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[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped codes and added player_type...
[hengband/hengband.git] / src / player-damage.h
2020-01-04 Hourier[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-07-08 deskull[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h...
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-05-02 deskull[Refactor] #37353 inven_func 定義を player-damage.h へ移動.
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2018-11-26 Deskull[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player...