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2019-12-07 deskull[Refactor] #38997 place_inner_perm_bold() に floor_type...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 check_hex() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 display_player_various() に player_typ...
2019-12-06 deskull[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Fix] #38997 double_attack() 内変数参照修正. / Fix variable...
2019-12-06 deskull[Refactor] #38997 target_set_aux() に player_type *...
2019-12-06 deskull[Refactor] #38997 r_visit() に player_type * 引数を追加....
2019-12-06 deskull[Refactor] #38997 shock_power() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 vault_monsters() に player_type *...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 cast_shuffle() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 blow_damcalc() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 eat_lock() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 massacre() に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 call_the_(void) に player_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 place_inner_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_extra_noperm_bold() に floor_typ...
2019-12-03 deskull[Fix] #38997 do_cmd_pet_dismiss() 内変数参照修正. / Fix variab...
2019-12-03 deskull[Refactor] #38997 place_random_stairs() に floor_type...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
2019-12-03 deskull[Refactor] #38997 update_local_illumination_aux() に...
2019-12-03 deskull[Fix] #38997 mon_lite_hack() 内変数参照修正. / Fix variable...
2019-11-21 deskull[Fix] #38997 exe_write_diary() 内変数参照修正. / Fix variable...
2019-11-21 deskull[Fix] #38997 do_cmd_pet() 内変数参照修正. / Fix variable refer...
2019-11-21 deskull[Fix] #38997 cmd-activate.c 内変数参照修正. / Fix variable...
2019-11-21 deskull[Refactor] #38997 phlogiston() に player_type * 引数を追加...
2019-11-21 deskull[Refactor] #38997 do_cmd_wiz_zap() に player_type *...
2019-11-21 deskull[Fix] #38997 do_cmd_cast() 内変数参照修正. / Fix variable...
2019-11-20 deskull[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references...
2019-11-20 deskull[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable...
2019-11-20 deskull[Refactor] #38997 wiz_create_item() に player_type ...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_smell() に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 show_highclass() に player_type *...
2019-11-20 deskull[Refactor] #38997 update_lite() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-20 deskull[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variabl...
2019-11-20 deskull[Refactor] #38997 do_cmd_wiz_summon() に player_type...
2019-11-12 deskull[Refactor] #38997 do_cmd_summon_horde() に player_type...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_naked_bold() に player_type ...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_clean_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 new_player_spot() に player_type ...
2019-11-12 deskull[Fix] #38997 do_cmd_feeling() 内変数参照修正. / Fix variable...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-11 deskull[Refactor] #38997 cave_fill() に floor_type * 引数を追加...
2019-11-11 deskull[Refactor] #38997 build_small_room() に floor_type ...
2019-11-11 deskull[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variabl...
2019-11-11 deskull[Refactor] #38997 do_cmd_wiz_zap_all() に player_type...
2019-11-11 deskull[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable referen...
2019-11-11 deskull[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variabl...
2019-11-11 deskull[Refactor] #38997 player_flags() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 top_twnenty() に player_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 calc_crit_ratio_shot() に player_type...
2019-11-10 deskull[Refactor] #38997 place_quest_monsters() に player_type...
2019-11-10 deskull[Refactor] #38997 print_spells() に player_type * 引数を追加...
2019-11-10 deskull[Fix] #38997 spells-status.c 変数参照修正. / Fix variable...
2019-11-06 deskull[Refactor] #38997 combine_pack() に player_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-06 deskull[Refactor] #38997 do_cmd_wiz_cure_all() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2019-11-05 deskull[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正...
2019-11-05 deskull[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正...
2019-11-05 deskull[Refactor] #38997 eat_magic() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_w...
2019-11-05 deskull[Refactor] #38997 chest_trap() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-05 deskull[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 build_lake(), generate_lake() に floor...
2019-11-04 deskull[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-04 deskull[Refactor] #38997 project_p() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 cast_mirror_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_ninja_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_berserk_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 cast_mindcrafter_spell() に player_typ...
2019-11-04 deskull[Refactor] #38997 cast_force_spell() に player_type...
2019-11-04 deskull[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 apply_nexus() に player_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-11-03 deskull[Refactor] #38997 wilderness_gen_small() に player_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-11-03 deskull[Refactor] #38997 plasma_recursive() に floor_type ...
2019-11-03 deskull[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix varia...
2019-11-03 deskull[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
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