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[Refactor] #37353 Renamed objectkind.c/h to object-kind.c/h
[hengband/hengband.git]
/
src
/
player-effects.c
2020-04-23
Hourier
[Refactor] #37353 Renamed objectkind.c/h to object...
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2020-04-21
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-04-21
Hourier
[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
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2020-04-21
Hourier
[Refactor] #40275 Separated race_info[] from player...
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2020-04-20
deskull
Merge branch 'refactor-fix/For2.2.2-habu' into For2...
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2020-04-19
Habu
[refactor] term.[ch]をgameterm.[ch]に改名
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-03-15
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-13
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-08
deskull
[Feature] #39581 広域マップでは変異による武器ドロップ処理が起こらないよう変更.当該処理を...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-16
deskull
[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-09
Eric Branlund
Switched to an indefinite pronoun in an English message...
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2020-02-09
Eric Branlund
In English messages, replaced "spelling" with "casting...
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2020-02-09
Eric Branlund
Except in files.c, replaced "posture" or "form" with...
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2020-02-09
Eric Branlund
Replaced "current_world_ptr->game_turn" with "turn...
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2020-02-01
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-02-01
Hourier
[Refactor] #37353 player-status.c において、1行ごとに挟まれていたコメントを...
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2020-01-23
Eric Branlund
In English messages, replaced "spelling" with "casting...
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diff to current
2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-21
Eric Branlund
Changed past perfect tense in English messages about...
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diff to current
2020-01-21
Eric Branlund
Except in files.c, replaced "posture" or "form" with...
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2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-19
Eric Branlund
Changed English message about ending the "tsuyoshi...
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2020-01-19
Eric Branlund
In English prompts for selecting an elemental immunity...
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2020-01-19
Eric Branlund
In English messages, replaced "ethereal form" with...
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2020-01-19
Eric Branlund
"Extremely faster" is an awkward expression in English...
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2020-01-19
Eric Branlund
Changed "Berserk" to "berserk" since the capitalization...
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2020-01-19
Eric Branlund
In English changed "Learning", in reference to the...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
[Fix] #39587 misc-english-usage-part3.txt に従い mind...
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2020-01-12
Hourier
[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time...
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2020-01-12
Hourier
[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_lim...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
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2020-01-12
Hourier
[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 autopick_load_pref() にplayer_type...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-09
Hourier
[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variab...
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2020-01-02
deskull
[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
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2019-12-24
deskull
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 stop_hex_spell() に player_type *...
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2019-12-11
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-11-03
deskull
[Refactor] #38997 change_wild_mode() に player_type...
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2019-10-26
deskull
[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-10
deskull
[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正...
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2019-09-03
deskull
[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactor...
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2019-08-27
deskull
[Refactor] #38997 reset_concentration() に player_type...
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2019-08-26
deskull
[Refactor] #38997 status_shuffle() に player_type *...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-01
deskull
[Refactor] #39076 冗長なコメントを削除. (/* hex */)
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
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2019-07-15
deskull
[Refactor] #38997 music_singing() に player_type * 引数を追加.
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2019-07-15
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-07-15
deskull
[Refactor] #38997 music_singing_any() に player_type...
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2019-07-13
deskull
[Refactor] #38997 player-effects.c 内の変数参照修正.
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2019-07-11
deskull
[Refactor] #38997 check_experience() に player_type...
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-05
deskull
[Refactor] #38997 player_wipe_without_name() の修正.get_he...
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2019-07-02
deskull
[Refactor] #38997 get_max_stats() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 virtue_number() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-30
deskull
[Refactor] #38997 lose_mutation() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #39077 set_mimic() の引数型変更.
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2019-06-29
deskull
[Refactor] #38997 player-effects.c 内の player_type ...
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 dispel_player() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 reset_tim_flags() に player_type ...
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2019-06-28
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Check Experience */)
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2019-06-28
deskull
[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 lose_exp() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 drain_exp() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_ultimate_res() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_tim_res_nether() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_tim_res_time() に player_type...
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2019-06-27
deskull
[Refactor] #38997 choose_ele_attack() に player_type...
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2019-06-27
deskull
[Refactor] #38997 choose_ele_immune() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_wraith_form() に player_type ...
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
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2019-06-27
deskull
[Refactor] #38997 do_poly_wounds() に player_type *...
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2019-06-27
deskull
[Refactor] #38997 change_race() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 calc_android_exp() に player_type...
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2019-06-26
deskull
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 restore_level() に player_type * 引数を追加.
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