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[Refactor] #38997 update_view() からfloor_type * 引数削除 / Removed floor_type * argument...
[hengband/hengband.git] / src / floor-events.h
2020-01-18 Hourier[Refactor] #38997 update_view() からfloor_type * 引数削除...
2020-01-18 Hourier[Refactor] #38997 get_dungeon_feeling() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_lite() に floor_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 update_mon_lite() 関連に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-27 deskull[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix point...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 update_view() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-08 deskull[Refactor] #38997 update_lite() に player_type * 引数を追加...
2019-08-20 deskull[Refactor] #38997 day_break() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 night_falls() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_mon_lite() に floor_type *...
2019-08-20 deskull[Refactor] #38997 glow_deep_lava_and_bldg() に floor_typ...
2019-08-20 deskull[Refactor] #38997 update_dungeon_feeling() に floor_type...
2019-08-20 deskull[Refactor] #38997 get_dungeon_feeling() に floor_type...
2019-08-20 deskull[Refactor] #38997 count_all_hostile_monsters() に floor_...
2019-04-18 deskull[Refactor] #37353 forget_view() / update_lite() / updat...
2019-04-18 deskull[Refactor] #37353 forget_lite() を floor_event() に移動。
2019-04-17 deskull[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
2019-04-16 deskull[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
2019-02-21 Deskull[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-01-17 Deskull[Refactor] #37353 count_all_hostile_monsters() を floor...
2018-11-17 Deskull[Refactor] #37353 日の出、日没処理を process_world() から day_brea...