disturb(0, 0);
/* Determine the level */
- if (dun_level || p_ptr->inside_quest)
+ if (dun_level || p_ptr->inside_quest || p_ptr->enter_dungeon)
{
-#ifdef JP
-msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
-#else
- msg_print("You feel yourself yanked upwards!");
-#endif
+ msg_print(_("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª",
+ "You feel yourself yanked upwards!"));
if (dungeon_type) p_ptr->recall_dungeon = dungeon_type;
if (record_stair)
}
else
{
-#ifdef JP
-msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
-#else
- msg_print("You feel yourself yanked downwards!");
-#endif
+ msg_print(_("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª",
+ "You feel yourself yanked downwards!"));
dungeon_type = p_ptr->recall_dungeon;