/* Let the Chest drop items */
chest_death(FALSE, y, x, o_idx);
}
-
- /* Result */
return (more);
}
sound(SOUND_OPENDOOR);
}
-
- /* Result */
return (more);
}
}
}
}
-
- /* Result */
return (more);
}
/* Occasional Search XXX XXX */
if (randint0(100) < 25) search();
}
-
- /* Result */
return more;
}
sound(SOUND_OPENDOOR);
}
-
- /* Result */
return (TRUE);
}
sound(SOUND_FAIL);
chest_trap(y, x, o_idx);
}
-
- /* Result */
return (more);
}
/* Move the player onto the trap */
move_player(dir, easy_disarm, FALSE);
}
-
- /* Result */
return (more);
}
/* Hack -- Lose balance ala paralysis */
(void)set_paralyzed(p_ptr->paralyzed + 2 + randint0(2));
}
-
- /* Result */
return (more);
}
p_ptr->update |= (PU_BONUS | PU_HP);
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Handle stuff */
handle_stuff();
-
- /* Result */
return (TRUE);
}
/* Save */
(*sp) = s;
-
- /* Result */
return (v);
}
/* Close the file */
my_fclose(fp);
-
- /* Result */
return (err);
}
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
-
- /* Result */
return (err);
}
err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
character_xtra = old_character_xtra;
-
- /* Result */
return (err);
}
/* Terminate */
*t = '\0';
-
- /* Result */
return (t);
}
/* Terminate */
*t = '\0';
-
- /* Result */
return (t);
}
/* Terminate */
*t = '\0';
-
- /* Result */
return (t);
}
/* Terminate */
*t = '\0';
-
- /* Result */
return (t);
}
/* Save */
(*sp) = s;
-
- /* Result */
return (v);
}
/* Close the file */
my_fclose(fp);
-
- /* Result */
return (err);
}
/* Close the file */
my_fclose(fff);
-
- /* Result */
return (err);
}
/* Restore old knowledge */
kanji_code = old_kanji_code;
-
- /* Result */
return ok;
}
/* Save results */\r
(*wp) = wid;\r
(*hp) = hgt;\r
-\r
- /* Result */\r
return (p);\r
}\r
#endif\r
\r
/* Graphics available */\r
current_graphics_mode = arg_graphics;\r
-\r
- /* Result */\r
return (current_graphics_mode);\r
}\r
#endif /* USE_GRAPHICS */\r
/* Sound available */\r
can_use_music = TRUE;\r
}\r
-\r
- /* Result */\r
return (can_use_music);\r
}\r
\r
/* Sound available */\r
can_use_sound = TRUE;\r
}\r
-\r
- /* Result */\r
return (can_use_sound);\r
}\r
#endif /* USE_SOUND */\r
break;
}
}
-
- /* Result */
/* Since okay is int, "return (okay);" is not correct. */
return (bool)(okay ? TRUE : FALSE);
}
/* Keep the "best" one */
if (table[i].level < table[j].level) i = j;
}
-
- /* Result */
return (table[i].index);
}
if (command_cmd) prev_tag = cur_tag;
command_cmd = 0; /* Hack -- command_cmd is no longer effective */
}
-
- /* Result */
return (item);
}
/* Only one */
if (mode & 0x04) break;
}
-
- /* Result */
return num;
}
if (command_cmd) prev_tag = cur_tag;
command_cmd = 0; /* Hack -- command_cmd is no longer effective */
}
-
- /* Result */
return (item);
}
if (table[i].level < table[j].level) i = j;
}
-
- /* Result */
return (table[i].index);
}
/* Enforce the maximum value */
if (value > max) return (max);
-
- /* Result */
return (value);
}
msg_print(_("何かが足下に転がってきた。", "You feel something roll beneath your feet."));
}
-
- /* Result */
return (o_idx);
}
}
}
}
-
- /* Result */
return detect;
}
{
msg_print(_("トラップの存在を感じとった!", "You sense the presence of traps!"));
}
-
- /* Result */
return detect;
}
{
msg_print(_("ドアの存在を感じとった!", "You sense the presence of doors!"));
}
-
- /* Result */
return detect;
}
{
msg_print(_("階段の存在を感じとった!", "You sense the presence of stairs!"));
}
-
- /* Result */
return detect;
}
{
msg_print(_("埋蔵された財宝の存在を感じとった!", "You sense the presence of buried treasure!"));
}
-
- /* Result */
return detect;
}
/* Detect "gold" objects */
if (o_ptr->tval == TV_GOLD)
{
- /* Hack -- memorize it */
o_ptr->marked |= OM_FOUND;
lite_spot(y, x);
detect = TRUE;
{
detect = TRUE;
}
-
- /* Result */
return (detect);
}
/* Detect "real" objects */
if (o_ptr->tval != TV_GOLD)
{
- /* Hack -- memorize it */
o_ptr->marked |= OM_FOUND;
lite_spot(y, x);
detect = TRUE;
{
detect = TRUE;
}
-
- /* Result */
return (detect);
}
/* Describe result */
msg_print(_("モンスターの存在を感じとった!", "You sense the presence of monsters!"));
}
-
- /* Result */
return (flag);
}
/* Describe result */
msg_print(_("透明な生物の存在を感じとった!", "You sense the presence of invisible creatures!"));
}
-
- /* Result */
return (flag);
}
/* Describe result */
msg_print(_("邪悪なる生物の存在を感じとった!", "You sense the presence of evil creatures!"));
}
-
- /* Result */
return (flag);
}
/* Describe result */
msg_print(_("自然でないモンスターの存在を感じた!", "You sense the presence of unnatural beings!"));
}
-
- /* Result */
return (flag);
}
/* Describe result */
msg_print(_("殺気を感じとった!", "You sense the presence of someone's mind!"));
}
-
- /* Result */
return (flag);
}
/* Describe result */
msg_print(_("モンスターの存在を感じとった!", "You sense the presence of monsters!"));
}
-
- /* Result */
return (flag);
}
msg_format(_("%sの存在を感じとった!", "You sense the presence of %s!"), desc_monsters);
msg_print(NULL);
}
-
- /* Result */
return (flag);
}
if (detect_objects_normal(range)) detect = TRUE;
if (detect_monsters_invis(range)) detect = TRUE;
if (detect_monsters_normal(range)) detect = TRUE;
-
- /* Result */
return (detect);
}
/* Jump directly to the target monster */
if (project(0, 0, y, x, dam, typ, flg, -1)) obvious = TRUE;
}
-
- /* Result */
return (obvious);
}
chg_virtue(V_KNOWLEDGE, 1);
msg_print(_("これで全部です。", "That's all."));
}
-
- /* Result */
return (probe);
}
break;
}
-
- /* Result */
return (r_idx);
}
n = i;
s = t;
}
-
- /* Result */
return (n);
}
/* Clear prompt */
prt("", 0, 0);
-
- /* Result */
return (res);
}
/* Track best */
b_i = i; b_v = v;
}
-
- /* Result */
return (b_i);
}