3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
44 #ifdef CHECK_MODIFICATION_TIME
45 #include <sys/types.h>
47 #endif /* CHECK_MODIFICATION_TIME */
50 static void put_title(void);
53 * @brief 各データファイルを読み取るためのパスを取得する
54 * Set the default paths to all of our important sub-directories.
55 * @param libpath パス保管先の文字列
56 * @param varpath Is the base path for directories that have files which
57 * are not read-only: ANGBAND_DIR_APEX, ANGBAND_DIR_BONE, ANGBAND_DIR_DATA,
58 * and ANGBAND_DIR_SAVE. If the PRIVATE_USER_PATH preprocessor macro has not
59 * been set, it is also used as the base path for ANGBAND_DIR_USER.
63 * The purpose of each sub-directory is described in "variable.c".
64 * The traditional behavior was to put all of the sub-directories within
65 * one directory, "lib". To get that behavior, pass the same string for
66 * libpath and varpath. Further customization may be done later in response
67 * to command line options, but that is done after this function, see
68 * change_path() in main.c. libpath, and datapath should end in the
69 * appropriate "PATH_SEP" string. All of the "sub-directory" paths (created
70 * below or supplied by the user) will NOT end in the "PATH_SEP" string, see
71 * the special "path_build()" function in "util.c" for more information.
72 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
73 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
74 * requiring the directories to be created by hand by the user.
75 * Hack -- first we free all the strings, since this is known
76 * to succeed even if the strings have not been allocated yet,
77 * as long as the variables start out as "NULL". This allows
78 * this function to be called multiple times, for example, to
79 * try several base "path" values until a good one is found.
82 void init_file_paths(concptr libpath, concptr varpath)
84 #ifdef PRIVATE_USER_PATH
87 #endif /* PRIVATE_USER_PATH */
89 /*** Free everything ***/
91 /* Free the main path */
92 string_free(ANGBAND_DIR);
94 /* Free the sub-paths */
95 string_free(ANGBAND_DIR_APEX);
96 string_free(ANGBAND_DIR_BONE);
97 string_free(ANGBAND_DIR_DATA);
98 string_free(ANGBAND_DIR_EDIT);
99 string_free(ANGBAND_DIR_SCRIPT);
100 string_free(ANGBAND_DIR_FILE);
101 string_free(ANGBAND_DIR_HELP);
102 string_free(ANGBAND_DIR_INFO);
103 string_free(ANGBAND_DIR_SAVE);
104 string_free(ANGBAND_DIR_USER);
105 string_free(ANGBAND_DIR_XTRA);
108 /*** Prepare the "path" ***/
110 /* Hack -- save the main directory */
111 ANGBAND_DIR = string_make(libpath);
113 /*** Build the sub-directory names ***/
115 ANGBAND_DIR_EDIT = string_make(format("%sedit", libpath));
116 ANGBAND_DIR_FILE = string_make(format("%sfile", libpath));
117 ANGBAND_DIR_HELP = string_make(format("%shelp", libpath));
118 ANGBAND_DIR_INFO = string_make(format("%sinfo", libpath));
119 ANGBAND_DIR_PREF = string_make(format("%spref", libpath));
120 ANGBAND_DIR_SCRIPT = string_make(format("%sscript", libpath));
121 ANGBAND_DIR_XTRA = string_make(format("%sxtra", libpath));
122 ANGBAND_DIR_APEX = string_make(format("%sapex", varpath));
123 ANGBAND_DIR_BONE = string_make(format("%sbone", varpath));
124 ANGBAND_DIR_DATA = string_make(format("%sdata", varpath));
125 ANGBAND_DIR_SAVE = string_make(format("%ssave", varpath));
127 #ifdef PRIVATE_USER_PATH
128 /* Build the path to the user specific directory */
129 path_parse(base, sizeof(base), PRIVATE_USER_PATH);
130 path_build(buf, sizeof(buf), base, VERSION_NAME);
132 ANGBAND_DIR_USER = string_make(buf);
134 ANGBAND_DIR_USER = string_make(format("%suser", varpath));
140 /* Allow "fat binary" usage with NeXT */
161 /* Use special directory */
164 /* Forget the old path name */
165 string_free(ANGBAND_DIR_DATA);
167 /* Build a new path name */
168 ANGBAND_DIR_DATA = string_make(format("%sdata-%s", varpath, next));
178 * Helper function for create_needed_dirs(). Copied over from PosChengband.
