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Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-si_ptr-workaround...
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
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2020-10-25
deskull
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除...
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2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE...
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2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-10-04
deskull
[Fix] モンスター調整に関するr_info.txtのみrevert.
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-21
deskull
[Refactor] #40756 blind_spell_effect_messages を仮定義...
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2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-09-21
deskull
[Refactor] #40514 不要インクルード削除. / Delete unused include.
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2020-09-21
deskull
[Refactor] #40514 effect_player_*() 関数を全て effect-player...
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2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
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2020-09-20
deskull
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description...
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2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
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2020-09-17
deskull
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_d...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description...
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2020-09-13
deskull
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
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2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
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2020-09-13
deskull
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40662 NO_AC の記述を screen_object() に追加. ...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW の記述を screen_object(...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARR...
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2020-09-13
deskull
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
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2020-09-13
deskull
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
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2020-09-12
deskull
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement...
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2020-09-12
deskull
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_r...
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2020-09-12
deskull
[Refactor] #40514 randrate() と rate_calc_type_mode...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_r...
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2020-09-12
deskull
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_r...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_r...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_r...
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2020-09-12
deskull
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいた...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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2020-09-09
deskull
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v...
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2020-09-09
deskull
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference...
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2020-09-07
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
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2020-09-06
deskull
[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vuln_lite().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vuln_cold().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vuln_fire().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vuln_elec().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vuln_acid().
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2020-09-06
deskull
[Refactor] #40709 Merge status-reseter.c/h into status...
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2020-09-06
deskull
[Refactor] #40709 Move set_mimic(), set_shero(), set_wraith_...
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2020-09-06
deskull
[Refactor] #40514 cheat_death() を wizard/wizard-special...
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2020-09-06
deskull
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_luck().
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2020-09-02
deskull
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を反映...
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2020-09-02
deskull
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を実装. / implement is_shero().
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2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Renamed...
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2020-09-02
deskull
[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
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2020-09-02
deskull
[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
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