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[Refactor] #38997 teleport_player() に player_type * 引数を追加. / Add player_type * argume...
[hengband/hengband.git] / src / spells3.c
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 experience_of_spell() に player_type...
2019-12-08 deskull[Refactor] #38997 tele_town() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 blood_curse_to_enemy() に player_type...
2019-12-08 deskull[Refactor] #38997 mod_spell_chance_1(),mod_spell_chance...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 vanish_dungeon() に player_type *...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 shock_power() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 eat_lock() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 massacre() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 call_the_(void) に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-10 deskull[Refactor] #38997 print_spells() に player_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
2019-10-29 deskull[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 fetch() に player_type * 引数を追加. /...
2019-10-27 deskull[Refactor] #38997 spell_chance() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 teleport_player_aux() に player_type...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-16 deskull[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 display_snipe_list() に player_type...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-07-31 deskull[Refactor] #39321 do_spell() を exe_spell() に改名.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 lose_exp() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 calc_android_exp() に player_type...
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_food() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #37353 mention_use(), describe_use() を playe...
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-18 deskull[Refactor] #37353 enchant() と enchant_spell() を spells...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type...
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-06-15 deskull[Refactor] #39068 can_get_item() の item_tester_tval...
2019-06-13 deskull[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-11 deskull[Fix] #39076 disclose_grid() の説明が逆だったので修正.
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */)
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-05-25 deskull[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-10 deskull[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #37353 player-class.c/h を作成して player_magic...
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-24 deskull[Refactor] #37353 player-skill.c/h を追加。
2019-04-23 deskull[refactor] #39076 /* Skip non-objects */ を削除。
2019-04-22 deskull[Refactor] #38844 leave_bldg フラグを player_type 構造体に移動。
2019-04-22 deskull[Refactor] #37353 bldg.h の宣言を整理。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 mind.h を作成して宣言を externs.h から分離。 Makef...
2019-04-20 deskull[Refactor] #37353 health_track() を view-mainwindow...
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
2019-04-18 deskull[Refactor] #37353 monster-process.h を作成して変数宣言整理。
2019-04-18 deskull[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
2019-04-18 deskull[Refactor] #37353 snipe.h 作成と宣言分離。
2019-04-17 deskull[Refactor] #37353 do_spell() の宣言を cmd-spell.h に移動。
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