180 bool dir_exists(concptr path)
183 if (stat(path, &buf) != 0)
186 else if (buf.st_mode & S_IFDIR)
188 else if (S_ISDIR(buf.st_mode))
197 * Helper function for create_needed_dirs(). Copied over from PosChengband
198 * but use the global definition for the path separator rather than a local
199 * one in PosChengband's code and check for paths that end with the path
202 bool dir_create(concptr path)
205 /* If the directory already exists then we're done */
206 if (dir_exists(path)) return TRUE;
212 /* If the directory already exists then we're done */
213 if (dir_exists(path)) return TRUE;
214 /* Iterate through the path looking for path segements. At each step,
215 * create the path segment if it doesn't already exist. */
216 for (ptr = path; *ptr; ptr++)
218 if (*ptr == PATH_SEP[0])
220 /* Find the length of the parent path string */
221 size_t len = (size_t)(ptr - path);
223 /* Skip the initial slash */
224 if (len == 0) continue;
225 /* If this is a duplicate path separator, continue */
226 if (*(ptr - 1) == PATH_SEP[0]) continue;
228 /* We can't handle really big filenames */
229 if (len - 1 > 512) return FALSE;
231 /* Create the parent path string, plus null-padding */
232 my_strcpy(buf, path, len + 1);
234 /* Skip if the parent exists */
235 if (dir_exists(buf)) continue;
237 /* The parent doesn't exist, so create it or fail */
238 if (mkdir(buf, 0755) != 0) return FALSE;
242 * The path ends on a path separator so have created it already in
245 if (*(ptr-1) == PATH_SEP[0])
249 return mkdir(path, 0755) == 0 ? TRUE : FALSE;
255 * Create any missing directories. We create only those dirs which may be
256 * empty (user/, save/, apex/, bone/, script/). The others are assumed
257 * to contain required files and therefore must exist at startup
258 * (edit/, pref/, file/, xtra/).
260 * ToDo: Only create the directories when actually writing files.
261 * Copied over from PosChengband to support main-cocoa.m. Dropped
262 * creation of help/ (and removed it and info/ in the comment)
263 * since init_file_paths() puts those in libpath which may not be writable
264 * by the user running the application. Added bone/ and script/ since
265 * init_file_paths() puts those in datapath.
267 void create_needed_dirs(void)
271 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_USER, "");
272 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
274 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_SAVE, "");
275 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
277 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_APEX, "");
278 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
280 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_BONE, "");
281 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
283 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_DATA, "");
284 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
286 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_SCRIPT, "");
287 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
291 #ifdef ALLOW_TEMPLATES
295 * Hack -- help give useful error messages
297 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
298 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
302 * エラーメッセージの名称定義 / Standard error message text
304 concptr err_str[PARSE_ERROR_MAX] =
321 "missing record header",
322 "non-sequential records",
323 "invalid flag specification",
324 "undefined directive",
326 "coordinates out of bounds",
328 "undefined terrain tag",
334 #endif /* ALLOW_TEMPLATES */
340 header v_head; /*!< Vault情報のヘッダ構造体 */
341 header f_head; /*!< 地形情報のヘッダ構造体 */
342 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
343 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
344 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
345 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
346 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
347 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
348 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
350 #ifdef CHECK_MODIFICATION_TIME
353 * @brief テキストファイルとrawファイルの更新時刻を比較する
354 * Find the default paths to all of our important sub-directories.
355 * @param fd ファイルディスクリプタ
356 * @param template_file ファイル名
357 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
359 static errr check_modification_date(int fd, concptr template_file)
363 struct stat txt_stat, raw_stat;
365 /* Build the filename */
366 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
368 /* Access stats on text file */
369 if (stat(buf, &txt_stat))
371 /* No text file - continue */
374 /* Access stats on raw file */
375 else if (fstat(fd, &raw_stat))
381 /* Ensure text file is not newer than raw file */
382 else if (txt_stat.st_mtime > raw_stat.st_mtime)
384 /* Reprocess text file */
391 #endif /* CHECK_MODIFICATION_TIME */
395 /*** Initialize from binary image files ***/
399 * @brief rawファイルからのデータの読み取り処理
400 * Initialize the "*_info" array, by parsing a binary "image" file
401 * @param fd ファイルディスクリプタ
402 * @param head rawファイルのヘッダ
405 static errr init_info_raw(int fd, header *head)
409 /* Read and Verify the header */
410 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
411 (test.v_major != head->v_major) ||
412 (test.v_minor != head->v_minor) ||
413 (test.v_patch != head->v_patch) ||
414 (test.info_num != head->info_num) ||
415 (test.info_len != head->info_len) ||
416 (test.head_size != head->head_size) ||
417 (test.info_size != head->info_size))
424 /* Accept the header */
428 /* Allocate the "*_info" array */
429 C_MAKE(head->info_ptr, head->info_size, char);
431 /* Read the "*_info" array */
432 fd_read(fd, head->info_ptr, head->info_size);
437 /* Allocate the "*_name" array */
438 C_MAKE(head->name_ptr, head->name_size, char);
440 /* Read the "*_name" array */
441 fd_read(fd, head->name_ptr, head->name_size);
447 /* Allocate the "*_text" array */
448 C_MAKE(head->text_ptr, head->text_size, char);
450 /* Read the "*_text" array */
451 fd_read(fd, head->text_ptr, head->text_size);
457 /* Allocate the "*_tag" array */
458 C_MAKE(head->tag_ptr, head->tag_size, char);
460 /* Read the "*_tag" array */
461 fd_read(fd, head->tag_ptr, head->tag_size);
473 * Initialize the header of an *_info.raw file.
