if (com_id) quit = do_editor_command(tb, com_id);
} /* while (TRUE) */
-
- /* Restore the screen */
screen_load();
/* Get the filename of preference */
break;
}
}
-
- /* Restore the screen */
screen_load();
return (total);
/* Get any key */
inkey();
}
-
- /* Restore the screen */
screen_load();
}
/* Get a new command */
command_new = inkey();
-
- /* Restore the screen */
screen_load();
{
/* Hide list */
request_list = FALSE;
-
- /* Restore the screen */
- screen_load();
+ screen_load();
screen_save();
}
else
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
screen_load();
if (!flag) return -1;
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
/* Abort if needed */
msg_erase();
}
-
- /* Restore the screen */
screen_load();
}
msg_erase();
}
-
- /* Restore the screen */
screen_load();
/* Redraw everything */
/* Hack -- Error of some kind */
if (i == j) bell();
}
-
- /* Restore the screen */
screen_load();
}
msg_erase();
}
-
- /* Restore the screen */
screen_load();
/* Hack - Redraw equippy chars */
msg_erase();
}
-
- /* Restore the screen */
screen_load();
if (need_redraw) do_cmd_redraw();
msg_erase();
}
-
- /* Restore the screen */
screen_load();
}
flush();
inkey();
-
- /* Restore the screen */
screen_load();
}
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
}
-
- /* Restore the screen */
if (message)
screen_load();
}
/* Skip a line */
fprintf(fff, "\n");
-
/* Close it */
my_fclose(fff);
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
-
- /* Restore the screen */
screen_load();
}
msg_erase();
}
-
- /* Restore the screen */
screen_load();
if (need_redraw) do_cmd_redraw();
/* Quest info */
do_cmd_knowledge_quests();
-
- /* Restore the screen */
screen_load();
}
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
p_ptr->window |= (PW_SPELL);
prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
(void)inkey();
-
- /* Restore the screen */
screen_load();
return;
line++;
}
}
-
- /* Restore the screen */
screen_load();
}
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
p_ptr->window |= (PW_SPELL);
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
p_ptr->window |= (PW_SPELL);
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw && !only_browse) screen_load();
p_ptr->window |= (PW_SPELL);
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
p_ptr->window |= (PW_SPELL);
prt(_("[何かキーを押すとゲームに戻ります]", "[Press any key to continue]"), k, 15);
inkey();
-
- /* Restore the screen */
screen_load();
/* Gave knowledge */
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
if (!flag) return;
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
/* Abort if needed */
/* Pause */\r
prt(_("[何かキーを押すとゲームに戻ります]", "[Press any key to continue]"), k, 13);\r
inkey();\r
-\r
- /* Restore the screen */\r
screen_load();\r
}\r
\r
/* Pause */\r
prt(_("[何かキーを押すとゲームに戻ります]", "[Press any key to continue]"), k, 13);\r
inkey();\r
-\r
- /* Restore the screen */\r
screen_load();\r
}\r
{
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
if (!only_browse) screen_load();
}
/* Stop the loop */
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw && !only_browse) screen_load();
p_ptr->window |= (PW_SPELL);
{
/* Escape */
case ESCAPE:
- /* Restore the screen */
screen_load();
return;
}
}
-
- /* Restore the screen */
screen_load();
/* Get object base type */
k_idx = wiz_create_itemtype();
- /* Restore the screen */
screen_load();
/* Return if failed */
panel_bounds_center();
p_ptr->update |= (PU_MONSTERS);
-
p_ptr->redraw |= (PR_MAP);
handle_stuff();