};
-/*
+/*!
+ * @brief 箱のトラップテーブル
+ * @details
+ * <pre>
* Each chest has a certain set of traps, determined by pval
* Each chest has a "pval" from 1 to the chest level (max 55)
* If the "pval" is negative then the trap has been disarmed
* The "pval" of a chest determines the quality of its treasure
* Note that disarming a trap on a chest also removes the lock.
+ * </pre>
*/
const int chest_traps[64] =
{
};
-/*
- * Class titles for the player.
- *
+/*!
+ * @brief 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player.
+ * <pre>
* The player gets a new title every five levels, so each class
* needs only ten titles total.
+ * </pre>
*/
#ifdef JP
const cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
};
#endif
+/*!
+ * @brief 青魔法テーブル
+ * @details
+ * level, smana, %fail, manedam, %manefail, use_stat, name
+ */
const monster_power monster_powers[MAX_MONSPELLS] =
{
-/* level, smana, %fail, manedam, %manefail, use_stat, name */
#ifdef JP
{ 1, 1, 10, 0, 15, A_CON, "叫ぶ"},
{ 10, 4, 35, 89, 40, A_INT, "何か"},
};
-
+/*!
+ * @brief モンスター魔法名テーブル
+ */
const cptr monster_powers_short[MAX_MONSPELLS] = {
#ifdef JP
};
-/*
- * Hack -- the "basic" color names (see "TERM_xxx")
+/*!
+ * @brief 色名称テーブル / Hack -- the "basic" color names (see "TERM_xxx")
*/
const cptr color_names[16] =
{
};
-/*
- * Abbreviations of healthy stats
+/*!
+ * @brief 能力値テーブル / Abbreviations of healthy stats
*/
const cptr stat_names[6] =
{
};
-/*
- * Abbreviations of damaged stats
+/*!
+ * @brief 能力値テーブル(能力低下時) / Abbreviations of damaged stats
*/
const cptr stat_names_reduced[6] =
{
};
-/*
+/*!
+ * @brief サブウィンドウ名称テーブル
+ * @details
+ * <pre>
* Certain "screens" always use the main screen, including News, Birth,
* Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
*
*
* The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
* of the main screen into any interested windows.
+ * </pre>
*/
const cptr window_flag_desc[32] =
{