#include "cmd-spell.h"
#include "player-effects.h"
-/* Hack, monk armour */
-static bool monk_armour_aux;
-static bool monk_notify_aux;
-
-
/*!
* @var horror_desc
* @brief ELDRITCH HORROR効果時のモンスターの形容メッセージ(通常時)
bool omoi = FALSE;
bool yoiyami = FALSE;
bool down_saving = FALSE;
+
#if 0
bool have_dd_s = FALSE, have_dd_t = FALSE;
#endif
if (p_ptr->riding) p_ptr->levitation = riding_levitation;
- monk_armour_aux = FALSE;
+ p_ptr->monk_armour_aux = FALSE;
if (heavy_armor())
{
- monk_armour_aux = TRUE;
+ p_ptr->monk_armour_aux = TRUE;
}
for (i = 0; i < 2; i++)
p_ptr->old_riding_ryoute = p_ptr->riding_ryoute;
}
- if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && (monk_armour_aux != monk_notify_aux))
+ if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && (p_ptr->monk_armour_aux != p_ptr->monk_notify_aux))
{
if (heavy_armor())
{
msg_print(_("バランスがとれるようになった。", "You regain your balance."));
}
- monk_notify_aux = monk_armour_aux;
+ p_ptr->monk_notify_aux = p_ptr->monk_armour_aux;
}
for (i = 0; i < INVEN_PACK; i++)
bool playing; /* True if player is playing */
bool leaving; /* True if player is leaving */
+ bool monk_armour_aux;
+ bool monk_notify_aux;
+
byte leave_bldg;
byte exit_bldg; /* Goal obtained in arena? -KMW- */