474 * @param head rawファイルのヘッダ
479 static void init_header(header *head, IDX num, int len)
481 /* Save the "version" */
482 head->v_major = FAKE_VER_MAJOR;
483 head->v_minor = FAKE_VER_MINOR;
484 head->v_patch = FAKE_VER_PATCH;
487 /* Save the "record" information */
488 head->info_num = (IDX)num;
489 head->info_len = len;
491 /* Save the size of "*_head" and "*_info" */
492 head->head_size = sizeof(header);
493 head->info_size = head->info_num * head->info_len;
499 * Initialize the "*_info" array
500 * @param filename ファイル名(拡張子txt/raw)
501 * @param head 処理に用いるヘッダ構造体
502 * @param info データ保管先の構造体ポインタ
503 * @param name 名称用可変文字列の保管先
504 * @param text テキスト用可変文字列の保管先
505 * @param tag タグ用可変文字列の保管先
508 * Note that we let each entry have a unique "name" and "text" string,
509 * even if the string happens to be empty (everyone has a unique '\0').
511 static errr init_info(concptr filename, header *head,
512 void **info, char **name, char **text, char **tag)
516 BIT_FLAGS mode = 0644;
526 #ifdef ALLOW_TEMPLATES
528 /*** Load the binary image file ***/
530 /* Build the filename */
531 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
534 /* Attempt to open the "raw" file */
535 fd = fd_open(buf, O_RDONLY);
537 /* Process existing "raw" file */
540 #ifdef CHECK_MODIFICATION_TIME
542 err = check_modification_date(fd, format("%s.txt", filename));
544 #endif /* CHECK_MODIFICATION_TIME */
546 /* Attempt to parse the "raw" file */
548 err = init_info_raw(fd, head);
553 /* Do we have to parse the *.txt file? */
556 /*** Make the fake arrays ***/
558 /* Allocate the "*_info" array */
559 C_MAKE(head->info_ptr, head->info_size, char);
561 /* Hack -- make "fake" arrays */
562 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
563 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
564 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
566 if (info) (*info) = head->info_ptr;
567 if (name) (*name) = head->name_ptr;
568 if (text) (*text) = head->text_ptr;
569 if (tag) (*tag) = head->tag_ptr;
571 /*** Load the ascii template file ***/
573 /* Build the filename */
575 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
578 fp = my_fopen(buf, "r");
581 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
584 err = init_info_txt(fp, buf, head, head->parse_info_txt);
594 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
596 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
597 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
598 msg_format("構文 '%s'。", buf);
602 quit(format("'%s.txt'ファイルにエラー", filename));
605 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
607 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
608 msg_format("Record %d contains a '%s' error.", error_idx, oops);
609 msg_format("Parsing '%s'.", buf);
613 quit(format("Error in '%s.txt' file.", filename));
619 /*** Make final retouch on fake tags ***/
623 (*head->retouch)(head);
627 /*** Dump the binary image file ***/
629 /* File type is "DATA" */
630 FILE_TYPE(FILE_TYPE_DATA);
632 /* Build the filename */
633 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
636 /* Grab permissions */
639 /* Kill the old file */
642 /* Attempt to create the raw file */
643 fd = fd_make(buf, mode);
645 /* Drop permissions */
648 /* Dump to the file */
652 fd_write(fd, (concptr)(head), head->head_size);
654 /* Dump the "*_info" array */
655 fd_write(fd, head->info_ptr, head->info_size);
657 /* Dump the "*_name" array */
658 fd_write(fd, head->name_ptr, head->name_size);
660 /* Dump the "*_text" array */
661 fd_write(fd, head->text_ptr, head->text_size);
663 /* Dump the "*_tag" array */
664 fd_write(fd, head->tag_ptr, head->tag_size);
671 /*** Kill the fake arrays ***/
673 /* Free the "*_info" array */
674 C_KILL(head->info_ptr, head->info_size, char);
676 /* Hack -- Free the "fake" arrays */
677 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
678 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
679 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
681 #endif /* ALLOW_TEMPLATES */
684 /*** Load the binary image file ***/
686 /* Build the filename */
687 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
689 /* Attempt to open the "raw" file */
690 fd = fd_open(buf, O_RDONLY);
692 /* Process existing "raw" file */
693 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
695 /* Attempt to parse the "raw" file */
696 err = init_info_raw(fd, head);
700 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
702 #ifdef ALLOW_TEMPLATES
706 if (info) (*info) = head->info_ptr;
707 if (name) (*name) = head->name_ptr;
708 if (text) (*text) = head->text_ptr;
709 if (tag) (*tag) = head->tag_ptr;
717 * @brief 地形情報読み込みのメインルーチン /
718 * Initialize the "f_info" array
721 static errr init_f_info(void)
723 /* Init the header */
724 init_header(&f_head, max_f_idx, sizeof(feature_type));
726 #ifdef ALLOW_TEMPLATES
728 /* Save a pointer to the parsing function */
729 f_head.parse_info_txt = parse_f_info;
731 /* Save a pointer to the retouch fake tags */
732 f_head.retouch = retouch_f_info;
734 #endif /* ALLOW_TEMPLATES */
