{
int cost;
- /* Get the location */
y = y1 + ddy_ddd[i];
x = x1 + ddx_ddd[i];
/* Check nearby grids, diagonals first */
for (i = 7; i >= 0; i--)
{
- /* Get the location */
y = y1 + ddy_ddd[i];
x = x1 + ddx_ddd[i];
{
POSITION dis, s;
- /* Get the location */
y = fy + ddy_ddd[i];
x = fx + ddx_ddd[i];
/* Acquire monster */
m_ptr = &m_list[o_ptr->held_m_idx];
- /* Get the location */
y = m_ptr->fy;
x = m_ptr->fx;
/* Dungeon */
else
{
- /* Get the location */
y = o_ptr->iy;
x = o_ptr->ix;
}
object_type forge;
object_type *o_ptr;
- /* Get the location */
y = m_ptr->fy;
x = m_ptr->fx;
p_ptr->update |= (PU_MON_LITE);
}
- /* Get the location */
y = m_ptr->fy;
x = m_ptr->fx;