_ptr->tval)
2709 case TV_SORCERY_BOOK:
2710 case TV_NATURE_BOOK:
2715 case TV_ARCANE_BOOK:
2717 case TV_DAEMON_BOOK:
2718 case TV_CRUSADE_BOOK:
2730 if (object_value(o_ptr) <= 0) return FALSE;
2736 * @brief 現在の町の指定された店舗のアイテムを整理する /
2737 * Combine and reorder items in store.
2738 * @param store_num 店舗ID
2739 * @return 実際に整理が行われたならばTRUEを返す。
2741 bool combine_and_reorder_home(int store_num)
2743 store_type *old_st_ptr = st_ptr;
2744 st_ptr = &town_info[1].store[store_num];
2746 if (store_num != STORE_HOME)
2748 stack_force_notes = FALSE;
2749 stack_force_costs = FALSE;
2752 bool combined = TRUE;
2756 for (int i = st_ptr->stock_num - 1; i > 0; i--)
2759 o_ptr = &st_ptr->stock[i];
2760 if (!o_ptr->k_idx) continue;
2761 for (int j = 0; j < i; j++)
2764 j_ptr = &st_ptr->stock[j];
2765 if (!j_ptr->k_idx) continue;
2768 * Get maximum number of the stack if these
2769 * are similar, get zero otherwise.
2771 int max_num = object_similar_part(j_ptr, o_ptr);
2772 if (max_num == 0 || j_ptr->number >= max_num) continue;
2774 if (o_ptr->number + j_ptr->number <= max_num)
2776 object_absorb(j_ptr, o_ptr);
2777 st_ptr->stock_num--;
2779 for (k = i; k < st_ptr->stock_num; k++)
2781 st_ptr->stock[k] = st_ptr->stock[k + 1];
2784 object_wipe(&st_ptr->stock[k]);
2789 ITEM_NUMBER old_num = o_ptr->number;
2790 ITEM_NUMBER remain = j_ptr->number + o_ptr->number - max_num;
2791 object_absorb(j_ptr, o_ptr);
2792 o_ptr->number = remain;
2793 if (o_ptr->tval == TV_ROD)
2795 o_ptr->pval = o_ptr->pval * remain / old_num;
2796 o_ptr->timeout = o_ptr->timeout * remain / old_num;
2798 else if (o_ptr->tval == TV_WAND)
2800 o_ptr->pval = o_ptr->pval * remain / old_num;
2811 for (int i = 0; i < st_ptr->stock_num; i++)
2814 o_ptr = &st_ptr->stock[i];
2815 if (!o_ptr->k_idx) continue;
2817 s32b o_value = object_value(o_ptr);
2819 for (j = 0; j < st_ptr->stock_num; j++)
2821 if (object_sort_comp(o_ptr, o_value, &st_ptr->stock[j])) break;
2824 if (j >= i) continue;
2830 object_copy(j_ptr, &st_ptr->stock[i]);
2831 for (int k = i; k > j; k--)
2833 object_copy(&st_ptr->stock[k], &st_ptr->stock[k - 1]);
2836 object_copy(&st_ptr->stock[j], j_ptr);
2839 st_ptr = old_st_ptr;
2840 bool old_stack_force_notes = stack_force_notes;
2841 bool old_stack_force_costs = stack_force_costs;
2842 if (store_num != STORE_HOME)
2844 stack_force_notes = old_stack_force_notes;
2845 stack_force_costs = old_stack_force_costs;
2853 * @brief 我が家にオブジェクトを加える /
2854 * Add the item "o_ptr" to the inventory of the "Home"
2855 * @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
2859 * In all cases, return the slot (or -1) where the object was placed
2860 * Note that this is a hacked up version of "inven_carry()".
2861 * Also note that it may not correctly "adapt" to "knowledge" bacoming
2862 * known, the player may have to pick stuff up and drop it again.
2865 static int home_carry(player_type *player_ptr, object_type *o_ptr)
2867 if (cur_store_num != STORE_HOME)
2869 stack_force_notes = FALSE;
2870 stack_force_costs = FALSE;
2873 bool old_stack_force_notes = stack_force_notes;
2874 bool old_stack_force_costs = stack_force_costs;
2875 for (int slot = 0; slot < st_ptr->stock_num; slot++)
2878 j_ptr = &st_ptr->stock[slot];
2879 if (object_similar(j_ptr, o_ptr))
2881 object_absorb(j_ptr, o_ptr);
2882 if (cur_store_num != STORE_HOME)
2884 stack_force_notes = old_stack_force_notes;
2885 stack_force_costs = old_stack_force_costs;
2892 if (cur_store_num != STORE_HOME)
2894 stack_force_notes = old_stack_force_notes;
2895 stack_force_costs = old_stack_force_costs;
2900 * 隠し機能: オプション powerup_home が設定されていると
2903 if ((cur_store_num != STORE_HOME) || (powerup_home == TRUE))
2905 if (st_ptr->stock_num >= st_ptr->stock_size)
2912 if (st_ptr->stock_num >= ((st_ptr->stock_size) / 10))
2918 PRICE value = object_value(o_ptr);
2920 for (slot = 0; slot < st_ptr->stock_num; slot++)
2922 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
2925 for (int i = st_ptr->stock_num; i > slot; i--)
2927 st_ptr->stock[i] = st_ptr->stock[i - 1];
2930 st_ptr->stock_num++;
2931 st_ptr->stock[slot] = *o_ptr;
2932 chg_virtue(player_ptr, V_SACRIFICE, -1);
2933 (void)combine_and_reorder_home(cur_store_num);
2939 * @brief 店舗にオブジェクトを加える /
2940 * Add the item "o_ptr" to a real stores inventory.
2941 * @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
2945 * In all cases, return the slot (or -1) where the object was placed
2946 * Note that this is a hacked up version of "inven_carry()".
2947 * Also note that it may not correctly "adapt" to "knowledge" bacoming
2948 * known, the player may have to pick stuff up and drop it again.
2951 static int store_carry(object_type *o_ptr)
2953 PRICE value = object_value(o_ptr);
2954 if (value <= 0) return -1;
2955 o_ptr->ident |= IDENT_FULL_KNOWN;
2956 o_ptr->inscription = 0;
2957 o_ptr->feeling = FEEL_NONE;
2959 for (slot = 0; slot < st_ptr->stock_num; slot++)
2962 j_ptr = &st_ptr->stock[slot];
2963 if (store_object_similar(j_ptr, o_ptr))
2965 store_object_absorb(j_ptr, o_ptr);
2970 if (st_ptr->stock_num >= st_ptr->stock_size) return -1;
2972 for (slot = 0; slot < st_ptr->stock_num; slot++)
2975 j_ptr = &st_ptr->stock[slot];
2976 if (o_ptr->tval > j_ptr->tval) break;
2977 if (o_ptr->tval < j_ptr->tval) continue;
2978 if (o_ptr->sval < j_ptr->sval) break;
2979 if (o_ptr->sval > j_ptr->sval) continue;
2980 if (o_ptr->tval == TV_ROD)
2982 if (o_ptr->pval < j_ptr->pval) break;
2983 if (o_ptr->pval > j_ptr->pval) continue;
2986 PRICE j_value = object_value(j_ptr);
2987 if (value > j_value) break;
2988 if (value < j_value) continue;
2991 for (int i = st_ptr->stock_num; i > slot; i--)
2993 st_ptr->stock[i] = st_ptr->stock[i - 1];
2996 st_ptr->stock_num++;
2997 st_ptr->stock[slot] = *o_ptr;
3003 * @brief 店舗のオブジェクト数を増やす /
3004 * Add the item "o_ptr" to a real stores inventory.
3005 * @param item 増やしたいアイテムのID
3010 * Increase, by a given amount, the number of a certain item
3011 * in a certain store. This can result in zero items.