736 return init_info("f_info", &f_head,
737 (void*)&f_info, &f_name, NULL, &f_tag);
742 * @brief ベースアイテム情報読み込みのメインルーチン /
743 * Initialize the "k_info" array
746 static errr init_k_info(void)
748 /* Init the header */
749 init_header(&k_head, max_k_idx, sizeof(object_kind));
751 #ifdef ALLOW_TEMPLATES
753 /* Save a pointer to the parsing function */
754 k_head.parse_info_txt = parse_k_info;
756 #endif /* ALLOW_TEMPLATES */
758 return init_info("k_info", &k_head,
759 (void*)&k_info, &k_name, &k_text, NULL);
765 * @brief 固定アーティファクト情報読み込みのメインルーチン /
766 * Initialize the "a_info" array
769 static errr init_a_info(void)
771 /* Init the header */
772 init_header(&a_head, max_a_idx, sizeof(artifact_type));
774 #ifdef ALLOW_TEMPLATES
776 /* Save a pointer to the parsing function */
777 a_head.parse_info_txt = parse_a_info;
779 #endif /* ALLOW_TEMPLATES */
781 return init_info("a_info", &a_head,
782 (void*)&a_info, &a_name, &a_text, NULL);
788 * @brief 固定アーティファクト情報読み込みのメインルーチン /
789 * Initialize the "e_info" array
792 static errr init_e_info(void)
794 /* Init the header */
795 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
797 #ifdef ALLOW_TEMPLATES
799 /* Save a pointer to the parsing function */
800 e_head.parse_info_txt = parse_e_info;
802 #endif /* ALLOW_TEMPLATES */
804 return init_info("e_info", &e_head,
805 (void*)&e_info, &e_name, &e_text, NULL);
811 * @brief モンスター種族情報読み込みのメインルーチン /
812 * Initialize the "r_info" array
815 static errr init_r_info(void)
817 /* Init the header */
818 init_header(&r_head, max_r_idx, sizeof(monster_race));
820 #ifdef ALLOW_TEMPLATES
822 /* Save a pointer to the parsing function */
823 r_head.parse_info_txt = parse_r_info;
825 #endif /* ALLOW_TEMPLATES */
827 return init_info("r_info", &r_head,
828 (void*)&r_info, &r_name, &r_text, NULL);
834 * @brief ダンジョン情報読み込みのメインルーチン /
835 * Initialize the "d_info" array
838 static errr init_d_info(void)
840 /* Init the header */
841 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
843 #ifdef ALLOW_TEMPLATES
845 /* Save a pointer to the parsing function */
846 d_head.parse_info_txt = parse_d_info;
848 #endif /* ALLOW_TEMPLATES */
850 return init_info("d_info", &d_head,
851 (void*)&d_info, &d_name, &d_text, NULL);
856 * @brief Vault情報読み込みのメインルーチン /
857 * Initialize the "v_info" array
860 * Note that we let each entry have a unique "name" and "text" string,
861 * even if the string happens to be empty (everyone has a unique '\0').
863 errr init_v_info(void)
865 /* Init the header */
866 init_header(&v_head, max_v_idx, sizeof(vault_type));
868 #ifdef ALLOW_TEMPLATES
870 /* Save a pointer to the parsing function */
871 v_head.parse_info_txt = parse_v_info;
873 #endif /* ALLOW_TEMPLATES */
875 return init_info("v_info", &v_head,
876 (void*)&v_info, &v_name, &v_text, NULL);
881 * @brief 職業技能情報読み込みのメインルーチン /
882 * Initialize the "s_info" array
885 static errr init_s_info(void)
887 /* Init the header */
888 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
890 #ifdef ALLOW_TEMPLATES
892 /* Save a pointer to the parsing function */
893 s_head.parse_info_txt = parse_s_info;
895 #endif /* ALLOW_TEMPLATES */
897 return init_info("s_info", &s_head,
898 (void*)&s_info, NULL, NULL, NULL);
903 * @brief 職業魔法情報読み込みのメインルーチン /
904 * Initialize the "m_info" array
907 static errr init_m_info(void)
909 /* Init the header */
910 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
912 #ifdef ALLOW_TEMPLATES
914 /* Save a pointer to the parsing function */
915 m_head.parse_info_txt = parse_m_info;
917 #endif /* ALLOW_TEMPLATES */
919 return init_info("m_info", &m_head,
920 (void*)&m_info, NULL, NULL, NULL);
928 * @brief 基本情報読み込みのメインルーチン /
929 * Initialize misc. values
932 static errr init_misc(void)
934 /* Initialize the values */
935 process_dungeon_file("misc.txt", 0, 0, 0, 0);
942 * @brief 町情報読み込みのメインルーチン /
943 * Initialize town array
946 static errr init_towns(void)
950 /*** Prepare the Towns ***/
952 /* Allocate the towns */
953 C_MAKE(town_info, max_towns, town_type);
955 for (i = 1; i < max_towns; i++)
957 /*** Prepare the Stores ***/
959 /* Allocate the stores */
960 C_MAKE(town_info[i].store, MAX_STORES, store_type);
962 /* Fill in each store */
963 for (j = 0; j < MAX_STORES; j++)
965 /* Access the store */
966 store_type *st_ptr = &town_info[i].store[j];
968 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
970 /* Assume full stock */
973 * 我が家が 20 ページまで使える隠し機能のための準備。
974 * オプションが有効でもそうでなくても一応スペース
979 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
981 else if (j == STORE_MUSEUM)
983 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
987 st_ptr->stock_size = STORE_INVEN_MAX;
989 /* Allocate the stock */
990 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
992 /* No table for the black market or home */
993 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
995 /* Assume full table */
996 st_ptr->table_size = STORE_CHOICES;
998 /* Allocate the stock */
999 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
1001 /* Scan the choices */
1002 for (k = 0; k < STORE_CHOICES; k++)
