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hengband/hengband.git
4 years agoMerge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2...
deskull [Mon, 20 Jan 2020 15:05:24 +0000 (00:05 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring

4 years ago[Fix] Removed a old blank file.
deskull [Sun, 19 Jan 2020 06:46:07 +0000 (15:46 +0900)]
[Fix] Removed a old blank file.

4 years agoSince "something" is singular, changed "prevent" to "prevents" for subject/verb agree...
Eric Branlund [Wed, 25 Sep 2019 06:05:52 +0000 (23:05 -0700)]
Since "something" is singular, changed "prevent" to "prevents" for subject/verb agreement.

4 years agoThis is related to commit 874112e9ad6b4c3664588d91d176ea60c28dcddb. It adds a conjunc...
Eric Branlund [Wed, 25 Sep 2019 06:01:20 +0000 (23:01 -0700)]
This is related to commit 874112e9ad6b4c3664588d91d176ea60c28dcddb. It adds a conjunction to an identically worded English message in melee1.c.

4 years agoChanged past tense to present perfect for the English message about the restoration...
Eric Branlund [Wed, 25 Sep 2019 05:57:37 +0000 (22:57 -0700)]
Changed past tense to present perfect for the English message about the restoration, in the immediate past, of the "mantle of shadow".

4 years agoChange for subject/verb agreement with "mantle of shadow".
Eric Branlund [Wed, 25 Sep 2019 05:56:36 +0000 (22:56 -0700)]
Change for subject/verb agreement with "mantle of shadow".

4 years agoFor English message, replaced "did Seppuku" with "committed seppuku" since the litera...
Eric Branlund [Wed, 25 Sep 2019 05:52:13 +0000 (22:52 -0700)]
For English message, replaced "did Seppuku" with "committed seppuku" since the literal English translation would be "committed ritual suicide".

4 years agoFor one of the English messages related to CHECK_MULTISHADOW(), inserted a missing...
Eric Branlund [Wed, 25 Sep 2019 05:49:39 +0000 (22:49 -0700)]
For one of the English messages related to CHECK_MULTISHADOW(), inserted a missing conjunction between to independent clauses.

4 years agoChanged English message about ending the "tsuyoshi" effect from past perfect to prese...
Eric Branlund [Wed, 25 Sep 2019 05:46:53 +0000 (22:46 -0700)]
Changed English message about ending the "tsuyoshi" effect from past perfect to present perfect since the action is leading up to present rather than happening before some point in the past.

4 years agoIn English prompts for selecting an elemental immunity, changed "immune" to "immunity...
Eric Branlund [Wed, 25 Sep 2019 05:40:48 +0000 (22:40 -0700)]
In English prompts for selecting an elemental immunity, changed "immune" to "immunity" since it is used as a noun rather than an adjective.

4 years agoIn English messages, replaced "ethereal form" with "ethereal" since the latter is...
Eric Branlund [Wed, 25 Sep 2019 05:30:02 +0000 (22:30 -0700)]
In English messages, replaced "ethereal form" with "ethereal" since the latter is shorter and about as clear.

4 years ago"Extremely faster" is an awkward expression in English. Replaced "faster" with ...
Eric Branlund [Wed, 25 Sep 2019 05:15:56 +0000 (22:15 -0700)]
"Extremely faster" is an awkward expression in English.  Replaced "faster" with "fast" for a more idiomatic message.

4 years agoChanged "Berserk" to "berserk" since the capitalization seemed unnecessary.
Eric Branlund [Wed, 25 Sep 2019 05:14:01 +0000 (22:14 -0700)]
Changed "Berserk" to "berserk" since the capitalization seemed unnecessary.

4 years agoIn English changed "Learning", in reference to the blue mage ability, to "learning...
Eric Branlund [Wed, 25 Sep 2019 05:09:58 +0000 (22:09 -0700)]
In English changed "Learning", in reference to the blue mage ability, to "learning" where it was not immediately followed by "ability".