3013 * @todo numは本来ITEM_NUMBER型にしたい。
3015 static void store_item_increase(INVENTORY_IDX item, int num)
3018 o_ptr = &st_ptr->stock[item];
3019 int cnt = o_ptr->number + num;
3020 if (cnt > 255) cnt = 255;
3021 else if (cnt < 0) cnt = 0;
3023 num = cnt - o_ptr->number;
3024 o_ptr->number += (ITEM_NUMBER)num;
3029 * @brief 店舗のオブジェクト数を削除する /
3030 * Remove a slot if it is empty
3031 * @param item 削除したいアイテムのID
3034 static void store_item_optimize(INVENTORY_IDX item)
3037 o_ptr = &st_ptr->stock[item];
3038 if (!o_ptr->k_idx) return;
3039 if (o_ptr->number) return;
3041 st_ptr->stock_num--;
3042 for (int j = item; j < st_ptr->stock_num; j++)
3044 st_ptr->stock[j] = st_ptr->stock[j + 1];
3047 object_wipe(&st_ptr->stock[st_ptr->stock_num]);
3052 * @brief ブラックマーケット用の無価値品の排除判定 /
3053 * This function will keep 'crap' out of the black market.
3054 * @param player_ptr プレーヤーへの参照ポインタ
3055 * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ
3056 * @return ブラックマーケットにとって無価値な品ならばTRUEを返す
3059 * Crap is defined as any item that is "available" elsewhere
3060 * Based on a suggestion by "Lee Vogt" <lvogt@cig.mcel.mot.com>
3063 static bool black_market_crap(player_type *player_ptr, object_type *o_ptr)
3065 if (object_is_ego(o_ptr)) return FALSE;
3067 if (o_ptr->to_a > 0) return FALSE;
3068 if (o_ptr->to_h > 0) return FALSE;
3069 if (o_ptr->to_d > 0) return FALSE;
3071 for (int i = 0; i < MAX_STORES; i++)
3073 if (i == STORE_HOME) continue;
3074 if (i == STORE_MUSEUM) continue;
3076 for (int j = 0; j < town_info[player_ptr->town_num].store[i].stock_num; j++)
3078 object_type *j_ptr = &town_info[player_ptr->town_num].store[i].stock[j];
3079 if (o_ptr->k_idx == j_ptr->k_idx) return TRUE;
3088 * @brief 店舗の品揃え変化のためにアイテムを削除する /
3089 * Attempt to delete (some of) a random item from the store
3093 * Hack -- we attempt to "maintain" piles of items when possible.
3096 static void store_delete(void)
3098 INVENTORY_IDX what = (INVENTORY_IDX)randint0(st_ptr->stock_num);
3099 int num = st_ptr->stock[what].number;
3100 if (randint0(100) < 50) num = (num + 1) / 2;
3101 if (randint0(100) < 50) num = 1;
3102 if ((st_ptr->stock[what].tval == TV_ROD) || (st_ptr->stock[what].tval == TV_WAND))
3104 st_ptr->stock[what].pval -= num * st_ptr->stock[what].pval / st_ptr->stock[what].number;
3107 store_item_increase(what, -num);
3108 store_item_optimize(what);
3113 * @brief 店舗の品揃え変化のためにアイテムを追加する /
3114 * Creates a random item and gives it to a store
3115 * @param player_ptr プレーヤーへの参照ポインタ
3119 * This algorithm needs to be rethought. A lot.
3120 * Currently, "normal" stores use a pre-built array.
3121 * Note -- the "level" given to "obj_get_num()" is a "favored"
3122 * level, that is, there is a much higher chance of getting
3123 * items with a level approaching that of the given level...
3124 * Should we check for "permission" to have the given item?
3127 static void store_create(player_type *player_ptr)
3129 if (st_ptr->stock_num >= st_ptr->stock_size) return;
3131 for (int tries = 0; tries < 4; tries++)
3135 if (cur_store_num == STORE_BLACK)
3137 /* Pick a level for object/magic */
3138 level = 25 + randint0(25);
3140 /* Random item (usually of given level) */
3141 i = get_obj_num(player_ptr, level, 0x00000000);
3143 /* Handle failure */
3144 if (i == 0) continue;
3148 i = st_ptr->table[randint0(st_ptr->table_num)];
3149 level = rand_range(1, STORE_OBJ_LEVEL);
3155 object_prep(q_ptr, i);
3156 apply_magic(player_ptr, q_ptr, level, AM_NO_FIXED_ART);
3157 if (!store_will_buy(q_ptr)) continue;
3159 if (q_ptr->tval == TV_LITE)
3161 if (q_ptr->sval == SV_LITE_TORCH) q_ptr->xtra4 = FUEL_TORCH / 2;
3162 if (q_ptr->sval == SV_LITE_LANTERN) q_ptr->xtra4 = FUEL_LAMP / 2;
3165 object_known(q_ptr);
3166 q_ptr->ident |= IDENT_STORE;
3167 if (q_ptr->tval == TV_CHEST) continue;
3169 if (cur_store_num == STORE_BLACK)
3171 if (black_market_crap(player_ptr, q_ptr)) continue;
3172 if (object_value(q_ptr) < 10) continue;
3176 if (object_value(q_ptr) <= 0) continue;
3179 mass_produce(q_ptr);
3180 (void)store_carry(q_ptr);
3187 * @brief 店舗の割引対象外にするかどうかを判定 /
3188 * Eliminate need to bargain if player has haggled well in the past
3189 * @param minprice アイテムの最低販売価格
3190 * @return 割引を禁止するならTRUEを返す。
3192 static bool noneedtobargain(PRICE minprice)
3194 PRICE good = st_ptr->good_buy;
3195 PRICE bad = st_ptr->bad_buy;
3196 if (minprice < 10L) return TRUE;
3197 if (good == MAX_SHORT) return TRUE;
3198 if (good > ((3 * bad) + (5 + (minprice / 50)))) return TRUE;
3205 * @brief 店主の持つプレイヤーに対する売買の良し悪し経験を記憶する /
3206 * Update the bargain info
3207 * @param price 実際の取引価格
3208 * @param minprice 店主の提示した価格
3212 static void updatebargain(PRICE price, PRICE minprice, int num)
3214 if (!manual_haggle) return;
3215 if ((minprice / num) < 10L) return;
3216 if (price == minprice)
3218 if (st_ptr->good_buy < MAX_SHORT)
3225 if (st_ptr->bad_buy < MAX_SHORT)
3234 * @brief 店の商品リストを再表示する /
3235 * Re-displays a single store entry
3236 * @param player_ptr プレーヤーへの参照ポインタ
3240 static void display_entry(player_type *player_ptr, int pos)
3243 o_ptr = &st_ptr->stock[pos];
3244 int i = (pos % store_bottom);
3246 /* Label it, clear the line --(-- */
3248 (void)sprintf(out_val, "%c) ", ((i > 25) ? toupper(I2A(i - 26)) : I2A(i)));
3249 prt(out_val, i + 6, 0);
3252 if (show_item_graph)
3254 TERM_COLOR a = object_attr(o_ptr);
3255 SYMBOL_CODE c = object_char(o_ptr);
3257 Term_queue_bigchar(cur_col, i + 6, a, c, 0, 0);
3258 if (use_bigtile) cur_col++;
3263 /* Describe an item in the home */
3265 if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM))
3268 if (show_weights) maxwid -= 10;
3270 GAME_TEXT o_name[MAX_NLEN];
3271 object_desc(player_ptr, o_name, o_ptr, 0);
3272 o_name[maxwid] = '\0';
3273 c_put_str(tval_to_attr[o_ptr->tval], o_name, i + 6, cur_col);
3276 WEIGHT wgt = o_ptr->weight;
3278 sprintf(out_val, "%3d.%1d kg", lbtokg1(wgt), lbtokg2(wgt));
3279 put_str(out_val, i + 6, 67);
3281 (void)sprintf(out_val, "%3d.%d lb", wgt / 10, wgt % 10);
3282 put_str(out_val, i + 6, 68);
3291 if (show_weights) maxwid -= 7;
3293 GAME_TEXT o_name[MAX_NLEN];
