2019-05-19 |
deskull | [Refactor] #37353 command_* を util.c/h に移動. |
blob | commitdiff |
2019-05-19 |
deskull | [Refactor] #37353 total_friends を cmd-pet.c/h に移動. |
blob | commitdiff | diff to current |
2019-05-19 |
deskull | [Refactor] #37353 reinit_wilderness を bldg.h へ移動. |
blob | commitdiff | diff to current |
2019-05-18 |
deskull | [Refactor] #37353 now_message を core.c/h に移動. |
blob | commitdiff | diff to current |
2019-05-18 |
deskull | [Refactor] #37353 can_save を core.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-18 |
deskull | [Refactor] #37353 savefile, savefile_base を files.c... |
blob | commitdiff | diff to current |
2019-05-16 |
deskull | [Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2... |
blob | commitdiff | diff to current |
2019-05-16 |
deskull | [Refactor] #37353 get_com_no_macros を util.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-16 |
deskull | [Refactor] #37353 msg_flag を util.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-16 |
deskull | [Refactor] #37353 signal_count を files.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-15 |
deskull | [Refactor] #38995 multi_rew を player_type の suppress_mu... |
blob | commitdiff | diff to current |
2019-05-15 |
deskull | [Refactor] #38995 running を player_type へ移動. |
blob | commitdiff | diff to current |
2019-05-15 |
deskull | [Refactor] #37353 coin_type を object2.c/object.h へ移動. |
blob | commitdiff | diff to current |
2019-05-14 |
deskull | [Refactor] #37353 check_score() を scores.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-14 |
deskull | [Refactor] #37353 highscore_fd を scores.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-14 |
deskull | [Refactor] #37353 target_who, target_col, target_row... |
blob | commitdiff | diff to current |
2019-05-14 |
deskull | [Refactor] #38995 player_base を player_type の base_name... |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 get_obj_num_hook を object2.c/object... |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 item_tester_tval を object1.c/object... |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 item_tester_hook を object1.c/object... |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 macro__* の実体を util.c へ移動. |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 get_mon_num_hook, get_mon_num2_hook... |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 leaving_quest を quest.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 inkey_* を util.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-13 |
deskull | [Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動. |
blob | commitdiff | diff to current |
2019-05-12 |
deskull | [Refactor] #37353 max_floor_id を floor-save.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-12 |
deskull | [Refactor] #37353 angband_term_name と angband_color_tab... |
blob | commitdiff | diff to current |
2019-05-12 |
deskull | [Refactor] #37353 angband_sound_name と angband_music_ba... |
blob | commitdiff | diff to current |
2019-05-11 |
deskull | [Refactor] #37353 screen_dump を report.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-11 |
deskull | [Refactor] #38844 level_up を level_up_message に改名して... |
blob | commitdiff | diff to current |
2019-05-11 |
deskull | [Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動. |
blob | commitdiff | diff to current |
2019-05-10 |
deskull | [Refactor] #38844 is_fired を player_type 構造体に移動. |
blob | commitdiff | diff to current |
2019-05-09 |
deskull | [Refactor] #37353 マクロに関する変数を util.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-09 |
deskull | [Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-09 |
deskull | [Refactor] #37353 write_level を cmd-dump.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-09 |
deskull | [Refactor] #37353 generate_encounter を wild.c 内変数に整理... |
blob | commitdiff | diff to current |
2019-05-08 |
deskull | [Refactor] #37353 max_e_idx を object-ego.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-08 |
deskull | [Refactor] #37353 max_f_idx を feature.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-08 |
deskull | [Refactor] #37353 max_d_idx を dungeon.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-07 |
deskull | [Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-07 |
deskull | [Refactor] #38993 mon_fight を floor_type の monster_nois... |
blob | commitdiff | diff to current |
2019-05-07 |
deskull | [Refactor] #37353 cap_* を spells.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #39068 shimmer_monsters と shimmer_objects... |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO... |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #37353 option_flag, option_mask, window_flag... |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #37353 コピーライト情報 を core.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動. |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #37353 セーブファイル情報を world_type へ移動. |
blob | commitdiff | diff to current |
2019-05-06 |