1004 KIND_OBJECT_IDX k_idx;
1006 /* Extract the tval/sval codes */
1007 int tv = store_table[j][k][0];
1008 int sv = store_table[j][k][1];
1011 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
1013 object_kind *k_ptr = &k_info[k_idx];
1016 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
1020 if (k_idx == max_k_idx) continue;
1022 /* Add that item index to the table */
1023 st_ptr->table[st_ptr->table_num++] = k_idx;
1032 * @brief 店情報初期化のメインルーチン /
1033 * Initialize buildings
1036 errr init_buildings(void)
1040 for (i = 0; i < MAX_BLDG; i++)
1042 building[i].name[0] = '\0';
1043 building[i].owner_name[0] = '\0';
1044 building[i].owner_race[0] = '\0';
1046 for (j = 0; j < 8; j++)
1048 building[i].act_names[j][0] = '\0';
1049 building[i].member_costs[j] = 0;
1050 building[i].other_costs[j] = 0;
1051 building[i].letters[j] = 0;
1052 building[i].actions[j] = 0;
1053 building[i].action_restr[j] = 0;
1056 for (j = 0; j < MAX_CLASS; j++)
1058 building[i].member_class[j] = 0;
1061 for (j = 0; j < MAX_RACES; j++)
1063 building[i].member_race[j] = 0;
1066 for (j = 0; j < MAX_MAGIC+1; j++)
1068 building[i].member_realm[j] = 0;
1077 * @brief クエスト情報初期化のメインルーチン /
1078 * Initialize quest array
1081 static errr init_quests(void)
1085 /*** Prepare the quests ***/
1087 /* Allocate the quests */
1088 C_MAKE(quest, max_q_idx, quest_type);
1090 /* Set all quest to "untaken" */
1091 for (i = 0; i < max_q_idx; i++)
1093 quest[i].status = QUEST_STATUS_UNTAKEN;
1099 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1100 static bool feat_tag_is_not_found = FALSE;
1103 * @brief 地形タグからIDを得る /
1104 * Initialize quest array
1107 s16b f_tag_to_index_in_init(concptr str)
1109 FEAT_IDX feat = f_tag_to_index(str);
1111 if (feat < 0) feat_tag_is_not_found = TRUE;
1118 * @brief 地形の汎用定義をタグを通じて取得する /
1119 * Initialize feature variables
1122 static errr init_feat_variables(void)
1127 feat_none = f_tag_to_index_in_init("NONE");
1130 feat_floor = f_tag_to_index_in_init("FLOOR");
1133 feat_glyph = f_tag_to_index_in_init("GLYPH");
1134 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1135 feat_mirror = f_tag_to_index_in_init("MIRROR");
1138 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1139 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1140 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1143 for (i = 1; i < MAX_LJ_DOORS; i++)
1145 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1146 if (door < 0) break;
1147 feat_door[DOOR_DOOR].locked[i - 1] = door;
1149 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1150 feat_door[DOOR_DOOR].num_locked = i - 1;
1153 for (i = 0; i < MAX_LJ_DOORS; i++)
1155 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1156 if (door < 0) break;
1157 feat_door[DOOR_DOOR].jammed[i] = door;
1159 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1160 feat_door[DOOR_DOOR].num_jammed = i;
1163 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1164 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1165 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1167 /* Locked glass doors */
1168 for (i = 1; i < MAX_LJ_DOORS; i++)
1170 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1171 if (door < 0) break;
1172 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1174 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1175 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1177 /* Jammed glass doors */
1178 for (i = 0; i < MAX_LJ_DOORS; i++)
1180 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1181 if (door < 0) break;
1182 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1184 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1185 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1188 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1189 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1190 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1191 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1192 feat_door[DOOR_CURTAIN].num_locked = 1;
1193 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1194 feat_door[DOOR_CURTAIN].num_jammed = 1;
1197 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1198 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1199 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1202 init_normal_traps();
1205 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1206 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1207 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1210 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1213 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1214 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1217 feat_granite = f_tag_to_index_in_init("GRANITE");