4 years agoChanged floor regeneration English message to have the first part as an introductory...
Eric Branlund [Wed, 25 Sep 2019 05:05:26 +0000 (22:05 -0700)]
Changed floor regeneration English message to have the first part as an introductory clause rather than a separate, but incomplete, sentence.
And fix unchanged message manually from previous commit... (Deskull)

4 years agoFor the English messages summarizing the arena result, changed the verbs to be past...
Eric Branlund [Wed, 25 Sep 2019 05:02:58 +0000 (22:02 -0700)]
For the English messages summarizing the arena result, changed the verbs to be past tense (the ones that were in past perfect would need changes for subject/verb agreement if kept in that tense).

4 years agoIn one of the English messages for booze consumption/alcohol mutation, removed a...
Eric Branlund [Wed, 25 Sep 2019 04:56:20 +0000 (21:56 -0700)]
In one of the English messages for booze consumption/alcohol mutation, removed a comma since the sentence is not a compound sentence with two parts that could stand on their own.

4 years agoSince "acid" is singular, change "melt" to "melts" for subject/verb agreement.
Eric Branlund [Wed, 25 Sep 2019 04:52:27 +0000 (21:52 -0700)]
Since "acid" is singular, change "melt" to "melts" for subject/verb agreement.

4 years agoChanged "electric" to "electricity" in English message since it's used as a noun.
Eric Branlund [Wed, 25 Sep 2019 04:50:38 +0000 (21:50 -0700)]
Changed "electric" to "electricity" in English message since it's used as a noun.

4 years agoReplaced "TinyAngband" in English heading for the options screen with "Game".
Eric Branlund [Wed, 25 Sep 2019 04:47:25 +0000 (21:47 -0700)]
Replaced "TinyAngband" in English heading for the options screen with "Game".

4 years agoFor English prompt about recording, changed the verbs in the option about the last...
Eric Branlund [Wed, 25 Sep 2019 01:47:02 +0000 (18:47 -0700)]
For English prompt about recording, changed the verbs in the option about the last item to past tense and added a definite article for clarity.

4 years agoReworded for clarity some of the English messages which record why named pets were...
Eric Branlund [Wed, 25 Sep 2019 01:43:36 +0000 (18:43 -0700)]
Reworded for clarity some of the English messages which record why named pets were lost.

4 years ago"A reactionary of shooting" isn't clear English. Google Translate's "rebound of...
Eric Branlund [Wed, 25 Sep 2019 01:36:55 +0000 (18:36 -0700)]
"A reactionary of shooting" isn't clear English.  Google Translate's "rebound of shooting" isn't much better.  I reworded the English message under the assumption that the recoil from shooting the weapon affected the shooter (though that's something that seems more in consistent with a firearm rather than a bow or crossbow).  If it's a projectile bouncing off something and coming back to hit the shooter, then the message should be reworded.

4 years ago"Do activate" sounds like a command in English rather than a message about why someth...
Eric Branlund [Wed, 25 Sep 2019 01:31:45 +0000 (18:31 -0700)]
"Do activate" sounds like a command in English rather than a message about why something not happening.  Reworded the English message to be something like what Google translate gives for the Japanese version.

4 years agoIn English message for a door blocked from closing, "stuck" is an awkward adjective...
Eric Branlund [Wed, 25 Sep 2019 01:28:21 +0000 (18:28 -0700)]
In English message for a door blocked from closing, "stuck" is an awkward adjective to use for a place.  Reworded the message to be more specific about what is  happening.

4 years agoReworded English smithing message about an unimproveable object to be more idiomatic.
Eric Branlund [Wed, 25 Sep 2019 01:10:58 +0000 (18:10 -0700)]
Reworded English smithing message about an unimproveable object to be more idiomatic.

4 years agoChanged indefinite to definite article in English message about stopped time preventi...
Eric Branlund [Wed, 25 Sep 2019 01:07:49 +0000 (18:07 -0700)]
Changed indefinite to definite article in English message about stopped time preventing quaffing a potion:  there's a specific bottle involved rather than just some bottle somewhere.

4 years agoChanged English message for no monster to ride to be more idiomatic.
Eric Branlund [Wed, 25 Sep 2019 01:06:34 +0000 (18:06 -0700)]
Changed English message for no monster to ride to be more idiomatic.

