{
BIT_FLAGS result = 0L;
- result = FALSE;
if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
result |= 0x01U << FLAG_CAUSE_CLASS;
{
BIT_FLAGS result = 0L;
- if (creature_ptr->muta3 & MUT3_WINGS)
- result = FLAG_CAUSE_MUTATION;
+ if (creature_ptr->muta3 & MUT3_WINGS) {
+ result |= 0x01U << FLAG_CAUSE_MUTATION;
+ }
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- result = FLAG_CAUSE_RACE;
+ result |= 0x01U << FLAG_CAUSE_RACE;
}
if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
|| is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
|| is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
- result = FLAG_CAUSE_RACE;
+ result |= 0x01U << FLAG_CAUSE_RACE;
}
if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
- result = FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01U << FLAG_CAUSE_BATTLE_FORM;
}
if (creature_ptr->ult_res || creature_ptr->magicdef) {
BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_NINJA) {
- result = FLAG_CAUSE_CLASS;
+ result |= 0x01U << FLAG_CAUSE_CLASS;
}
if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
- result = FLAG_CAUSE_CLASS;
+ result |= 0x01U << FLAG_CAUSE_CLASS;
/* Let's not make Regeneration
* a disadvantage for the poor warriors who can
* never learn a spell that satisfies hunger (actually
}
if (creature_ptr->special_defense & KATA_MUSOU) {
- result = FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01U << FLAG_CAUSE_BATTLE_FORM;
}
if (creature_ptr->ult_res) {
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
|| creature_ptr->prace == RACE_ANDROID)) {
- result = FLAG_CAUSE_RACE;
+ result |= 0x01U << FLAG_CAUSE_RACE;
}
result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);