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[Fix] #39962 read_dead_file() にsize_t 引数を追加 / Added size_t argument to read_dead_file()
2020-02-24
Hourier
[Fix] #39962 read_dead_file() にsize_t 引数を追加 / Added...
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2020-02-24
Hourier
[Refactor] #39962 print_tomb() からshow_killing_monster...
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2020-02-24
Hourier
[Refactor] #39962 print_tomb() からread_dead_file() を分離しfiles...
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2020-02-24
Hourier
[Refactor] #37353 文字コードをUTF-8 (BOMあり)に変換 / Changed...
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2020-02-24
Hourier
[Refactor] #39962 process-death.c の整形 / Reshaped process...
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2020-02-24
Hourier
[Refactor] #39962 使われていない(*tombstone_aux)() を削除 / Removed...
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2020-02-24
Hourier
[Refactor] #37353 文字コードをUTF-8 に変換 / Changed character...
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2020-02-24
Hourier
[Refactor] #39962 files.c からprocess-death.c/h を分離 ...
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2020-02-23
Hourier
[Refactor] #39962 files.c からuid-checker.c/h を分離 / Separated...
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2020-02-23
Hourier
[Refactor] #39962 files.c からdisplay-util.c/h を分離 /...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_two_hands...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からstrengthen_base...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_weapon_one...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_weapon_dam...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からcalc_shot_param...
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2020-02-23
Hourier
[Refactor] #39962 display_player_various() からdisplay_first_p...
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2020-02-23
Hourier
[Refactor] #39962 status-first-page.c の整形 / Reshaped...
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2020-02-23
Hourier
[Refactor] #39962 files.c からstatus-first-page.c/h を分離...
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2020-02-23
Hourier
[Refactor] #37353 readdib.c からhugeポインタを削除 / Removed...
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2020-02-23
Hourier
[Refactor] #37353 OS/2サポートを打ち切り / Finished supporting...
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2020-02-23
Hourier
[Refactor] #39962 Makefile.am にsignal-handlers.c/h...
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2020-02-23
Hourier
[Refactor] #39962 files.c/h から signal-handlers.c/h...
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2020-02-23
Hourier
[Refactor] #39912 term.h で使われていないインクルードを削除 / Removed...
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2020-02-23
Hourier
[Refactor] #39670 chuukei.h にあるべきプロトタイプ宣言を inet.h から移動...
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2020-02-22
Hourier
[Refactor] #39912 他のファイルと統一を計るため、h-type.h のインクルードをangband...
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2020-02-22
Hourier
[Implement] #40020 狂気を誘う形容詞の選択ルーチンを追加 / Added the function...
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2020-02-22
Hourier
[Refactor] #40020 horror-descriptions.c/h に、中立モンスターの形容詞を追加し...
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2020-02-22
Hourier
[Refactor] #40020 player-status.c からhorrir-descriptions...
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2020-02-22
Hourier
[Refactor] #39912 geometry.c で使われていないインクルードを削除 / Removed...
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2020-02-22
Hourier
[Refactor] #37353 FARポインタを*抹殺* / *Genocide* FAR pointers
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2020-02-22
Hourier
[Refactor] #40030 monster-process.c からmonster-dist...
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2020-02-22
Hourier
[Fix] #37353 クリアしたクエスト情報が正しく表示されない不具合を修正 / Fixed the...
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2020-02-21
Hourier
[Refactor] #40045 GCCでのコンパイル警告を除去 の続き / Removed compilation...
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2020-02-21
Hourier
[Refactor] #40045 GCCでのコンパイル警告を除去 / Removed compilation...
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2020-02-20
Hourier
[Refactor] #37353 使われていないtypedefを削除 / Removed unused...
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2020-02-20
Hourier
[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削除...
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2020-02-20
Hourier
[Refactor] #40041 main-gcu.c を少し整形、ついでにAMIGAサポート打ち切り...
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2020-02-20
Hourier
[Fix] #40041 バッファオーバーランが起きる問題を修正、Becky42氏に感謝 / Fixed...