3294 object_desc(player_ptr, o_name, o_ptr, 0);
3295 o_name[maxwid] = '\0';
3296 c_put_str(tval_to_attr[o_ptr->tval], o_name, i + 6, cur_col);
3300 int wgt = o_ptr->weight;
3302 sprintf(out_val, "%3d.%1d", lbtokg1(wgt), lbtokg2(wgt));
3303 put_str(out_val, i + 6, 60);
3305 (void)sprintf(out_val, "%3d.%d", wgt / 10, wgt % 10);
3306 put_str(out_val, i + 6, 61);
3312 if (o_ptr->ident & (IDENT_FIXED))
3314 x = price_item(player_ptr, o_ptr, ot_ptr->min_inflate, FALSE);
3316 (void)sprintf(out_val, "%9ld固", (long)x);
3318 (void)sprintf(out_val, "%9ld F", (long)x);
3320 put_str(out_val, i + 6, 68);
3326 x = price_item(player_ptr, o_ptr, ot_ptr->min_inflate, FALSE);
3327 if (!noneedtobargain(x)) x += x / 10;
3329 (void)sprintf(out_val, "%9ld ", (long)x);
3330 put_str(out_val, i + 6, 68);
3334 x = price_item(player_ptr, o_ptr, ot_ptr->max_inflate, FALSE);
3335 (void)sprintf(out_val, "%9ld ", (long)x);
3336 put_str(out_val, i + 6, 68);
3341 * @brief 店の商品リストを表示する /
3342 * Displays a store's inventory -RAK-
3343 * @param player_ptr プレーヤーへの参照ポインタ
3346 * All prices are listed as "per individual object". -BEN-
3348 static void display_store_inventory(player_type *player_ptr)
3351 for (k = 0; k < store_bottom; k++)
3353 if (store_top + k >= st_ptr->stock_num) break;
3355 display_entry(player_ptr, store_top + k);
3358 for (int i = k; i < store_bottom + 1; i++)
3362 put_str(" ", 5, 20);
3364 put_str(" ", 5, 22);
3367 if (st_ptr->stock_num > store_bottom)
3369 prt(_("-続く-", "-more-"), k + 6, 3);
3370 put_str(format(_("(%dページ) ", "(Page %d) "), store_top / store_bottom + 1), 5, _(20, 22));
3373 if (cur_store_num == STORE_HOME || cur_store_num == STORE_MUSEUM)
3375 k = st_ptr->stock_size;
3376 if (cur_store_num == STORE_HOME && !powerup_home) k /= 10;
3378 put_str(format("アイテム数: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 27);
3380 put_str(format("Objects: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 30);
3387 * @brief プレイヤーの所持金を表示する /
3388 * Displays players gold -RAK-
3389 * @param player_ptr プレーヤーへの参照ポインタ
3393 static void store_prt_gold(player_type *player_ptr)
3395 prt(_("手持ちのお金: ", "Gold Remaining: "), 19 + xtra_stock, 53);
3397 sprintf(out_val, "%9ld", (long)player_ptr->au);
3398 prt(out_val, 19 + xtra_stock, 68);
3403 * @brief 店舗情報全体を表示するメインルーチン /
3404 * Displays store (after clearing screen) -RAK-
3405 * @param player_ptr プレーヤーへの参照ポインタ
3409 static void display_store(player_type *player_ptr)
3412 if (cur_store_num == STORE_HOME)
3414 put_str(_("我が家", "Your Home"), 3, 31);
3415 put_str(_("アイテムの一覧", "Item Description"), 5, 4);
3418 put_str(_(" 重さ", "Weight"), 5, 70);
3421 store_prt_gold(player_ptr);
3422 display_store_inventory(player_ptr);
3426 if (cur_store_num == STORE_MUSEUM)
3428 put_str(_("博物館", "Museum"), 3, 31);
3429 put_str(_("アイテムの一覧", "Item Description"), 5, 4);
3432 put_str(_(" 重さ", "Weight"), 5, 70);
3435 store_prt_gold(player_ptr);
3436 display_store_inventory(player_ptr);
3440 concptr store_name = (f_name + f_info[cur_store_feat].name);
3441 concptr owner_name = (ot_ptr->owner_name);
3442 concptr race_name = race_info[ot_ptr->owner_race].title;
3444 sprintf(buf, "%s (%s)", owner_name, race_name);
3445 put_str(buf, 3, 10);
3447 sprintf(buf, "%s (%ld)", store_name, (long)(ot_ptr->max_cost));
3450 put_str(_("商品の一覧", "Item Description"), 5, 5);
3453 put_str(_(" 重さ", "Weight"), 5, 60);
3456 put_str(_(" 価格", "Price"), 5, 72);
3457 store_prt_gold(player_ptr);
3458 display_store_inventory(player_ptr);
3463 * @brief 店舗からアイテムを選択する /
3464 * Get the ID of a store item and return its value -RAK-
3465 * @param com_val 選択IDを返す参照ポインタ
3466 * @param pmt メッセージキャプション
3469 * @return 実際に選択したらTRUE、キャンセルしたらFALSE
3471 static int get_stock(COMMAND_CODE *com_val, concptr pmt, int i, int j)
3473 if (repeat_pull(com_val) && (*com_val >= i) && (*com_val <= j))
3481 char hi = (j > 25) ? toupper(I2A(j - 26)) : I2A(j);
3484 (void)sprintf(out_val, "(%s:%c-%c, ESCで中断) %s",
3485 (((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) ? "アイテム" : "商品"),
3488 (void)sprintf(out_val, "(Items %c-%c, ESC to exit) %s",
3495 if (!get_com(out_val, &command, FALSE)) break;
3498 if (islower(command))
3500 else if (isupper(command))
3501 k = A2I(tolower(command)) + 26;
3505 if ((k >= i) && (k <= j))
3515 if (command == ESCAPE) return FALSE;
3517 repeat_push(*com_val);
3523 * @brief 店主の不満度を増やし、プレイヤーを締め出す判定と処理を行う /
3524 * Increase the insult counter and get angry if too many -RAK-
3525 * @return プレイヤーを締め出す場合TRUEを返す
3527 static int increase_insults(void)
3529 st_ptr->insult_cur++;
3530 if (st_ptr->insult_cur <= ot_ptr->insult_max) return FALSE;
3534 st_ptr->insult_cur = 0;
3535 st_ptr->good_buy = 0;
3536 st_ptr->bad_buy = 0;
3537 st_ptr->store_open = current_world_ptr->game_turn + TURNS_PER_TICK * TOWN_DAWN / 8 + randint1(TURNS_PER_TICK*TOWN_DAWN / 8);
3544 * @brief 店主の不満度を減らす /
3545 * Decrease insults -RAK-
3546 * @return プレイヤーを締め出す場合TRUEを返す
3548 static void decrease_insults(void)
3550 if (st_ptr->insult_cur) st_ptr->insult_cur--;
3555 * @brief 店主の不満度が増えた場合のみのメッセージを表示する /
3556 * Have insulted while haggling -RAK-
3557 * @return プレイヤーを締め出す場合TRUEを返す
3559 static int haggle_insults(void)
3561 if (increase_insults()) return TRUE;
3568 * Mega-Hack -- Enable "increments"
3570 static bool allow_inc = FALSE;
3573 * Mega-Hack -- Last "increment" during haggling
3575 static s32b last_inc = 0L;
3578 * @brief 交渉価格を確認と認証の是非を行う /
3581 * @param poffer 別途価格提示をした場合の値を返す参照ポインタ
3582 * @param price 現在の交渉価格
3583 * @param final 最終確定価格ならばTRUE
3584 * @return プレイヤーを締め出す場合TRUEを返す
3586 static int get_haggle(concptr pmt, s32b *poffer, PRICE price, int final)
3589 if (!allow_inc) last_inc = 0L;
3593 sprintf(buf, _("%s [承諾] ", "%s [accept] "), pmt);
3595 else if (last_inc < 0)
3597 sprintf(buf, _("%s [-$%ld] ", "%s [-%ld] "), pmt, (long)(ABS(last_inc)));
3599 else if (last_inc > 0)
3601 sprintf(buf, _("%s [+$%ld] ", "%s [+%ld] "), pmt, (long)(ABS(last_inc)));
3605 sprintf(buf, "%s ", pmt);
3609 GAME_TEXT out_val[160];
3614 strcpy(out_val, "");
3617 * Ask the user for a response.
3618 * Don't allow to use numpad as cursor key.
