/* Maximum "Nazguls" number */
#define MAX_NAZGUL_NUM 5
-#define MTIMED_CSLEEP 0 /* Monster is sleeping */
-#define MTIMED_FAST 1 /* Monster is temporarily fast */
-#define MTIMED_SLOW 2 /* Monster is temporarily slow */
-#define MTIMED_STUNNED 3 /* Monster is stunned */
-#define MTIMED_CONFUSED 4 /* Monster is confused */
-#define MTIMED_MONFEAR 5 /* Monster is afraid */
-#define MTIMED_INVULNER 6 /* Monster is temporarily invulnerable */
-
-#define MAX_MTIMED 7
-
-#define MON_CSLEEP(M_PTR) ((M_PTR)->mtimed[MTIMED_CSLEEP])
-#define MON_FAST(M_PTR) ((M_PTR)->mtimed[MTIMED_FAST])
-#define MON_SLOW(M_PTR) ((M_PTR)->mtimed[MTIMED_SLOW])
-#define MON_STUNNED(M_PTR) ((M_PTR)->mtimed[MTIMED_STUNNED])
-#define MON_CONFUSED(M_PTR) ((M_PTR)->mtimed[MTIMED_CONFUSED])
-#define MON_MONFEAR(M_PTR) ((M_PTR)->mtimed[MTIMED_MONFEAR])
-#define MON_INVULNER(M_PTR) ((M_PTR)->mtimed[MTIMED_INVULNER])
-
/*
Language selection macro
*/
extern MONSTER_IDX hack_m_idx;
extern MONSTER_IDX hack_m_idx_ii;
+#define MTIMED_CSLEEP 0 /* Monster is sleeping */
+#define MTIMED_FAST 1 /* Monster is temporarily fast */
+#define MTIMED_SLOW 2 /* Monster is temporarily slow */
+#define MTIMED_STUNNED 3 /* Monster is stunned */
+#define MTIMED_CONFUSED 4 /* Monster is confused */
+#define MTIMED_MONFEAR 5 /* Monster is afraid */
+#define MTIMED_INVULNER 6 /* Monster is temporarily invulnerable */
+
+#define MAX_MTIMED 7
+
+#define MON_CSLEEP(M_PTR) ((M_PTR)->mtimed[MTIMED_CSLEEP])
+#define MON_FAST(M_PTR) ((M_PTR)->mtimed[MTIMED_FAST])
+#define MON_SLOW(M_PTR) ((M_PTR)->mtimed[MTIMED_SLOW])
+#define MON_STUNNED(M_PTR) ((M_PTR)->mtimed[MTIMED_STUNNED])
+#define MON_CONFUSED(M_PTR) ((M_PTR)->mtimed[MTIMED_CONFUSED])
+#define MON_MONFEAR(M_PTR) ((M_PTR)->mtimed[MTIMED_MONFEAR])
+#define MON_INVULNER(M_PTR) ((M_PTR)->mtimed[MTIMED_INVULNER])
+
/*
* Monster information, for a specific monster.
* Note: fy, fx constrain dungeon size to 256x256