#include "angband.h"
#include "avatar.h"
-#include "realm.h"
+#include "realm/realm.h"
#include "player-race.h"
#include "player-class.h"
#include "monsterrace.h"
#include "autopick/autopick.h"
#include "save.h"
-#include "realm.h"
+#include "realm/realm.h"
#include "japanese.h"
#include "view/display-main-window.h" // 暫定。後で消す.
#include "spells-object.h"
#include "spells-floor.h"
#include "player-effects.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "player-damage.h"
#include "player-inventory.h"
#include "monster-status.h"
#include "artifact.h"
#include "avatar.h"
#include "player-status.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "geometry.h"
#include "wild.h"
#include "grid.h"
#include "object-hook.h"
#include "avatar.h"
#include "spells-status.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-damage.h"
#include "player-damage.h"
#include "player/mimic-info-table.h"
#include "player-inventory.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "spells-floor.h"
#include "object-broken.h"
#include "cmd-basic.h"
#include "player-effects.h"
#include "player-inventory.h"
#include "rumor.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "spells.h"
#include "spells-object.h"
#include "spell/spells-common.h"
#include "spells.h"
#include "spells-summon.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "mind.h"
#include "avatar.h"
#include "player-damage.h"
#include "monster-status.h"
#include "monster-spell.h"
#include "avatar.h"
-#include "realm-hex.h"
-#include "realm-song.h"
+#include "realm/realm-hex.h"
+#include "realm/realm-song.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "grid.h"
#include "player-damage.h"
#include "player-effects.h"
#include "cmd-spell.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "object/object-kind.h"
#include "object-hook.h"
#include "wild.h"
#include "autopick/autopick-pref-processor.h"
#include "autopick/autopick-reader-writer.h"
#include "save.h"
-#include "realm.h"
-#include "realm-song.h"
+#include "realm/realm.h"
+#include "realm/realm-song.h"
#include "targeting.h"
/*!
#include "object-ego.h"
#include "monsterrace.h"
#include "floor-town.h"
-#include "realm.h"
+#include "realm/realm.h"
#include "trap.h"
#include "artifact.h"
#include "player-class.h"
#include "spells.h"
#include "view/display-main-window.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#define MONSTER_FLOW_DEPTH 32 /*!< 敵のプレイヤーに対する移動道のりの最大値(この値以上は処理を打ち切る) / OPTION: Maximum flow depth when using "MONSTER_FLOW" */
#include "spells.h"
#include "spells-object.h"
#include "spells-status.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "dungeon-file.h"
#include "files.h"
#pragma once
-#include "realm.h"
+#include "realm/realm.h"
#include "player-race.h"
#include "player/race-info-table.h"
#include "player-class.h"
#include "player-damage.h"
#include "view/display-main-window.h"
#include "targeting.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
/*! 特殊技能の一覧テーブル */
mind_power const mind_powers[5] =
#include "melee.h"
#include "spells-summon.h"
#include "avatar.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "feature.h"
#include "grid.h"
#include "player-move.h"
#include "grid.h"
#include "object-curse.h"
#include "quest.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "player-move.h"
#include "player-status.h"
#include "monster.h"
#include "monster-spell.h"
#include "spells.h"
#include "world.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "view/display-main-window.h"
#include "player-race.h"
#include "player-class.h"
#include "floor.h"
#include "grid.h"
#include "quest.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "player-move.h"
#include "player-class.h"
#include "monster.h"
#include "player-class.h"
#include "player-personality.h"
#include "player-damage.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "player-move.h"
#include "monster-spell.h"
#include "monster-status.h"
#include "autopick/autopick-pref-processor.h"
#include "cmd/cmd-process-screen.h"
#include "market/arena-info-table.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "floor.h"
#include "artifact.h"
#include "object-flavor.h"
#include "quest.h"
#include "avatar.h"
#include "spells-status.h"
-#include "realm-song.h"
-#include "realm-hex.h"
+#include "realm/realm-song.h"
+#include "realm/realm-hex.h"
#include "object-ego.h"
#include "object-hook.h"
#include "wild.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "autopick/autopick.h"
#include "dungeon.h"
#include "floor.h"
#include "monsterrace-hook.h"
#include "mutation.h"
#include "patron.h"
-#include "realm-hex.h"
-#include "realm-song.h"
+#include "realm/realm-hex.h"
+#include "realm/realm-song.h"
#include "cmd/cmd-pet.h"
#include "cmd/cmd-spell.h"
#include "dungeon.h"
#include "temporary-resistances.h"
-#include "realm-hex.h"
-#include "realm-song.h"
+#include "realm/realm-hex.h"
+#include "realm/realm-song.h"
/*!