3620 res = askfor_aux(out_val, 32, FALSE);
3622 if (!res) return FALSE;
3625 for (p = out_val; *p == ' '; p++) /* loop */;
3636 if (allow_inc && last_inc)
3638 *poffer += last_inc;
3642 msg_print(_("値がおかしいです。", "Invalid response."));
3647 if ((*p == '+' || *p == '-'))
3669 * @brief 店主がプレイヤーからの交渉価格を判断する /
3670 * Receive an offer (from the player)
3672 * @param poffer 店主からの交渉価格を返す参照ポインタ
3673 * @param last_offer 現在の交渉価格
3674 * @param factor 店主の価格基準倍率
3675 * @param price アイテムの実価値
3676 * @param final 最終価格確定ならばTRUE
3677 * @return プレイヤーの価格に対して不服ならばTRUEを返す /
3678 * Return TRUE if offer is NOT okay
3680 static bool receive_offer(concptr pmt, s32b *poffer, s32b last_offer, int factor, PRICE price, int final)
3684 if (!get_haggle(pmt, poffer, price, final)) return TRUE;
3685 if (((*poffer) * factor) >= (last_offer * factor)) break;
3686 if (haggle_insults()) return TRUE;
3688 (*poffer) = last_offer;
3696 * @brief プレイヤーが購入する時の値切り処理メインルーチン /
3697 * Haggling routine -RAK-
3698 * @param player_ptr プレーヤーへの参照ポインタ
3699 * @param o_ptr オブジェクトの構造体参照ポインタ
3700 * @param price 最終価格を返す参照ポインタ
3701 * @return プレイヤーの価格に対して店主が不服ならばTRUEを返す /
3702 * Return TRUE if purchase is NOT successful
3704 static bool purchase_haggle(player_type *player_ptr, object_type *o_ptr, s32b *price)
3706 s32b cur_ask = price_item(player_ptr, o_ptr, ot_ptr->max_inflate, FALSE);
3707 s32b final_ask = price_item(player_ptr, o_ptr, ot_ptr->min_inflate, FALSE);
3708 int noneed = noneedtobargain(final_ask);
3710 concptr pmt = _("提示価格", "Asking");
3711 if (noneed || !manual_haggle)
3715 msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
3720 msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
3722 final_ask += final_ask / 10;
3725 cur_ask = final_ask;
3726 pmt = _("最終提示価格", "Final Offer");
3730 cur_ask *= o_ptr->number;
3731 final_ask *= o_ptr->number;
3732 s32b min_per = ot_ptr->haggle_per;
3733 s32b max_per = min_per * 3;
3734 s32b last_offer = object_value(o_ptr) * o_ptr->number;
3735 last_offer = last_offer * (200 - (int)(ot_ptr->max_inflate)) / 100L;
3736 if (last_offer <= 0) last_offer = 1;
3742 bool cancel = FALSE;
3746 bool loop_flag = TRUE;
3748 while (!flag && loop_flag)
3751 (void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
3752 put_str(out_val, 1, 0);
3753 cancel = receive_offer(_("提示する金額? ", "What do you offer? "), &offer, last_offer, 1, cur_ask, final);
3758 else if (offer > cur_ask)
3763 else if (offer == cur_ask)
3776 s32b x1 = 100 * (offer - last_offer) / (cur_ask - last_offer);
3779 if (haggle_insults())
3785 else if (x1 > max_per)
3788 if (x1 < max_per) x1 = max_per;
3791 s32b x2 = rand_range(x1 - 2, x1 + 2);
3792 s32b x3 = ((cur_ask - offer) * x2 / 100L) + 1;
3796 if (cur_ask < final_ask)
3799 cur_ask = final_ask;
3800 pmt = _("最終提示価格", "What do you offer? ");
3804 (void)(increase_insults());
3809 else if (offer >= cur_ask)
3819 (void)sprintf(out_val, _("前回の提示金額: $%ld", "Your last offer: %ld"), (long)last_offer);
3820 put_str(out_val, 1, 39);
3821 say_comment_2(cur_ask, annoyed);
3824 if (cancel) return TRUE;
3826 updatebargain(*price, final_ask, o_ptr->number);
3832 * @brief プレイヤーが売却する時の値切り処理メインルーチン /
3833 * Haggling routine -RAK-
3834 * @param player_ptr プレーヤーへの参照ポインタ
3835 * @param o_ptr オブジェクトの構造体参照ポインタ
3836 * @param price 最終価格を返す参照ポインタ
3837 * @return プレイヤーの価格に対して店主が不服ならばTRUEを返す /
3838 * Return TRUE if purchase is NOT successful
3840 static bool sell_haggle(player_type *player_ptr, object_type *o_ptr, s32b *price)
3842 s32b cur_ask = price_item(player_ptr, o_ptr, ot_ptr->max_inflate, TRUE);
3843 s32b final_ask = price_item(player_ptr, o_ptr, ot_ptr->min_inflate, TRUE);
3844 int noneed = noneedtobargain(final_ask);
3845 s32b purse = (s32b)(ot_ptr->max_cost);
3847 concptr pmt = _("提示金額", "Offer");
3848 if (noneed || !manual_haggle || (final_ask >= purse))
3850 if (!manual_haggle && !noneed)
3852 final_ask -= final_ask / 10;
3855 if (final_ask >= purse)
3857 msg_print(_("即座にこの金額にまとまった。", "You instantly agree upon the price."));
3863 msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
3868 msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
3872 cur_ask = final_ask;
3874 pmt = _("最終提示金額", "Final Offer");
3877 cur_ask *= o_ptr->number;
3878 final_ask *= o_ptr->number;
3880 s32b min_per = ot_ptr->haggle_per;
3881 s32b max_per = min_per * 3;
3882 s32b last_offer = object_value(o_ptr) * o_ptr->number;
3883 last_offer = last_offer * ot_ptr->max_inflate / 100L;
3889 bool cancel = FALSE;
3898 (void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
3899 put_str(out_val, 1, 0);
3900 cancel = receive_offer(_("提示する価格? ", "What price do you ask? "),
3901 &offer, last_offer, -1, cur_ask, final);
3907 else if (offer < cur_ask)
3912 else if (offer == cur_ask)
3922 if (flag || !loop_flag) break;
3927 s32b x1 = 100 * (last_offer - offer) / (last_offer - cur_ask);
3930 if (haggle_insults())
3936 else if (x1 > max_per)
3939 if (x1 < max_per) x1 = max_per;
3942 s32b x2 = rand_range(x1 - 2, x1 + 2);
3943 s32b x3 = ((offer - cur_ask) * x2 / 100L) + 1;
3947 if (cur_ask > final_ask)
3949 cur_ask = final_ask;
3951 pmt = _("最終提示金額", "Final Offer");
3958 /* 追加 $0 で買い取られてしまうのを防止 By FIRST*/
3961 (void)(increase_insults());
3964 else if (offer <= cur_ask)
3974 (void)sprintf(out_val, _("前回の提示価格 $%ld", "Your last bid %ld"), (long)last_offer);
3975 put_str(out_val, 1, 39);
3976 say_comment_3(cur_ask, annoyed);
3979 if (cancel) return TRUE;
3981 updatebargain(*price, final_ask, o_ptr->number);
3987 * @brief 店からの購入処理のメインルーチン /
3988 * Buy an item from a store -RAK-
3989 * @param player_ptr プレーヤーへの参照ポインタ
3992 static void store_purchase(player_type *player_ptr)
3994 if (cur_store_num == STORE_MUSEUM)
3996 msg_print(_("博物館から取り出すことはできません。", "Museum."));
4000 if (st_ptr->stock_num <= 0)
4002 if (cur_store_num == STORE_HOME)
4003 msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
4005 msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
4009 int i = (st_ptr->stock_num - store_top);
4010 if (i > store_bottom) i = store_bottom;
4014 /* ブラックマーケットの時は別のメッセージ */
4015 switch (cur_store_num) {
4017 sprintf(out_val, "どのアイテムを取りますか? ");
4020 sprintf(out_val, "どれ? ");
4023 sprintf(out_val, "どの品物が欲しいんだい? ");
4027 if (cur_store_num == STORE_HOME)
4029 sprintf(out_val, "Which item do you want to take? ");
4033 sprintf(out_val, "Which item are you interested in? ");
4038 if (!get_stock(&item, out_val, 0, i - 1)) return;
4040 item = item + store_top;
4042 o_ptr = &st_ptr->stock[item];
4043 ITEM_NUMBER amt = 1;
4047 object_copy(j_ptr, o_ptr);
4050 * If a rod or wand, allocate total maximum timeouts or charges
4051 * between those purchased and left on the shelf.
