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5 years ago[Refactor] #38995 world_type 構造体に turn を game_turn に改名して取り込む。 / Rename turn to game_t...
deskull [Thu, 28 Feb 2019 05:03:26 +0000 (14:03 +0900)]
[Refactor] #38995 world_type 構造体に turn を game_turn に改名して取り込む。 / Rename turn to game_turn and move to world_type structure.

5 years ago[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y を取り込む。 / Create world_type structu...
deskull [Wed, 27 Feb 2019 23:10:53 +0000 (08:10 +0900)]
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y を取り込む。 / Create world_type structure and move max_wild_x/y to world_type.

5 years ago[Feature] #38635 v_info1件追加。 / Add a fixed room.
deskull [Wed, 27 Feb 2019 14:05:17 +0000 (23:05 +0900)]
[Feature] #38635 v_info1件追加。 / Add a fixed room.

5 years ago[Refactor] #38993 mproc_list と mproc_max を floor_type に取り込む。 / Move mproc_list and...
deskull [Wed, 27 Feb 2019 05:14:27 +0000 (14:14 +0900)]
[Refactor] #38993 mproc_list と mproc_max を floor_type に取り込む。 / Move mproc_list and pmroc_max to floor_type structure.

5 years ago[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む。 / Move m_list and max_m_idx...
deskull [Wed, 27 Feb 2019 05:08:03 +0000 (14:08 +0900)]
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む。 / Move m_list and max_m_idx to floor_type structure.

5 years ago[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む。 / Move o_list and max_o_idx...
deskull [Wed, 27 Feb 2019 04:41:10 +0000 (13:41 +0900)]
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む。 / Move o_list and max_o_idx to floor_type structure.

5 years ago[Refactor] #38993 monster_level を floor_type に取り込む。 / Move monster_level to floor_typ...
deskull [Tue, 26 Feb 2019 17:09:46 +0000 (02:09 +0900)]
[Refactor] #38993 monster_level を floor_type に取り込む。 / Move monster_level to floor_type structure.

5 years ago[Refactor] #38993 object_level を floor_type に取り込む。 / Move object_level to floor_type...
deskull [Tue, 26 Feb 2019 17:06:55 +0000 (02:06 +0900)]
[Refactor] #38993 object_level を floor_type に取り込む。 / Move object_level to floor_type structure.

5 years ago[Refactor] #38993 num_repro を floor_type に取り込む。 / Move num_repro to floor_type structure.
deskull [Tue, 26 Feb 2019 17:04:35 +0000 (02:04 +0900)]
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move num_repro to floor_type structure.

5 years ago[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width/heightに改名。 / Move cur_wid...
deskull [Tue, 26 Feb 2019 17:02:19 +0000 (02:02 +0900)]
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width/heightに改名。 / Move cur_wid/hgt to floor_type structure and rename width and height.

5 years ago[Refactor] #38993 dun_level を floor_type に取り込む。 / Move dun_level to floor_type structure.
deskull [Tue, 26 Feb 2019 16:57:34 +0000 (01:57 +0900)]
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move dun_level to floor_type structure.

5 years ago[Fix] #38993 current_floor -> current_floor_ptr
deskull [Tue, 26 Feb 2019 16:53:37 +0000 (01:53 +0900)]
[Fix] #38993 current_floor -> current_floor_ptr

5 years ago[Refactor] #38993 base_level を floor_type に取り込む。 / Move base_level to floor_type...
deskull [Tue, 26 Feb 2019 15:42:27 +0000 (00:42 +0900)]
[Refactor] #38993 base_level を floor_type に取り込む。 / Move base_level to floor_type structure.

5 years ago[Refactor] #38993 floor_type 構造体作成。 / Create floor_type structure.
deskull [Tue, 26 Feb 2019 15:34:11 +0000 (00:34 +0900)]
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type structure.

5 years ago[Refactor] #37353 ものまねの時止めを time_walk() に統合。 / Integrate time stop on mimic's process...
deskull [Tue, 26 Feb 2019 14:57:19 +0000 (23:57 +0900)]
[Refactor] #37353 ものまねの時止めを time_walk() に統合。 / Integrate time stop on mimic's process to time_walk().

5 years ago[modify] doxyfile更新。 / update doxyfile.
deskull [Tue, 26 Feb 2019 14:47:34 +0000 (23:47 +0900)]
[modify] doxyfile更新。 / update doxyfile.