1218 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1221 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1224 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1225 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1228 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1229 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1230 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1231 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1232 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1233 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1234 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1235 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1236 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1239 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1240 feat_town = f_tag_to_index_in_init("TOWN");
1243 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1244 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1245 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1246 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1247 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1248 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1249 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1250 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1251 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1252 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1253 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1254 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1255 feat_dirt = f_tag_to_index_in_init("DIRT");
1256 feat_grass = f_tag_to_index_in_init("GRASS");
1257 feat_flower = f_tag_to_index_in_init("FLOWER");
1258 feat_brake = f_tag_to_index_in_init("BRAKE");
1259 feat_tree = f_tag_to_index_in_init("TREE");
1260 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1261 feat_swamp = f_tag_to_index_in_init("SWAMP");
1263 /* Unknown grid (not detected) */
1264 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1266 /* Wilderness terrains */
1267 init_wilderness_terrains();
1269 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1274 * @brief その他の初期情報更新 /
1275 * Initialize some other arrays
1278 static errr init_other(void)
1283 /*** Prepare the "dungeon" information ***/
1285 /* Allocate and Wipe the object list */
1286 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1288 /* Allocate and Wipe the monster list */
1289 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1291 /* Allocate and Wipe the monster process list */
1292 for (i = 0; i < MAX_MTIMED; i++)
1294 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1297 /* Allocate and Wipe the max dungeon level */
1298 C_MAKE(max_dlv, max_d_idx, DEPTH);
1300 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1301 for (i = 0; i < MAX_HGT; i++)
1303 /* Allocate one row of the current_floor_ptr->grid_array */
1304 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1308 /*** Prepare the various "bizarre" arrays ***/
1310 /* Macro variables */
1311 C_MAKE(macro__pat, MACRO_MAX, concptr);
1312 C_MAKE(macro__act, MACRO_MAX, concptr);
1313 C_MAKE(macro__cmd, MACRO_MAX, bool);
1315 /* Macro action buffer */
1316 C_MAKE(macro__buf, 1024, char);
1318 /* Quark variables */
1321 /* Message variables */
1322 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1323 C_MAKE(message__buf, MESSAGE_BUF, char);
1325 /* Hack -- No messages yet */
1326 message__tail = MESSAGE_BUF;
1329 /*** Prepare the Player inventory ***/
1332 C_MAKE(inventory, INVEN_TOTAL, object_type);
1335 /*** Prepare the options ***/
1337 /* Scan the options */
1338 for (i = 0; option_info[i].o_desc; i++)
1340 int os = option_info[i].o_set;
1341 int ob = option_info[i].o_bit;
1343 /* Set the "default" options */
1344 if (option_info[i].o_var)
1347 option_mask[os] |= (1L << ob);
1350 if (option_info[i].o_norm)
1353 option_flag[os] |= (1L << ob);
1360 option_flag[os] &= ~(1L << ob);
1365 /* Analyze the windows */
1366 for (n = 0; n < 8; n++)
1368 /* Analyze the options */
1369 for (i = 0; i < 32; i++)
1372 if (window_flag_desc[i])
1375 window_mask[n] |= (1L << i);
1381 * Set the "default" window flags
1382 * Window 1 : Display messages
1383 * Window 2 : Display inven/equip
1385 window_flag[1] = 1L << A_MAX;
1386 window_flag[2] = 1L << 0;
1389 /*** Pre-allocate space for the "format()" buffer ***/
1391 /* Hack -- Just call the "format()" function */
1392 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1401 * @brief オブジェクト配列を初期化する /
1402 * Initialize some other arrays
1405 static errr init_object_alloc(void)
1410 s16b num[MAX_DEPTH];
1411 s16b aux[MAX_DEPTH];
1414 /*** Analyze object allocation info ***/
1416 /* Clear the "aux" array */
1417 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1419 /* Clear the "num" array */
1420 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1422 /* Free the old "alloc_kind_table" (if it exists) */
1423 if (alloc_kind_table)
1425 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1428 /* Size of "alloc_kind_table" */
1429 alloc_kind_size = 0;
1431 /* Scan the objects */
1432 for (i = 1; i < max_k_idx; i++)
1436 /* Scan allocation pairs */
1437 for (j = 0; j < 4; j++)
1439 /* Count the "legal" entries */
1440 if (k_ptr->chance[j])
1442 /* Count the entries */
1445 /* Group by level */
1446 num[k_ptr->locale[j]]++;
1451 /* Collect the level indexes */
1452 for (i = 1; i < MAX_DEPTH; i++)
