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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / birth.c
2020-01-13 Eric BranlundSome English class descriptions used both gender pronou...
2020-01-13 Eric BranlundAdded missing verb for fighting ability with edged...
2020-01-13 Eric BranlundMade "song" plural in short English description of...
2020-01-13 Eric BranlundSince "poor a bit" isn't clear, reworded short English...
2020-01-13 Eric BranlundReplaced "," with "and" in short English description...
2020-01-13 Eric BranlundAdded conjunction to last sentence in the English descr...
2020-01-13 Eric BranlundCorrected typo, "obstract" rather than "obstruct".
2020-01-13 Eric BranlundTo be clearer, reworded the second sentence in the...
2020-01-13 Eric BranlundSince "terrible" could be taken to mean "not useful...
2020-01-13 Eric BranlundDropped "about" in English description of kendo to...
2020-01-13 Eric BranlundReworded the English description of music magic to...
2020-01-13 Eric BranlundReworded "equipments" in English description of craft...
2020-01-13 Eric BranlundAdded article in English description of nature magic...
2020-01-13 Eric BranlundTo be more idiomatic, reworded last sentence in the...
2020-01-13 Eric BranlundChanged English description of life magic realm for...
2020-01-13 Eric BranlundReworded English description of "ChargeMan" personality...
2020-01-13 Eric BranlundIn the English description, capitalize "munchkin" to...
2020-01-13 Eric BranlundThe English description of the "Nimble" personality...
2020-01-13 Eric BranlundReworded third sentence in the English description...
2020-01-13 Eric BranlundMade "spell" plural in English description of beastmasters.
2020-01-13 Eric BranlundReworded English description of rangers' proficiency...
2020-01-13 Eric BranlundMade "weapon" plural for a more idiomatic English descr...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Eric BranlundChanged English description of red-mages to match objec...
2020-01-13 Eric BranlundChanged English description of tourists for subject...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-13 Eric BranlundChanged "huge" to "great" in English description for...
2020-01-13 Eric BranlundAdded apostrophe for possessive in the English descript...
2020-01-13 Eric BranlundReworded English description of half-trolls for the...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskull[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
2020-01-04 deskull[Fix] #38997 player_birth() 内変数参照修正. / Fix variable...
2020-01-04 deskull[Refactor] #38997 wield_slot() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix...
2019-09-28 deskull[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-31 deskull[Fix] #38997 Fix English version trouble by refactoring.
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-07-08 deskull[Refactor] #38997 birth_put_stats() に player_type ...
2019-07-08 deskull[Refactor] #38997 add_outfit() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 get_player_race() に player_type ...
2019-07-08 deskull[Refactor] #38997 wield_all() に player_type * 引数を追加.
2019-07-07 deskull[Refactor] #38997 get_player_class() に player_type...
2019-07-07 deskull[Refactor] #38997 do_cmd_histpref() に player_type ...
2019-07-07 deskull[Refactor] #38997 player_birth_aux() 内の引数指定整理.
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-07-06 deskull[Refactor] #38997 init_turn() に player_type * 引数を追加.
2019-07-06 deskull[Refactor] #38997 get_player_seikaku() に player_type...
2019-07-06 deskull[Refactor] #39076 player_ahw() 周りの冗長なコメントを削除.
2019-07-06 deskull[Refactor] #38997 player_ahw() に player_type * 引数を追加.
2019-07-06 deskull[Refactor] #38997 init_dungeon_quests() に player_type...
2019-07-06 deskull[Refactor] #38997 edit_history() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 player_outfit() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 get_money() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 player_wipe_without_name() の修正.get_he...
2019-07-05 deskull[Refactor] #38997 get_height_weight() に player_type...
2019-07-05 deskull[Refactor] #38997 get_chara_limits() に player_type...
2019-07-04 deskull[Refactor] #38997 dump_yourself() に player_type * 引数を追加.
2019-07-04 deskull[Refactor] #38997 load_prev_data() に player_type *...
2019-07-04 deskull[Refactor] #38997 ask_quick_start() に player_type ...
2019-07-04 deskull[Refactor] #38997 player_birth_aux() に player_type...
2019-07-04 deskull[Refactor] #38997 get_stats() に player_type * 引数を追加.
2019-07-03 deskull[Refactor] #38997 get_history() に player_type * 引数を追加.
2019-07-03 deskull[Refactor] #38997 save_prev_data() に player_type *...
2019-07-03 deskull[Refactor] #38997 get_player_realms() に player_type...
2019-07-03 deskull[Refactor] #38997 choose_realm() に player_type * 引数を追加.
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