<ClCompile Include="..\..\src\io\special-class-dump.c" />\r
<ClCompile Include="..\..\src\io\tokenizer.c" />\r
<ClCompile Include="..\..\src\io\write-diary.c" />\r
+ <ClCompile Include="..\..\src\market\arena_info_table.c" />\r
<ClCompile Include="..\..\src\market\articles-on-sale.c" />\r
<ClCompile Include="..\..\src\market\black-market.c" />\r
<ClCompile Include="..\..\src\market\building-util.c" />\r
<ClInclude Include="..\..\src\io\special-class-dump.h" />\r
<ClInclude Include="..\..\src\io\tokenizer.h" />\r
<ClInclude Include="..\..\src\io\write-diary.h" />\r
+ <ClInclude Include="..\..\src\market\arena_info_table.h" />\r
<ClInclude Include="..\..\src\market\articles-on-sale.h" />\r
<ClInclude Include="..\..\src\market\black-market.h" />\r
<ClInclude Include="..\..\src\market\building-util.h" />\r
<ClCompile Include="..\..\src\view\display-fruit.c">
<Filter>view</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\market\arena_info_table.c">
+ <Filter>market</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\view\display-fruit.h">
<Filter>view</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\market\arena_info_table.h">
+ <Filter>market</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
#include "market/poker.h"
#include "market/building-util.h"
+#include "market/arena_info_table.h"
#include "view/display-fruit.h"
/*
MONSTER_IDX today_mon;
/*!
- * todo MAX_ARENA_MONSが定義されていない旨のエラーが出る……がコンパイルには成功する
- * @brief 闘技場のモンスターID及び報酬アイテムテーブル
- */
-const arena_type arena_info[MAX_ARENA_MONS + 2] =
-{
- { MON_NOBORTA, TV_AMULET, SV_AMULET_ADORNMENT },
- { MON_MORI_TROLL, TV_FOOD, SV_FOOD_PINT_OF_WINE },
- { MON_IMP, TV_POTION, SV_POTION_SPEED },
- { MON_LION_HEART, 0, 0 },
- { MON_MASTER_YEEK, TV_POTION, SV_POTION_CURING },
- { MON_SABRE_TIGER, TV_WAND, SV_WAND_STONE_TO_MUD },
- { MON_LIZARD_KING, TV_WAND, SV_WAND_TELEPORT_AWAY },
- { MON_WYVERN, TV_POTION, SV_POTION_HEALING },
- { MON_ARCH_VILE, TV_POTION, SV_POTION_RESISTANCE },
- { MON_ELF_LORD , TV_POTION, SV_POTION_ENLIGHTENMENT },
- { MON_GHOUL_KING, TV_FOOD, SV_FOOD_RESTORING },
- { MON_COLBRAN, TV_RING, SV_RING_ELEC },
- { MON_BICLOPS, TV_WAND, SV_WAND_ACID_BALL },
- { MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE },
- { MON_GROO, TV_SCROLL, SV_SCROLL_ACQUIREMENT },
- { MON_RAAL, TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION },
- { MON_DREADMASTER, TV_WAND, SV_WAND_HYPODYNAMIA },
- { MON_ULTRA_PALADIN, TV_STAFF, SV_STAFF_DISPEL_EVIL },
- { MON_BARNEY, TV_RING, SV_RING_RES_CHAOS },
- { MON_TROLL_KING, TV_SCROLL, SV_SCROLL_MASS_GENOCIDE },
- { MON_BARON_HELL, TV_POTION, SV_POTION_AUGMENTATION },
- { MON_F_ANGEL, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION },
- { MON_G_C_DRAKE, TV_WAND, SV_WAND_DRAGON_FIRE },
- { MON_IRON_LICH, TV_STAFF, SV_STAFF_DESTRUCTION },
- { MON_DROLEM, TV_POTION, SV_POTION_STAR_HEALING },
- { MON_G_TITAN, TV_WAND, SV_WAND_GENOCIDE },
- { MON_G_BALROG, TV_POTION, SV_POTION_EXPERIENCE },
- { MON_ELDER_VAMPIRE, TV_RING, SV_RING_SUSTAIN },
- { MON_NIGHTWALKER, TV_WAND, SV_WAND_STRIKING },
- { MON_S_TYRANNO, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
- { MON_G_MASTER_MYS, TV_ROD, SV_ROD_IDENTIFY },
- { MON_LORD_CHAOS, TV_POTION, SV_POTION_LIFE },
- { MON_SHADOWLORD, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT },
- { MON_ULT_BEHOLDER, TV_AMULET, SV_AMULET_REFLECTION },
- { MON_JABBERWOCK, TV_ROD, SV_ROD_HEALING },
- { MON_LOCKE_CLONE, TV_WAND, SV_WAND_DISINTEGRATE },
- { MON_WYRM_SPACE, TV_ROD, SV_ROD_RESTORATION },
- { MON_SHAMBLER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
- { MON_BLACK_REAVER, TV_RING, SV_RING_LORDLY },
- { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI },
- { MON_WYRM_POWER, TV_SCROLL, SV_SCROLL_ARTIFACT },
- { 0, 0, 0 }, /* Victory prizing */
- { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT },
-};
-
-/*!
* @brief 施設毎に設定された種族、職業、魔法領域フラグがプレイヤーと一致するかを判定する。
* @details 各種ギルドや寺院など、特定の職業ならば優遇措置を得られる施設、
* あるいは食堂など特定の種族では利用できない施設の判定処理を行う。
#include "player-class.h"
#define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
-#define MAX_ARENA_MONS 41 /*<! 闘技場のイベント件数 -KMW- */
#define BUILDING_NON_MEMBER 0 /*!< 不明(現在未使用) */
#define BUILDING_MEMBER 1 /*!< 不明(現在未使用) */
OBJECT_SUBTYPE_VALUE sval; /*!< モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize */
} arena_type;
-extern const arena_type arena_info[MAX_ARENA_MONS + 2];
extern void update_gambling_monsters(player_type *player_ptr);
extern void do_cmd_bldg(player_type *player_ptr);
#include "io/write-diary.h"
#include "avatar.h"
#include "market/store-util.h"
+#include "market/arena_info_table.h"
/*!