5 years ago[Refactor] #37353 誤った #define 適用を修正。 / Fix wrong #define applying. (A_MAX)
deskull [Tue, 26 Feb 2019 14:33:08 +0000 (23:33 +0900)]
[Refactor] #37353 誤った #define 適用を修正。 / Fix wrong #define applying. (A_MAX)

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
deskull [Tue, 26 Feb 2019 14:14:21 +0000 (23:14 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)

5 years ago[Refactor] #37353 arena_gen() を generate_challenge_arena() に改名。 / Rename arena_gen...
deskull [Tue, 26 Feb 2019 05:04:27 +0000 (14:04 +0900)]
[Refactor] #37353 arena_gen() を generate_challenge_arena() に改名。 / Rename arena_gen() to generate_challenge_arena().

5 years ago[Refactor] #37353 quest_gen() を generate_fixed_floor() に改名。 / Rename quest_gen()...
deskull [Mon, 25 Feb 2019 16:23:27 +0000 (01:23 +0900)]
[Refactor] #37353 quest_gen() を generate_fixed_floor() に改名。 / Rename quest_gen() to generate_fixed_floor().

5 years ago[Refactor] #37353 battle_gen() を generate_gambling_arena() に改名。 / Rename battle_gen...
deskull [Mon, 25 Feb 2019 16:06:20 +0000 (01:06 +0900)]
[Refactor] #37353 battle_gen() を generate_gambling_arena() に改名。 / Rename battle_gen() to generate_gambling_arena().

5 years ago[Refactor] #37353 generate_cave() を generate_random_floor() に改名。 / Rename generate_ca...
deskull [Mon, 25 Feb 2019 16:00:05 +0000 (01:00 +0900)]
[Refactor] #37353 generate_cave() を generate_random_floor() に改名。 / Rename generate_cave() to generate_random_floor().

5 years ago[Refactor] #37353 get_bloody_moon_flags() を spells-object.c に移動。 / Move get_bloody_mo...
deskull [Mon, 25 Feb 2019 13:39:03 +0000 (22:39 +0900)]
[Refactor] #37353 get_bloody_moon_flags() を spells-object.c に移動。 / Move get_bloody_moon_flags() to spells-object.c.

5 years ago[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 / Separate cosmic_cast_off().
deskull [Mon, 25 Feb 2019 13:31:30 +0000 (22:31 +0900)]
[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 / Separate cosmic_cast_off().

5 years ago[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental() に分離。 / Separate summon element...
deskull [Mon, 25 Feb 2019 04:34:00 +0000 (13:34 +0900)]
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental() に分離。 / Separate summon elemental by activation to cast_summon_elemental().

5 years ago[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。 / Separate cast_summon_hound().
deskull [Mon, 25 Feb 2019 04:24:55 +0000 (13:24 +0900)]
[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。 / Separate cast_summon_hound().

5 years ago[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 / Separate cast_summon_undead().
deskull [Mon, 25 Feb 2019 04:19:26 +0000 (13:19 +0900)]
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 / Separate cast_summon_undead().

5 years ago[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 / Separate cast_summon_octopus().
deskull [Sun, 24 Feb 2019 15:27:36 +0000 (00:27 +0900)]
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 / Separate cast_summon_octopus().

5 years ago[Refactor] #37353 知識の石の処理を perilous_secrets() に分離。 / Separate Stone of Lore to perilo...
deskull [Sun, 24 Feb 2019 15:12:53 +0000 (00:12 +0900)]
[Refactor] #37353 知識の石の処理を perilous_secrets() に分離。 / Separate Stone of Lore to perilous_secrets().

5 years ago[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate fishingpole of Taikobo to fishing().
deskull [Sat, 23 Feb 2019 11:29:03 +0000 (20:29 +0900)]
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate fishingpole of Taikobo to fishing().

5 years ago[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separate activation of Crimson...
deskull [Sat, 23 Feb 2019 11:10:54 +0000 (20:10 +0900)]
[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separate activation of Crimson to fire_crimson().

5 years ago[Refactor] #37353 カオスパトロンの報酬処理を acquire_chaos_weapon() に分離. / Separate chaos weapon...
deskull [Sat, 23 Feb 2019 10:39:24 +0000 (19:39 +0900)]
[Refactor] #37353 カオスパトロンの報酬処理を acquire_chaos_weapon() に分離. / Separate chaos weapon reward by patron to  acquire_chaos_weapon().

5 years ago[Refactor] #37353 patron.c 内のメッセージ整理。 / Refactor messages in patron.c.
deskull [Sat, 23 Feb 2019 10:18:49 +0000 (19:18 +0900)]
[Refactor] #37353 patron.c 内のメッセージ整理。 / Refactor messages in patron.c.