4053 reduce_charges(j_ptr, o_ptr->number - amt);
4054 j_ptr->number = amt;
4055 if (!inven_carry_okay(j_ptr))
4057 msg_print(_("そんなにアイテムを持てない。", "You cannot carry that many different items."));
4061 PRICE best = price_item(player_ptr, j_ptr, ot_ptr->min_inflate, FALSE);
4062 if (o_ptr->number > 1)
4064 if ((cur_store_num != STORE_HOME) &&
4065 (o_ptr->ident & IDENT_FIXED))
4067 msg_format(_("一つにつき $%ldです。", "That costs %ld gold per item."), (long)(best));
4070 amt = get_quantity(NULL, o_ptr->number);
4071 if (amt <= 0) return;
4075 object_copy(j_ptr, o_ptr);
4078 * If a rod or wand, allocate total maximum timeouts or charges
4079 * between those purchased and left on the shelf.
4081 reduce_charges(j_ptr, o_ptr->number - amt);
4082 j_ptr->number = amt;
4083 if (!inven_carry_okay(j_ptr))
4085 msg_print(_("ザックにそのアイテムを入れる隙間がない。", "You cannot carry that many items."));
4090 COMMAND_CODE item_new;
4092 if (cur_store_num == STORE_HOME)
4094 bool combined_or_reordered;
4095 distribute_charges(o_ptr, j_ptr, amt);
4096 item_new = inven_carry(player_ptr, j_ptr);
4097 GAME_TEXT o_name[MAX_NLEN];
4098 object_desc(player_ptr, o_name, &player_ptr->inventory_list[item_new], 0);
4100 msg_format(_("%s(%c)を取った。", "You have %s (%c)."), o_name, index_to_label(item_new));
4101 handle_stuff(player_ptr);
4103 i = st_ptr->stock_num;
4104 store_item_increase(item, -amt);
4105 store_item_optimize(item);
4106 combined_or_reordered = combine_and_reorder_home(STORE_HOME);
4107 if (i == st_ptr->stock_num)
4109 if (combined_or_reordered) display_store_inventory(player_ptr);
4110 else display_entry(player_ptr, item);
4114 if (st_ptr->stock_num == 0) store_top = 0;
4115 else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
4116 display_store_inventory(player_ptr);
4118 chg_virtue(player_ptr, V_SACRIFICE, 1);
4124 if (o_ptr->ident & (IDENT_FIXED))
4127 price = (best * j_ptr->number);
4131 GAME_TEXT o_name[MAX_NLEN];
4132 object_desc(player_ptr, o_name, j_ptr, 0);
4133 msg_format(_("%s(%c)を購入する。", "Buying %s (%c)."), o_name, I2A(item));
4135 choice = purchase_haggle(player_ptr, j_ptr, &price);
4136 if (st_ptr->store_open >= current_world_ptr->game_turn) return;
4139 if (choice != 0) return;
4140 if (price == (best * j_ptr->number)) o_ptr->ident |= (IDENT_FIXED);
4141 if (player_ptr->au < price)
4143 msg_print(_("お金が足りません。", "You do not have enough gold."));
4147 say_comment_1(player_ptr);
4148 if (cur_store_num == STORE_BLACK)
4149 chg_virtue(player_ptr, V_JUSTICE, -1);
4150 if ((o_ptr->tval == TV_BOTTLE) && (cur_store_num != STORE_HOME))
4151 chg_virtue(player_ptr, V_NATURE, -1);
4155 player_ptr->au -= price;
4156 store_prt_gold(player_ptr);
4157 object_aware(player_ptr, j_ptr);
4158 j_ptr->ident &= ~(IDENT_FIXED);
4159 GAME_TEXT o_name[MAX_NLEN];
4160 object_desc(player_ptr, o_name, j_ptr, 0);
4162 msg_format(_("%sを $%ldで購入しました。", "You bought %s for %ld gold."), o_name, (long)price);
4164 strcpy(record_o_name, o_name);
4165 record_turn = current_world_ptr->game_turn;
4167 if (record_buy) exe_write_diary(player_ptr, DIARY_BUY, 0, o_name);
4168 object_desc(player_ptr, o_name, o_ptr, OD_NAME_ONLY);
4169 if (record_rand_art && o_ptr->art_name)
4170 exe_write_diary(player_ptr, DIARY_ART, 0, o_name);
4172 j_ptr->inscription = 0;
4173 j_ptr->feeling = FEEL_NONE;
4174 j_ptr->ident &= ~(IDENT_STORE);
4175 item_new = inven_carry(player_ptr, j_ptr);
4177 object_desc(player_ptr, o_name, &player_ptr->inventory_list[item_new], 0);
4178 msg_format(_("%s(%c)を手に入れた。", "You have %s (%c)."), o_name, index_to_label(item_new));
4179 autopick_alter_item(player_ptr, item_new, FALSE);
4180 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4182 o_ptr->pval -= j_ptr->pval;
4185 handle_stuff(player_ptr);
4186 i = st_ptr->stock_num;
4187 store_item_increase(item, -amt);
4188 store_item_optimize(item);
4189 if (st_ptr->stock_num == 0)
4191 if (one_in_(STORE_SHUFFLE))
4194 msg_print(_("店主は引退した。", "The shopkeeper retires."));
4195 store_shuffle(player_ptr, cur_store_num);
4198 sprintf(buf, "%s (%s)",
4199 ot_ptr->owner_name, race_info[ot_ptr->owner_race].title);
4200 put_str(buf, 3, 10);
4201 sprintf(buf, "%s (%ld)",
4202 (f_name + f_info[cur_store_feat].name), (long)(ot_ptr->max_cost));
4207 msg_print(_("店主は新たな在庫を取り出した。", "The shopkeeper brings out some new stock."));
4210 for (i = 0; i < 10; i++)
4212 store_maint(player_ptr, player_ptr->town_num, cur_store_num);
4216 display_store_inventory(player_ptr);
4218 else if (st_ptr->stock_num != i)
4220 if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
4221 display_store_inventory(player_ptr);
4225 display_entry(player_ptr, item);
4231 * @brief 店からの売却処理のメインルーチン /
4232 * Sell an item to the store (or home)
4233 * @param owner_ptr プレーヤーへの参照ポインタ
4236 static void store_sell(player_type *owner_ptr)
4239 if (cur_store_num == STORE_HOME)
4240 q = _("どのアイテムを置きますか? ", "Drop which item? ");
4241 else if (cur_store_num == STORE_MUSEUM)
4242 q = _("どのアイテムを寄贈しますか? ", "Give which item? ");
4244 q = _("どのアイテムを売りますか? ", "Sell which item? ");
4246 item_tester_hook = store_will_buy;
4248 /* 我が家でおかしなメッセージが出るオリジナルのバグを修正 */
4250 if (cur_store_num == STORE_HOME)
4252 s = _("置けるアイテムを持っていません。", "You don't have any item to drop.");
4254 else if (cur_store_num == STORE_MUSEUM)
4256 s = _("寄贈できるアイテムを持っていません。", "You don't have any item to give.");
4260 s = _("欲しい物がないですねえ。", "You have nothing that I want.");
4265 o_ptr = choose_object(owner_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
4268 if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
4270 msg_print(_("ふーむ、どうやらそれは呪われているようだね。", "Hmmm, it seems to be cursed."));
4275 if (o_ptr->number > 1)
4277 amt = get_quantity(NULL, o_ptr->number);
4278 if (amt <= 0) return;
4284 object_copy(q_ptr, o_ptr);
4285 q_ptr->number = amt;
4288 * Hack -- If a rod or wand, allocate total maximum
4289 * timeouts or charges to those being sold. -LM-
4291 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4293 q_ptr->pval = o_ptr->pval * amt / o_ptr->number;
4296 GAME_TEXT o_name[MAX_NLEN];
4297 object_desc(owner_ptr, o_name, q_ptr, 0);
4299 /* Remove any inscription, feeling for stores */
4300 if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
4302 q_ptr->inscription = 0;
4303 q_ptr->feeling = FEEL_NONE;
4306 /* Is there room in the store (or the home?) */
4307 if (!store_check_num(q_ptr))
