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Implement workaround to resolve https://osdn.net/projects/hengband/ticket/41161 and...
2021-01-23
Eric Branlund
Implement workaround to resolve https://osdn.net/projects...
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2021-01-23
Eric Branlund
The change to use concptr for the KEY_* constants rather...
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2021-01-23
Eric Branlund
Fixed two instances where search/replace left it_ptr...
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2021-01-23
Eric Branlund
Fix for English version so quest information is displayed...
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2021-01-23
Eric Branlund
Change listed keys in the English version of knowledge...
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2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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2021-01-19
Hourier
[Fix] #41266 名前の長いモンスターを検索するとソフトウェアがクラッシュする問題を解消した...
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2021-01-19
Hourier
[Fix] #41261 カオス属性の武器で攻撃した時、混乱と地震の起きる確率が逆転していたのを修正した...
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2021-01-18
Hourier
[Implement] #41192 魔導吸収打撃を受けて、かつ魔道具能力向上アイテムを装備していた場合...
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2021-01-17
Hourier
[Refactor] #41192 充填魔力吸収打撃における回復量を、吸収回数 * 魔道具のレベルと定義した...
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2021-01-17
Hourier
[Fix] #41141 扉を開けた時に二重でメッセージが表示されたりすぐ閉じたりする不具合を修正した...
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2021-01-17
Hourier
[Fix] #41192 充填魔力吸収打撃において、吸収量が0だと0除算が発生する不具合を修正した ...
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2021-01-17
Hourier
[Refactor] #41149 Reshaped process_fall_off_horse(...
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2021-01-17
Hourier
[Fix] #41149 落馬する確率が異常に高かったのを修正 / Resolved the issue...
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2021-01-16
Hourier
Revert "[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので...
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2021-01-16
Hourier
[Fix] ペットに攻撃される事象を完全修正した / Resolved the issue that...
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2021-01-16
Hourier
[Refactor] #41042 デイドラ・ブラックDの経験値を修正 / Fixed the value...
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2021-01-16
Hourier
[Refactor] #41042 一部モンスターの名称とフレーバーテキストを修正 / Fixed the...
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2021-01-16
Hourier
[Refactor] #41042 ノロイのシンボルをrに切り戻し / Fallback the symbol...
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2021-01-16
Hourier
[Refactor] #41042 一部モンスターのパラメータ/名称変更。あと打撃の付け忘れが1体発覚したので修正...
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2021-01-15
Hourier
[Refactor] #41042 一部モンスターのシンボルとパラメータを修正した / Adjusted...
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2021-01-14
Hourier
[Fix] #41132 盗み逃げ打撃でモンスターが逃げなかったのを修正 / Resolved the...
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2021-01-14
Hourier
[Fix] #41162 アリーナの景品を正しいものに修正した / Fixed the issue that...
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2021-01-14
Hourier
[Refactor] #41042 モンスターのフレーバーテキストを微修正 / Fixed flavor...
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2021-01-14
Hourier
[Fix] #41155 teleport_player_aux() の引数順ミスを修正 / Fixed...
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2021-01-14
Hourier
[Fix] #41165 紅衣の修行僧の進化先を紅衣の上級修行僧に修正した / Resolved the...
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2021-01-01
Hourier
[Refactor] #41091 一部モンスターの名称とフレーバーを修正した / Corrected...
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2021-01-01
Hourier
[Refactor] #41091 一部モンスターのフレーバーを修正した / Corrected flavor...
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2020-12-16
Hourier
[Fix] #40940 Resolved the issue that a parenthesis...
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2020-12-15
Hourier
[Refactor] #40865 Changed character encoding from SHIFT...
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2020-12-15
Hourier
[Refactor] #41053 Renamed artifact_kind_type to fixed_artifa...
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2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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2020-12-15
Hourier
[Refactor] #41052 Unified Japanese and English resources...
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2020-12-15
Hourier
[Refactor] #41052 Reshaped knowledge/ automatically
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2020-12-15
Hourier
[Refactor] #41052 Reshaped knowledge-monsters.c automatically
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2020-12-12
Hourier
[Fix] #37285 r_infoの誤記を修正 / Resolved the invalid description...
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2020-12-12
Hourier
[Implement] #37285 モンスターのフレーバーテキストを加筆修正した / Adjusted...
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2020-12-11
Hourier
[Implement] #37324 一部アーティファクトのフレーバー修正 / Fixed the flavor...