1454 /* Group by level */
1457 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1459 /*** Initialize object allocation info ***/
1461 /* Allocate the alloc_kind_table */
1462 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1464 /* Access the table entry */
1465 table = alloc_kind_table;
1467 /* Scan the objects */
1468 for (i = 1; i < max_k_idx; i++)
1472 /* Scan allocation pairs */
1473 for (j = 0; j < 4; j++)
1475 /* Count the "legal" entries */
1476 if (k_ptr->chance[j])
1480 /* Extract the base level */
1481 x = k_ptr->locale[j];
1483 /* Extract the base probability */
1484 p = (100 / k_ptr->chance[j]);
1486 /* Skip entries preceding our locale */
1487 y = (x > 0) ? num[x-1] : 0;
1489 /* Skip previous entries at this locale */
1492 /* Load the entry */
1493 table[z].index = (KIND_OBJECT_IDX)i;
1494 table[z].level = (DEPTH)x;
1495 table[z].prob1 = (PROB)p;
1496 table[z].prob2 = (PROB)p;
1497 table[z].prob3 = (PROB)p;
1499 /* Another entry complete for this locale */
1511 * @brief モンスター配列と生成テーブルを初期化する /
1512 * Initialize some other arrays
1515 static errr init_alloc(void)
1518 monster_race *r_ptr;
1524 /* Allocate the "r_info" array */
1525 C_MAKE(elements, max_r_idx, tag_type);
1527 /* Scan the monsters */
1528 for (i = 1; i < max_r_idx; i++)
1530 elements[i].tag = r_info[i].level;
1531 elements[i].index = i;
1534 tag_sort(elements, max_r_idx);
1536 /*** Initialize monster allocation info ***/
1538 /* Size of "alloc_race_table" */
1539 alloc_race_size = max_r_idx;
1541 /* Allocate the alloc_race_table */
1542 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1544 /* Scan the monsters */
1545 for (i = 1; i < max_r_idx; i++)
1547 /* Get the i'th race */
1548 r_ptr = &r_info[elements[i].index];
1550 /* Count valid pairs */
1555 /* Extract the base level */
1558 /* Extract the base probability */
1559 p = (100 / r_ptr->rarity);
1561 /* Load the entry */
1562 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1563 alloc_race_table[i].level = (DEPTH)x;
1564 alloc_race_table[i].prob1 = (PROB)p;
1565 alloc_race_table[i].prob2 = (PROB)p;
1566 alloc_race_table[i].prob3 = (PROB)p;
1570 /* Free the "r_info" array */
1571 C_KILL(elements, max_r_idx, tag_type);
1573 #else /* SORT_R_INFO */
1577 s16b num[MAX_DEPTH];
1578 s16b aux[MAX_DEPTH];
1580 /*** Analyze monster allocation info ***/
1582 /* Clear the "aux" array */
1583 C_WIPE(&aux, MAX_DEPTH, s16b);
1585 /* Clear the "num" array */
1586 C_WIPE(&num, MAX_DEPTH, s16b);
1588 /* Size of "alloc_race_table" */
1589 alloc_race_size = 0;
1591 /* Scan the monsters */
1592 for (i = 1; i < max_r_idx; i++)
1594 /* Get the i'th race */
1597 /* Legal monsters */
1600 /* Count the entries */
1603 /* Group by level */
1604 num[r_ptr->level]++;
1608 /* Collect the level indexes */
1609 for (i = 1; i < MAX_DEPTH; i++)
1611 /* Group by level */
1614 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1616 /*** Initialize monster allocation info ***/
1618 /* Allocate the alloc_race_table */
1619 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1621 /* Access the table entry */
1622 table = alloc_race_table;
1624 /* Scan the monsters */
1625 for (i = 1; i < max_r_idx; i++)
1627 /* Get the i'th race */
1630 /* Count valid pairs */
1635 /* Extract the base level */
1638 /* Extract the base probability */
1639 p = (100 / r_ptr->rarity);
1641 /* Skip entries preceding our locale */
1642 y = (x > 0) ? num[x-1] : 0;
1644 /* Skip previous entries at this locale */
1647 /* Load the entry */
1654 /* Another entry complete for this locale */
1659 #endif /* SORT_R_INFO */
1661 /* Init the "alloc_kind_table" */
1662 (void)init_object_alloc();
1671 * @brief 画面左下にシステムメッセージを表示する /
1672 * Hack -- take notes on line 23
1675 static void note(concptr str)
1677 Term_erase(0, 23, 255);
1678 Term_putstr(20, 23, -1, TERM_WHITE, str);
1685 * @brief 全ゲームデータ読み込みのサブルーチン /
1686 * Hack -- Explain a broken "lib" folder and quit (see below).
1690 * This function is "messy" because various things
1691 * may or may not be initialized, but the "plog()" and "quit()"
1692 * functions are "supposed" to work under any conditions.
1695 static void init_angband_aux(concptr why)
1702 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1705 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1708 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1710 /* Quit with error */
1714 plog("The 'lib' directory is probably missing or broken.");
1717 plog("Perhaps the archive was not extracted correctly.");
1720 plog("See the 'README' file for more information.");
1722 /* Quit with error */
1723 quit("Fatal Error.");
1730 * @brief 全ゲームデータ読み込みのメインルーチン /
1731 * Hack -- main Angband initialization entry point
1735 * This function is "messy" because various things
1736 * may or may not be initialized, but the "plog()" and "quit()"
1737 * functions are "supposed" to work under any conditions.
1738 * Verify some files, display the "news.txt" file, create
1739 * the high score file, initialize all internal arrays, and
1740 * load the basic "user pref files".