4309 if (cur_store_num == STORE_HOME)
4310 msg_print(_("我が家にはもう置く場所がない。", "Your home is full."));
4312 else if (cur_store_num == STORE_MUSEUM)
4313 msg_print(_("博物館はもう満杯だ。", "Museum is full."));
4316 msg_print(_("すいませんが、店にはもう置く場所がありません。", "I have not the room in my store to keep it."));
4322 PRICE price, value, dummy;
4323 if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
4325 msg_format(_("%s(%c)を売却する。", "Selling %s (%c)."), o_name, index_to_label(item));
4328 choice = sell_haggle(owner_ptr, q_ptr, &price);
4329 if (st_ptr->store_open >= current_world_ptr->game_turn) return;
4333 say_comment_1(owner_ptr);
4335 if (cur_store_num == STORE_BLACK)
4336 chg_virtue(owner_ptr, V_JUSTICE, -1);
4338 if ((o_ptr->tval == TV_BOTTLE) && (cur_store_num != STORE_HOME))
4339 chg_virtue(owner_ptr, V_NATURE, 1);
4342 owner_ptr->au += price;
4343 store_prt_gold(owner_ptr);
4344 dummy = object_value(q_ptr) * q_ptr->number;
4346 identify_item(owner_ptr, o_ptr);
4348 object_copy(q_ptr, o_ptr);
4349 q_ptr->number = amt;
4350 q_ptr->ident |= IDENT_STORE;
4353 * Hack -- If a rod or wand, let the shopkeeper know just
4354 * how many charges he really paid for. -LM-
4356 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4358 q_ptr->pval = o_ptr->pval * amt / o_ptr->number;
4361 value = object_value(q_ptr) * q_ptr->number;
4362 object_desc(owner_ptr, o_name, q_ptr, 0);
4363 msg_format(_("%sを $%ldで売却しました。", "You sold %s for %ld gold."), o_name, (long)price);
4365 if (record_sell) exe_write_diary(owner_ptr, DIARY_SELL, 0, o_name);
4367 if (!((o_ptr->tval == TV_FIGURINE) && (value > 0)))
4369 purchase_analyze(owner_ptr, price, value, dummy);
4373 * Hack -- Allocate charges between those wands or rods sold
4374 * and retained, unless all are being sold. -LM-
4376 distribute_charges(o_ptr, q_ptr, amt);
4378 inven_item_increase(owner_ptr, item, -amt);
4379 inven_item_describe(owner_ptr, item);
4380 if (o_ptr->number > 0)
4381 autopick_alter_item(owner_ptr, item, FALSE);
4383 inven_item_optimize(owner_ptr, item);
4384 handle_stuff(owner_ptr);
4385 int item_pos = store_carry(q_ptr);
4388 store_top = (item_pos / store_bottom) * store_bottom;
4389 display_store_inventory(owner_ptr);
4393 else if (cur_store_num == STORE_MUSEUM)
4395 char o2_name[MAX_NLEN];
4396 object_desc(owner_ptr, o2_name, q_ptr, OD_NAME_ONLY);
4398 if (-1 == store_check_num(q_ptr))
4400 msg_print(_("それと同じ品物は既に博物館にあるようです。", "The Museum already has one of those items."));
4404 msg_print(_("博物館に寄贈したものは取り出すことができません!!", "You cannot take back items which have been donated to the Museum!!"));
4407 if (!get_check(format(_("本当に%sを寄贈しますか?", "Really give %s to the Museum? "), o2_name))) return;
4409 identify_item(owner_ptr, q_ptr);
4410 q_ptr->ident |= IDENT_FULL_KNOWN;
4412 distribute_charges(o_ptr, q_ptr, amt);
4413 msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
4416 vary_item(owner_ptr, item, -amt);
4417 handle_stuff(owner_ptr);
4419 int item_pos = home_carry(owner_ptr, q_ptr);
4422 store_top = (item_pos / store_bottom) * store_bottom;
4423 display_store_inventory(owner_ptr);
4428 distribute_charges(o_ptr, q_ptr, amt);
4429 msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
4431 vary_item(owner_ptr, item, -amt);
4432 handle_stuff(owner_ptr);
4433 int item_pos = home_carry(owner_ptr, q_ptr);
4436 store_top = (item_pos / store_bottom) * store_bottom;
4437 display_store_inventory(owner_ptr);
4441 if ((choice == 0) && (item >= INVEN_RARM))
4443 calc_android_exp(owner_ptr);
4444 verify_equip_slot(owner_ptr, item);
4450 * @brief 店のアイテムを調べるコマンドのメインルーチン /
4451 * Examine an item in a store -JDL-
4454 static void store_examine(player_type *player_ptr)
4456 if (st_ptr->stock_num <= 0)
4458 if (cur_store_num == STORE_HOME)
4459 msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
4460 else if (cur_store_num == STORE_MUSEUM)
4461 msg_print(_("博物館には何も置いてありません。", "Museum is empty."));
4463 msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
4467 int i = (st_ptr->stock_num - store_top);
4468 if (i > store_bottom) i = store_bottom;
4471 sprintf(out_val, _("どれを調べますか?", "Which item do you want to examine? "));
4474 if (!get_stock(&item, out_val, 0, i - 1)) return;
4475 item = item + store_top;
4477 o_ptr = &st_ptr->stock[item];
4478 if (!OBJECT_IS_FULL_KNOWN(o_ptr))
4480 msg_print(_("このアイテムについて特に知っていることはない。", "You have no special knowledge about that item."));
4484 GAME_TEXT o_name[MAX_NLEN];
4485 object_desc(player_ptr, o_name, o_ptr, 0);
4486 msg_format(_("%sを調べている...", "Examining %s..."), o_name);
4488 if (!screen_object(player_ptr, o_ptr, SCROBJ_FORCE_DETAIL))
4489 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
4496 * @brief 博物館のアイテムを除去するコマンドのメインルーチン /
4497 * Remove an item from museum (Originally from TOband)
4498 * @param player_ptr プレーヤーへの参照ポインタ
4501 static void museum_remove_object(player_type *player_ptr)
4503 if (st_ptr->stock_num <= 0)
4505 msg_print(_("博物館には何も置いてありません。", "Museum is empty."));
4509 int i = st_ptr->stock_num - store_top;
4510 if (i > store_bottom) i = store_bottom;
4513 sprintf(out_val, _("どのアイテムの展示をやめさせますか?", "Which item do you want to order to remove? "));
4516 if (!get_stock(&item, out_val, 0, i - 1)) return;
4518 item = item + store_top;
4520 o_ptr = &st_ptr->stock[item];
4522 GAME_TEXT o_name[MAX_NLEN];
4523 object_desc(player_ptr, o_name, o_ptr, 0);
4525 msg_print(_("展示をやめさせたアイテムは二度と見ることはできません!", "Once removed from the Museum, an item will be gone forever!"));
4526 if (!get_check(format(_("本当に%sの展示をやめさせますか?", "Really order to remove %s from the Museum? "), o_name))) return;
4528 msg_format(_("%sの展示をやめさせた。", "You ordered to remove %s."), o_name);
4530 store_item_increase(item, -o_ptr->number);
4531 store_item_optimize(item);
4533 (void)combine_and_reorder_home(STORE_MUSEUM);
4534 if (st_ptr->stock_num == 0) store_top = 0;
4536 else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
4537 display_store_inventory(player_ptr);
4542 * Hack -- set this to leave the store
4544 static bool leave_store = FALSE;
4548 * @brief 店舗処理コマンド選択のメインルーチン /
4549 * Process a command in a store
4550 * @param client_ptr 顧客となるクリーチャーの参照ポインタ
4554 * Note that we must allow the use of a few "special" commands
4555 * in the stores which are not allowed in the dungeon, and we
4556 * must disable some commands which are allowed in the dungeon
4557 * but not in the stores, to prevent chaos.