5 years ago[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell-summon.c/h に移動。 / Separate...
deskull [Sat, 23 Feb 2019 09:29:12 +0000 (18:29 +0900)]
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell-summon.c/h に移動。 / Separate and move the Inrou's effect to mitokohmon() in spell-summon.c/h.

5 years ago[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動。 / Move some declarations, is_...
deskull [Fri, 22 Feb 2019 15:07:07 +0000 (00:07 +0900)]
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動。 / Move some declarations, is_*_grid() to grid.h.

5 years ago[Fix] #37353 Makefile.am をさらに修正。 / Refix Makefile.am.
deskull [Fri, 22 Feb 2019 14:52:33 +0000 (23:52 +0900)]
[Fix] #37353 Makefile.am をさらに修正。 / Refix Makefile.am.

5 years ago[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
deskull [Fri, 22 Feb 2019 13:40:26 +0000 (22:40 +0900)]
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.

5 years ago[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
deskull [Fri, 22 Feb 2019 13:16:39 +0000 (22:16 +0900)]
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.

5 years ago[Refactor] #37353 cave.c を grid.c に統合。 / Integrate cave.c to grid.c.
deskull [Fri, 22 Feb 2019 04:30:21 +0000 (13:30 +0900)]
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate cave.c to grid.c.

5 years ago[Refactor] #37353 spells-floor.c/h 追加。 / Add spells-floor.c/h.
Deskull [Thu, 21 Feb 2019 04:50:09 +0000 (13:50 +0900)]
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells-floor.c/h.

5 years ago[Refactor] #37353 confirm_leave_level() をstatic化。 / confirm_leave_level() has static.
Deskull [Thu, 21 Feb 2019 04:33:35 +0000 (13:33 +0900)]
[Refactor] #37353 confirm_leave_level() をstatic化。 / confirm_leave_level() has static.

5 years ago[Fix] #37353 term.c/h 追加のコミットし忘れ修正。 / Fix forgotten commit of term.c/h.
Deskull [Wed, 20 Feb 2019 14:45:48 +0000 (23:45 +0900)]
[Fix] #37353 term.c/h 追加のコミットし忘れ修正。 / Fix forgotten commit of term.c/h.

5 years ago[Refactor] #37353 set_bound_perm_wall() を place_bound_perm_wall() に改名して grid.c に移動...
Deskull [Wed, 20 Feb 2019 14:38:40 +0000 (23:38 +0900)]
[Refactor] #37353 set_bound_perm_wall() を place_bound_perm_wall() に改名して grid.c に移動。 / Rename set_bound_perm_wall() to  place_bound_perm_wall() and move to grid.c.

5 years ago[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
Deskull [Wed, 20 Feb 2019 14:32:06 +0000 (23:32 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)

5 years ago[Refactor] #37353 rand_dir() と collect_dir() を floor-generate.c に移動。 / Move rand_dir...
Deskull [Wed, 20 Feb 2019 14:27:21 +0000 (23:27 +0900)]
[Refactor] #37353 rand_dir() と collect_dir() を floor-generate.c に移動。 / Move rand_dir() and collect_dir() to floor-generate.c.

5 years ago[Refactor] #37353 term.c/h 追加。 / Add term.c/h.
Deskull [Wed, 20 Feb 2019 14:19:38 +0000 (23:19 +0900)]
[Refactor] #37353 term.c/h 追加。 / Add term.c/h.

5 years ago[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicated ';' on take_turn().
Deskull [Wed, 20 Feb 2019 14:04:38 +0000 (23:04 +0900)]
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicated ';' on take_turn().

5 years ago[Refactor] #37353 dir の型の置換。 / Type replacement dir.
Deskull [Wed, 20 Feb 2019 13:59:52 +0000 (22:59 +0900)]
[Refactor] #37353 dir の型の置換。 / Type replacement dir.

5 years ago[Refactor] #37353 externs.h 整理。 / Refactor externs.h.
Deskull [Wed, 20 Feb 2019 13:48:24 +0000 (22:48 +0900)]
[Refactor] #37353 externs.h 整理。 / Refactor externs.h.

5 years ago[Refactor] #37353 wild.h 追加。 / Add wild.h.
Deskull [Wed, 20 Feb 2019 13:31:48 +0000 (22:31 +0900)]
[Refactor] #37353 wild.h 追加。 / Add wild.h.

5 years ago[Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*.
Deskull [Wed, 20 Feb 2019 03:31:26 +0000 (12:31 +0900)]
[Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*.

