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[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む。 / Move m_list and max_m_idx...
[hengband/hengband.git]
/
src
/
realm-hissatsu.c
2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster_living() の引数修正。 / Type replac...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-15
Deskull
#37353 剣術領域処理を cmd-spell.c から realm-hissatsu.c/h へ分離。
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