4 years agoChange "go to" to "go" in English message since the destination is a direction rather...
Eric Branlund [Wed, 25 Sep 2019 01:03:00 +0000 (18:03 -0700)]
Change "go to" to "go" in English message since the destination is a direction rather than a place.

4 years agoFor English message about summoning nothing, changed past perfect tense to past tense...
Eric Branlund [Wed, 25 Sep 2019 00:59:51 +0000 (17:59 -0700)]
For English message about summoning nothing, changed past perfect tense to past tense; otherwise would need to change "have" to "has" for subject/verb agreement.

4 years agoChanged English messages related to summoning just one creature to reflect that only...
Eric Branlund [Wed, 25 Sep 2019 00:57:51 +0000 (17:57 -0700)]
Changed English messages related to summoning just one creature to reflect that only one creature is summoned.

4 years agoChanged "cast a animate dead" to "animate the dead" in two English messages for clarity.
Eric Branlund [Wed, 25 Sep 2019 00:53:22 +0000 (17:53 -0700)]
Changed "cast a animate dead" to "animate the dead" in two English messages for clarity.

4 years agoCorrected subject/verb agreement in English-message for player creating traps.
Eric Branlund [Wed, 25 Sep 2019 00:49:25 +0000 (17:49 -0700)]
Corrected subject/verb agreement in English-message for player creating traps.

4 years agoCorrected spelling ("torche" to "torch") and subject/verb agreement in the same Engli...
Eric Branlund [Wed, 25 Sep 2019 00:46:32 +0000 (17:46 -0700)]
Corrected spelling ("torche" to "torch") and subject/verb agreement in the same English message.

4 years agoChanged "teared" to "tore" since the past tense for that verb is irregular. Moved...
Eric Branlund [Wed, 25 Sep 2019 00:43:55 +0000 (17:43 -0700)]
Changed "teared" to "tore" since the past tense for that verb is irregular.  Moved "off" to be adjacent to the verb since I think that's a bit easier to understand.

4 years agoChanged English prompt for teleporting between towns to use a more idiomatic phrase.
Eric Branlund [Wed, 25 Sep 2019 00:41:40 +0000 (17:41 -0700)]
Changed English prompt for teleporting between towns to use a more idiomatic phrase.

4 years agoChanged "exceptionally" to "exceptional" in English message since it's used as an...
Eric Branlund [Wed, 25 Sep 2019 00:40:00 +0000 (17:40 -0700)]
Changed "exceptionally" to "exceptional" in English message since it's used as an adjective.

4 years ago[Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions
Hourier [Sat, 18 Jan 2020 14:38:01 +0000 (23:38 +0900)]
[Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions

4 years ago[Refactor] #37353 プロトタイプ宣言の誤りを修正 / Corrected prototype decleration
Hourier [Sat, 18 Jan 2020 14:30:04 +0000 (23:30 +0900)]
[Refactor] #37353 プロトタイプ宣言の誤りを修正  / Corrected prototype decleration

4 years ago[Refactor] #38997 古くなったコメントを削除 / Removed old comments
Hourier [Sat, 18 Jan 2020 13:59:16 +0000 (22:59 +0900)]
[Refactor] #38997 古くなったコメントを削除 / Removed old comments

4 years ago[Refactor] #38997 object_desc() と screen_object()にplayer_type * 引数を追加 / Added player_...
Hourier [Sat, 18 Jan 2020 13:55:49 +0000 (22:55 +0900)]
[Refactor] #38997 object_desc() と screen_object()にplayer_type * 引数を追加 / Added player_type * argument to object_desc() and screen_object()

4 years ago[Refactor] #38997 monster_has_hostile_align()にplayer_type * 引数を追加 / Added player_type...
Hourier [Sat, 18 Jan 2020 13:20:48 +0000 (22:20 +0900)]
[Refactor] #38997 monster_has_hostile_align()にplayer_type * 引数を追加 / Added player_type * argument to monster_has_hostile_align()

4 years ago[Refactor] #38997 are_enemies()にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 13:15:59 +0000 (22:15 +0900)]
[Refactor] #38997 are_enemies()にplayer_type * 引数を追加 / Added player_type * argument to are_enemies()

