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[Refactor] monster_type のDoxygenコメント追加. / Add Doxygen comments in monster_type.
2020-12-06
deskull
[Refactor] monster_type のDoxygenコメント追加. / Add Doxygen...
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2020-12-02
deskull
[Refactor] #39077 fixed-artifacts-spoiler.c 中の一部型定義とキャストをより正...
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2020-12-02
deskull
[Refactor] #39077 target-describer.c 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 knowledge-items.c/h 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 パーサ処理中の一部型定義とキャストをより正確に変更. / Changed...
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2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vision().
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2020-11-14
deskull
Revert "Put in place a workaround for compiling on...
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2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付加...
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2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-11-13
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合に配列外ア...
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2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので修正...
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2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-13
iks
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄...
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2020-11-13
Hourier
[Fix] #40945 Resolved the issue that out-of-array access...
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2020-11-13
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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2020-11-13
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
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2020-11-13
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved...
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2020-11-13
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
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2020-11-13
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
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2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
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2020-11-13
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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2020-11-13
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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2020-11-13
iks
[Improve] #37756 Sniper's skill list now colored according...
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2020-11-13
iks
[Fix] #39604 Display launching information right on...
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2020-11-13
iks
[Revert] Remove code inserted by wrong commit. Sorry.
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2020-11-13
iks
[Fix] #39008 Update daily bounty when staying inn at...
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2020-11-13
iks
[Fix] Change 'or' to 'and' to generate wilderness right...
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2020-11-13
iks
[Fix] #40932 Initialize buildings to create them right...
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2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
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2020-11-13
iks
[Fix] When SET_UID is true, not wipe player_uid from...
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2020-11-13
iks
[Implement] Translate same texts to Japanese.
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2020-11-13
iks
[Implement] #37346 Translate to Japanese as possible...
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2020-11-13
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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2020-11-13
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted...
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2020-11-13
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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2020-11-13
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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2020-11-13
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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2020-11-13
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
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2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_power...
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2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
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2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
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2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions...
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2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuatin...
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2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-11-11
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation...
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2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコープ内に納め...
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2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_inventory_w...
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2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
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2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
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2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved...
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2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
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2020-10-25
deskull
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除...
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2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE...
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2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-10-04
deskull
[Fix] モンスター調整に関するr_info.txtのみrevert.
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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