1741 * Be very careful to keep track of the order in which things
1742 * are initialized, in particular, the only thing *known* to
1743 * be available when this function is called is the "z-term.c"
1744 * package, and that may not be fully initialized until the
1745 * end of this function, when the default "user pref files"
1746 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1747 * Note that this function attempts to verify the "news" file,
1748 * and the game aborts (cleanly) on failure, since without the
1749 * "news" file, it is likely that the "lib" folder has not been
1750 * correctly located. Otherwise, the news file is displayed for
1752 * Note that this function attempts to verify (or create) the
1753 * "high score" file, and the game aborts (cleanly) on failure,
1754 * since one of the most common "extraction" failures involves
1755 * failing to extract all sub-directories (even empty ones), such
1756 * as by failing to use the "-d" option of "pkunzip", or failing
1757 * to use the "save empty directories" option with "Compact Pro".
1758 * This error will often be caught by the "high score" creation
1759 * code below, since the "lib/apex" directory, being empty in the
1760 * standard distributions, is most likely to be "lost", making it
1761 * impossible to create the high score file.
1762 * Note that various things are initialized by this function,
1763 * including everything that was once done by "init_some_arrays".
1764 * This initialization involves the parsing of special files
1765 * in the "lib/data" and sometimes the "lib/edit" directories.
1766 * Note that the "template" files are initialized first, since they
1767 * often contain errors. This means that macros and message recall
1768 * and things like that are not available until after they are done.
1769 * We load the default "user pref files" here in case any "color"
1770 * changes are needed before character creation.
1771 * Note that the "graf-xxx.prf" file must be loaded separately,
1772 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1775 void init_angband(void)
1779 BIT_FLAGS mode = 0664;
1786 /*** Verify the "news" file ***/
1788 /* Build the filename */
1789 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1791 /* Attempt to open the file */
1792 fd = fd_open(buf, O_RDONLY);
1799 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1801 /* Crash and burn */
1802 init_angband_aux(why);
1807 /*** Display the "news" file ***/
1810 /* Build the filename */
1811 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1813 /* Open the News file */
1814 fp = my_fopen(buf, "r");
1821 /* Dump the file to the screen */
1822 while (0 == my_fgets(fp, buf, sizeof(buf)))
1824 /* Display and advance */
1825 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1836 /*** Verify (or create) the "high score" file ***/
1838 /* Build the filename */
1839 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1841 /* Attempt to open the high score file */
1842 fd = fd_open(buf, O_RDONLY);
1847 /* File type is "DATA" */
1848 FILE_TYPE(FILE_TYPE_DATA);
1850 /* Grab permissions */
1853 /* Create a new high score file */
1854 fd = fd_make(buf, mode);
1856 /* Drop permissions */
1864 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1866 /* Crash and burn */
1867 init_angband_aux(why);
1874 /*** Initialize some arrays ***/
1876 /* Initialize misc. values */
1877 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1878 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1880 /* Initialize feature info */
1882 note("[データの初期化中... (地形)]");
1883 if (init_f_info()) quit("地形初期化不能");
1884 if (init_feat_variables()) quit("地形初期化不能");
1886 note("[Initializing arrays... (features)]");
1887 if (init_f_info()) quit("Cannot initialize features");
1888 if (init_feat_variables()) quit("Cannot initialize features");
1892 /* Initialize object info */
1893 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1894 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1897 /* Initialize artifact info */
1898 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1899 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1902 /* Initialize ego-item info */
1903 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1904 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1907 /* Initialize monster info */
1908 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1909 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1912 /* Initialize dungeon info */
1913 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1914 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1917 for (i = 1; i < max_d_idx; i++)
1918 if (d_info[i].final_guardian)
1919 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1922 /* Initialize magic info */
1923 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1924 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1926 /* Initialize weapon_exp info */
1927 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1928 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1930 /* Initialize wilderness array */
1931 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1933 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1936 /* Initialize town array */
1937 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1938 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1941 /* Initialize building array */
1942 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1943 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1946 /* Initialize quest array */
1947 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1948 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1950 /* Initialize vault info */
1951 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1953 /* Initialize some other arrays */
1954 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1955 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1958 /* Initialize some other arrays */
1959 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1960 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1964 /*** Load default user pref files ***/
1966 /* Initialize feature info */
1967 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1969 /* Access the "basic" pref file */
1970 strcpy(buf, "pref.prf");
1972 /* Process that file */
1973 process_pref_file(buf);
1975 /* Access the "basic" system pref file */
1976 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1978 /* Process that file */
1979 process_pref_file(buf);
1981 note(_("[初期化終了]", "[Initialization complete]"));
1988 static void put_title(void)
1993 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1995 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1997 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1998 col = (80 - strlen(title)) / 2;
1999 col = col < 0 ? 0 : col;
2000 prt(title, VER_INFO_ROW, col);
2004 * @brief サムチェック情報を出力 / Get check sum in string form
2005 * @return サムチェック情報の文字列
2007 concptr get_check_sum(void)
2009 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",