deskull | [Refactor] #37353 Windows版オプションフラグ use_* を gameoption... |
blob | commitdiff | diff to current |
2019-05-05 |
deskull | [Refactor] #38844 is_loading_now を world_type 構造体へ移動. |
blob | commitdiff | diff to current |
2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
blob | commitdiff | diff to current |
2019-05-05 |
deskull | [Refactor] #38844 invoking_midnight_curse を player_type... |
blob | commitdiff | diff to current |
2019-05-05 |
deskull | [Refactor] #37353 message__* を util.c/h を移動. |
blob | commitdiff | diff to current |
2019-05-04 |
deskull | [Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a... |
blob | commitdiff | diff to current |
2019-05-04 |
deskull | [Refactor] #37353 quest_text と quest_text_line を quest... |
blob | commitdiff | diff to current |
2019-05-03 |
deskull | [Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動. |
blob | commitdiff | diff to current |
2019-05-03 |
deskull | [Refactor] #37353 core.h を作成してANGBAND_*定数を移動. |
blob | commitdiff | diff to current |
2019-05-03 |
deskull | [Refactor] #37353 max_*_idx をいくつか整理. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 birther 構造体と関連変数を birth.h へ移動. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-02 |
deskull | [Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-01 |
deskull | [Refactor] #37353 autopick.h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-01 |
deskull | [Refactor] #37353 travel 構造体と関連変数を player-move.c/h... |
blob | commitdiff | diff to current |
2019-05-01 |
deskull | [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-05-01 |
deskull | [Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動. |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #37353 player_class 構造体を関連変数とともに player... |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #37353 player-class.c/h を作成して player_magic... |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除. |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #38995 seed_town, seed_flavor を world_type... |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #38844 hack_mutation を player_type 構造体に取り込み. |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み. |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み. |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #38844 inven_cnt, equip_cnt を player_type... |
blob | commitdiff | diff to current |
2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
blob | commitdiff | diff to current |
2019-04-29 |
deskull | [Refactor] #37353 skill_table と関連配列を player-skill.c... |
blob | commitdiff | diff to current |
2019-04-29 |
deskull | [Refactor] #37353 vault_type と関連配列を rooms-vault.c/h... |
blob | commitdiff | diff to current |
2019-04-26 |
deskull | [Refactor] #37353 world_type を world.c/h へ移動。 |
blob | commitdiff | diff to current |
2019-04-26 |
deskull | [Refactor] #37353 saved_floors を floor.c/h へ移動。 |
blob | commitdiff | diff to current |
2019-04-25 |
deskull | [Refactor] #37353 dungeon.c/h を追加。 |
blob | commitdiff | diff to current |
2019-04-25 |
deskull | [Refactor] #37353 building と building_type 構造体を bldg... |
blob | commitdiff | diff to current |
2019-04-25 |
deskull | [Refactor] #37353 a_info と artifact_type 構造体を artifact... |
blob | commitdiff | diff to current |
2019-04-25 |
deskull | [Refactor] #37353 f_info と feature_type 構造体を feature... |
blob | commitdiff | diff to current |
2019-04-24 |
deskull | [Refactor] #37353 floor.c を作成して floor_type 型整理。 |
blob | commitdiff | diff to current |
2019-04-24 |
deskull | [Refactor] #37353 quest_type 構造体を quest.h へ移動。 |
blob | commitdiff | diff to current |
2019-04-21 |
deskull | [Refactor] #37353 feat_* を feature.h へ移動。 |
blob | commitdiff | diff to current |
2019-04-16 |
deskull | [Refactor] #37353 GF_* と gf_color を整理。 |
blob | commitdiff | diff to current |
2019-04-10 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
blob | commitdiff | diff to current |
2019-04-10 |
deskull | [fix] #37353 "floor" 変数がリリースビルド時のmath.hと重複していたので修正。 |
blob | commitdiff | diff to current |
2019-03-20 |
deskull | [Refactor] #39073 Delete friend_align and check_pets_nu... |
blob | commitdiff | diff to current |
2019-03-20 |
deskull | [Refactor] #37353 ang_sort_comp and ang_sort_swap to... |
blob | commitdiff | diff to current |
2019-03-12 |
deskull | [Refactor] #38844 ambush_flag to player_type. |
blob | commitdiff | diff to current |
2019-03-07 |
deskull | [Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace... |
blob | commitdiff | diff to current |
2019-03-06 |
deskull | [Refactor] #37353 wilderness_type to wild.c. |
blob | commitdiff | diff to current |
2019-03-06 |
deskull | [Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla... |
blob | commitdiff | diff to current |
2019-03-06 |
deskull | [Refactor] #37353 target_dir and pos_list構造体を定義。 /... |
blob | commitdiff | diff to current |
2019-03-03 |
deskull | [Refactor] #38844 player_type 構造体に resting を取り込む。 ... |
blob | commitdiff | diff to current |
next |