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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / rooms-vault.h
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved room*.c/h to room/
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2019-10-26 deskull[Refactor] #38997 build_type10() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 build_type7(), build_type8(), build_t...
2019-05-09 deskull[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
2019-04-29 deskull[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2018-10-31 Deskull[Fix] #37353 文字コード修正。
2018-10-03 Deskull[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
2018-09-16 Deskull[Refactor] #37353 room~room-vault間整理。 / Refactor betwee...
2018-09-11 Deskull[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault...