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[Refactor] #38997 add_river(), generate_hmap(), generate_fracave() にfloor_type *...
[hengband/hengband.git] / src / core.c
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-10-04 deskull[Refactor] #38997 pattern_teleport() に player_type...
2019-10-04 deskull[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-27 deskull[Refactor] #38997 process_world_aux_movement() 内のポインタ参照...
2019-09-21 deskull[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 process_command() に player_type ...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-16 deskull[Refactor] #38997 pattern_effect() に player_type *...
2019-09-15 deskull[Refactor] #38997 sense_inventory1() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory2() に player_type...
2019-09-15 deskull[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 regen_magic() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 process_world_aux_digestion() に playe...
2019-09-07 deskull[Refactor] #38997 process_world_aux_movement() に player...
2019-09-07 deskull[Refactor] #38997 regenmana() に player_type * 引数を追加...
2019-09-06 deskull[Refactor] #38997 notice_lite_change() に player_type...
2019-09-06 deskull[Refactor] #38997 process_world_aux_recharge() に player...
2019-09-06 deskull[Refactor] #38997 process_world_aux_curse() に player_ty...
2019-09-06 deskull[Refactor] #38997 process_world_aux_light() に player_ty...
2019-09-06 deskull[Refactor] #38997 process_world_aux_mutation() に player...
2019-09-04 deskull[Refactor] #38997 process_world_aux_timeout() に player_...
2019-09-04 deskull[Refactor] #38997 process_world_aux_hp_and_sp() に playe...
2019-09-01 deskull[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe_browse() に player_type...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-25 deskull[Refactor] #38997 do_cmd_study() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet_dismiss() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 do_cmd_racial_power() に floor_type...
2019-08-22 deskull[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 day_break() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 night_falls() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_dungeon_feeling() に floor_type...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-18 deskull[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
2019-08-16 deskull[Refactor] #38997 get_hissatsu_power() に player_type...
2019-08-15 deskull[Refactor] #38997 do_cmd_inscribe() に player_type ...
2019-08-15 deskull[Refactor] #38997 do_cmd_uninscribe() に player_type...
2019-08-15 deskull[Refactor] #38997 do_cmd_observe() に player_type *...
2019-08-15 deskull[Refactor] #38997 do_cmd_destroy() に player_type *...
2019-08-14 deskull[Refactor] #38997 do_cmd_drop() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_takeoff() に player_type *...
2019-08-13 deskull[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
2019-08-13 deskull[Refactor] #38997 do_cmd_gain_hissatsu() に player_type...
2019-08-13 deskull[Refactor] #38997 do_cmd_hissatsu() に player_type ...
2019-08-10 deskull[Refactor] #38997 do_cmd_aim_wand() に player_type ...
2019-08-07 deskull[Refactor] #38997 do_cmd_zap_rod() に player_type *...
2019-08-07 deskull[Refactor] #38997 do_cmd_use_staff() に player_type...
2019-08-07 deskull[Refactor] #38997 do_cmd_read_scroll() に player_type...
2019-08-07 deskull[Refactor] #38997 do_cmd_quaff_potion() に player_type...
2019-08-07 deskull[Refactor] #38997 do_cmd_feeling() に player_type *...
2019-08-05 deskull[Refactor] #38997 do_cmd_colors() に player_type * 引数を追加.
2019-08-05 deskull[Refactor] #38997 do_cmd_visuals() に player_type *...
2019-08-05 deskull[Refactor] #38997 do_cmd_macros() に player_type * 引数を追加.
2019-07-31 deskull[Refactor] #39321 do_spell() を exe_spell() に改名.
2019-07-31 deskull[Refactor] #38997 do_cmd_eat_food() に player_type ...
2019-07-31 deskull[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-29 deskull[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_suicide() に player_type *...
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_disarm() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 一部 set_action() の引数修正. do_cmd_close...
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-07-14 deskull[Refactor] #38997 toggle_inven_equip() に player_type...
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-11 deskull[Refactor] #38997 wreck_the_pattern() に player_type...
2019-07-10 deskull[Refactor] #38997 weight_limit() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
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