extern bool repair_objects;
extern void play_game(player_type *player_ptr, bool new_game);
-extern void update_playtime(void);
extern s32b turn_real(s32b hoge);
extern void prevent_turn_overflow(void);
extern void close_game(player_type *player_ptr);
#include "world.h"
#include "cmd-dump.h"
#include "english.h"
+#include "view-mainwindow.h"
quest_type *quest; /*!< Quest info */
QUEST_IDX max_q_idx; /*!< Maximum number of quests */
#include "spells-object.h"
#include "spells-summon.h"
#include "spells-status.h"
+#include "spells-diceroll.h"
#include "player-status.h"
#include "player-effects.h"
#include "targeting.h"
#include "spells-status.h"
#include "spells-floor.h"
#include "spells-object.h"
+#include "spells-diceroll.h"
#include "spells.h"
#include "targeting.h"
#include "view-mainwindow.h"
#include "spells-summon.h"
#include "spells-status.h"
#include "spells-floor.h"
+#include "spells-diceroll.h"
#include "player-class.h"
#include "player-effects.h"
#include "targeting.h"
#include "spells-floor.h"
#include "spells-status.h"
#include "spells-object.h"
+#include "spells-diceroll.h"
#include "player-effects.h"
#include "player-race.h"
#include "player-damage.h"
#include "spells-summon.h"
#include "spells-status.h"
#include "spells-object.h"
+#include "spells-diceroll.h"
#include "avatar.h"
#include "player-status.h"
#include "player-effects.h"
#include "spells-summon.h"
#include "spells-status.h"
#include "spells-object.h"
+#include "spells-diceroll.h"
#include "avatar.h"
#include "spells-floor.h"
#include "player-race.h"
#include "monsterrace.h"
#include "birth.h"
#include "bldg.h"
+#include "view-mainwindow.h"
/*
extern bool_hack common_saving_throw_control(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
extern bool_hack common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
-
+extern PERCENTAGE beam_chance(player_type *caster_ptr);
extern const magic_type technic_info[NUM_TECHNIC][32];
/* spells1.c */
-extern PERCENTAGE beam_chance(player_type *caster_ptr);
extern bool in_disintegration_range(floor_type *floor_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
extern void breath_shape(floor_type *floor_ptr, u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ);
extern POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
#include "spells-status.h"
#include "spells-floor.h"
+#include "spells-diceroll.h"
#include "realm-hex.h"
#include "autopick.h"
#include "object-flavor.h"
extern bool change_panel(POSITION dy, POSITION dx);
extern void window_stuff(void);
+extern void update_playtime(void);
#define ROW_MAP 0
#define COL_MAP 12