<ClInclude Include="..\..\src\artifact.h" />\r
<ClInclude Include="..\..\src\avatar.h" />\r
<ClInclude Include="..\..\src\chest.h" />\r
+ <ClInclude Include="..\..\src\cmd-hissatsu.h" />\r
<ClInclude Include="..\..\src\cmd-item.h" />\r
<ClInclude Include="..\..\src\cmd-magiceat.h" />\r
<ClInclude Include="..\..\src\cmd-pet.h" />\r
<ClInclude Include="..\..\src\monster-spell.h">
<Filter>monster</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd-hissatsu.h">
+ <Filter>cmd</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \
cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
- cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c\
+ cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
\
defines.h dungeon.c effects.c externs.h files.c flavor.c \
\
--- /dev/null
+#pragma once
+/* hissatsu.c */
+
+extern void do_cmd_hissatsu(void);
+extern void do_cmd_gain_hissatsu(void);
#include "angband.h"
#include "cmd-activate.h"
#include "cmd-eat.h"
+#include "cmd-hissatsu.h"
#include "cmd-item.h"
#include "cmd-magiceat.h"
#include "cmd-quaff.h"
extern HIT_POINT monspell_race_damage(int SPELL_NUM, MONRACE_IDX r_idx, int TYPE);
extern HIT_POINT monspell_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, int TYPE);
-/* hissatsu.c */
-extern void do_cmd_hissatsu(void);
-extern void do_cmd_gain_hissatsu(void);
-
/*
* Hack -- conditional (or "bizarre") externs