4 years ago[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し、player-type * 引数を追加 / Changed...
Hourier [Sat, 18 Jan 2020 13:12:11 +0000 (22:12 +0900)]
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し、player-type * 引数を追加 / Changed macro function cave_empty_bold*() to normal function and added player_type * argument

4 years ago[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player-type * 引数を追加 / Changed macro...
Hourier [Sat, 18 Jan 2020 12:47:03 +0000 (21:47 +0900)]
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player-type * 引数を追加 / Changed macro function pattern_tile() to normal function and added player_type * argument

4 years ago[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し、player-type * 引数を追加 / Changed...
Hourier [Sat, 18 Jan 2020 12:37:29 +0000 (21:37 +0900)]
[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し、player-type * 引数を追加 / Changed macro function cave_empty_grid() to normal function and added player_type * argument

4 years ago[Refactor] #38997 hit_trap_set_abnormal_status_p()にplayer_type * 引数を追加 / Added player...
Hourier [Sat, 18 Jan 2020 12:18:28 +0000 (21:18 +0900)]
[Refactor] #38997 hit_trap_set_abnormal_status_p()にplayer_type * 引数を追加 / Added player_type * argument to hit_trap_set_abnormal_status_p()

4 years ago[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 12:15:25 +0000 (21:15 +0900)]
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加 / Added player_type * argument to monster_can_*()

4 years ago[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added playe...
Hourier [Sat, 18 Jan 2020 12:08:12 +0000 (21:08 +0900)]
[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added player_type * argument to is_known_trap() and is_hidden_door()

4 years ago[Refactor] #38997 lite_spot() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 11:46:52 +0000 (20:46 +0900)]
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加 / Added player_type * argument to lite_spot()

4 years ago[Refactor] #38997 note_spot() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 11:20:57 +0000 (20:20 +0900)]
[Refactor] #38997 note_spot() にplayer_type * 引数を追加 / Added player_type * argument to note_spot()

4 years ago[Refactor] #38997 cave_*_teleportable_bold() にplayer_type * 引数を追加 / Added player_type...
Hourier [Sat, 18 Jan 2020 11:05:56 +0000 (20:05 +0900)]
[Refactor] #38997 cave_*_teleportable_bold() にplayer_type * 引数を追加 / Added player_type * argument to cave_*_teleportable_bold()

4 years ago[Refactor] #38997 place_solid_noperm_bold() を削除し、place_grid() に統合 / Removed place_sol...
Hourier [Sat, 18 Jan 2020 11:00:00 +0000 (20:00 +0900)]
[Refactor] #38997 place_solid_noperm_bold() を削除し、place_grid() に統合 / Removed place_solid_noperm_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid...
Hourier [Sat, 18 Jan 2020 10:57:42 +0000 (19:57 +0900)]
[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid_perm_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_solid_bold() を削除し、place_grid() に統合 / Removed place_solid_bold...
Hourier [Sat, 18 Jan 2020 10:56:31 +0000 (19:56 +0900)]
[Refactor] #38997 place_solid_bold() を削除し、place_grid() に統合 / Removed place_solid_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_outer_noperm_bold() を削除し、place_grid() に統合 / Removed place_out...
Hourier [Sat, 18 Jan 2020 10:54:24 +0000 (19:54 +0900)]
[Refactor] #38997 place_outer_noperm_bold() を削除し、place_grid() に統合 / Removed place_outer_noperm_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_outer_bold() を削除し、place_grid() に統合 / Removed place_outer_bold...
Hourier [Sat, 18 Jan 2020 10:52:10 +0000 (19:52 +0900)]
[Refactor] #38997 place_outer_bold() を削除し、place_grid() に統合 / Removed place_outer_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_inner_perm_bold() を削除し、place_grid() に統合 / Removed place_inner...
Hourier [Sat, 18 Jan 2020 10:49:28 +0000 (19:49 +0900)]
[Refactor] #38997 place_inner_perm_bold() を削除し、place_grid() に統合 / Removed place_inner_perm_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_inner_bold() を削除し、place_grid() に統合 / Removed place_inner_bold...
Hourier [Sat, 18 Jan 2020 10:48:06 +0000 (19:48 +0900)]
[Refactor] #38997 place_inner_bold() を削除し、place_grid() に統合 / Removed place_inner_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_extra_perm_bold() を削除し、place_grid() に統合 / Removed place_extra...
Hourier [Sat, 18 Jan 2020 10:45:40 +0000 (19:45 +0900)]
[Refactor] #38997 place_extra_perm_bold() を削除し、place_grid() に統合 / Removed place_extra_perm_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold...
Hourier [Sat, 18 Jan 2020 10:43:06 +0000 (19:43 +0900)]
[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_floor_bold() を削除し、place_grid() に統合 / Removed place_floor_bold...
Hourier [Sat, 18 Jan 2020 10:39:50 +0000 (19:39 +0900)]
[Refactor] #38997 place_floor_bold() を削除し、place_grid() に統合 / Removed place_floor_bold() and unified into place_bold()

