Z = (195, 195, 195)
0 = (100, 100, 100)
1 = (72, 108, 108)
-# tile 0 (dark part of a room)
+# tile 0 (\95\94\89®\82Ì\88Ã\82¢\95\94\95ª)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 1 (wall)
+# tile 1 (\95Ç)
{
ANNOA1PPPPP1NNOA
AOOOA1P1PP11OOOA
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 2 (wall)
+# tile 2 (\95Ç)
{
AAANOOAAAAANOOAA
OOONOOA1OOONOOA1
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 3 (wall)
+# tile 3 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 4 (wall)
+# tile 4 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 5 (wall)
+# tile 5 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 6 (wall)
+# tile 6 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 7 (wall)
+# tile 7 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 8 (wall)
+# tile 8 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
1111111111111111
AAAAAAAAAAAAAAAA
}
-# tile 9 (wall)
+# tile 9 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 10 (wall)
+# tile 10 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 11 (wall)
+# tile 11 (\95Ç)
{
AAANNNNOOOOOOAAA
NNNNAA11PPPPO111
A111A11PPPP1111A
AOPPA11PPPP1OP1A
}
-# tile 12 (doorway)
+# tile 12 (\8fo\93ü\8cû)
{
AAAAAAAAAAAAAAAA
AA............AA
AA............AA
AAAAAAAAAAAAAAAA
}
-# tile 13 (open door)
+# tile 13 (\8aJ\82¢\82½\94à)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
A..............A
AAAAAAAAAAAAAAAA
}
-# tile 14 (open door)
+# tile 14 (\8aJ\82¢\82½\94à)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 15 (closed door)
+# tile 15 (\95Â\82¶\82½\94à)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 16 (closed door)
+# tile 16 (\95Â\82¶\82½\94à)
{
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 17 (iron bars)
+# tile 17 (\93S\96_)
{
................
................
.BP.BP.BP.PP.PP.
................
}
-# tile 18 (tree)
+# tile 18 (\96Ø)
{
................
.....FFFFFF.....
...JJJJ.J.JJJA..
................
}
-# tile 19 (floor of a room)
+# tile 19 (\95\94\89®\82Ì\8f°)
{
................
................
................
................
}
-# tile 20 (dark part of a room)
+# tile 20 (\95\94\89®\82Ì\88Ã\82¢\95\94\95ª)
{
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
.A.A.A.A.A.A.A.A
A.A.A.A.A.A.A.A.
}
-# tile 21 (corridor)
+# tile 21 (\92Ê\98H)
{
................
................
................
................
}
-# tile 22 (lit corridor)
+# tile 22 (\96¾\82é\82¢\92Ê\98H)
{
................
................
................
................
}
-# tile 23 (staircase up)
+# tile 23 (\8fã\82è\8aK\92i)
{
AAAAAAAAAAAAAA.A
AADJJJJJJJJJDA.A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
-# tile 24 (staircase down)
+# tile 24 (\89º\82è\8aK\92i)
{
AAAAAAAAAAAAAA.A
AADJJJJJJJJJDA.A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
-# tile 25 (ladder up)
+# tile 25 (\8fã\82è\82Í\82µ\82²)
{
ADAAAAAAAAAAAD.A
AADAAAANAAAADA.A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
-# tile 26 (ladder down)
+# tile 26 (\89º\82è\82Í\82µ\82²)
{
ADAAAAAAAAAAAD.A
AADAAAANAAAADA.A
AAAAAAAAAAAAAA.A
AAAAAAAAAAAAAAAA
}
-# tile 27 (altar)
+# tile 27 (\8dÕ\92d)
{
................
................
...AAAAAAAAAAA..
................
}
-# tile 28 (grave)
+# tile 28 (\95æ)
{
................
................
FFFFFFFFFFFFFFF.
................
}
-# tile 29 (opulent throne)
+# tile 29 (\89Ø\82â\82©\82È\8bÊ\8dÀ)
{
................
.....HHHHH......
................
................
}
-# tile 30 (sink)
+# tile 30 (\97¬\82µ\91ä)
{
................
................
................
................
}
-# tile 31 (fountain)
+# tile 31 (\90ò)
{
....E....E......
..EEEE..EEE.....
....AAAAAAAAA...
................
}
-# tile 32 (water)
+# tile 32 (\90\85\82Ì\82½\82Ü\82Á\82½\8fê\8f\8a)
{
..........NNN...
.EEEE....NE.EN..
.E..EE...E..EEE.
