#include "world.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*!
* @brief 装備耐性に準じたブレス効果の選択テーブル /
#include "dungeon.h"
#include "floor.h"
#include "dungeon.h"
-#include "spells.h"
+#include "spell/process-effect.h"
#include "spell/spells-type.h"
#include "files.h"
#include "player-move.h"
#include "object/object-kind.h"
#include "targeting.h"
#include "effect/spells-effect-util.h"
+#include "spell/process-effect.h"
/*!
* @brief 矢弾を射撃した際のスレイ倍率をかけた結果を返す /
#include "player-effects.h"
#include "world.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h" // 暫定、後で消す.
/*!
* @brief 汎用的なビーム/ボルト/ボール系による地形効果処理 / We are called from "project()" to "damage" terrain features
#include "player-class.h"
#include "view/display-main-window.h"
#include "realm/realm-song.h"
+#include "spell/process-effect.h"
#define MONSTER_FLOW_DEPTH 32 /*!< 敵のプレイヤーに対する移動道のりの最大値(この値以上は処理を打ち切る) / OPTION: Maximum flow depth when using "MONSTER_FLOW" */
#include "realm/realm-song.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*! 特殊技能の一覧テーブル */
mind_power const mind_powers[5] =
#include "monster-status.h"
#include "player-move.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
static bool check_hp_for_feat_destruction(feature_type *f_ptr, monster_type *m_ptr)
{
#include "artifact.h"
#include "avatar.h"
#include "wild.h"
-#include "spells.h"
#include "dungeon.h"
#include "world.h"
#include "melee.h"
#include "player-class.h"
#include "english.h"
#include "market/arena-info-table.h"
+#include "spell/process-effect.h"
/*
* Pronoun arrays, by gender.
#include "creature.h"
#include "targeting.h"
#include "melee.h"
+#include "spell/process-effect.h"
#define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */
#define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */
#include "view/display-main-window.h"
#include "player-race.h"
#include "player-class.h"
+#include "spell/process-effect.h"
#define DO_SPELL_NONE 0
#define DO_SPELL_BR_LITE 1
#include "melee.h"
#include "player-effects.h"
#include "world.h"
-#include "view/display-main-window.h"
+#include "view/display-main-window.h" // 暫定、後で消したい.
+#include "spell/process-effect.h"
/*!
* @brief モンスター2体がプレイヤーの近くに居るかの判定 /
#include "object/object-kind.h"
#include "snipe.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*!
* @brief アイテムが酸で破損するかどうかを判定する
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "targeting.h"
+#include "spell/process-effect.h"
travel_type travel;
#include "spells-floor.h"
#include "spells-object.h"
#include "spells-diceroll.h"
-#include "spells.h"
#include "targeting.h"
#include "view/display-main-window.h"
#include "realm/realm-chaos.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*!
* @brief カオス領域魔法の各処理を行う
#include "player-effects.h"
#include "targeting.h"
#include "realm/realm-crusade.h"
+#include "spell/process-effect.h"
/*!
* @brief 破邪領域魔法の各処理を行う
#include "player-damage.h"
#include "player-race.h"
#include "realm/realm-death.h"
+#include "spell/process-effect.h"
/*!
* @brief 暗黒領域魔法の各処理を行う
#include "realm/realm-hex.h"
#include "spell/spells-execution.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
#define MAX_KEEP 4 /*!<呪術の最大詠唱数 */
#include "effect/spells-effect-util.h"
#include "spell/spells-util.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*!
* @brief 剣術の各処理を行う
#include "effect/spells-effect-util.h"
#include "realm/realm-nature.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*!
* @brief 自然領域魔法の各処理を行う
#include "targeting.h"
#include "view/display-main-window.h"
#include "realm/realm-song.h"
+#include "spell/process-effect.h"
/*!
* @brief 歌の開始を処理する / Start singing if the player is a Bard
#include "main/sound-definitions-table.h"
#include "spell/process-effect.h"
#include "spell/spells-type.h"
-#include "spells.h"
#include "view/display-main-window.h" // 暫定、後で消すかも.
/*!
#include "english.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
+#include "spell/process-effect.h"
/*!
* @brief プレイヤー周辺の地形を感知する
#include "effect/spells-effect-util.h"
#include "spell/spells-util.h"
#include "spell/spells-execution.h"
+#include "spell/process-effect.h"
/*! テレポート先探索の試行数 / Maximum number of tries for teleporting */
#define MAX_TRIES 100
#include "files.h"
#include "dungeon.h"
#include "world.h"
+#include "spell/process-effect.h"
static s16b normal_traps[MAX_NORMAL_TRAPS];