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[Refactor] #38997 compact_objects() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git] / src / object.h
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 get_item() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 py_pickup_floor() に player_type ...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-11-06 deskull[Refactor] #38997 combine_pack() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-13 deskull[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-08-01 deskull[Refactor] #37353 REF_ITEM マクロを各所に適用.
2019-08-01 deskull[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.
2019-07-14 deskull[Refactor] #37353 breakage_chance() の整理.
2019-07-14 deskull[Refactor] #37353 item_tester_okay() を object-hook...
2019-07-14 deskull[Refactor] #38997 toggle_inven_equip() に player_type...
2019-07-09 deskull[Refactor] #37353 所持品,装備品表示処理関数を整理.
2019-07-08 deskull[Refactor] #37353 label_to_equip(), label_to_inven...
2019-06-19 deskull[Refactor] #37353 mention_use(), describe_use() を playe...
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-06-15 deskull[Refactor] #39068 display_inven(), display_equip()...
2019-06-15 deskull[Refactor] #39068 get_item() の item_tester_tval グローバル参照...
2019-06-15 deskull[Refactor] #39068 show_inven(), show_equip() の item_tes...
2019-06-15 deskull[Refactor] #39068 can_get_item() の item_tester_tval...
2019-06-15 deskull[Refactor] #39068 get_item_floor() の item_tester_tval...
2019-06-14 deskull[Refactor] #39068 item_tester_okay() の item_tester_tval...
2019-06-13 deskull[Refactor] #37353 object1.c/object.h から player-inventor...
2019-06-13 deskull[Refactor] #39076 object_type 内要素のコメント整理.
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
2019-06-08 deskull[Refactor] #37353 defines.h 削除.
2019-06-06 deskull[Refactor] #37353 have_dark_flag() と have_lite_flag...
2019-06-06 deskull[Refactor] #37353 貴金属オブジェクトの定義を object.h へ移動.
2019-06-04 deskull[Refactor] #37353 SCROBJ_* を object.h へ移動.
2019-06-01 deskull[Refactor] #37353 TRG_* を object.h へ移動.
2019-06-01 deskull[Refactor] #37353 TRG_* を artifact.h へ移動.
2019-06-01 deskull[Refactor] #37353 SVAL_* を object.h へ移動.
2019-06-01 deskull[Refactor] #37353 TVAL_* を object.h へ移動.
2019-05-28 deskull[Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動.
2019-05-28 deskull[Refactor] #37353 OM_* 定義を object.h へ移動.
2019-05-28 deskull[Refactor] #37353 IDENT_* 定義を object.h へ移動.
2019-05-27 deskull[Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動.
2019-05-27 deskull[Refactor] #37353 get_item() のオプション定義を object.h へ移動.
2019-05-23 deskull[Refactor] #37353 FELL_* 定義を object.h へ移動.
2019-05-20 deskull[Refactor] #37353 object_attr マクロを object.h へ移動.
2019-05-15 deskull[Refactor] #37353 coin_type を object2.c/object.h へ移動.
2019-05-13 deskull[Refactor] #37353 get_obj_num_hook を object2.c/object...
2019-05-13 deskull[Refactor] #37353 item_tester_tval を object1.c/object...
2019-05-13 deskull[Refactor] #37353 item_tester_hook を object1.c/object...
2019-05-08 deskull[Refactor] #37353 get_item_floor(), py_pickup_floor...
2019-05-06 deskull[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO...
2019-05-04 deskull[Refactor] #37353 scan_floor() と show_floor() を object...
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-05-02 deskull[Refactor] #37353 monster2.h の宣言を整理.
2019-05-02 deskull[Refactor] #37353 object1.h の宣言を整理
2019-05-02 deskull[Refactor] #37353 AM_* を object.h へ移動.
2019-05-02 deskull[Refactor] #37353 object2.h の宣言を整理.
2019-05-02 deskull[Refactor] #37353 types.h 削除。
2019-05-01 deskull[Refactor] #37353 object_type 構造体を object.h に移動.
2019-04-22 deskull[Refactor] #37353 object.hを追加。