4 years ago[Refactor] #38997 place_grid_type をgrid_hold_type に変更し、place_hold()を追加 / Changed...
Hourier [Sat, 18 Jan 2020 10:30:02 +0000 (19:30 +0900)]
[Refactor] #38997 place_grid_type をgrid_hold_type に変更し、place_hold()を追加 / Changed grid_hold_type to place_grid_type and added place_hold()

4 years ago[Refactor] #38997 delete_monster_idx() にplayer_type * 引数を追加 / Added player_type ...
Hourier [Sat, 18 Jan 2020 10:12:03 +0000 (19:12 +0900)]
[Refactor] #38997 delete_monster_idx() にplayer_type * 引数を追加 / Added player_type * argument to delete_monster_idx()

4 years ago[Refactor] #38997 place_solid_perm_grid() を削除し、place_grid() に統合 / Removed place_outer...
Hourier [Sat, 18 Jan 2020 08:38:33 +0000 (17:38 +0900)]
[Refactor] #38997 place_solid_perm_grid() を削除し、place_grid() に統合 / Removed place_outer_noperm_grid() and unified into place_solid_perm_grid()

4 years ago[Refactor] #38997 place_outer_noperm_grid() を削除し、place_grid() に統合 / Removed place_out...
Hourier [Sat, 18 Jan 2020 08:22:20 +0000 (17:22 +0900)]
[Refactor] #38997 place_outer_noperm_grid() を削除し、place_grid() に統合 / Removed place_outer_noperm_grid() and unified into place_grid()

4 years ago[Refactor] #38997 place_outer_perm_grid() を削除し、place_grid() に統合 / Removed place_outer...
Hourier [Sat, 18 Jan 2020 08:20:24 +0000 (17:20 +0900)]
[Refactor] #38997 place_outer_perm_grid() を削除し、place_grid() に統合 / Removed place_outer_perm_grid() and unified into place_grid()

4 years ago[Refactor] #38997 place_inner_perm_grid() を削除し、place_grid() に統合 / Removed place_inner...
Hourier [Sat, 18 Jan 2020 08:19:25 +0000 (17:19 +0900)]
[Refactor] #38997 place_inner_perm_grid() を削除し、place_grid() に統合 / Removed place_inner_perm_grid() and unified into place_grid()

4 years ago[Refactor] #38997 place_inner_grid() を削除し、place_grid() に統合 / Removed place_inner_grid...
Hourier [Sat, 18 Jan 2020 08:16:53 +0000 (17:16 +0900)]
[Refactor] #38997 place_inner_grid() を削除し、place_grid() に統合 / Removed place_inner_grid() and unified into place_grid()

4 years ago[Refactor] #38997 place_extra_grid() を削除し、place_grid() に統合 / Removed place_extra_grid...
Hourier [Sat, 18 Jan 2020 08:12:45 +0000 (17:12 +0900)]
[Refactor] #38997 place_extra_grid() を削除し、place_grid() に統合 / Removed place_extra_grid() and unified into place_grid()

4 years ago[Refactor] #38997 place_floor_grid() を削除し、place_grid() に統合 / Removed place_floor_grid...
Hourier [Sat, 18 Jan 2020 08:09:47 +0000 (17:09 +0900)]
[Refactor] #38997 place_floor_grid() を削除し、place_grid() に統合 / Removed place_floor_grid() and unified into place_grid()