* @brief プレイヤーの一時的魔法効果による耐性を返す
#include "spells-floor.h"
#include "spells.h"
#include "cmd-spell.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "targeting.h"
#include "view/display-main-window.h"
#include "player-class.h"
#include "player-effects.h"
#include "player-skill.h"
#include "player-inventory.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "grid.h"
#include "monsterrace.h"
#include "targeting.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "view/display-main-window.h"
#include "world.h"
/*!
- * @file realm-hex.h
+ * @file realm/realm-hex.h
*/
#define hex_spelling_any(CREATURE_PTR) \
#include "angband.h"
#include "util.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "cmd-spell.h"
#include "spells.h"
-extern concptr do_trump_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode);
+#pragma once
+
+extern concptr do_trump_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode);
#include "angband.h"
-#include "realm.h"
+#include "realm/realm.h"
#ifdef JP
/*!
#include "player-race.h"
#include "player-class.h"
#include "avatar.h"
-#include "realm.h"
-#include "realm-hex.h"
-#include "realm-song.h"
+#include "realm/realm.h"
+#include "realm/realm-hex.h"
+#include "realm/realm-song.h"
/*!
* @brief 自己分析処理(Nethackからのアイデア) / self-knowledge... idea from nethack.
#include "player-effects.h"
#include "object/object-kind.h"
#include "targeting.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "view/display-main-window.h"
/*!
#pragma once
-#include "realm.h"
+#include "realm/realm.h"
#define SPELL_NAME 0
#define SPELL_DESC 1
#include "feature.h"
#include "view/display-main-window.h"
-#include "realm.h"
-#include "realm-arcane.h"
-#include "realm-chaos.h"
-#include "realm-craft.h"
-#include "realm-crusade.h"
-#include "realm-daemon.h"
-#include "realm-death.h"
-#include "realm-hex.h"
-#include "realm-hissatsu.h"
-#include "realm-life.h"
-#include "realm-nature.h"
-#include "realm-song.h"
-#include "realm-sorcery.h"
-#include "realm-trump.h"
+#include "realm/realm.h"
+#include "realm/realm-arcane.h"
+#include "realm/realm-chaos.h"
+#include "realm/realm-craft.h"
+#include "realm/realm-crusade.h"
+#include "realm/realm-daemon.h"
+#include "realm/realm-death.h"
+#include "realm/realm-hex.h"
+#include "realm/realm-hissatsu.h"
+#include "realm/realm-life.h"
+#include "realm/realm-nature.h"
+#include "realm/realm-song.h"
+#include "realm/realm-sorcery.h"
+#include "realm/realm-trump.h"
#include "effect/effect-feature.h"
#include "effect/effect-item.h"
#include "spells-status.h"
#include "spells-floor.h"
#include "spells-diceroll.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "autopick/autopick.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "object/object-kind.h"
#include "monsterrace.h"
#include "targeting.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "english.h"
/*!
#include "view/display-main-window.h"
#include "spells.h"
-#include "realm-hex.h"
-#include "realm-song.h"
+#include "realm/realm-hex.h"
+#include "realm/realm-song.h"
#include "object-flavor.h"
#include "view/display-util.h"
#include "player-effects.h"
#include "player-skill.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "world.h"
#include "object/object-kind.h"
#include "object-hook.h"
#include "wild.h"
#include "world.h"
#include "monster.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "player-status.h"
#include "player-effects.h"
#include "grid.h"
#include "files.h"
#include "feature.h"
#include "floor-town.h"
-#include "realm.h"
+#include "realm/realm.h"
#include "view/display-main-window.h"