4560 static void store_process_command(player_type *client_ptr)
4563 if (rogue_like_commands && command_cmd == 'l')
4568 switch (command_cmd)
4578 /* 1 ページ戻るコマンド: 我が家のページ数が多いので重宝するはず By BUG */
4579 if (st_ptr->stock_num <= store_bottom) {
4580 msg_print(_("これで全部です。", "Entire inventory is shown."));
4583 store_top -= store_bottom;
4585 store_top = ((st_ptr->stock_num - 1) / store_bottom) * store_bottom;
4586 if ((cur_store_num == STORE_HOME) && (powerup_home == FALSE))
4587 if (store_top >= store_bottom) store_top = store_bottom;
4588 display_store_inventory(client_ptr);
4595 if (st_ptr->stock_num <= store_bottom)
4597 msg_print(_("これで全部です。", "Entire inventory is shown."));
4601 store_top += store_bottom;
4603 * 隠しオプション(powerup_home)がセットされていないときは
4604 * 我が家では 2 ページまでしか表示しない
4606 if ((cur_store_num == STORE_HOME) &&
4607 (powerup_home == FALSE) &&
4608 (st_ptr->stock_num >= STORE_INVEN_MAX))
4610 if (store_top >= (STORE_INVEN_MAX - 1))
4617 if (store_top >= st_ptr->stock_num) store_top = 0;
4620 display_store_inventory(client_ptr);
4627 do_cmd_redraw(client_ptr);
4628 display_store(client_ptr);
4633 store_purchase(client_ptr);
4638 store_sell(client_ptr);
4643 store_examine(client_ptr);
4652 do_cmd_wield(client_ptr);
4657 do_cmd_takeoff(client_ptr);
4662 do_cmd_destroy(client_ptr);
4667 do_cmd_equip(client_ptr);
4672 do_cmd_inven(client_ptr);
4677 do_cmd_observe(client_ptr);
4682 toggle_inventory_equipment(client_ptr);
4687 if ((client_ptr->pclass == CLASS_MINDCRAFTER) ||
4688 (client_ptr->pclass == CLASS_BERSERKER) ||
4689 (client_ptr->pclass == CLASS_NINJA) ||
4690 (client_ptr->pclass == CLASS_MIRROR_MASTER)
4691 ) do_cmd_mind_browse(client_ptr);
4692 else if (client_ptr->pclass == CLASS_SMITH)
4693 do_cmd_kaji(client_ptr, TRUE);
4694 else if (client_ptr->pclass == CLASS_MAGIC_EATER)
4695 do_cmd_magic_eater(client_ptr, TRUE, FALSE);
4696 else if (client_ptr->pclass == CLASS_SNIPER)
4697 do_cmd_snipe_browse(client_ptr);
4698 else do_cmd_browse(client_ptr);
4703 do_cmd_inscribe(client_ptr);
4708 do_cmd_uninscribe(client_ptr);
4713 do_cmd_help(client_ptr);
4718 do_cmd_query_symbol(client_ptr);
4723 client_ptr->town_num = old_town_num;
4724 do_cmd_player_status(client_ptr);
4725 client_ptr->town_num = inner_town_num;
4726 display_store(client_ptr);
4736 client_ptr->town_num = old_town_num;
4737 do_cmd_pref(client_ptr);
4738 client_ptr->town_num = inner_town_num;
4743 client_ptr->town_num = old_town_num;
4744 do_cmd_macros(client_ptr);
4745 client_ptr->town_num = inner_town_num;
4750 client_ptr->town_num = old_town_num;
4751 do_cmd_visuals(client_ptr);
4752 client_ptr->town_num = inner_town_num;
4757 client_ptr->town_num = old_town_num;
4758 do_cmd_colors(client_ptr);
4759 client_ptr->town_num = inner_town_num;
4765 (void)combine_and_reorder_home(STORE_HOME);
4766 do_cmd_redraw(client_ptr);
4767 display_store(client_ptr);
4782 do_cmd_feeling(client_ptr);
4787 do_cmd_message_one();
4797 do_cmd_diary(client_ptr);
4802 do_cmd_knowledge(client_ptr);
4807 do_cmd_load_screen();
4812 do_cmd_save_screen(client_ptr);
4817 if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r'))
4819 museum_remove_object(client_ptr);
4823 msg_print(_("そのコマンドは店の中では使えません。", "That command does not work in stores."));
4833 * @brief 店舗処理全体のメインルーチン /
4834 * Enter a store, and interact with it. *
4835 * @param player_ptr プレーヤーへの参照ポインタ
4839 * Note that we use the standard "request_command()" function
4840 * to get a command, allowing us to use "command_arg" and all
4841 * command macros and other nifty stuff, but we use the special
4842 * "shopping" argument, to force certain commands to be converted
4843 * into other commands, normally, we convert "p" (pray) and "m"
4844 * (cast magic) into "g" (get), and "s" (search) into "d" (drop).
4847 void do_cmd_store(player_type *player_ptr)
4849 if (player_ptr->wild_mode) return;
4851 Term_get_size(&w, &h);
4853 xtra_stock = MIN(14 + 26, ((h > 24) ? (h - 24) : 0));
4854 store_bottom = MIN_STOCK + xtra_stock;
4857 g_ptr = &player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x];
4859 if (!cave_have_flag_grid(g_ptr, FF_STORE))
4861 msg_print(_("ここには店がありません。", "You see no store here."));
4865 int which = f_info[g_ptr->feat].subtype;
4866 old_town_num = player_ptr->town_num;
4867 if ((which == STORE_HOME) || (which == STORE_MUSEUM)) player_ptr->town_num = 1;
4868 if (player_ptr->current_floor_ptr->dun_level) player_ptr->town_num = NO_TOWN;
4869 inner_town_num = player_ptr->town_num;
4871 if ((town_info[player_ptr->town_num].store[which].store_open >= current_world_ptr->game_turn) ||
4874 msg_print(_("ドアに鍵がかかっている。", "The doors are locked."));
4875 player_ptr->town_num = old_town_num;
4879 int maintain_num = (current_world_ptr->game_turn - town_info[player_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
4880 if (maintain_num > 10)
4884 for (int i = 0; i < maintain_num; i++)
4885 store_maint(player_ptr, player_ptr->town_num, which);
4887 town_info[player_ptr->town_num].store[which].last_visit = current_world_ptr->game_turn;
4890 forget_lite(player_ptr->current_floor_ptr);
4891 forget_view(player_ptr->current_floor_ptr);
4892 current_world_ptr->character_icky = TRUE;
4896 get_com_no_macros = TRUE;
4897 cur_store_num = which;
4898 cur_store_feat = g_ptr->feat;
4899 st_ptr = &town_info[player_ptr->town_num].store[cur_store_num];
4900 ot_ptr = &owners[cur_store_num][st_ptr->owner];
4902 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BUILD);
4903 display_store(player_ptr);
4904 leave_store = FALSE;
4906 while (!leave_store)
4909 clear_from(20 + xtra_stock);
4910 prt(_(" ESC) 建物から出る", " ESC) Exit from Building."), 21 + xtra_stock, 0);
4911 if (st_ptr->stock_num > store_bottom)
4913 prt(_(" -)前ページ", " -) Previous page"), 22 + xtra_stock, 0);
4914 prt(_(" スペース) 次ページ", " SPACE) Next page"), 23 + xtra_stock, 0);
4917 if (cur_store_num == STORE_HOME)
4919 prt(_("g) アイテムを取る", "g) Get an item."), 21 + xtra_stock, 27);
4920 prt(_("d) アイテムを置く", "d) Drop an item."), 22 + xtra_stock, 27);
4921 prt(_("x) 家のアイテムを調べる", "x) eXamine an item in the home."), 23 + xtra_stock, 27);
4923 else if (cur_store_num == STORE_MUSEUM)