4 years ago[Refactor] #38997 set_hostile() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 07:55:23 +0000 (16:55 +0900)]
[Refactor] #38997 set_hostile() にplayer_type * 引数追加 / Added player_type * argument to set_hostile()

4 years ago[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し、player_type * 引数を追加 / Changed...
Hourier [Sat, 18 Jan 2020 07:52:25 +0000 (16:52 +0900)]
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し、player_type * 引数を追加 / Changed macro function is_original_ap_and_seen() to normal function and added player_type * argument

4 years ago[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
Hourier [Sat, 18 Jan 2020 07:36:47 +0000 (16:36 +0900)]
[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c

4 years ago[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped monster1.c
Hourier [Sat, 18 Jan 2020 06:53:38 +0000 (15:53 +0900)]
[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped monster1.c

4 years ago[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
Hourier [Sat, 18 Jan 2020 06:47:06 +0000 (15:47 +0900)]
[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c

4 years ago[Refactor] #38997 detele_monster_idx() にplayer_type * 引数追加の準備 / Prepared player_type...
Hourier [Sat, 18 Jan 2020 05:35:45 +0000 (14:35 +0900)]
[Refactor] #38997 detele_monster_idx() にplayer_type * 引数追加の準備 / Prepared player_type * argument to delete_monster_idx()

4 years ago[Refactor] #38997 update_view() からfloor_type * 引数削除 / Removed floor_type * argument...
Hourier [Sat, 18 Jan 2020 05:07:50 +0000 (14:07 +0900)]
[Refactor] #38997 update_view() からfloor_type * 引数削除 / Removed floor_type * argument to update_view()

4 years ago[Refactor] #38997 get_dungeon_feeling() にplayer_type * 引数追加 / Added player_type ...
Hourier [Sat, 18 Jan 2020 05:05:43 +0000 (14:05 +0900)]
[Refactor] #38997 get_dungeon_feeling() にplayer_type * 引数追加 / Added player_type * argument to get_dungeon_feeling()

4 years ago[Refactor] #38997 monster_drop_carried_objects() にplayer_type * 引数追加 / Added player_t...
Hourier [Sat, 18 Jan 2020 04:52:24 +0000 (13:52 +0900)]
[Refactor] #38997 monster_drop_carried_objects() にplayer_type * 引数追加 / Added player_type * argument to monster_drop_carried_objects()

4 years ago[Refactor] #38997 update_smart_learn() にplayer_type * 引数追加 / Added player_type *...
Hourier [Sat, 18 Jan 2020 04:49:40 +0000 (13:49 +0900)]
[Refactor] #38997 update_smart_learn() にplayer_type * 引数追加 / Added player_type * argument to update_smart_learn()

4 years ago[Refactor] #38997 mon_scatter() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 04:44:35 +0000 (13:44 +0900)]
[Refactor] #38997 mon_scatter() にplayer_type * 引数追加 / Added player_type * argument to mon_scatter()

4 years ago[Refactor] #38997 get_mspeed() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 04:42:53 +0000 (13:42 +0900)]
[Refactor] #38997 get_mspeed() にplayer_type * 引数追加 / Added player_type * argument to get_mspeed()

4 years ago[Refactor] #38997 update_monsters() にplayer_type * 引数追加 / Added player_type * argumen...
Hourier [Sat, 18 Jan 2020 04:36:14 +0000 (13:36 +0900)]
[Refactor] #38997 update_monsters() にplayer_type * 引数追加 / Added player_type * argument to update_monsters()

4 years ago[Refactor] #38997 lore_treasure() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 04:33:41 +0000 (13:33 +0900)]
[Refactor] #38997 lore_treasure() にplayer_type * 引数追加 / Added player_type * argument to lore_treasure()

4 years ago[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 04:32:03 +0000 (13:32 +0900)]
[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加 / Added player_type * argument to lore_do_probe()

4 years ago[Refactor] #38997 monster_*() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 04:29:21 +0000 (13:29 +0900)]
[Refactor] #38997 monster_*() にplayer_type * 引数追加 / Added player_type * argument to monster_*()