5 years ago[Refactor] #37353 geometry.c/h を作成して coords_to_dir() を移動。 / Move coords_to_dir()...
Deskull [Wed, 20 Feb 2019 02:56:37 +0000 (11:56 +0900)]
[Refactor] #37353 geometry.c/h を作成して coords_to_dir() を移動。 / Move coords_to_dir() to geometry.c/h.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 19 Feb 2019 15:17:46 +0000 (00:17 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 不要なif文を削除。 / Delete disuse if.
Deskull [Tue, 19 Feb 2019 15:03:54 +0000 (00:03 +0900)]
[Refactor] #37353 不要なif文を削除。 / Delete disuse if.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Tue, 19 Feb 2019 15:01:13 +0000 (00:01 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 プレイヤーによる血の呪いの様々処理を blood_curse_to_enemy() へ分離。 / Separate various...
Deskull [Tue, 19 Feb 2019 14:49:43 +0000 (23:49 +0900)]
[Refactor] #37353 プレイヤーによる血の呪いの様々処理を blood_curse_to_enemy() へ分離。 / Separate various effect of blood curse by player to blood_curse_to_enemy().

5 years ago[Refactor] #38972 project_m()内のRES_ALLの処理を整理。 / Refactor RES_ALL process in project_m().
Deskull [Tue, 19 Feb 2019 04:42:58 +0000 (13:42 +0900)]
[Refactor] #38972 project_m()内のRES_ALLの処理を整理。 / Refactor RES_ALL process in project_m().

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 18 Feb 2019 14:27:03 +0000 (23:27 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 トラベル処理の関数を player-move.c にまとめる。 / Move travel functions to player...
Deskull [Mon, 18 Feb 2019 14:03:24 +0000 (23:03 +0900)]
[Refactor] #37353 トラベル処理の関数を player-move.c にまとめる。 / Move travel functions to player-move.c.

5 years ago[Fix] #37353 型の修正。 / Fix replacement.
Deskull [Mon, 18 Feb 2019 13:32:02 +0000 (22:32 +0900)]
[Fix] #37353 型の修正。 / Fix replacement.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Mon, 18 Feb 2019 13:29:12 +0000 (22:29 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 18 Feb 2019 13:22:40 +0000 (22:22 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years agoMerge branch 'master' into For2.2.2-Refactoring
Deskull [Mon, 18 Feb 2019 13:12:43 +0000 (22:12 +0900)]
Merge branch 'master' into For2.2.2-Refactoring

5 years ago[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 / Fix forgotten calling concentration().
Deskull [Mon, 18 Feb 2019 04:31:52 +0000 (13:31 +0900)]
[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 / Fix forgotten calling concentration().

5 years ago[Refactor] #37353 stop_singing() の引数整理。 / Refactor arguments of stop_singing().
Deskull [Sat, 16 Feb 2019 10:46:29 +0000 (19:46 +0900)]
[Refactor] #37353 stop_singing() の引数整理。 / Refactor arguments of stop_singing().

5 years ago[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor arguments of roll_hitdice().
Deskull [Sat, 16 Feb 2019 10:33:08 +0000 (19:33 +0900)]
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor arguments of roll_hitdice().

5 years ago[Refactor] #37353 spells3.c から関数をいくつか spell-object.c へ移動。 / Move some functions in...
Deskull [Sat, 16 Feb 2019 10:11:50 +0000 (19:11 +0900)]
[Refactor] #37353 spells3.c から関数をいくつか spell-object.c へ移動。 / Move some functions in spells3.c to spell-object.c.

5 years ago[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 16 Feb 2019 09:52:37 +0000 (18:52 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 16 Feb 2019 09:38:32 +0000 (18:38 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 15 Feb 2019 11:53:47 +0000 (20:53 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Fix] #38796 マーフォーク用の rgold_adj を追加。 / Add to rgold_adj for Merfolk.
Deskull [Thu, 14 Feb 2019 14:21:01 +0000 (23:21 +0900)]
[Fix] #38796 マーフォーク用の rgold_adj を追加。 / Add to rgold_adj for Merfolk.

5 years ago[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 14 Feb 2019 10:12:05 +0000 (19:12 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 14 Feb 2019 10:01:56 +0000 (19:01 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Thu, 14 Feb 2019 09:57:28 +0000 (18:57 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 make_artifact() と make_artifact_special() を artifact.c/h に移動。 ...
Deskull [Thu, 14 Feb 2019 09:37:25 +0000 (18:37 +0900)]
[Refactor] #37353 make_artifact() と make_artifact_special() を artifact.c/h に移動。 / Move make_artifact() and make_artifact_special() to artifact.c/h.

5 years ago[Refactor] #37353 set_gametime() を spells-world.c/h に移動。 / Move set_gametime() to...
Deskull [Thu, 14 Feb 2019 04:16:30 +0000 (13:16 +0900)]
[Refactor] #37353 set_gametime() を spells-world.c/h に移動。 / Move set_gametime() to spells-world.c/h.

