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[Refactor] #38997 o_pop()、drop_near()、inven_drop() にplayer_type *引数を追加 (コールチェーンが長いのでそ...
authorHourier <hourier@users.sourceforge.jp>
Thu, 9 Jan 2020 14:40:58 +0000 (23:40 +0900)
committerHourier <hourier@users.sourceforge.jp>
Thu, 9 Jan 2020 14:40:58 +0000 (23:40 +0900)
commitdc594aecf753be6bcb09c2b882ed9bc999ac810b
treef015a0a156c9a02825cfeb60f70c2359cb510769
parente6702e49e0619d14ccd71c48184e37df0abde24e
[Refactor] #38997 o_pop()、drop_near()、inven_drop() にplayer_type *引数を追加 (コールチェーンが長いのでその他省略) / Added player_type * argument to o_pop(), drop_near() and inven_drop() (Notes: Omitted description about other functions because call chains were too long)
49 files changed:
src/artifact.c
src/artifact.h
src/autopick.c
src/autopick.h
src/birth.c
src/bldg.c
src/chest.c
src/cmd/cmd-basic.c
src/cmd/cmd-dump.c
src/cmd/cmd-eat.c
src/cmd/cmd-item.c
src/cmd/cmd-read.c
src/combat/melee1.c
src/combat/shoot.c
src/core.c
src/dungeon-file.c
src/dungeon-file.h
src/files.c
src/floor-generate.c
src/floor-save.c
src/floor-streams.c
src/floor.c
src/init.c
src/init.h
src/load.c
src/main-win.c
src/monster-process.c
src/monster1.c
src/monster2.c
src/object.h
src/object2.c
src/patron.c
src/player-inventory.c
src/player-move.c
src/player-status.c
src/quest.c
src/quest.h
src/realm-nature.c
src/spells-floor.c
src/spells-object.c
src/spells-object.h
src/spells-status.c
src/spells1.c
src/spells2.c
src/spells3.c
src/targeting.c
src/wild.c
src/wild.h
src/wizard2.c