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2020-12-11
Hourier
[Implement] #40911 充填魔力吸収料の計算式を修正した / Corrected the...
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2020-12-11
Hourier
[Implement] #37285 紅衣の修行僧を追加した / Added crimson monks
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2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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2020-12-11
Hourier
[Refactor] #40906 ハードコードされたアーティファクトの一覧を掃除した / Cleaned...
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2020-12-11
Hourier
[Implement] #40906 『ドン・キホーテのヘヴィ・ランス』を騎兵における古い城の報酬にした...
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2020-12-11
Hourier
[Implement] #40907 Iユニークの出現階層を28Fから34Fへ移した / Moved...
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2020-12-11
Hourier
[Implement] #40909 配管工の兄弟に無敵化を追加した / Added invulner...
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2020-12-11
Hourier
[Refactor] #37324 Adjusted the positions of white space
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2020-11-26
Hourier
[Refactor] #41006 Removed redundant codes
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2020-11-26
Hourier
[Refactor] #40878 Defined enum wt_type instead of definitions
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2020-11-25
Hourier
[Implement] #37285 投稿頂いたモンスター群を実装した / Added posted...
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2020-11-23
Hourier
[Refactor] Added Doxygen comments to ninja_critical()
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2020-11-23
Hourier
[Refactor] Reshaped attack-criticality.c
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2020-11-23
Hourier
[Fix] #41003 ダンプ時に装備していない箇所が「(なし)」ではなく「何か」と表示される事象を修正した...
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2020-11-14
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-12
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-11
Hourier
[Refactor] Reshaped autopick-editor-command.c automatically
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2020-11-10
Hourier
[Fix] #40945 Resolved the issue that out-of-array access...
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2020-11-10
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-09
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved...
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2020-11-07
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-07
Hourier
[Fix] #37285 実装途中のメモを削除 / Removed memo in monster implementation
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2020-11-07
Hourier
[Implement] #37285 ユニーク死亡時のメッセージを追加した / Added message...
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2020-11-07
Hourier
[Implement] #37285 投稿モンスター数種+αを実装した / Added posted...
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2020-11-07
Hourier
[Implement] #37285 『ロボ・ガンダルフ』の台詞を追加した / Added speeches...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-11-03
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved...
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2020-11-03
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-03
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted...
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2020-10-28
Hourier
[Implement] #37285 シヴァ靴(モンスター)のパラメータ調整 / Adjusted parameters...
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2020-10-28
Hourier
[Implement] #37285 モンスターとしてのシヴァ靴を実装した / Added Shiva...
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2020-10-28
Hourier
[Fix] #37324 シヴァ靴の英文説明にタイポがあったので修正 / Fixed typo in...
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2020-10-27
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-10-27
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact...
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2020-10-27
Hourier
[Implement] #37285 靴ドロップを実装した / Added dropping procedure...
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2020-10-27
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-10-27
Hourier
[Implement] #37285 投稿頂いたモンスター5種を実装した / Added 5 races...
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2020-10-26
Hourier
[Implement] #37285 ロボ・ガンダルフを追加した / Added Robo-Gandalf
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2020-10-26
Hourier
[Implement] #37285 モアイのパラメータ調整 / Adjusted moais' parameter
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2020-10-25
Hourier
[Implement] #37285 古代Dのパラメータ調整 / Adjusted ancient dragons
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2020-10-25
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact...
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2020-10-24
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact...
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2020-10-23
Hourier
[Implement] #37285 ムカデの英語フレーバーテキストを追加した / Added English...
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2020-10-23
Hourier
[Implement] #37285 ムカデの再生処理を実装した/ Added reproduction...
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2020-10-23
Hourier
[Implement] #37285 投稿頂いたムカデ×3を実装した / Added posted 3...
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2020-10-19
Hourier
[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a posted...
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2020-10-19
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-10-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact...
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2020-10-19
Hourier
[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of...
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2020-10-19
Hourier
[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of...
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2020-10-19
Hourier
[Implement] #37285 ピエロのユニークを追加した / Added unique monster...
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2020-10-19
Hourier
[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifact...
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2020-10-19
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-10-19
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-10-18
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact...
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2020-10-10
Hourier
[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加...
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2020-10-09
Hourier
[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special...
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2020-10-09
Hourier
[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuration...
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