/* Start over */
store_top = 0;
-
- /* Redraw everything */
display_inventory();
}
{
/* Pick the correct screen */
if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
}
/* Hack -- Item is still here */
if (i == st_ptr->stock_num)
{
- /* Redraw everything */
if (combined_or_reordered) display_inventory();
/* Redraw the item */
/* Nothing left on that screen */
else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
chg_virtue(V_SACRIFICE, 1);
/* Nothing left on that screen */
else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
return;
verify_panel();
p_ptr->update |= (PU_TORCH | PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-
- /* Forget lite/view */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
-
- /* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
p_ptr->update |= (PU_MONSTERS);
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
handle_stuff();