4 years ago[Refactor] #38997 get_mon_num() にplayer_type * 引数追加 / Added player_type * argument...
Hourier [Sat, 18 Jan 2020 04:04:41 +0000 (13:04 +0900)]
[Refactor] #38997 get_mon_num() にplayer_type * 引数追加 / Added player_type * argument to get_mon_num()

4 years ago[Refactor] #38997 get_mon_num_prep() とchoose_new_monster() にplayer_type * 引数追加 /...
Hourier [Sat, 18 Jan 2020 03:54:28 +0000 (12:54 +0900)]
[Refactor] #38997 get_mon_num_prep() とchoose_new_monster() にplayer_type * 引数追加 / Added player_type * argument to get_mon_num_prep() and choose_new_monster()

4 years ago[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added player_type * argument to m_pop()
Hourier [Sat, 18 Jan 2020 03:09:43 +0000 (12:09 +0900)]
[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added player_type * argument to m_pop()

4 years ago[Refactor] #38997 summon_specific_aux() にplayer_type * 引数追加 / Added player_type ...
Hourier [Sat, 18 Jan 2020 02:17:28 +0000 (11:17 +0900)]
[Refactor] #38997 summon_specific_aux() にplayer_type * 引数追加 / Added player_type * argument to summon_specific_aux()

4 years ago[Refactor] #38997 wipe_m_list() をwipe_monsters_list() に改名し、player_type * 引数追加 / Renam...
Hourier [Sat, 18 Jan 2020 01:56:10 +0000 (10:56 +0900)]
[Refactor] #38997 wipe_m_list() をwipe_monsters_list() に改名し、player_type * 引数追加 / Renamed wipe_m_list() to wipe_monsters_list() and added player_type * argument

4 years ago[Refactor] #38997 compact_monsters() にplayer_type * 引数追加 / Added player_type * argume...
Hourier [Sat, 18 Jan 2020 01:48:31 +0000 (10:48 +0900)]
[Refactor] #38997 compact_monsters() にplayer_type * 引数追加 / Added player_type * argument to compact_monsters()

4 years ago[Refactor] #38997 term_xtra_win_react() にplayer_type * 引数追加 / Added player_type ...
Hourier [Sat, 18 Jan 2020 01:42:26 +0000 (10:42 +0900)]
[Refactor] #38997 term_xtra_win_react() にplayer_type * 引数追加 / Added player_type * argument to term_xtra_win_react()

4 years ago[Refactor] #38997 main-win.c にある Term_*() を term_*() に改名/ Renamed Term_*() to term_...
Hourier [Sat, 18 Jan 2020 01:32:47 +0000 (10:32 +0900)]
[Refactor] #38997 main-win.c にある Term_*() を term_*() に改名/ Renamed Term_*() to term_*() in main-win.c

4 years ago[Refactor] #38997 main-win.c のstatic関数群 にplayer_type * 引数追加 / Added player_type ...
Hourier [Sat, 18 Jan 2020 01:26:13 +0000 (10:26 +0900)]
[Refactor] #38997 main-win.c のstatic関数群 にplayer_type * 引数追加 / Added player_type * argument to some static function in main-win.c

4 years ago[Refactor] #38997 compact_monsters_aux() にplayer_type * 引数追加 / Added player_type...
Hourier [Fri, 17 Jan 2020 15:59:38 +0000 (00:59 +0900)]
[Refactor] #38997 compact_monsters_aux() にplayer_type * 引数追加 / Added player_type * argument to  compact_monsters_aux()

4 years agoReplaced "equipments" with "equipment" in explanations.
Eric Branlund [Sun, 20 Oct 2019 16:48:11 +0000 (09:48 -0700)]
Replaced "equipments" with "equipment" in explanations.

4 years agoReplaced is + gerund with direct active verb in message to be more consise and idiomatic.
Eric Branlund [Sun, 20 Oct 2019 16:47:07 +0000 (09:47 -0700)]
Replaced is + gerund with direct active verb in message to be more consise and idiomatic.

4 years agoIn descriptions but not keywords, replaced "armors" with "armor".
Eric Branlund [Sun, 20 Oct 2019 16:45:25 +0000 (09:45 -0700)]
In descriptions but not keywords, replaced "armors" with "armor".