5 years ago[Refactor] #37353 do_cmd_wiz_hack_ben() を probing() 直接呼出しにより廃止。 / Delete do_cmd_wiz_h...
Deskull [Thu, 14 Feb 2019 04:06:18 +0000 (13:06 +0900)]
[Refactor] #37353 do_cmd_wiz_hack_ben() を probing() 直接呼出しにより廃止。 / Delete do_cmd_wiz_hack_ben() by calling probing() directly.

5 years ago[Refactor] #37353 obj_kind.c を object-hook.c に統合。 / Integrate obj_kind.c to object...
Deskull [Wed, 13 Feb 2019 13:25:06 +0000 (22:25 +0900)]
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 / Integrate obj_kind.c to object-hook.c.

5 years ago[Fix] #37353 型の修正。 / Fix type.
Deskull [Wed, 13 Feb 2019 04:30:40 +0000 (13:30 +0900)]
[Fix] #37353 型の修正。 / Fix type.

5 years ago[Refactor] #37353 monk_armour_aux と monk_notify_aux を player_status.c に移動。 / Move...
Deskull [Wed, 13 Feb 2019 04:25:32 +0000 (13:25 +0900)]
[Refactor] #37353 monk_armour_aux と monk_notify_aux を player_status.c に移動。 / Move monk_armour_aux and monk_notify_aux to player_status.c.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 13 Feb 2019 04:19:10 +0000 (13:19 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 13 Feb 2019 04:12:07 +0000 (13:12 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 12 Feb 2019 14:58:52 +0000 (23:58 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 player_place() を player-status.c/h へ移動。 / Move player_place() to...
Deskull [Tue, 12 Feb 2019 14:44:56 +0000 (23:44 +0900)]
[Refactor] #37353 player_place() を player-status.c/h へ移動。 / Move player_place() to player-status.c/h.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 12 Feb 2019 14:23:58 +0000 (23:23 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 12 Feb 2019 14:09:52 +0000 (23:09 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 12 Feb 2019 04:22:25 +0000 (13:22 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 11 Feb 2019 15:03:54 +0000 (00:03 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Mon, 11 Feb 2019 14:55:12 +0000 (23:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.

5 years ago[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Rename c_ptr, common pointer naming...
Deskull [Mon, 11 Feb 2019 14:50:59 +0000 (23:50 +0900)]
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Rename c_ptr, common pointer naming to g_ptr.

5 years ago[Refactor] #37353 cave 配列を grid_array に改名。 / Rename cave array to grid_array().
Deskull [Mon, 11 Feb 2019 14:47:14 +0000 (23:47 +0900)]
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename cave array to grid_array().

5 years ago[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Rename cave_type structure to grid_...
Deskull [Mon, 11 Feb 2019 14:37:34 +0000 (23:37 +0900)]
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Rename cave_type structure to grid_type.

5 years ago[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify UTF-8(BOM) + LF.
Deskull [Mon, 11 Feb 2019 13:08:58 +0000 (22:08 +0900)]
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify UTF-8(BOM) + LF.

5 years ago[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitat...
Deskull [Sun, 10 Feb 2019 13:59:04 +0000 (22:59 +0900)]
[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitation on blind to cmd_limit_blind().

5 years ago[Refactor] #37353 HAVE_STDINT_H 適用に伴う警告修正。 / Fix warning with applying HAVE_STDINT_H.
Deskull [Sun, 10 Feb 2019 13:50:36 +0000 (22:50 +0900)]
[Refactor] #37353 HAVE_STDINT_H 適用に伴う警告修正。 / Fix warning with applying HAVE_STDINT_H.

5 years ago[Refactor] #37353 Windowsのビルド設定に HAVE_STDINT_H 追加。 / Add HAVE_STDINT_H for windows...
Deskull [Sun, 10 Feb 2019 13:43:41 +0000 (22:43 +0900)]
[Refactor] #37353 Windowsのビルド設定に HAVE_STDINT_H 追加。 / Add HAVE_STDINT_H for windows build.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sun, 10 Feb 2019 13:37:30 +0000 (22:37 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type, unused structure.
Deskull [Sun, 10 Feb 2019 13:27:28 +0000 (22:27 +0900)]
[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type, unused structure.

5 years ago[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 9 Feb 2019 10:16:04 +0000 (19:16 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.

5 years ago[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名。 / Rename town pointer to town_...
Deskull [Sat, 9 Feb 2019 10:10:03 +0000 (19:10 +0900)]
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名。 / Rename town pointer to town_info according to custom.