4925 prt(_("d) アイテムを置く", "d) Drop an item."), 21 + xtra_stock, 27);
4926 prt(_("r) アイテムの展示をやめる", "r) order to Remove an item."), 22 + xtra_stock, 27);
4927 prt(_("x) 博物館のアイテムを調べる", "x) eXamine an item in the museum."), 23 + xtra_stock, 27);
4931 prt(_("p) 商品を買う", "p) Purchase an item."), 21 + xtra_stock, 30);
4932 prt(_("s) アイテムを売る", "s) Sell an item."), 22 + xtra_stock, 30);
4933 prt(_("x) 商品を調べる", "x) eXamine an item in the shop"), 23 + xtra_stock, 30);
4936 prt(_("i/e) 持ち物/装備の一覧", "i/e) Inventry/Equipment list"), 21 + xtra_stock, 56);
4937 if (rogue_like_commands)
4939 prt(_("w/T) 装備する/はずす", "w/T) Wear/Take off equipment"), 22 + xtra_stock, 56);
4943 prt(_("w/t) 装備する/はずす", "w/t) Wear/Take off equipment"), 22 + xtra_stock, 56);
4946 prt(_("コマンド:", "You may: "), 20 + xtra_stock, 0);
4947 request_command(player_ptr, TRUE);
4948 store_process_command(player_ptr);
4951 * Hack -- To redraw missiles damage and prices in store
4952 * If player's charisma changes, or if player changes a bow, PU_BONUS is set
4954 bool need_redraw_store_inv = (player_ptr->update & PU_BONUS) ? TRUE : FALSE;
4955 current_world_ptr->character_icky = TRUE;
4956 handle_stuff(player_ptr);
4957 if (player_ptr->inventory_list[INVEN_PACK].k_idx)
4959 INVENTORY_IDX item = INVEN_PACK;
4960 object_type *o_ptr = &player_ptr->inventory_list[item];
4961 if (cur_store_num != STORE_HOME)
4963 if (cur_store_num == STORE_MUSEUM)
4964 msg_print(_("ザックからアイテムがあふれそうなので、あわてて博物館から出た...", "Your pack is so full that you flee the Museum..."));
4966 msg_print(_("ザックからアイテムがあふれそうなので、あわてて店から出た...", "Your pack is so full that you flee the store..."));
4970 else if (!store_check_num(o_ptr))
4972 msg_print(_("ザックからアイテムがあふれそうなので、あわてて家から出た...", "Your pack is so full that you flee your home..."));
4980 GAME_TEXT o_name[MAX_NLEN];
4981 msg_print(_("ザックからアイテムがあふれてしまった!", "Your pack overflows!"));
4983 object_copy(q_ptr, o_ptr);
4984 object_desc(player_ptr, o_name, q_ptr, 0);
4985 msg_format(_("%sが落ちた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
4986 vary_item(player_ptr, item, -255);
4987 handle_stuff(player_ptr);
4989 item_pos = home_carry(player_ptr, q_ptr);
4992 store_top = (item_pos / store_bottom) * store_bottom;
4993 display_store_inventory(player_ptr);
4998 if (need_redraw_store_inv) display_store_inventory(player_ptr);
5000 if (st_ptr->store_open >= current_world_ptr->game_turn) leave_store = TRUE;
5003 select_floor_music(player_ptr);
5004 player_ptr->town_num = old_town_num;
5005 take_turn(player_ptr, 100);
5006 current_world_ptr->character_icky = FALSE;
5008 command_see = FALSE;
5009 get_com_no_macros = FALSE;
5014 player_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
5015 player_ptr->update |= (PU_MONSTERS);
5016 player_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5017 player_ptr->redraw |= (PR_MAP);
5018 player_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5023 * @brief 現在の町の店主を交代させる /
5024 * Shuffle one of the stores.
5025 * @param which 店舗種類のID
5028 void store_shuffle(player_type *player_ptr, int which)
5030 if (which == STORE_HOME) return;
5031 if (which == STORE_MUSEUM) return;
5033 cur_store_num = which;
5034 st_ptr = &town_info[player_ptr->town_num].store[cur_store_num];
5035 int j = st_ptr->owner;
5038 st_ptr->owner = (byte)randint0(MAX_OWNERS);
5039 if (j == st_ptr->owner) continue;
5041 for (i = 1; i < max_towns; i++)
5043 if (i == player_ptr->town_num) continue;
5044 if (st_ptr->owner == town_info[i].store[cur_store_num].owner) break;
5047 if (i == max_towns) break;
5050 ot_ptr = &owners[cur_store_num][st_ptr->owner];
5051 st_ptr->insult_cur = 0;
5052 st_ptr->store_open = 0;
5053 st_ptr->good_buy = 0;
5054 st_ptr->bad_buy = 0;
5055 for (int i = 0; i < st_ptr->stock_num; i++)
5058 o_ptr = &st_ptr->stock[i];
5059 if (object_is_artifact(o_ptr)) continue;
5061 o_ptr->discount = 50;
5062 o_ptr->ident &= ~(IDENT_FIXED);
5063 o_ptr->inscription = quark_add(_("売出中", "on sale"));
5069 * @brief 店の品揃えを変化させる /
5070 * Maintain the inventory at the stores.
5071 * @param player_ptr プレーヤーへの参照ポインタ
5072 * @param town_num 町のID
5073 * @param store_num 店舗種類のID
5076 void store_maint(player_type *player_ptr, int town_num, int store_num)
5078 cur_store_num = store_num;
5079 if (store_num == STORE_HOME) return;
5080 if (store_num == STORE_MUSEUM) return;
5082 st_ptr = &town_info[town_num].store[store_num];
5083 ot_ptr = &owners[store_num][st_ptr->owner];
5084 st_ptr->insult_cur = 0;
5085 if (store_num == STORE_BLACK)
5087 for (INVENTORY_IDX j = st_ptr->stock_num - 1; j >= 0; j--)
5089 object_type *o_ptr = &st_ptr->stock[j];
5090 if (black_market_crap(player_ptr, o_ptr))
5092 store_item_increase(j, 0 - o_ptr->number);
5093 store_item_optimize(j);
5098 INVENTORY_IDX j = st_ptr->stock_num;
5099 j = j - randint1(STORE_TURNOVER);
5100 if (j > STORE_MAX_KEEP) j = STORE_MAX_KEEP;
5101 if (j < STORE_MIN_KEEP) j = STORE_MIN_KEEP;
5104 while (st_ptr->stock_num > j)
5107 j = st_ptr->stock_num;
5108 j = j + randint1(STORE_TURNOVER);
5109 if (j > STORE_MAX_KEEP) j = STORE_MAX_KEEP;
5110 if (j < STORE_MIN_KEEP) j = STORE_MIN_KEEP;
5111 if (j >= st_ptr->stock_size) j = st_ptr->stock_size - 1;
5113 while (st_ptr->stock_num < j) store_create(player_ptr);
5118 * @brief 店舗情報を初期化する /
5119 * Initialize the stores
5120 * @param town_num 町のID
5121 * @param store_num 店舗種類のID
5124 void store_init(int town_num, int store_num)
5126 cur_store_num = store_num;
5127 st_ptr = &town_info[town_num].store[store_num];
5130 st_ptr->owner = (byte)randint0(MAX_OWNERS);
5132 for (i = 1; i < max_towns; i++)
5134 if (i == town_num) continue;
5135 if (st_ptr->owner == town_info[i].store[store_num].owner) break;
5138 if (i == max_towns) break;
5141 ot_ptr = &owners[store_num][st_ptr->owner];
5143 st_ptr->store_open = 0;
5144 st_ptr->insult_cur = 0;
5145 st_ptr->good_buy = 0;
5146 st_ptr->bad_buy = 0;
5147 st_ptr->stock_num = 0;
5150 * MEGA-HACK - Last visit to store is
5151 * BEFORE player birth to enable store restocking
5153 st_ptr->last_visit = -10L * TURNS_PER_TICK * STORE_TICKS;
5154 for (int k = 0; k < st_ptr->stock_size; k++)
5156 object_wipe(&st_ptr->stock[k]);