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2020-02-19
Hourier
[Fix] ポインタの値ではなくアドレスの方をインクリメントしていたのを修正、Habu氏に感謝 / Fixed...
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2020-02-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-19
Hourier
[Refactor] #37353 引数の型を統一 / Unified types of arguments
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2020-02-19
Hourier
[Refactor] #37353 不要なプリプロを 'pragma once'削除 / Removed...
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2020-02-18
Hourier
[Refactor] #40030 変数まとめ / Unified variables
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2020-02-18
Hourier
[Refactor] #40030 find_hiding() からsweep_hiding_candidate...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、find_hiding() を静的関数から普通の関数に変更...
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2020-02-18
Hourier
[Refactor] #40030 find_safety() からsweep_safe_coordinate...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、find_safety() を静的関数から普通の関数に変更...
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2020-02-18
Hourier
[Refactor] #40030 monster-process.c の整形 / Reshaped...
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2020-02-18
Hourier
[Refactor] #40030 store_enemy_approch_direction() をdecide_pe...
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2020-02-18
Hourier
[Refactor] #40030 get_enemy_dir() からstore_enemy_approch_dire...
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2020-02-18
Hourier
[Refactor] #40030 get_enemy_dir() からdecide_enemy_approch_dir...
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2020-02-18
Hourier
[Refactor] #40030 関数分割を見据え、get_enemy_dir() を静的関数から普通の関数に変更...
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2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 decide_monster_movement_direction...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsweep_monster_process...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からupdate_player_window...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_monster_speed...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からdecide_process_contin...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からsave_old_race_flags...
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2020-02-17
Hourier
[Refactor] #40030 process_monsters() からinit_old_race_flags...
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2020-02-17
Hourier
[Refactor] #40030 turn_flags にsee_m とaware を組み込み /...
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2020-02-17
Hourier
[Refactor] #40030 runaway_monster() からescape_monster...
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2020-02-16
Hourier
[Refactor] #40030 Doxygenコメント修正 / Fixed comments for...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 update_object_by_monster_movement...
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2020-02-16
Hourier
[Refactor] #40030 空行調整 / Adjusted blank lines
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_fear...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_monster_race_fl...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_player_type...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexplode_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_stealth...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_moveme...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_object_by_monst...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からupdate_riding_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_post_dig_wall...
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2020-02-16
Hourier
[Refactor] #40030 process_monster_attack_to_monster...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_monster_attack...
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2020-02-16
Hourier
[Refactor] #40030 exe_monster_attack() をexe_monster_attack_t...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からexe_monster_attack...
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2020-02-16
Hourier
[Refactor] #40030 process_door() からbash_normal_door...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_*_rune...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() からprocess_wall...
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2020-02-16
Hourier
[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
...Refactoring' into For2.2.2-Fix-
Hourier
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2020-02-16
Hourier
[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-16
Hourier
[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decleration...
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2020-02-16
Hourier
[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
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2020-02-16
Hourier
[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
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2020-02-16
Hourier
[Fix] #37353 ファイルロードが重くなる事象を修正 / Fixed the issue that...
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2020-02-16
Hourier
[Implement] #37285 玲音に閃光と暗黒の耐性を追加 / Added RES_LITE...
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2020-02-16
Hourier
[Fix] #37353 if文の誤りを修正 / Fixed an error of if statement
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2020-02-15
Hourier
[Refactor] #37353 monster-process.c にDoxygen用コメントを追加...
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2020-02-15
Hourier
[Refactor] #37353 decide_drop_from_monster() をprocess_monste...
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2020-02-15
Hourier
[Refactor] #37353 process_angar() をprocess_monster...
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2020-02-15
Hourier
[Refacotr] #37353 monster-process.c の整形 / Reshaped...
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2020-02-15
Hourier
[Refactor] #37353 cast_spell() をprocess_monster() から分離...
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2020-02-15
Hourier
[Refactor] #37353 process_speak_sound() をprocess_monster...
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2020-02-15
Hourier
[Refactor] #37353 awake_monster() をprocess_monster...
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2020-02-15
Hourier
[Refactor] #37285 process_monster() からvanish_summoned_childr...
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