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[refactor] 意図したswitch-case文のfall throughをコメント
[hengband/hengband.git]
/
src
/
selfinfo.c
2020-04-19
Habu
[refactor] 意図したswitch-case文のfall throughをコメント
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-09
Eric Branlund
Reworded English messages for having one of the drainin...
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2020-02-09
Eric Branlund
Reworded English message for curse that cuases spells...
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2020-02-09
Eric Branlund
Change "a" to "an" in front of something starting with...
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2020-02-09
Eric Branlund
For English message, added an article for "albino"...
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2020-02-09
Eric Branlund
For clarity, replaced "are" and a gerund phrase with...
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2020-02-09
Eric Branlund
Shifted phrase in English message to make it clearer...
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2020-02-09
Eric Branlund
Shifted the position of an adverb and added an indefini...
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2020-02-09
Eric Branlund
Replaced "at a time", "in a time", or "in one time...
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2020-02-09
Eric Branlund
Corrected subject/verb agreement in English message...
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2020-02-09
Eric Branlund
Corrected spelling mistake ("prove" instead of "probe...
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2020-02-09
Eric Branlund
Added "can" to English message for half-troll special...
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2020-02-09
Eric Branlund
Corrected subject/verb agreement in English message...
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2020-02-09
Eric Branlund
Corrected spelling mistake in message about a ninja...
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2020-02-09
Eric Branlund
Corrected English spelling mistake for "alignment"...
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2020-02-09
Eric Branlund
Replaced "current_world_ptr->game_turn" with "turn...
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2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-21
Eric Branlund
Except in files.c, replaced "posture" or "form" with...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
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2020-01-12
Hourier
[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
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2020-01-07
Hourier
[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
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2020-01-02
deskull
[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
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2019-12-24
deskull
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-10
deskull
[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified...
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2019-08-26
deskull
[Refactor] #38997 self_knowledge() に player_type *...
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2019-08-25
deskull
[Refactor] #38997 report_magics() に player_type * 引数を追加...
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2019-07-11
deskull
[Refactor] #38997 your_alignment() に player_type *...
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
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2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 REALM_* 定義を realm.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-09-06
Deskull
[Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate...
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