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[Refactor] #38997 o_pop()、drop_near()、inven_drop() にplayer_type *引数を追加 (コールチェーンが長いのでそ...
[hengband/hengband.git]
/
src
/
artifact.c
2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-19
deskull
[Refactor] #37353 create_arfifact() を become_random_art...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 max_*_idx をいくつか整理.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object_type 構造体を object.h に移動.
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2019-05-01
deskull
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #39077 IDX の *_IDX への移行。
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2019-03-14
deskull
[Refactor] #37353 one_lordly_high_resistance() to objec...
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2019-03-14
deskull
[Refactor] #37353 one_low_esp() one_ability() one_activ...
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2019-03-14
deskull
[Refactor] #37353 one_resistance() to object-boost.c.
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2019-03-14
deskull
[Refactor] #37353 one_high_resistance(), one_ele_resist...
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-25
deskull
[Refactor] #37353 get_bloody_moon_flags() を spells...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-14
Deskull
[Refactor] #37353 make_artifact() と make_artifact_speci...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-07
Deskull
[Refactor] #37353 BIAS_* と artifact_bias_name を artifac...
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Fix] #38860 Habu氏の報告で判明したアーティファクト生成のバグ修正。 / Fix a...
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2019-01-12
Deskull
[Refactor] #37917 トランプタワーの「階を指定して帰還」を free_level_recall...
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2019-01-07
Deskull
[Refactor] #37359 suppression_evil_dam() を has_extreme_...
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2019-01-07
Deskull
[Fix] #37359 アーティファクト生成時、殺戮修正以外は極端にベースより性能が落ちないように修正...
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2019-01-07
Deskull
[Refactor] #37359 アーティファクト抑制処理再実装中。 / Reimplementing...
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2019-01-07
Deskull
[Refactor] #37359 suppression_evil_dam()修正。 / Refactor...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-19
Deskull
[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-29
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move...
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2018-09-08
Deskull
[Refactor] #37353 artifact/cmd-activate間整理。 / Refactor...
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2018-09-01
Deskull
[Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-18
Deskull
[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-03
Deskull
#37353 (2.2.0.89) one_sustain()をartifact.cからobject2...
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2017-12-03
Deskull
#37353 (2.2.0.89) グローバル変数artifact_biasをobject_typeに組み込...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中...
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2017-09-16
Deskull
#37287 (2.2.0.89) artifact.c, autopick.c 中のVCコンパイラ警告を修正...
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2017-09-02
Deskull
#37449 (2.2.0.77) ランダムアーティファクト弱体化時のウィザードログを整理 / Rearran...
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2017-09-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-01
Deskull
#37359 (2.2.0.73) artifact.c 中の重大な警告とバグを修正。 / Fix warni...
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2017-09-01
Deskull
#37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-31
Deskull
#37449 (2.2.0.71) cheat_diary_output の機能を「詳細な情報を日記に出力す...
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2017-08-28
Deskull
#37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr...
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2017-08-26
Deskull
#37449 (2.2.0.57) デバッグモードの武器情報出力を整理、デバッグ。 / Rearrange...
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2017-08-26
Deskull
#37449 (2.2.0.56) 日記にWIZ/ARTIFACT_INFO出力を実装。 / Implemen...
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2017-08-22
Deskull
#37359 (2.2.0.49)追加したランダム・アーティファクト調整処理の処理の内、明らかに問題と指摘さ...
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2017-08-21
Deskull
#37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの...
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2017-08-21
Deskull
#37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの...
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2015-10-27
Deskull
massacre() 関数の未使用引数を削除。 / remove unused arguments of...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2015-02-26
Deskull
引き続きの警告除去 / Fix warnings continuously.
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