EE....EEE.....EE
}
-# tile 33 (ice)
+# tile 33 (\95X)
{
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNN
}
-# tile 34 (molten lava)
+# tile 34 (\97n\8aâ)
{
DDDDDDCDDDDDDDDD
DDDDDCDKDDDDDDDD
DDDDKKDDDDCDDDDD
DDDDDDDDDDDKDDDD
}
-# tile 35 (lowered drawbridge)
+# tile 35 (\8d~\82è\82Ä\82¢\82é\92µ\82Ë\8b´)
{
EKKAKKKKKKKAKKAE
EJKKKKKKKKKKKJAA
EEJJJJJJJJJJJAAA
EJKKKKKKKKKKKJAA
}
-# tile 36 (lowered drawbridge)
+# tile 36 (\8d~\82è\82Ä\82¢\82é\92µ\82Ë\8b´)
{
EEEEEEEEEEEEEEEE
JEJKJEJKJEJKJEJK
AAAAAAAAAAAAAAAA
AAAEAAAEAAAEAAAE
}
-# tile 37 (raised drawbridge)
+# tile 37 (\8fã\82Á\82Ä\82¢\82é\92µ\82Ë\8b´)
{
................
..JKJ.JKJ.JKJ...
...AAA.AAA.AAA..
................
}
-# tile 38 (raised drawbridge)
+# tile 38 (\8fã\82Á\82Ä\82¢\82é\92µ\82Ë\8b´)
{
................
..JJJJJJJJJJJ...
...AAAAAAAAAAA..
................
}
-# tile 39 (air)
+# tile 39 (\8bó\8bC\82Ì\82½\82Ü\82Á\82½\8fê\8f\8a)
{
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 40 (cloud)
+# tile 40 (\89_)
{
BBBBBBBBBBBBBBBB
BBBBBNNNNNNNBBBB
BBBBBBOOOOBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 41 (water)
+# tile 41 (\90\85)
{
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEE
}
-# tile 42 (arrow trap)
+# tile 42 (\96î\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 43 (dart trap)
+# tile 43 (\93\8a\82°\96î\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 44 (falling rock trap)
+# tile 44 (\97\8e\90Î\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 45 (squeaky board)
+# tile 45 (\82«\82µ\82Þ\94Â)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 46 (bear trap)
+# tile 46 (\8cF\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 47 (land mine)
+# tile 47 (\92n\97\8b)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 48 (rolling boulder trap)
+# tile 48 (\8b\90\8aâ\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 49 (sleeping gas trap)
+# tile 49 (\90\87\96°\83K\83X\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 50 (rust trap)
+# tile 50 (\95\85\90H\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 51 (fire trap)
+# tile 51 (\89Î\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 52 (pit)
+# tile 52 (\97\8e\82µ\8c\8a)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
-# tile 53 (spiked pit)
+# tile 53 (\83g\83Q\82¾\82ç\82¯\82Ì\97\8e\82µ\8c\8a)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
-# tile 54 (hole)
+# tile 54 (\8c\8a)
{
................
......AAAA......
................
................
}
-# tile 55 (trap door)
+# tile 55 (\97\8e\82µ\94à)
{
AAAAAAAAAAAAAAAA
A.AAAAAAAAAAAABA
A.PPPPPPPPPPPPPA
AAAAAAAAAAAAAAAA
}
-# tile 56 (teleportation trap)
+# tile 56 (\8fu\8aÔ\88Ú\93®\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 57 (level teleporter)
+# tile 57 (\95Ê\82Ì\8aK\82Ö\82Ì\8fu\8aÔ\88Ú\93®\82Ìã©)
{
................
.....DDADD......
......AAAAA.....
................
}
-# tile 58 (magic portal)
+# tile 58 (\96\82\96@\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 59 (web)
+# tile 59 (\82\82à\82Ì\91\83)
{
OAOA.OA...O....O
.O.NNNN.NOA..OOA
.OA.............
OA..............
}
-# tile 60 (statue trap)
+# tile 60 (\92¤\91\9c\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 61 (magic trap)
+# tile 61 (\96\82\96@\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 62 (anti-magic field)
+# tile 62 (\94½\96\82\96@\8bó\8aÔ\82Ìã©)
{
................
......DDDDD.....
.....AAAAA......
................
}
-# tile 63 (polymorph trap)
+# tile 63 (\95Ï\89»\82Ìã©)
{
................
.....DDDDD......
......AAAAA.....
................
}
-# tile 64 (vibrating square)
+# tile 64 (\90U\93®\82µ\82Ä\82¢\82é\8fê\8f\8a)
{
................
................
................
................
}
-# tile 65 (wall)
+# tile 65 (\95Ç)
{
.......NN.......
......NN........
.........NN.....
........NN......
}
-# tile 66 (wall)
+# tile 66 (\95Ç)
{
................
................
................
................
}
-# tile 67 (wall)
+# tile 67 (\95Ç)
{
NNNNN...........
....N...........
............N...
............NNNN
}
-# tile 68 (wall)
+# tile 68 (\95Ç)
{
............NNNN
............N...
.....NNNNN......
................
}
-# tile 77 (poison cloud)
+# tile 77 (\93Å\89_)
{
BBBBBBBBBBBBBBBB
BBBBBFFFFFFFBBBB
BBBBBBGGGGBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 78 (valid position)
+# tile 78 (\97L\8cø\82È\88Ê\92u)
{
................
................