* @brief プレイヤーのペット情報をファイルにダンプする
#include "mind.h"
#include "world.h"
#include "mutation.h"
+#include "market/arena_info_table.h"
#include "market/store-util.h"
#include "quest.h"
#include "artifact.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "grid.h"
+#include "market/arena_info_table.h"
#include "rooms.h"
#include "dungeon.h"
#include "floor.h"
#include "dungeon.h"
#include "dungeon-file.h"
#include "world.h"
+#include "market/arena_info_table.h"
// todo *抹殺* したい…
bool write_level;
--- /dev/null
+#include "angband.h"
+#include "arena_info_table.h"
+
+/*!
+ * @brief 闘技場のモンスターID及び報酬アイテムテーブル
+ */
+const arena_type arena_info[MAX_ARENA_MONS + 2] =
+{
+ { MON_NOBORTA, TV_AMULET, SV_AMULET_ADORNMENT },
+ { MON_MORI_TROLL, TV_FOOD, SV_FOOD_PINT_OF_WINE },
+ { MON_IMP, TV_POTION, SV_POTION_SPEED },
+ { MON_LION_HEART, 0, 0 },
+ { MON_MASTER_YEEK, TV_POTION, SV_POTION_CURING },
+ { MON_SABRE_TIGER, TV_WAND, SV_WAND_STONE_TO_MUD },
+ { MON_LIZARD_KING, TV_WAND, SV_WAND_TELEPORT_AWAY },
+ { MON_WYVERN, TV_POTION, SV_POTION_HEALING },
+ { MON_ARCH_VILE, TV_POTION, SV_POTION_RESISTANCE },
+ { MON_ELF_LORD , TV_POTION, SV_POTION_ENLIGHTENMENT },
+ { MON_GHOUL_KING, TV_FOOD, SV_FOOD_RESTORING },
+ { MON_COLBRAN, TV_RING, SV_RING_ELEC },
+ { MON_BICLOPS, TV_WAND, SV_WAND_ACID_BALL },
+ { MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE },
+ { MON_GROO, TV_SCROLL, SV_SCROLL_ACQUIREMENT },
+ { MON_RAAL, TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION },
+ { MON_DREADMASTER, TV_WAND, SV_WAND_HYPODYNAMIA },
+ { MON_ULTRA_PALADIN, TV_STAFF, SV_STAFF_DISPEL_EVIL },
+ { MON_BARNEY, TV_RING, SV_RING_RES_CHAOS },
+ { MON_TROLL_KING, TV_SCROLL, SV_SCROLL_MASS_GENOCIDE },
+ { MON_BARON_HELL, TV_POTION, SV_POTION_AUGMENTATION },
+ { MON_F_ANGEL, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION },
+ { MON_G_C_DRAKE, TV_WAND, SV_WAND_DRAGON_FIRE },
+ { MON_IRON_LICH, TV_STAFF, SV_STAFF_DESTRUCTION },
+ { MON_DROLEM, TV_POTION, SV_POTION_STAR_HEALING },
+ { MON_G_TITAN, TV_WAND, SV_WAND_GENOCIDE },
+ { MON_G_BALROG, TV_POTION, SV_POTION_EXPERIENCE },
+ { MON_ELDER_VAMPIRE, TV_RING, SV_RING_SUSTAIN },
+ { MON_NIGHTWALKER, TV_WAND, SV_WAND_STRIKING },
+ { MON_S_TYRANNO, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
+ { MON_G_MASTER_MYS, TV_ROD, SV_ROD_IDENTIFY },
+ { MON_LORD_CHAOS, TV_POTION, SV_POTION_LIFE },
+ { MON_SHADOWLORD, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT },
+ { MON_ULT_BEHOLDER, TV_AMULET, SV_AMULET_REFLECTION },
+ { MON_JABBERWOCK, TV_ROD, SV_ROD_HEALING },
+ { MON_LOCKE_CLONE, TV_WAND, SV_WAND_DISINTEGRATE },
+ { MON_WYRM_SPACE, TV_ROD, SV_ROD_RESTORATION },
+ { MON_SHAMBLER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
+ { MON_BLACK_REAVER, TV_RING, SV_RING_LORDLY },
+ { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI },
+ { MON_WYRM_POWER, TV_SCROLL, SV_SCROLL_ARTIFACT },
+ { 0, 0, 0 }, /* Victory prizing */
+ { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT },
+};
--- /dev/null
+#pragma once
+
+#define MAX_ARENA_MONS 41 /*<! 闘技場のイベント件数 -KMW- */
+
+extern const arena_type arena_info[MAX_ARENA_MONS + 2];
#include "view-mainwindow.h"
#include "player-class.h"
#include "english.h"
+#include "market/arena_info_table.h"
/*
* Pronoun arrays, by gender.
#include "bldg.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
+#include "market/arena_info_table.h"
#include "realm-song.h"
#include "floor.h"
#include "artifact.h"
#include "cmd-magiceat.h"
#include "horror-descriptions.h"
+#include "market/arena_info_table.h"
/*!
* @brief 能力値テーブル / Abbreviations of healthy stats
#include "objectkind.h"
#include "targeting.h"
+#include "market/arena_info_table.h"
+
/*
* Not using graphical tiles for this feature?
*/