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[Refactor] #38997 probing() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
spells.h
2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-04
deskull
[Refactor] #38997 in_disintegration_range() に floor_typ...
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2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 recharge() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 teleport_player_away() に player_type...
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2020-01-02
deskull
[Refactor] #38997 detect_objects_gold() に player_type...
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2020-01-02
deskull
[Refactor] #38997 kawarimi() に player_type * 引数を追加...
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2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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2020-01-01
deskull
[Refactor] #38997 turn_undead() に player_type * 引数を追加...
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2020-01-01
deskull
[Refactor] #38997 crusade() に player_type * 引数を追加....
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2019-12-31
deskull
[Refactor] #38997 call_chaos() に player_type * 引数を追加...
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2019-12-31
deskull
[Refactor] #38997 fire_blast() に player_type * 引数を追加...
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2019-12-30
deskull
[Refactor] #38997 fire_bolt_or_beam() に player_type...
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2019-12-29
deskull
[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
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2019-12-26
deskull
[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
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2019-12-22
deskull
[Refactor] #38997 identify_pack() に player_type * 引数を追加...
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2019-12-16
deskull
[Refactor] #38997 project_all_los() に player_type ...
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diff to current
2019-12-16
deskull
[Refactor] #38997 remove_all_mirrors() に player_type...
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2019-12-16
deskull
[Refactor] #38997 activate_ty_curse() に player_type...
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2019-12-16
deskull
[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
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diff to current
2019-12-15
deskull
[Refactor] #38997 teleport_away_followable() に player_t...
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2019-12-15
deskull
[Refactor] #38997 discharge_minion() に player_type...
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2019-12-15
deskull
[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 psychometry() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 alchemy() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 alter_reality() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 identify_item() に player_type * 引数を追加...
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2019-12-14
deskull
[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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diff to current
2019-12-14
deskull
[Refactor] #38997 fire_breath() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 project_hook() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 mass_genocide_undead() に player_type...
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diff to current
2019-12-14
deskull
[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 cast_wrath_of_the_god() に player_type...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 wild_magic() に player_type * 引数を追加...
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2019-12-11
deskull
[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
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2019-12-10
deskull
[Refactor] #38997 rush_attack() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-10
deskull
[Refactor] #38997 seal_of_mirror() に player_type *...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #38997 experience_of_spell() に player_type...
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2019-12-08
deskull
[Refactor] #38997 tele_town() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #38997 cast_invoke_spirits() に player_type...
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2019-12-08
deskull
[Refactor] #38997 blood_curse_to_enemy() に player_type...
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2019-12-08
deskull
[Refactor] #38997 vampirism() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #38997 mod_spell_chance_1(),mod_spell_chance...
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2019-12-08
deskull
[Refactor] #38997 ring_of_power() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 shock_power() に player_type * 引数を追加...
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2019-12-06
deskull
[Refactor] #38997 teleport_away() に player_type * 引数を追加...
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2019-12-06
deskull
[Refactor] #38997 cast_shuffle() に player_type * 引数を追加...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Refactor] #38997 eat_lock() に player_type * 引数を追加...
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2019-12-03
deskull
[Refactor] #38997 massacre() に player_type * 引数を追加...
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2019-12-03
deskull
[Refactor] #38997 call_the_(void) に player_type * 引数を追加...
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2019-11-20
deskull
[Refactor] #38997 binding_field() に player_type * 引数を追加...
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2019-11-10
deskull
[Refactor] #38997 print_spells() に player_type * 引数を追加...
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2019-11-06
deskull
[Refactor] #38997 teleport_player_to() に player_type...
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2019-11-05
deskull
[Refactor] #38997 eat_magic() に player_type * 引数を追加...
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2019-11-05
deskull
[Refactor] #38997 apply_disenchant() に player_type...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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2019-11-02
deskull
[Refactor] #38997 remove_curse(), remove_all_curse...
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2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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2019-10-27
deskull
[Refactor] #38997 spell_chance() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 teleport_player_aux() に player_type...
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2019-10-27
deskull
[Refactor] #38997 polymorph_monster() に player_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-16
deskull
[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
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2019-09-16
deskull
[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
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2019-06-18
deskull
[Refactor] #37353 brand_weapon() を spells-object.c...
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2019-06-18
deskull
[Refactor] #37353 enchant() と enchant_spell() を spells...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-13
deskull
[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
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2019-06-13
deskull
[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
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2019-06-11
deskull
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
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2019-06-10
deskull
[Refactor] #37353 sukekaku を spells1.c, spells.h へ移動.
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2019-06-06
deskull
[Refactor] #37353 感知魔法範囲定義を spells.h へ移動.
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2019-06-03
deskull
[Refactor] #37353 TELE_LEVEL_IS_INEFF() を spells.h...
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2019-06-02
deskull
[Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 ENCH_* 定義を spells.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 テレポート処理定義(TELEPORT_*) を spells.h...
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2019-05-23
deskull
[Refactor] #37353 REALM_* 定義を realm.h へ移動.
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2019-05-07
deskull
[Refactor] #37353 cap_* を spells.c/h へ移動.
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 magic_type 定義を spells.h へ移動.
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2019-04-30
deskull
[Refactor] #37353 technic_info を spells.h 系列に移動。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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