<ClCompile Include="..\..\src\effect\effect-item.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster-charm.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster-domination.c" />\r
+ <ClCompile Include="..\..\src\effect\effect-monster-evil.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster-lite-dark.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster-oldies.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster-psi.c" />\r
<ClInclude Include="..\..\src\effect\effect-item.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster-charm.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster-domination.h" />\r
+ <ClInclude Include="..\..\src\effect\effect-monster-evil.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster-lite-dark.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster-oldies.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster-psi.h" />\r
<ClCompile Include="..\..\src\effect\effect-monster-lite-dark.c">
<Filter>effect</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\effect\effect-monster-evil.c">
+ <Filter>effect</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\effect\effect-monster-lite-dark.h">
<Filter>effect</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\effect\effect-monster-evil.h">
+ <Filter>effect</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
effect/effect-monster-oldies.c effect/effect-monster-oldies.h \
effect/effect-monster-charm.c effect/effect-monster-charm.h \
effect/effect-monster-lite-dark.c effect/effect-monster-lite-dark.h \
+ effect/effect-monster-evil.c effect/effect-monster-evil.h \
effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
effect/effect-player-util.h \
effect/effect-player-switcher.c effect/effect-player-switcher.h \
--- /dev/null
+#include "angband.h"
+#include "effect/effect-monster-util.h"
+#include "effect/effect-monster-evil.h"
+#include "monsterrace-hook.h"
+
+static bool effect_monster_away_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return FALSE;
+
+ if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ return TRUE;
+ }
+
+ if (em_ptr->r_ptr->level > randint1(100))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
+ em_ptr->note = _("には耐性がある!", " resists!");
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
+ if (!resists_tele)
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->do_dist = em_ptr->dam;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
+ if (!resists_tele)
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+ em_ptr->do_dist = em_ptr->dam;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
+ if (!resists_tele)
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->do_dist = em_ptr->dam;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_turn_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+ if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
+ {
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->obvious = FALSE;
+ em_ptr->do_fear = 0;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_turn_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+ em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+ if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
+ {
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->obvious = FALSE;
+ em_ptr->do_fear = 0;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_turn_all(effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+ if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
+ (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+ {
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->obvious = FALSE;
+ em_ptr->do_fear = 0;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr)
+{
+ if (!monster_living(em_ptr->m_ptr->r_idx))
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if ((em_ptr->r_ptr->flags3 & (RF3_DEMON)) == 0)
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_all(effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ return GF_SWITCH_CONTINUE;
+}
--- /dev/null
+#pragma once
+
+gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_turn_undead(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_turn_evil(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_turn_all(effect_monster_type *em_ptr);
+gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr);
+gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr);
+gf_switch_result effect_monster_disp_all(effect_monster_type *em_ptr);
#include "effect/effect-monster-oldies.h"
#include "effect/effect-monster-charm.h"
#include "effect/effect-monster-lite-dark.h"
+#include "effect/effect-monster-evil.h"
gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
{
}
-static bool effect_monster_away_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return FALSE;
-
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- return TRUE;
- }
-
- if (em_ptr->r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= RFR_RES_TELE;
- em_ptr->note = _("には耐性がある!", " resists!");
- return TRUE;
- }
-
- return FALSE;
-}
-
-
-gf_switch_result effect_monster_away_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
- if (!resists_tele)
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- em_ptr->do_dist = em_ptr->dam;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_away_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
- if (!resists_tele)
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
- em_ptr->do_dist = em_ptr->dam;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_away_all(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- bool resists_tele = effect_monster_away_resist(caster_ptr, em_ptr);
- if (!resists_tele)
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->do_dist = em_ptr->dam;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_turn_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
- if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- em_ptr->do_fear = 0;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_turn_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
- em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
- if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- em_ptr->do_fear = 0;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_turn_all(effect_monster_type *em_ptr)
-{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
- if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
- (em_ptr->r_ptr->flags3 & (RF3_NO_FEAR)) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- em_ptr->do_fear = 0;
- }
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr)
-{
- if (!monster_living(em_ptr->m_ptr->r_idx))
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
-{
- if ((em_ptr->r_ptr->flags3 & (RF3_DEMON)) == 0)
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- return GF_SWITCH_CONTINUE;
-}
-
-
-gf_switch_result effect_monster_disp_all(effect_monster_type *em_ptr)
-{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-}
-
-
gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;