<ClCompile Include="..\..\src\grid.c" />\r
<ClCompile Include="..\..\src\inet.c" />\r
<ClCompile Include="..\..\src\locale\japanese.c" />\r
- <ClCompile Include="..\..\src\load.c" />\r
+ <ClCompile Include="..\..\src\io\load.c" />\r
<ClCompile Include="..\..\src\main-win.c" />\r
<ClCompile Include="..\..\src\mind.c" />\r
<ClCompile Include="..\..\src\monster\monster1.c" />\r
<ClCompile Include="..\..\src\room\rooms.c" />\r
<ClCompile Include="..\..\src\room\pit-nest-kinds-table.c" />\r
<ClCompile Include="..\..\src\rumor.c" />\r
- <ClCompile Include="..\..\src\save.c" />\r
+ <ClCompile Include="..\..\src\io\save.c" />\r
<ClCompile Include="..\..\src\scores.c" />\r
<ClCompile Include="..\..\src\selfinfo.c" />\r
<ClCompile Include="..\..\src\io\signal-handlers.c" />\r
<ClInclude Include="..\..\src\history.h" />\r
<ClInclude Include="..\..\src\inet.h" />\r
<ClInclude Include="..\..\src\init.h" />\r
- <ClInclude Include="..\..\src\load.h" />\r
+ <ClInclude Include="..\..\src\io\load.h" />\r
<ClInclude Include="..\..\src\mind.h" />\r
<ClInclude Include="..\..\src\monster\monster-process.h" />\r
<ClInclude Include="..\..\src\spell\monster-spell.h" />\r
<ClInclude Include="..\..\src\room\rooms-vault.h" />\r
<ClInclude Include="..\..\src\room\rooms.h" />\r
<ClInclude Include="..\..\src\rumor.h" />\r
- <ClInclude Include="..\..\src\save.h" />\r
+ <ClInclude Include="..\..\src\io\save.h" />\r
<ClInclude Include="..\..\src\scores.h" />\r
<ClInclude Include="..\..\src\selfinfo.h" />\r
<ClInclude Include="..\..\src\snipe.h" />\r
<ClCompile Include="..\..\src\rumor.c">
<Filter>market</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\load.c">
- <Filter>io</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\save.c">
- <Filter>io</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\mind.c">
<Filter>spell</Filter>
</ClCompile>
<ClCompile Include="..\..\src\locale\japanese.c">
<Filter>locale</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\io\save.c">
+ <Filter>io</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\io\load.c">
+ <Filter>io</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\z-rand.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\save.h">
- <Filter>io</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\load.h">
- <Filter>io</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\racial.h">
<Filter>cmd</Filter>
</ClInclude>
<ClInclude Include="..\src\locele\english.h">
<Filter>locale</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\io\save.h">
+ <Filter>io</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\io\load.h">
+ <Filter>io</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
#include "player/race-info-table.h"
#include "quest.h"
#include "realm/realm.h"
-#include "save.h"
+#include "io/save.h"
#include "spell/spells-util.h"
#include "spell/spells-status.h"
#include "view/display-main-window.h" // 暫定。後で消す.
#include "cmd/cmd-dump.h"
#include "player/player-move.h"
#include "core/stuff-handler.h"
-#include "save.h"
+#include "io/save.h"
#include "world/world.h"
#include "monster/monster-status.h" // 違和感。要調査.
#include "gameterm.h"
#include "io/uid-checker.h"
#include "main/music-definitions-table.h"
#include "player/process-death.h"
-#include "save.h"
+#include "io/save.h"
#include "scores.h"
#include "view/display-main-window.h"
#include "view/display-player.h"
#include "io/input-key-processor.h"
#include "io/read-pref-file.h"
#include "realm/realm.h"
-#include "save.h"
+#include "io/save.h"
#include "scores.h"
#include "targeting.h"
#include "view/display-main-window.h"
#include "system/angband.h"
#include "market/building.h"
#include "system/system-variables.h"
-#include "load.h"
+#include "io/load.h"
#include "util.h"
#include "artifact.h"
#include "spell/spells2.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "save.h"
+#include "io/save.h"
#include "core/player-processor.h"
#include "view/display-main-window.h"
#include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
#include "core/angband-version.h"
-#include "load.h"
+#include "io/load.h"
#include "market/building.h"
#include "report.h"
#include "world/world.h"
#include "object/object-kind.h"
#include "object/object-ego.h"
-#include "save.h"
+#include "io/save.h"
#include "locale/japanese.h"
#include "cmd-smith.h"
#include "system/angband.h"
#include "util.h"
-#include "save.h"
-#include "load.h"
+#include "io/save.h"
+#include "io/load.h"
#include "report.h"
#include "core/angband-version.h"
#include "io/signal-handlers.h"
#include "system/system-variables.h"
#include "core/game-closer.h"
-#include "save.h"
+#include "io/save.h"
#include "world/world.h"
#include "gameterm.h"
#include "io/write-diary.h"
#include <direct.h>
#include <locale.h>
#include "z-term.h"
-#include "save.h"
+#include "io/save.h"
#include "dungeon/dungeon.h"
/*
#include "quest.h"
#include "report.h"
#include "wild.h"
-#include "save.h"
+#include "io/save.h"
#include "files.h"
/*!
#include "world/world.h"
#include "object/object-kind.h"
#include "autopick/autopick-reader-writer.h"
-#include "save.h"
+#include "io/save.h"
#include "report.h"
#include "view/display-main-window.h"