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[Refactor] #38997 o_pop()、drop_near()、inven_drop() にplayer_type *引数を追加 (コールチェーンが長いのでそ...
[hengband/hengband.git] / src / floor-generate.c
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-08 deskull[Refactor] #38997 build_battle() から player_place()...
2020-01-07 deskull[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
2020-01-06 deskull[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
2020-01-05 deskull[Refactor] #38997 build_arena() から player_place() 処理を外へ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Fix] #39076 コメント修正。 / Fix comments.
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 wilderness_gen() に player_type *...
2019-12-27 deskull[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix...
2019-12-24 deskull[Refactor] #38997 destroy_level() に floor_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
2019-12-21 deskull[Refactor] #38997 place_solid_perm_bold() に floor_type...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable referen...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 generate_challenge_arena() に player_t...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
2019-12-10 deskull[Refactor] #38997 place_extra_perm_bold() に floor_type...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-07 deskull[Refactor] #38997 build_maze_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_outer_bold() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-11-20 deskull[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references...
2019-11-12 deskull[Refactor] #38997 new_player_spot() に player_type ...
2019-11-11 deskull[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variabl...
2019-11-10 deskull[Refactor] #38997 place_quest_monsters() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 build_lake(), generate_lake() に floor...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 wilderness_gen_small() に player_type...
2019-11-02 deskull[Refactor] #37353 generate_random_floor() を generate_fl...
2019-11-02 deskull[Refactor] #38997 generate_gambling_arena() に player_ty...
2019-11-02 deskull[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_...
2019-11-02 deskull[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
2019-10-29 deskull[Refactor] #38997 place_quest_monsters() に floor_type...
2019-10-26 deskull[Refactor] #38997 wilderness_gen_small() に floor_type...
2019-10-18 deskull[Refactor] #38997 place_trees() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-09-27 deskull[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 alloc_stairs_aux() に floor_type ...
2019-09-27 deskull[Refactor] #38997 next_to_walls() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 create_cata_tunnel() に floor_type...
2019-09-27 deskull[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 build_tunnel(), build_tunnel2() に...
2019-09-21 deskull[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 alloc_object() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 gen_caverns_and_lakes() に floor_type...
2019-09-19 deskull[Refactor] #38997 build_battle() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 build_arena() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 generate_fixed_floor() に floor_type...
2019-09-14 deskull[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加...
2019-09-14 deskull[Refactor] #38997 gen_caverns_and_lakes() に dungeon_typ...
2019-09-13 deskull[Refactor] #38997 generate_random_floor() に floor_type...
2019-08-20 deskull[Refactor] #38997 glow_deep_lava_and_bldg() に floor_typ...
2019-08-19 deskull[Refactor] #38997 generate_random_floor_flags() に floor...
2019-08-19 deskull[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
2019-08-19 deskull[Refactor] #38997 generate_gambling_arena() に floor_typ...
2019-08-19 deskull[Refactor] #38997 generate_challenge_arena() に floor_ty...
2019-08-18 deskull[Refactor] #38997 level_gen() に floor_type * 引数を追加.
2019-08-18 deskull[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-16 deskull[Fix] #38869 cave_gen() 中の add_river() 引数に未定義値が代入される不具合を修正.
2019-07-11 deskull[Refactor] #38997 player_place() に player_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-05-20 deskull[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-22 deskull[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
2019-04-21 deskull[Refactor] #37353 feat_* を feature.h へ移動。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 generate.h を floor-generate.hへ統合。
2019-04-19 deskull[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
2019-04-18 deskull[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
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