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[Refactor] #38997 compact_objects() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git] / src / core.c
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 travel_step() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-30 deskull[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 play_game() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-18 deskull[Refactor] #38997 process_upkeep_with_speed() に player_...
2019-12-17 deskull[Refactor] #38997 process_fishing() に player_type ...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-15 deskull[Refactor] #38997 process_world() に player_type * 引数を追加...
2019-12-15 deskull[Fix] #38997 check_music() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Refactor] #38997 dungeon() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 regenhp() に player_type * 引数を追加....
2019-12-14 deskull[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix...
2019-12-14 deskull[Fix] #38997 process_world_aux_mutation() 内変数参照修正....
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 pack_overflow() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 check_hex() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_smell() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 top_twnenty() に player_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-10-27 deskull[Refactor] #38997 predict_score() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 kingly() に player_type * 引数を追加. ...
2019-10-27 deskull[Refactor] #38997 teleport_player_aux() に player_type...
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 restore_all_status() に player_type...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-10-04 deskull[Refactor] #38997 pattern_teleport() に player_type...
2019-10-04 deskull[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-27 deskull[Refactor] #38997 process_world_aux_movement() 内のポインタ参照...
2019-09-21 deskull[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 process_command() に player_type ...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-16 deskull[Refactor] #38997 pattern_effect() に player_type *...
2019-09-15 deskull[Refactor] #38997 sense_inventory1() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory2() に player_type...
2019-09-15 deskull[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 regen_magic() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 process_world_aux_digestion() に playe...
2019-09-07 deskull[Refactor] #38997 process_world_aux_movement() に player...
2019-09-07 deskull[Refactor] #38997 regenmana() に player_type * 引数を追加...
2019-09-06 deskull[Refactor] #38997 notice_lite_change() に player_type...
2019-09-06 deskull[Refactor] #38997 process_world_aux_recharge() に player...
2019-09-06 deskull[Refactor] #38997 process_world_aux_curse() に player_ty...
2019-09-06 deskull[Refactor] #38997 process_world_aux_light() に player_ty...
2019-09-06 deskull[Refactor] #38997 process_world_aux_mutation() に player...
2019-09-04 deskull[Refactor] #38997 process_world_aux_timeout() に player_...
2019-09-04 deskull[Refactor] #38997 process_world_aux_hp_and_sp() に playe...
2019-09-01 deskull[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe_browse() に player_type...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-25 deskull[Refactor] #38997 do_cmd_study() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet_dismiss() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 do_cmd_racial_power() に floor_type...
2019-08-22 deskull[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 day_break() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 night_falls() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_dungeon_feeling() に floor_type...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-18 deskull[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
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